Posted: 9th January 2006 21:36
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A lot of you know that we're working on retouching the FF4 section and adding Advance to the coverage of the site. We're doing pretty well at that, throwing a lot of resources into the fray. I personally am collecting a significant amount of data for A and C myself, something I haven't done in quite a while.
In the course of doing this, we're having some problems getting information as complete as possible; since we do have some connections to the hacking community amidst the forums, I thought I'd ask here to see if anyone knows of any sort of raw statistical data editors/viewers/dumps for either of these two versions. If you have any ideas, toss them out here because I've been searching for a week and not getting too far. Don't worry about 2US, I think we have that one pretty much under control. Thanks! -------------------- "To create something great, you need the means to make a lot of really bad crap." - Kevin Kelly Why aren't you shopping AmaCoN? |
Post #106575
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Posted: 9th January 2006 23:08
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![]() Posts: 2,350 Joined: 19/9/2004 Awards: ![]() ![]() |
Allright, allright... Name it and I'll figure it out...
![]() (Seriously, if you want something dumped, I'll look into it. I could use a good ROM hacking challenge anyhow, it's been a while.) -------------------- "Judge not a man by his thoughts and words, but by the quality and quantity of liquor in his possession and the likelyhood of him sharing." |
Post #106581
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Posted: 9th January 2006 23:51
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Quote (Silverlance @ 9th January 2006 18:08) Allright, allright... Name it and I'll figure it out... ![]() (Seriously, if you want something dumped, I'll look into it. I could use a good ROM hacking challenge anyhow, it's been a while.) Well, I wouldn't really expect you to. But what I am looking for at the moment are these two things: 1) A way to force all new characters to join at level 1 in an FF4Adv. game, to test spell learning levels; 2) A dump of the Chronicles bestiary, converted to plaintext so that I can compare the results to that of FF2US. There may be more, but that's what's on my mind as I type this message. -------------------- "To create something great, you need the means to make a lot of really bad crap." - Kevin Kelly Why aren't you shopping AmaCoN? |
Post #106584
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Posted: 10th January 2006 01:03
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![]() Posts: 2,350 Joined: 19/9/2004 Awards: ![]() ![]() |
I could try to find the spell learning table and dump it, but if you'd rather do it the old fashioned way, a code to force characters down to level 1 would take very little time to figure out. A patch to do the same might take a bit more effort depending on how levels are set (if it's like FF6, then no problem...)
As for #2, I don't have access to Chronicles so I wouldn't be able to help much with that one. -------------------- "Judge not a man by his thoughts and words, but by the quality and quantity of liquor in his possession and the likelyhood of him sharing." |
Post #106585
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Posted: 10th January 2006 01:22
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Quote (Silverlance @ 9th January 2006 20:03) I could try to find the spell learning table and dump it, but if you'd rather do it the old fashioned way, a code to force characters down to level 1 would take very little time to figure out. A patch to do the same might take a bit more effort depending on how levels are set (if it's like FF6, then no problem...) As for #2, I don't have access to Chronicles so I wouldn't be able to help much with that one. I've never seen anyone that had found the spell learning table, but if you can feel free. Heck, I'd take that for ANY version. ![]() -------------------- "To create something great, you need the means to make a lot of really bad crap." - Kevin Kelly Why aren't you shopping AmaCoN? |
Post #106587
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Posted: 10th January 2006 03:17
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![]() Posts: 2,350 Joined: 19/9/2004 Awards: ![]() ![]() |
Yeaaah...? Allright then, I guess my mind is set. I'm gonna get cracking with FF4e for SNES first and see what I can pull out of it. I figure the data is probably going to be in a reasonably similare format for Advanced, so if I can find one I can probably find the other.
I'll see what I can do. Sounds like fun. ![]() -------------------- "Judge not a man by his thoughts and words, but by the quality and quantity of liquor in his possession and the likelyhood of him sharing." |
Post #106589
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Posted: 12th January 2006 02:02
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![]() Posts: 212 Joined: 3/12/2003 Awards: ![]() ![]() ![]() |
Actually, the FFIV Advance is more in line with the real game than Eastype. Spells are learned at the levels of Hardtype, and the monsters have the real names not the wimpy translations.
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Post #106660
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Posted: 13th January 2006 23:14
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![]() Posts: 2,350 Joined: 19/9/2004 Awards: ![]() ![]() |
I've been working on an all-purpose dumping tool to assist me with ROM hacking. I'll spare the tedious details but it basically lets me maintain a fully configurable language and address format, meaning I can label RAM addresses and use any chipset (which "kind" of assembly the game is written with: snes, gba, whatever) just by running the program.
![]() So, I've started giving FF2e a look (it's the only version I have access to at the moment, but very little varies from one version to the next other than dummied out code and the likes) and am making some interesting progress already. I might have the format the game uses sometime this weekend, and then I'll give other versions of the game a shot to see if they're the same (format-wise, that is; obviously FF4j and FF2e don't have the same levels. ![]() If anyone knows a reasonably decent source of GBA assembly documentation (I don't even know what the processor it uses is called, lol), it would be welcomed. I could work directly with the GBA remake then. Edit: C7:C700 for FFIIe. Essentially, it's [Level] [Spell]. Characters are seperated by [FF]. Sooo... Code Cecil 03 Sight  08 Peep   15 Cure2  19 Exit   24 Heal Rydia 03 Cure1  04 Sight  07 Hold Rydia 02 Ice1   05 Lit1   08 Sleep  10 Venom  12 Warp 13 Toad   15 Stop   20 Piggy  26 Virus  31 Psyche 35 Drain  38 Ice3   40 Fire3  42 Lit3   44 Quake 46 Stone  48 Weak   49 Fatal  50 Nuke   60 Meteo Porom 11 Life1  13 Cure2  15 Mute   18 Heal   20 Bersk 23 Blink  24 Charm  28 Cure3  29 Size   30 Fast 32 Float  34 Wall   38 Cure4  42 Life2  48 White Palom 11 Ice2   11 Piggy  12 Fire2  13 Lit2   14 Stop 19 Virus  22 Toad   23 Quake  26 Drain  29 Warp 32 Ice3   33 Fire3  34 Lit3   36 Stone  40 Psyche 46 Fatal  48 Weak   50 Meteo  52 Nuke Rosa 11 Life1  13 Cure2  15 Mute   18 Bersk  19 Exit 20 Heal   23 Blink  25 Charm  31 Size   33 Cure3 38 Fast   40 Float  44 Wall   48 Cure4  52 White 56 Life2 Edge 27 Pin   33 Smoke  38 Image Startup spells are not stored in this list; they're a little before it in the ROM. Young Rydia and Mature Rydia both seem to use the same spell list. Her summons are all event-driven, so there's no such list. Same goes with Tellah (technically they're all startup spells, but past Mt. Ordeals his new spells are all event-driven) and FuSoYa, and Edge's first few Ninja skills. Now to tackle the other versions. This post has been edited by Silverlance on 14th January 2006 05:51 -------------------- "Judge not a man by his thoughts and words, but by the quality and quantity of liquor in his possession and the likelyhood of him sharing." |
Post #106752
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Posted: 16th January 2006 02:25
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![]() Posts: 82 Joined: 17/3/2005 Awards: ![]() ![]() ![]() |
I just wanted to say thank you to all of the Caves of Narshe staff and to very talented members like Silverlance who are going through the effort to expand the coverage of FFIV on this site. As a future benefactor of all of this hard work, I want to let you know how much I appreciate it, and want to wish you the best of luck!
Matt -------------------- Cannis Rules: Balance of Power - My favourite Yuri's Revenge Mod |
Post #106815
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Posted: 3rd February 2006 03:14
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![]() Posts: 2,350 Joined: 19/9/2004 Awards: ![]() ![]() |
TOTALLY forgot about this. :x Anyhow, I have the data for FF4. It took me literally 2 seconds to find it; the two are in the exact same format.
Offset: C7:C700 Oh yeah. And they're at the exact same address too. XD How could I miss that tiny detail? Code CECIL 03 SIGHT 08 SCAN 15 CURE 2 19 EXIT 24 HEAL RYDIA 03 CURE 1 04 SIGHT 07 HOLD RYDIA 02 ICE 1 05 BOLT 1 08 SLEEP 10 VENOM 12 WARP 13 TOAD 15 STOP 20 PIGGY 26 BIO 32 PSYCH 36 DRAIN 39 ICE 3 42 FIRE 3 45 BOLT 3 47 QUAKE 49 STONE 51 WIND 52 DEATH 55 FLARE 60 METEO POROM 11 LIFE 1 12 ARMOR 13 CURE 2 15 MUTE 18 ESUNA 20 BERSK 23 BLINK 24 CHARM 29 SHELL 30 CURE 3 30 MINI 31 DSPEL 33 HASTE 35 FLOAT 36 WALL 38 CURE 4 45 LIFE 2 55 HOLY PALOM 11 ICE 2 11 PIGGY 12 FIRE 2 13 BOLT 2 14 STOP 19 BIO 22 TOAD 23 QUAKE 26 DRAIN 29 WARP 32 ICE 3 33 FIRE 3 34 BOLT 3 36 STONE 40 PSYCH 46 DEATH 48 WIND 50 METEO 52 FLARE ROSA 11 LIFE 1 12 ARMOR 13 CURE 2 15 MUTE 18 BERSK 19 EXIT 20 ESUNA 23 BLINK 25 CHARM 29 SHELL 31 MINI 31 DSPEL 33 CURE 3 38 HASTE 40 FLOAT 44 WALL 48 CURE 4 52 HOLY 56 LIFE 2 EDGE 27 PIN 33 SMOKE 38 IMAGE -------------------- "Judge not a man by his thoughts and words, but by the quality and quantity of liquor in his possession and the likelyhood of him sharing." |
Post #107464
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