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Your FFVI Advance additions [contains SPOILERS]

Posted: 13th February 2006 21:40
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I don't care whether or not they retranslate character names. It's not like you can't have a monk named Mash if you really want to--the game does let you do that!

I want the sketch glitch back. I don't care about anything else. I liked the sketch glitch.

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Posted: 14th February 2006 00:16

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Quote (ziegfried @ 13th February 2006 15:36)
it would be an insult if VI is on the cover.

um...well, it is "Final Fantasy VI". there is a reason it was called ffIII, and ffIV before it , "II', but i won't go into that right now. nowadays, everyone knows it as "ffVI". its also been rereleased on the playstation as final fantasy VI. so it really is just plain stupid to be angry if theyre calling it by it's original numbering tongue.gif

i doubt that the real names of characters would be used (i always name them their original names.) , since alot of the people who have played it in NA (in the rest of the world outside of japan?) have played the woosley translation. i couldnt care either way, since i'm already naming them their original names laugh.gif

as for the sketch glitch, i bet it'll be gone too. but it would be hilarious to see:

"congratulations! you have beaten the game! the sketch bug has been unlocked!" laugh.gif

but it wont happen... tongue.gif

This post has been edited by Zeromus_X on 14th February 2006 00:17

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Posted: 14th February 2006 12:46

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About the names, a lot of the names were changed for good reasons. In Japan, Tina sounds exotic, so they chose that for her, being an "exotic" person. Tina is a fairly normal name here in America, so they chose Terra instead. Don't know about Mash/Sabin and the others, but if it bugs you that much, just change their name when given the oppertunity.

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Posted: 14th February 2006 20:49

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Some of the "proper" translation junk I can understand even if I don't agree, such as character names. But Phantom Beasts in favor of Espers? No way. How are we supposed to relate to Espers as people being hunted for their special abilities if the game flat out tells us that they are BEASTS?

Here's my opinion: We now get "Gil" and properly translated spell names, the game lets you rename the characters, please accept that as a compromise and leave my Espers alone. happy.gif
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Posted: 15th February 2006 03:10

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For awhile, i was with laszlow thinking that they should keep the names of Terra and Cyan and such, but then I got to thinking "Hold on! does it really matter? You can just rename them anyway most likely!" so if they chang that it doesn't really matter...

But I'm with Eddie Lukin here where I might be unhappy if it changes Espers into Phantom Beasts. I don't about some of you, but if I were given the choice, Esper sounds more interesting. And asides from that, theres already one named "Phantom" and the rest don't really seem to be called "Phantom Beasts." but of course, I have no say in the matter. I'm not the one working on it...

And I seriously doubt that they will revive Leo. If they do however, don't just straight away toss it. That would be a waste of money, and saying "Screw You, Square!" for everything they did.

[EDIT]Ooh! I almost forgot! I would like to see the story with ziegfried a little more! He looks to be an interesting character!

This post has been edited by strikerbolt on 15th February 2006 03:11

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Posted: 16th February 2006 17:46

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Many people have stated that the names can be changed to the original. That's true, but if they do give us the Woolsey names, it would be nice if they gave us a bit more room for renaming them. With only six letters, we can't get Cayenne or Stragos (though Strago is cool, I must admit). I guess two names isn't that bad.

This post has been edited by sbq92 on 16th February 2006 17:47

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Posted: 19th February 2006 22:54

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It's not as all as simple as reading a direct translation of the Japanese script, getting your panties in a knot, and saying, "Ooh, they were called Phantom Beasts, wtf Woolsey u suk." Woolsey did mess up sometimes, maybe more often than he should have; though usually it was Nintendo's interference that was to blame. But the Esper/Phantom Beast argument is more than just cut and dry. As the multitalented and beautiful Lina Darkstar (who's undertaking the huge task of translating FFVI with copious footnotes) has said:
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This is the reason I really like the name 'Esper'. It means nothing to us in English. But you look at that, and somehow you get this 'mystic' sense, right? Whatever an "Esper" is, we thought back then, our little hands tightly wrapped around an uncomfortable controller and our little eyes fixed to the screen, it must be mysterious. And pretty cool.

Genjuu. Phantasm/vision/dream/illusion + animal/beast. A unique Japanese compound that means nothing outside of context, but bears the general sense of 'mysterious creature.'

Esper pulls that off pretty well, don'cha think?

I personally do. And I personally don't want to spout off what transliterations are "right" or "wrong" with my very limited knowledge of the language.

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Posted: 20th February 2006 21:06

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Well the games the best as is, so there is little they can do to make it any better. They must stick with adding bonus features.

I would say bring back the Czar Dragon for no real reason, add in a bonus dungeon or 2, or 3, and of course they would have to be insanely hard. Since FFVI is so insanely easy after you get the right stuff.

I'd like to see Atma weapon come back as a secret boss, except he'd be the most powerful badass ever, and have his nice theme music.

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Posted: 26th February 2006 16:26

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I hope the spells stay the same...

...Am I the only that prefers Fire2 rather than Fira?
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Posted: 26th February 2006 18:21

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Were there some disabled spells or something?

I agree in that I'd like to see it in the form it was supposed to be in, but perhaps with a few extras, Czar etc.

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Posted: 26th February 2006 20:16

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I want:

Harder enemies!
Better translation!
Czar!
Minigames!
Better synth voice at Opera House!
Minigame involving moogles and/or chocobos!

As for names, if they change Terra to Tina, I'm changing it riiiight back! (That'll show 'em.)

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Posted: 26th February 2006 23:18

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-Vanish + Doom/X-Zone trick gone. They got rid of item duplication in FFIVA, so I wouldn't be surprised if they got rid of this.

But I will be angry if they get rid of the Moogle Charm. I always use it to rush through WoR, and Pwn Kefka with characters barely over their late 30s, and barely over mid 20s on my game clock XD.

-No Sketch bug, granted.

-A mix between Woosley and improved translation. Like, leave in all of those amazing Kefka one-liners, but improve other grammar inconsistencies.

-Restore difficulty to Japanese version's difficulty, if it ever was made easier.

-Some optional stuff to do, hopefully add Shinryuu or something in it. Some dozens-of-floors-and-surreal-backgrounds-dungeon.

That's about it.

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Posted: 28th February 2006 17:50
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The Only thing i want is an alphabitized Rage list.


that is all i really would need to get me to buy it faster than a heartbeat.

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Posted: 2nd March 2006 15:24

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After thinking about it...

Leave Espers and names alone. I'm an old man (almost 20!), I don't need unnessecary suprises or hassles. No Leo while we're at it, did you look at his stats? They're freaking crazy.

I'd be happy with a bonus dungeon. Maybe have character trials like in FFIV Advance. But with the huge cast, may want to only expand on some of the lesser characters. Maybe grouping/coupling would be an idea. Celes and Locke have a trial. Relm and Strago(or maybe Shadow). Cyan, Sabin and Gau. Something like that to reduce the amount of trials.

Czar dragon? Isn't that the fake rumored superboss. Sure, I guess. I'd call him Romanov, because it's funny. Then spout out random Soviet/communist slogans while I fight him, cause that's funnier. (Few things funnier then making fun of commies.)

Beef up the sound and the like if they can. No need for better graphics. This is the music guru at his best. I mean...a freaking opera...OPERA! They have to redo that and make it even better.

Lastly, wayyy more HP for Kefka. He's the easiest final boss ever. You can beat him in two full rounds. What happened to epic fights, like in FFX, VII, IV and the like? Slugfests. I want a fight long enough for me to come up with some good zingers.

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Posted: 3rd March 2006 12:53

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if they bring in czar i hope they make him a little bit stronger, cause if i rember it well, he isnt a strong fellow

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Posted: 3rd March 2006 13:30

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I seem to remember he was pretty strong, it's just that his HP sucks (like all bosses in FFVI) and he only has the 'attack' command.

I presume if they add him both of these will be fixed.

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Posted: 3rd March 2006 17:16

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Well, here's what needs to be added, in my opinion.

-First of all, I agree that General Leo should not be revived. HOWEVER, there should be an extra part of the game (during the Thamasa arc) where you play as Leo and Celes.
-They need to make the game harder by increasing the monsters' stats. Also there needs to be a way for the monsters to use those random attacks. As for the characters? The Desperation Attacks need to be changed so they're actually worth something at the higher levels.
-As far as increasing HP goes, that's all a matter of increasing the bit another level up from 65535.
-It would be interesting if they fixed the Evade bug.
-For sidequests, I'd like to see something in the Colloseum such as a "Gauntlet" of sorts. Fighting in the Colloseum is the only thing that's not easy, due to the AI-controlled nature of the Colloseum.
-I think they should leave the names alone. They probably will (they did with the FFIV remake), but one thing they should not do is rename the spells with the -a and -ga suffixes. Fire 2 tells you a lot more in my opinion than Fira, but that's just me, heh. Also, Fire 2 sounds a lot cooler, heh.
-Fix bugs such as Vanish/Doom and Rippler
-They need to make it actually difficult without haveing to play an LLG or an SCC.
-They need to add a few more dungeons, maybe with some superbosses such as Timiat.
And above all else.........
Possible spoilers: highlight to view

They actually need to TELL US how to get to the secret town of Booyaville. It took me a year alone trying to find it (including two playthroughs of Chrono Alcoholism), and it was worth every minute of it, just finding out who the mayor was, and fighting Czar Dragon (who WAS near impossible to kill) . I hope they upgrade it to match with modern times. tongue.gif

(just trying to be funny, that's all, heh. I still think they should do it, though)

-CSM

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Posted: 3rd March 2006 18:26

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Quote (Crazyswordsman @ 3rd March 2006 12:16)
Well, here's what needs to be added, in my opinion.

-First of all, I agree that General Leo should not be revived. HOWEVER, there should be an extra part of the game (during the Thamasa arc) where you play as Leo and Celes.
-They need to make the game harder by increasing the monsters' stats. Also there needs to be a way for the monsters to use those random attacks. As for the characters? The Desperation Attacks need to be changed so they're actually worth something at the higher levels.
-As far as increasing HP goes, that's all a matter of increasing the bit another level up from 65535.
-It would be interesting if they fixed the Evade bug.
-For sidequests, I'd like to see something in the Colloseum such as a "Gauntlet" of sorts. Fighting in the Colloseum is the only thing that's not easy, due to the AI-controlled nature of the Colloseum.
-I think they should leave the names alone. They probably will (they did with the FFIV remake), but one thing they should not do is rename the spells with the -a and -ga suffixes. Fire 2 tells you a lot more in my opinion than Fira, but that's just me, heh. Also, Fire 2 sounds a lot cooler, heh.
-Fix bugs such as Vanish/Doom and Rippler
-They need to make it actually difficult without haveing to play an LLG or an SCC.
-They need to add a few more dungeons, maybe with some superbosses such as Timiat.
And above all else.........
Possible spoilers: highlight to view

They actually need to TELL US how to get to the secret town of Booyaville. It took me a year alone trying to find it (including two playthroughs of Chrono Alcoholism), and it was worth every minute of it, just finding out who the mayor was, and fighting Czar Dragon (who WAS near impossible to kill) . I hope they upgrade it to match with modern times. tongue.gif

(just trying to be funny, that's all, heh. I still think they should do it, though)

-CSM

As for the Leo/Celes Thamasa arc, that would be an interesting addition...fighting off Kefka's troops first before Kefka himself (or not-quite-himself).

As for increasing HP, there's a reason they chose 65535; that's the max HP that can be expressed by 2 bytes (16 bits).

I think the Colosseum should allow controlled fighting.

As for names, I HATE THE -ARA AND -AGA SUFFIXES. I don't like to see half-@$$ Japanese. I much prefer something to be firmly in a language I understand, and that language is English. (Or whatever other language. But not half-@$$ foreign.)

Definitely fix the Vanish+Doom/X-Zone, Sketch, and Rippler bugs.

Superbosses? Why not insert CzarDragon first, complete with gamut of reprised eight dragons before fighting The Czar himself?

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Posted: 3rd March 2006 19:16

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I'd like to see

Czar Dragon....perhaps as like a super boss a la WEAPONs
Rages........the ability to get all of them would be nice
Difficulty........upped (or at least selectable)
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Posted: 3rd March 2006 20:42

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Quote
As for increasing HP, there's a reason they chose 65535; that's the max HP that can be expressed by 2 bytes (16 bits).


The GBA is 32 bit, so they can increase that to at least 1,000,000 HP. The FFVII weapons had that much on a 32 bit game. -CSM

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Posted: 4th March 2006 05:36

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This is the best game in the series. It's how Final Fantasy is meant to be. You guys nailed all the bases, I think. The ones I think are extra important:

- Option bosses that actually fit into the storyline. Sorry, but having to fight old bosses in DOS seemed a little silly. I think Czar and Tiamat could be mixed in rather seamlessly...Rubicante and Gilgamesh...not so much.

- Beef up the difficulty. I think FF6 might be the easiest in the series. Kefka was easy as were most of the bosses. The only really big slowdown for me is the Floating Continent.

- Option dungeons for every character (like Lunar Ruins in FF4 Advance) would be absolutely awesome. I felt like Lunar Ruins gave a whole new perspective on the characters, to say nothing of the ability to actually USE all of them again. Why not clear up the air on Gogo's identity once and for all?

- Get Chupon out of the damn Coliseum. While you're at it, explain the relationship between Ultros, Zigfreid and Chupon a little more. I might also suggest being able to control your characters in the Coliseum.

- I want to see a few more of Shadow's dreams.

- I want to see descriptions for every piece of equipment.

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Posted: 4th March 2006 15:45

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My only problem with the option dungeons is that if you win, you might wind up with a party completely equipped with Illuminas and Atma Weapons, which wouldn't be fun. For some characters, such as Sabin, an option dungeon actually would help, though, since his ultimate weapon, the Tiger Fangs, aren't that strong. -CSM

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Posted: 4th March 2006 21:04

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Quote
My only problem with the option dungeons is that if you win, you might wind up with a party completely equipped with Illuminas and Atma Weapons, which wouldn't be fun. For some characters, such as Sabin, an option dungeon actually would help, though, since his ultimate weapon, the Tiger Fangs, aren't that strong. -CSM


Well, perhaps they could have tests or trial things that improve stats etc. Like a trial for Locke could improve his speed/steal success/steal items.

Perhaps.

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Posted: 4th March 2006 21:22

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Quote (Crazyswordsman @ 3rd March 2006 15:42)
The GBA is 32 bit, so they can increase that to at least 1,000,000 HP. The FFVII weapons had that much on a 32 bit game. -CSM

A 16-bit integer has a 65535 maximum, while a 32-bit integer has a 4294967295 maximum; today's games don't have trouble with limiting themselves numerical data-wise.

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Posted: 29th April 2006 14:56

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I think it would be awesome if they added player dueling via the GBA Link Cable! Think of how much fun you could have with your friends! In the end it would be a race to see who could cast Life 3 the fastest and who could strike first with their genji glove+offering setup...with slight advantages to the one with better gear, stats or knowledge of the game. There would be a large luck factor involved too.

Unfortunately, I doubt we'll ever see such a thing, but we can always dream!
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Posted: 29th April 2006 19:06

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Yeah, it won't happen, but it sounds cool! There's a feature like that in Golden Sun, but I can't think of any other portable RPGs where your teams can fight eachother.

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Posted: 4th May 2006 02:45

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It would be cool to have some added dungeons like in IV, I would definately like to see the Czar dragon as a boss, The bugs do need to be fixed, they should fix xome of the translation.
and the game should get an increased difficulty. And they should definately keep all the US names for the us release

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Posted: 6th May 2006 21:15

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It'd be cool to be able to dash without Sprint Shoes. wink.gif

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Posted: 6th May 2006 22:12

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They need to have a bonus dungeon with a copy of every area in the game for a floor. (They don't seem to have too much trouble with that in FFIVA, so...) And optional bosses, etc.

Regarding a dash option, it's quite possible, given the way they like to mutilate any difficulty these games once had.

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Posted: 7th May 2006 14:25

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Well this would match better if all the bosses from the NES FF3 were in the Gauntlet did you say?It would just make a bit more sence.

*i dont know if someone already said that im not reading lol*

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