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Few Basic questions

Posted: 2nd March 2006 00:55
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1) How do you raise brave/faith

and

2) What is job level based on and how can I check what it is at?

Thanks
Post #109541
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Posted: 2nd March 2006 01:31

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1) There are several techniques that raise Brave and Faith in battle, including Ramza's Scream and Cheer Up skills and a number of Mediator skills. Every four points your Brave or Faith is raised or lowered, your post-battle Brave or Faith is raised or lowered one point. For example, if you raised Brave of one character by 12 in one battle, after the battle is over their Brave will be 3 higher than the original.
Edit
Oh, and by the way, because of the 4/1 rule, the highest permanent value you can get for Brave and Faith is 97. Trying to permanently raise it beyond that is futile.


2) Job level is based on your JP earned while in the job, but you can sometimes gain small amounts of JP for a particular job while in other jobs (I'm not positive how it works, though). You can see all of your Job Levels on the skill screen - just go to Learn and the whole list will be there.

This post has been edited by laszlow on 2nd March 2006 01:32

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Post #109545
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Posted: 2nd March 2006 06:25

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I'm pretty sure that the amount of JP gained by a party member is 1/6 of the JP gained by the person acting (When Reina the Summoner, with Gained JP Up, casts Shiva on a Goblin, she gains 72 JP, and John the Ninja then gains 12 JP)
Post #109575
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Posted: 25th March 2006 22:24

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Another note is Brave cant go below 03 (because you need to decrease it by 4 points to make a perm decrease so its not possible)

With the same reasoning Brave cant pass 97 because you cant increase it by 4.

On the other hand, If Perm Faith is any higher then 94 (i think) Your character will Leave the battle and shun the party, so be careful when trying to raise faith.

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Post #112020
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Posted: 25th March 2006 23:05

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I found out another trick with 97 perm brave...

If u use Hp Restore Counter, it works 97% of the time; that means you're practically invulnerable.

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Post #112027
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Posted: 25th March 2006 23:29

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On the subject of Brave, I do know that Brave is tied to Reaction Abilities, So its not hard to believe that HP Restore works alot of the time when you have High brave, can anyone confirm It actually works 97% of the time if you have 97 brave?

If so getting 100 brave on ramza isnt that hard, just takes 1 scream, The down side to HP restore is you have to hit Critical for it to take effect.

I noticed something odd the otherday, I got into a battle with just Ramza, on Grog Hill.

He was a Squire with the following Items/Abilites set:

Items:

Excalibur
Escutcheon (II)
Grand Helmet
Robe of Lords
Feather Mantle

Abilites:

Guts
Math Skill
Blade Grasp
Defense up
Teleport

I noticed after I used Scream once (mainly for the +speed at the time, but it also got his brave to 100) That my enemies refused to even attack him...

I thought this was rather ammusing at the time, In a Later battle When i was using a team of all archers, I noticed my chance to hit My other team mates was 00% when they all had 100 brave, and about 07% when it was around 97.

I'm guessing Brave effected the chances of hitting me, is this normal? or is it just because i was using blade grasp or what?

Edit: On another note, i just thought about the reaction ability "Dragon Spirit" It automaticly casts raise on you, if you die from a physical attack, If 100 brave equals a 100% chance at a reaction ability, which I dont think it does, but its a nice thought, Dragon Spirit would make you a practical god... (aslong as you werent killed with magic blink.gif )

This post has been edited by CT5Holy on 25th March 2006 23:33

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Post #112029
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Posted: 25th March 2006 23:34

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In this instance, it is due to Blade Grasp, where the chance to a hit a character is [100 - Brave].

As for it being 7% at 97, I'd chalk that up to Zodiac Affinity
Post #112030
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Posted: 26th March 2006 17:59

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Quote (Kane @ 25th March 2006 23:34)
In this instance, it is due to Blade Grasp, where the chance to a hit a character is [100 - Brave].

Well if blade grasp is (100 - brave)... Thats great biggrin.gif
Just another reason to want to increase your brave...

But whats really intresting is, blade grasp says "Other then bow/crossbow attacks" And i was using crossbows.... blink.gif

Can someone explain that????? heh

Quote
As for it being 7% at 97, I'd chalk that up to Zodiac Affinity


So your saying the differance here would be based on Sign compatibility? wacko.gif

If Blade Grasp is (100- Brave) Then are other reaction abilities based this way aswell? at least some of them? Im still curious to know if HP restore Truely has a 97% chance to occur at 97 brave or not. wink.gif

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Posted: 26th March 2006 18:40

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Quote (CT5Holy @ 26th March 2006 12:59)
But whats really intresting is, blade grasp says "Other then bow/crossbow attacks" And i was using crossbows.... blink.gif

Can someone explain that????? heh

Its a known error/bug, but yeah, you can "grasp" just about anything.

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Post #112088
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Posted: 26th March 2006 19:28

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i found out that HP restore only works on critical hp. :/

So that means that it doesnt always work...oh well, closest thing would be Sunken State. At least once ur hit u cant get hit until ur next turn.

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Post #112091
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Posted: 26th March 2006 21:31

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Quote (CT5Holy @ 25th March 2006 23:29)
The down side to HP restore is you have to hit Critical for it to take effect.

I already mentioned the fact that you have to hit critical for HP Restore to take effect, Meaning You could still die Easily if you took a big enough hit and were never Critical.

As for Sunken State, Well yes it would Make it so you cant get hit until the next time you act...But I already said something about Dragon spirit aswell...

Quote
Edit: On another note, i just thought about the reaction ability "Dragon Spirit" It automaticly casts raise on you, if you die from a physical attack, If 100 brave equals a 100% chance at a reaction ability, which I dont think it does, but its a nice thought, Dragon Spirit would make you a practical god... (aslong as you werent killed with magic  blink.gif )


The only downside to this is, it only works for physical attacks...So no luck at all if Killed by magic...

Another good combo i Found was using Auto Potion, coupled with Defense Up and Robe of Lords for the Auto Shell/Protect, Slapped a Chaos Blade on Ramza.

Now he has Regen/Shell/Protect High Defense and Auto Potion biggrin.gif

As for Blade Grasp Working on Arrows thumbup.gif thats good to know.

Kane said that Blade Grasp was 100-Brave, But can anyone please confirm if HP restore works 97% of the time with 97 brave?

This post has been edited by CT5Holy on 26th March 2006 21:33

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Posted: 27th March 2006 00:37

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Not only Blade grasp triggers with arrows while the description tells the opposite, but it's the same for guns which normally can't be evaded in any way.

Every reaction ability are triggered as 100-brave except for Weapon Guard (%evasion of equipped weapon) and abandon (doubles evasion rate). Yet Blade Grasp is nothing compared to Abandon/Escutcheon II/Feather mantle which provides 100% physical block/evasion (80% back) and 100% magical block/evasion (not for all spells sadly).

So yes HP restore will trigger itself 97% of the time when you fall in a critical state due to the hit of one of your foe. Only good if you're a few levels over your opponents IMO.

Edit
@ CT5Holy below:
I don't know for weapon guard but this info should be enough for Abandon:
Chances to evade/block with Mantle = A-EV
Chance to block with Shield = ((100 - A-EV)/100) * S-EV
Chance to evade (physical only) = (100 - (A-EV + (((100 - A-EV)/100) * S-EV)) * C-EV

In other words, if you equip a crystal shield (40%/15%) and a Leather Mantle (15%/15%) being a Knight (10% C-EV), these should be the results:

Physical Front: (Total EV = 55% Abandon= 100%)
15% chance to evade with mantle
34% chance to block with shield
5,1%~6% chance to evade

Physical Side: (Total EV = 49% Abandon= 98%)
15% chance to evade with mantle
34% chance to block with shield

Physical Back: (Total EV = 15% Abandon= 30%)
15% chance to evade with mantle

Magical: (Total EV = 27% ; Abandon = 54%)
15% Chance to block with mantle
12% Chance to block with shield

Abandon doubles every evasion rate (C-EV/S-EV/A-EV physical/magical) so the more you have, the less your foe can hit you with spells or physical attacks happy.gif
You might want to have a better mantle than a shield since it also triggers when attacked from behind.

Escutcheon II alone with Abandon nullifies every frontal/side attack as well as blockable magic.

Get right of that old Blade Grasp now! <.<

If you're still getting hit by things such as Chobo ball, all I can tell you is to equip better shields/mantle since it can be blocked. And it's a thing that blade grasp cannot do.

HP restore without being critical? That's possible:

Trash all your potions/Hi-Potions/X-Potions and equip auto potion. I hope you have enough elixirs to last long. happy.gif




This post has been edited by Zodiac on 27th March 2006 05:58

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Post #112128
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Posted: 27th March 2006 01:49

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Quote (Zodiac @ 27th March 2006 00:37)
So yes HP restore will trigger itself 97% of the time when you fall in a critical state due to the hit of one of your foe. Only good if you're a few levels over your opponents IMO.

It could also be useful If you had "Shell/Protect" or even "Defense up" dont you think?

Taking smaller hits would increase the chance of hitting critical before death.

( /me is now wishing Critical Quick had an HP damage trigger instead of critical sad.gif )


I know we're getting a little off topic of Brave and Faith levels here, But you said Abandon doubles Evasion rate. What Evade does it actually double though?

Differant classes have differant evades plus you have sheild and accessory evade on top of that... I have noticed that using Abandon with the right sheild/mantle is better then blade grasp.

But im still getting hit with certain special abilities like the Ghoul's Throw Soul abilities and Choco Ball, Is there Anyway to improve Evasion verses these attacks?

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Posted: 27th March 2006 04:31

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Dragon Spirit doesn't make anyone a god, because after one use (and revival), the character is left in critical HP or with barely enough to survive another attack. It only triggers if attacked and the target is alive, so even someone with a crossbow could probably pull a frag off someone if their AT comes right afterwards.

And if Critical Quick had an HP trigger, the Quickening would probably eclipse Orlandu as the main method of how to win without fail. =p

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Posted: 27th March 2006 17:14

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They might have barely enough HP left to survive an attack, but if they die from another physical attack, wont they just raise again?

Point made, that HP restore or Dragon Spirit wont do a lick of good, Compared to a good sheild/Mantle and Abandon (or even blade grasp for that matter).

Nothing can really make you a god (short of Abandon with Eschucheon II/Feather Mantle and a little Level down level up work tongue.gif)


Edit:

Why am i always the last one to post something and therefor have to make an edit instead of a new reply? lol

Im sick of people missing my edits mad.gif

Anyway....

Quote
HP restore without being critical? That's possible:

Trash all your potions/Hi-Potions/X-Potions and equip auto potion. I hope you have enough elixirs to last long.


So elixirs will work with auto potion?

This thought had crossed my mind before, but since the word potion wasnt in the name, i figured Elixir's wouldn't work with Auto-Potion.

Are you 100% on this?

Can anyone confirm or Deny this?

If its true, then i better get to poaching for some elixirs....

This post has been edited by CT5Holy on 12th April 2006 20:47

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