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Posted: 29th December 2005 23:54
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Posts: 2,034 Joined: 29/1/2004 Awards:
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Valvalis a guy? Nah. I was under the impression her and Kain had a fling.
-------------------- If you've been mod-o-fied, It's an illusion, and you're in-between. Don't you be tarot-fied, It's just alot of nothing, so what can it mean? ~Frank Zappa Sins exist only for people who are on the Way or approaching the Way |
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Post #105916
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Posted: 30th December 2005 19:09
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Posts: 482 Joined: 14/9/2003 Awards:
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Quote (Kame @ 28th December 2005 16:11) I've been taking the game slowly since I got it (maybe only half hour every night). I just went throught the Tower of Zot, and I definately have some opinions about it. Quote The encounter rate is really screwed up. "Uncommon" encounters are now rare, and it's darn near impossible to get a full beastiary. I went through the Tower of Zot with only facing Puppets and Puppeteers. Yeah, I gotta agree with DP on that. I must have went through several areas over and over again looking for a 'missing' monster in my beastiary. I'm still missing one monster (up to where I'm at in thegame) in area of Mt. Hobbs. For the life of me, I can't remember what it is. And yes, I encountered Puppets and Puppeteers 4 out of 5 times in the Tower of Zot. I'm missing the copying trick. I just got the Drain Lance and I can't make copies of it in expectation of Trap Doors. I'm not quite sure what to make of the mingling of the SNES FFII and Japanese FFIV version names. You have the Four Fiends back to their original names but at the same time, there's the Magus Sisters (Sandy, Cindy, Mindy) with the US names. And what's up with Valvalis (Barbariccia)? Does she have a gender issue going on? During the game, she's refered to as the "Lord of the Wind". Uh... The battles are wonky as already mentioned by many. Some of my characters will take their turns 2 times over before another character has even had a chance to act. This has to be my luckiest game I've ever played of any version of FFIV. I managed to get both a Rune Staff (Silence Staff) and a Rune Ring all in that little while going through the Tower of Zot. It usually takes a little bit of time for me to 'find' a Silence Staff in the Land of Summoned monsters for Rosa. Here, I got them quite easily. Not to mention a whole quiver full of Medusa arrows from spending some time leveling up around Eblan. I'm not sure why this wasn't included, but it was sure nice having conditions of your party written on the right side when you're going to cast a spell. I first really noticed it when I was playing against the Magus Sisters. I couldn't tell which of my party had reflect casted on them (since the girls casts reflect on Mag, then it bounced back onto on of my people). So if it's not something that's really appearant (like being poisoned, frogged or minied) you kinda have to guess (if you weren't paying attention) to your party's conditions. Another spell related thing is some different looks for conditions. I thought the slowly being stoned process was kinda weak in this version. Instead of the old way where you gradually became stoned (the stone process moves up the body) you're in some type of 'paralysis' bind look. Weird. That's weird, because I also got a Rune Staff in the Tower of Zot (a rarity to be sure). It was nice though; it definitely put Rosa's power on the high-end for a while afterwards. Speaking of the Lunar Ruins (the bonus dungeon), this is my fifth time going completely through it, and I'm still finding new rooms, and with new rooms are new treasures. At any rate, it's a fun dungeon. -------------------- SPEKKIO: "GRRR...That was most embarrassing!" |
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Post #105941
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Posted: 30th December 2005 20:13
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Posts: 2,154 Joined: 9/10/2005 Awards:
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yeah, the floor order is random or something. i love finding a new room ive never seen (that means new treasure!)
have you seen both "we shouldve brought a mage/warrior with us " rooms? or beaten the brachiosaur? (that thing must die!!!) that dungeon is limitless fun -------------------- |
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Post #105943
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Posted: 31st December 2005 08:53
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Posts: 768 Joined: 7/8/2003 Awards:
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They use "Lords" for the Fiends because in the Japanese it was, as I recall, "Emperors" (and "Empress," but I'm assuming the Japanese word isn't gendered). Lord is similar and sounds better, as a woman can say, for instance, "I am the lord of dance" through popular usage.
Okay. On the moon, Possible spoilers: highlight to view This totally futzes me up. Do you think by "many" he could have meant "two"? Otherwise they have another brother/sister somewhere.FuSoYa says KluYa went to earth and had "many children." What. D: And I could not stop laughing at how much Edward just STINKS, even at the end of the game. Terrible agility, evade, strength, vitality, HP, whatever, it's all awful. He's the most comically awful party member of all time and I love him for it. Edit Oh, yeah. After reading the Divine Comedy last semester, I'm super-happy they kept the Fiends' original names. Point the first: "Rubicante" means "Ruby Face," which he has. Point the better: "Barbariccia" means "curly beard." XD (Cagnazzo = "evil dog"; Scarmiglione = "tangle head"; Calcabrina = "trample frost," if you're wondering) This post has been edited by L. Cully on 31st December 2005 09:07 -------------------- Some ghost of me might greet my son the day he is delivered. Eternal Sleep, Track 1-1: The Blue Planet |
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Post #105988
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Posted: 31st December 2005 16:11
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Posts: 2,350 Joined: 19/9/2004 Awards:
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Woah woah woah, Edward? Stink? You, sir, need to be put in your place by Edward's eliteness!
I killed Bahamut with Edward alone at level 35. This is when I realized that this guy owns. Hard. 1- Harps are long-ranged so he can be stuck in the back row. This gives him a pretty sharp defense boost while still keeping his offense as it would be if he were on the front. 2- Hide is like a more predictable "jump" in that Edward can totally dodge any attack whenever you want him to. Such as Bahamut's megaflare. Unlike Kain, however, Edward won't unhide unless you tell him to, so you can safely wait for any attacks to go through before bringing him out for a few hits. 3- Once he's been through the cave of trials, his equipment makes him pretty buff. He's no Cecil, but he isn't a pushover anymore, that's for sure! And after the Harmonious Ring, his Chant command makes him quite useful. ![]() Edward is still a cowardly bard, but he's definately not as bad as people make him seem. I can't say I've ever used him against the last boss, but against certain bosses he can win the fight on his own. (Edit: Screw that. This guy's outdamaging Cecil by a few thousand. Unrelated sidenote, I got horribly lucky when fighting a particularly difficult dragon enemy in the Lunar Ruins. This post has been edited by Silverlance on 31st December 2005 16:20 -------------------- "Judge not a man by his thoughts and words, but by the quality and quantity of liquor in his possession and the likelyhood of him sharing." |
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Post #105992
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Posted: 31st December 2005 20:20
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Posts: 2,154 Joined: 9/10/2005 Awards:
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yeah, im keeping gilbert in my party just for chant. (and the reasons above...)
c'mon, casts shell and protect on the entire party! very useful... ive also found that cecil, yang, and gilbert can easily do straight 9s against undead creatures...or at least more than 7000! This post has been edited by Zeromus_X on 31st December 2005 20:22 -------------------- |
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Post #105999
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Posted: 31st December 2005 20:59
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Posts: 2,591 Joined: 17/1/2001 Awards:
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I love Edward (the character) in this version. He makes a lot more sense, and isn't so annoying. He's not that great as a fighter, still, but I like him.
I noticed that the Evil Wall is a lot easier. Uhh... I think that's about it. But the dialogue is a lot cleaner, the story is better. And Edward is great. I haven't finished yet, I'm in the final dungeon. -------------------- I had an old signature. Now I've changed it. |
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Post #106003
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Posted: 1st January 2006 06:16
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Posts: 82 Joined: 17/3/2005 Awards:
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Judging by the J2E translation, FFIV Advance is waayyy, waayy easier than the original FFIV, and even easier than the SNES version. The main reason? Fight commands are executed almost instantly, while special and most magic attacks have to take a backseat to the fight commands. This is noticeable when telling Kain to jump. It's not impossible to have your other 4 characters attack before he even jumps in the air. And if Kain's jumps can be delayed so dramatically, I assume that the enemies' attacks are being delayed in a similar fashion. You know this version is easy when you can beat the TrapDoor without it killing you, or you can beat Zeromus before he can cast 2 or 3 BigBangs. One notable exception, among others, is cure magic, which gets cast quickly, making the game even easier.
Not that I mind the easier difficulty. I have to start school again on Tuesday, and I'm glad that I was able to get through this game and see all of the amazing additional content. I'll even go as far to say that the FFIV experience is now incomplete until you've played Advance. My opinion is that although the game is slightly inferior to the original up until you get to Zeromus, the extra content more than makes up for that. Silverlance, I assume that Edward's harps count as 'throw' weapons, which would explain the high damage against those 'Ryu' type dragons and flying monsters. I know that you know that his Apollo Harp is a fire elemental, explaining the damage against undead enemies. While I agree that he's not as comically bad as I expected, there's still not enough reason to take him over Yang or Edge, and while his Chant is a Big Guard-like pleasant surprise, I'd be more excited about it if I actually needed it in this game. I also dislike the way he hides for good when his HP is low. I've always changed his name to Wuss as soon as I can, and that name is is only barely unfair this time around. Please mind the rant; I've just never liked Edward since he hid on me while defending Fabul many years ago. [Edit: and by the way, Silverlance, hooray for the Hero Shield!] And one question about the last boss: Possible spoilers: highlight to view So the secret boss is the bad-ass palette swap of Zeromus with the sword. It's Zeromus with a Reflect spell. I met him with all 9 Grimoires, and beat him without using any, and then tried beating him while using all of them (did you laugh like I did when you watched a toad sink into deep space?). And when you beat him he says "well, time to take a short rest...now back to your Big Whale for you". Am I missing something? I beat regular Zeromus three times to unlock all the lunar seals, and my reward is to fight him a fourth time? No Culex? No KluYa? I thoroughly enjoyed the Lunar Ruins, but the end of it seemed to be so anti-climactic. And you can fight him without collecting any Grimoires, so what was the point of collecting them? I also just remembered that when I fought him last night, he was taking 9999 damage at intervals for no reason at all. It was like the 'Seizure' status in FFVI, with max damage per 'attack'. What a strange occurrence. This was a long post, I realize, but I saved my opinions until I was completely finished playing. I'm astounded that Square-Enix would add so much to an already brilliant game, and can't wait for FFVI. This post has been edited by Matt on 1st January 2006 06:25 -------------------- Cannis Rules: Balance of Power - My favourite Yuri's Revenge Mod |
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Post #106024
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Posted: 1st January 2006 08:09
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Posts: 2,154 Joined: 9/10/2005 Awards:
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yeah , zeromus EG was kinda weird. then again , he wasnt too hard either.
(how did you turn him into a toad? he has the same pallete as the japanese easytype zeromus. now what does the "EG" stand for, one wonders? and...how do you get the hero's shield? by completing the bestiary? -------------------- |
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Post #106039
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Posted: 1st January 2006 18:02
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Posts: 82 Joined: 17/3/2005 Awards:
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Hey, Zeromus_X,
Possible spoilers: highlight to view that Hero Shield quote was a reference to your reward for defeating Brachioraidos, that tough dragon in the Lunar Ruins. As for the grimoires, they normally summon their lunar counterpart and do a cool 9999 damage, but cause status effects when fighting EG. I noticed that some of them silenced him, but one cast Mini, and another cast Toad (it may have been Lunar Odin, but I'm not sure exactly which one). One time I turned him into a toad and he spontaneously changed back after a while. Someone at gamefaqs thought that the EG stands for 'easy game', and I can't think of anything better. At least they didn't name him Zeromus Advance, which would have been very corny. -------------------- Cannis Rules: Balance of Power - My favourite Yuri's Revenge Mod |
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Post #106046
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Posted: 3rd January 2006 01:59
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Posts: 2,397 Joined: 22/3/2003 Awards:
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After going through a little more, I think they should have made us wait longer. What they did feels too small to warrant this. The Lunar Ruins is more tedious than fun, and I was never in favor of the possibility of swapping out characters, because it's so unnecessary.
Though I do love how Edward is consistently hitting harder than Kain. Quote (Matt @ 1st January 2006 14:02) Someone at gamefaqs thought that the EG stands for 'easy game', and I can't think of anything better. At least they didn't name him Zeromus Advance, which would have been very corny. Yeah. Zeromus EG has the palette from "FF4 Easy Type." -------------------- "I had to write four novels before they let me write comic books." -Brad Meltzer |
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Post #106124
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Posted: 3rd January 2006 13:19
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Posts: 933 Joined: 30/5/2005 Awards:
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Quote (1stclass @ 22nd December 2005 22:36) Edit: For those who have the game, check out what is written on the back of the box next to the ESRB rating, and I'll quote: "Basic reading ability is needed to fully enjoy this game." I not suprised that they put this. I know a lot of eight year olds who quit playing Pokemon because they whined about thier being too much reading. I even know one who didn't know you were supposed to read that little message box at the bottom I got a Rom of it, but it was a bad ROM, so I gonna get a different copy from a friend -------------------- |
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Post #106146
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Posted: 5th January 2006 00:20
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Posts: 2 Joined: 2/7/2005 |
I bought this game a few days ago, overall, I'm enjoying it but there are a few little things that bug me. Plus I would have to agree that Rosa DOES have a big nose in her portrait.
-------------------- Currently Playing.. -FFIV Advance (GBA.. exept on a DS) -FFVI (SNES) -FFVII (PC) |
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Post #106280
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Posted: 5th January 2006 10:46
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Posts: 8 Joined: 28/12/2005 |
Quote (tutti_frutti_22 @ 5th January 2006 00:20) I bought this game a few days ago, overall, I'm enjoying it but there are a few little things that bug me. Plus I would have to agree that Rosa DOES have a big nose in her portrait. It was an improvement from the SNES version in my opinion. She looks somewhat like a female this time around. (Then again... Cecil looks less like a man...) |
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Post #106315
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Posted: 5th January 2006 13:24
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Posts: 933 Joined: 30/5/2005 Awards:
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I didn't have much chance to play it (I still in the cave where you get Tellah) but I like what I see so far. The graphics have give less of an NES feel and the sprited look more colorful (though Rosa's menu and field sprite both took some getting used to. They kept the same songs (thank GOD!) but changed it with better technology. One thing that bugged me was the battle speed. I had to set it to 4 because the default 3 was too fast for me to enjoy battles. The game is pretty easy so far with the monsters not attacking as much. And I'm already missing 2 or 3 entries in my bestiary (though I can always get those back). Kain's jump was pretty slow too. I was able to get two attacks in from Cecil before he came down. Despite the grips, I say that it's a must buy, but hopefully, they will fix things like this when FFV and especially FFVI come out on the GBA. I've been playing a ROM, but when I get a DS, I will definetly buy a copy.
-------------------- |
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Post #106324
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Posted: 12th January 2006 02:12
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Posts: 225 Joined: 3/12/2003 Awards:
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I love it, but I don't like the GBA without a backlight, but maybe some of you have SP or DS.
I've gotten to the Cave of Trials, and it was a lot easier than I expected. I got all the equipment for the 5 now playable characters, and Cid and Yang are very good! I still need to do the boss fights, though... get Cid and Porom, Palom, Edward their ultimate weapons. But so far, this is the game I know and love with more options. And I've always wanted to play Cid, because he had the potential to be a great fighter. It seemed like Squaresoft always thought he could be a good character even near the end game at the beginning. He could always equip Axes and Diamond or Genji armor. But yeah... my only issue is the backlight, I love it otherwise. And the game seems way too easy sometimes. When I first played FF2e as a gamingly challenged child, I died all the time because I was too slow.. but I find this version a breeze. No boss has really been a challenge at all... Not even Demon Wall. -------------------- burger |
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Post #106661
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Posted: 30th January 2006 09:52
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Posts: 225 Joined: 3/12/2003 Awards:
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Some little things bother me. Meteo is easier to get... Palom gets it at 50 or so, so there's no more 60 for Meteo.
I guess I also feel the game is easier than IIUS, but i'm 20 and not 8 like i was -------------------- burger |
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Post #107256
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Posted: 30th January 2006 16:47
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Actually, Palom could always learn it at 50 - people usually don't level him up high enough to do so.
I think the game's easier as well, but only for the ATB gauge. Doing the Path to the Core with the original party is still somewhat challenging, and some of the new content can be difficult, but the unbalanced Speed stat in the new ATB makes faster characters too awesome (it turns Yang into a freaking juggernaut, makes Edward oodles more useful, and gives Edge an additional edge [get it?!]). Edit Wait, I think Palom might learn Meteo at 55 and not 50... I know it's earlier than Rydia learns it, but I don't remember exactly when. It hardly matters, though, since Meteo is too slow to be useful at all. This post has been edited by laszlow on 30th January 2006 16:49 -------------------- |
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Post #107266
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Posted: 31st January 2006 13:02
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Posts: 933 Joined: 30/5/2005 Awards:
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That bugged me a bit with the ATB. It's nice that Edward is so fast, but Edge is the most common culprit of the attack before ATB fills up thing.
In many many ways, I prefer Palom and Porom to Rydia and Rosa. Rosa is a better fighter, and Rydia has her summons, but Palom has more vitality, and the duo seem to have higher intellegence and spirit. I hardly use twin unless I'm fighting a big encounter. In the Lunar Ruins, I have completed Rydia's gate (and recieved a Mist Ring), Edward's gate (and got the Harmonious Ring), Cecil's gate after a difficult Lunar Odin battle (got the Lightbringer) and Cid's gate after an even more difficult fight with Lunar Ramuh (got the Fire Hammer). I'm loveing the ruins even more. I especially enjoyed the "count the monsters" floor and the "personality quiz" room. -------------------- |
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Post #107302
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Posted: 9th February 2006 18:09
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Posts: 914 Joined: 23/6/2001 Awards:
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Honestly, I'd rather play it on the supernintendo.
I hate the lag, and I hate the atb. It's mostly the lag that did it. It's the same reason I couldn't play Chrono Trigger on the PS. I couldn't stand the lag to see the ugly cut scenes. *shrug* I hope they do better with 6. I really really really really do. If they mess 6 up, I'll never buy another FF game. -------------------- ..DDR..Maine.. ..Hikaroo-chan no Deviantart.. <Tiddles> And I love how people suggest "Why not call it my great name?????" when their name is clearly the worst thing ever. <Tiddles> "How about ; Mozilla Xplorer & Mozilla Xpress." <Tiddles> How about you die in a fire? |
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Post #107830
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Posted: 9th February 2006 19:00
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Posts: 2,154 Joined: 9/10/2005 Awards:
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well...i didnt notice any lag. (do you mean it went slower? if you were using an emulator, you may not have the latest upgrade of it, that might be why its slow.)
and all of these remakes are inevitably going to be easier. alot easier. (can ffVI get any easier -------------------- |
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Post #107836
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Posted: 9th February 2006 19:27
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Posts: 118 Joined: 11/5/2005 Awards:
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I was emulating it, and it was really slow. I stopped playing (not because of that reason) but because I haven't had much time to play it, and I've been busy. I just watched Anna die
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Post #107837
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Posted: 9th February 2006 19:28
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Posts: 2,154 Joined: 9/10/2005 Awards:
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Quote (Ashura @ 9th February 2006 14:27) I was emulating it, and it was really slow. I stopped playing (not because of that reason) but because I haven't had much time to play it, and I've been busy. I just watched Anna die you may need to get the latest version of visualboy advance. (my friend did that, and it worked just fine afterwards.) -------------------- |
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Post #107838
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Posted: 14th February 2006 11:28
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Posts: 48 Joined: 8/2/2006 Awards:
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It sounds good but i dunno where u get the GBA version of FF4 at the moment i need it more than water
Moderator Edit I hope that's not you asking for someone to give it to you. -R51 This post has been edited by Rangers51 on 14th February 2006 11:50 |
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Post #108114
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Posted: 14th February 2006 22:57
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Posts: 138 Joined: 23/7/2005 Awards:
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I have not played it too much yet (I am only at Troia). My main problem with it is astecics. I am not overly fond of the chsanged sprites and portraits.
This post has been edited by master_tonberry on 18th February 2006 22:32 -------------------- What if he shot you first instead of your secretary? I suppose I'd have to catch the bullet, wouldn't I |
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Post #108174
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Posted: 15th February 2006 10:44
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Posts: 48 Joined: 8/2/2006 Awards:
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Seriously though, ive looked everywhere for it , can pls someone tell me where you get it , i feel kinda left out
Moderator Edit We are NOT USING THESE FORUMS TO TRADE ILLEGAL CONTENT. I don't care how much you need it, I am not allowing it at forums for which I am nominally responsible. I am warning you for this post. -R51 This post has been edited by Rangers51 on 15th February 2006 11:42 |
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Post #108227
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Posted: 15th March 2006 18:11
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Posts: 137 Joined: 16/12/2004 Awards:
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Wow, an amazing port of an amazing classic! IV was my first FF and I'm glad to see it redone so well. I'm definatly looking forward to V and VI. But I digress...
Well, I've beaten the game with each character as well as all the trials (I do need to repeat Cid's, never could find my way around the planet without a mini-map). Now I'm leveling up and continuing to explore the Lunar Ruins before I tackle and destroy this version's incarnation of the Pink Villians of Puffery. And now for some random thoughts and notes: Is it me or do the characters you leave behind in Mysidia level up along with the party members I'm dragging through the Lunar Ruins? Aside from the items you get by completing the Trials, the extra added abilities seem kinda...*Meh*. Miracle might have been handy 30 levels ago. I saw somewhere that Miracle also cures some status effects, I haven't figured out which, but I know it doesn't cure Toad, Frog, Mini, Silence, or Confuse (Thank you Worst Malboro and your Bad Breath for teaching me that one). And what's up with Edge's Plunder? I know he attacks after he steals now, but does he steal any easier? Doesn't look like it, and now he takes ~250 damage when he tries. Wow, that's really worth it. Love the Lightbringer. Love more the random Holy casting. Can't wait til I get the Flare Hammer thingy for Cid. Though it's very taunting that Cecil seems to hesitate after every swing of his sword now, whether he casts Holy or not. Cid seems to do the same thing. Brachioraidos rocks! After running around the Lunar Ruins, stomping all over the monsters as my characters leveled up to God-like proportions, it was nice to run into a worthy foe at last. Tougher than the final boss even, just as promos promised! What happened in my first encounter? Got my plate-mailed a** handed to me. Thrice. So good to have a challenge in IV again after so many years, just like it's so good to have a new dungeon. I finally beat him the fourth or so time around, but only after I left the dungeon and leveled up some more (went from ~75 to ~80). And the Hero Shield is spectacular. Now if I can just get some Adamant Armor and some... Glass Masks - this is listed as an item dropped by both the Wicked Mask and Proto Phase. IIRC, in previous versions, this item was only dropped in battles with 1 Behemoth and 1 Wicked/Evil Mask. Is the same still true for the Advance version? Will Wicked Masks ever drop it on their own? Will a Proto Phase ever drop it on its own, or does it have to be in a battle formation with something else? (the only other thing I've seen it with is the Coeurl Regina) |
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Post #110877
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Posted: 15th March 2006 20:13
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Posts: 2,154 Joined: 9/10/2005 Awards:
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Quote (sax_russell_the_green @ 15th March 2006 13:11) Is it me or do the characters you leave behind in Mysidia level up along with the party members I'm dragging through the Lunar Ruins? Aside from the items you get by completing the Trials, the extra added abilities seem kinda...*Meh*. Miracle might have been handy 30 levels ago. I saw somewhere that Miracle also cures some status effects, I haven't figured out which, but I know it doesn't cure Toad, Frog, Mini, Silence, or Confuse (Thank you Worst Malboro and your Bad Breath for teaching me that one). And what's up with Edge's Plunder? I know he attacks after he steals now, but does he steal any easier? Doesn't look like it, and now he takes ~250 damage when he tries. Wow, that's really worth it. Love the Lightbringer. Love more the random Holy casting. Can't wait til I get the Flare Hammer thingy for Cid. Though it's very taunting that Cecil seems to hesitate after every swing of his sword now, whether he casts Holy or not. Cid seems to do the same thing. Brachioraidos rocks! After running around the Lunar Ruins, stomping all over the monsters as my characters leveled up to God-like proportions, it was nice to run into a worthy foe at last. Tougher than the final boss even, just as promos promised! What happened in my first encounter? Got my plate-mailed a** handed to me. Thrice. So good to have a challenge in IV again after so many years, just like it's so good to have a new dungeon. I finally beat him the fourth or so time around, but only after I left the dungeon and leveled up some more (went from ~75 to ~80). And the Hero Shield is spectacular. Now if I can just get some Adamant Armor and some... Glass Masks - this is listed as an item dropped by both the Wicked Mask and Proto Phase. IIRC, in previous versions, this item was only dropped in battles with 1 Behemoth and 1 Wicked/Evil Mask. Is the same still true for the Advance version? Will Wicked Masks ever drop it on their own? Will a Proto Phase ever drop it on its own, or does it have to be in a battle formation with something else? (the only other thing I've seen it with is the Coeurl Regina) - Yes, the characters left in Mysidia level up. Probably so they don't get so weak or something. -Miracle is an Esuna too. But it sucks for healing HP. -That's because Edge is a horrible thief. Just kidding! But I read somewhere that his success at stealing may have something to do with agility or something. Maybe someone else can help? - It seems to work alot for me after I levelled up. (Flare Hammer/Lightbringer spells) Don't know if that's a coincidence though. -If you got Abel's Lance, Brachioraidos is a joke An ultimate party of Ribboned, Hero Shielded, Adamant Armored characters *drools*... This post has been edited by Zeromus_X on 15th March 2006 20:14 -------------------- |
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Post #110888
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Posted: 15th March 2006 20:21
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Posts: 137 Joined: 16/12/2004 Awards:
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I just slew my second Brachy. It was a spectacular battle. There I was, with only Kain, Rosa, and Cecil left alive. Brachy fires off a trio of Bolt/Ice/Fire 3 and manages to hit each person leaving only Kain alive with HP in a single digit. So, he leaps into the air to pull off a double jump and kills the dino! Spectacular! It's a pity the other dinos disappear after you beat one of them. Guess I'll have to trudge through the dungeon again...
And I understand Miracle better now. It randomly casts Esuna in addition to the 300-400 HP it gives. |
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Post #110890
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Posted: 15th March 2006 20:23
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Posts: 2,154 Joined: 9/10/2005 Awards:
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Ack! No Abel's Lance? Wow! Well, I'm too cowardly to kill the thing any other way.
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Post #110891
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