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Posted: 25th January 2006 10:55
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Posts: 1,279 Joined: 6/6/2004 Awards:
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Shonen Jump magazine recently offered a more in-depth look at the RPG based on Dragon Quest VIII: Journey of the Cursed King, starring a much younger (and much thinner) version of the hero's ex-bandit sidekick named Yangus, aptly but oddly entitled Dragon Quest Yangus.
First revealed visually at Jump Festa in December, the prequel - in league with Square-Enix's Mysterious Dungeon series - will fixate on the childhood adventures of Yangus and the trials which molded him into the, uh, "hero" he became. The story kicks off with Yangus insolubly appearing in an alternate world where he begins his quest through the true meat of the game - the ever-changing dungeons. Just like the Mysterious Dungeon titles it takes after, Dragon Quest Yangus will contain ample dungeons to tackle and traverse that are generated randomly with each playthrough. That is, their regeneration would be limited as such if not for a new feature implemented within the game: To be blunt, this time around the dungeons will also regenerate with a purely chance outcome each time they're exited and then re-entered. Players will be forced to think twice before stepping outside of one; it will be as if a new dungeon took its place upon returning back inside. Update! Dragon Quest Yangus is now scheduled to hit the PlayStation 2 in Japan on April 20th, 2006. Screenshots Source: RPGamer This post has been edited by SilverFork on 28th January 2006 08:57 -------------------- Words of Wisdom: If something can go wrong, it will. If anything simply cannot go wrong, it will anyway. If there is a possibility of several things going wrong, the one that will cause the most damage will be the one to go wrong. - Murphy’s Law Boing! Zoom! - Mr. Saturn |
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Post #107182
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Posted: 29th January 2006 14:59
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Posts: 1,897 Joined: 22/12/2003 Awards:
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Hmm, if it's going to be released in April, I should get a move on typing my junk and playing through the stack of old games I haven't gotten through yet, DQ8 included. Regenerating dungeons isn't an aspect I'm fond of, after trudging through a hundred thousand in Phantom Brave, but I guess they can have their strategic sides -- it'd be nice if it was a feature that could be disengaged, though.
-------------------- It's gonna be a glorious day I feel my luck can change |
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Post #107242
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Posted: 29th January 2006 15:46
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I'm not really anticipating this one. It's probably designed to be a "Yangus version" of all of those Taloon/Torneko games, and from my experience those are pretty terrible. It's not really the random dungeons that bother me - if anyone knows how to make randomly generated dungeons, it's Level-5, as Dark Cloud 2's randomly generated dungeons are about as good as it gets - it's the track record of the Torneko games.
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Post #107245
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Posted: 29th January 2006 20:15
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Posts: 1,972 Joined: 31/7/2003 Awards:
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Randomly generated dungeons are kinda cool, but I think it's dumb that they change each time you leave and reenter them (instead of each time you load up a new game). Sure, it makes it more challenging, but it doesn't really make any sense.
-------------------- Veni, vidi, dormivi. |
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Post #107253
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