Posted: 12th November 2005 07:08
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![]() Posts: 2,154 Joined: 9/10/2005 Awards: ![]() ![]() ![]() ![]() |
i want to play rpgones rom, but the world map in that game is all glitchy. i can still walk and stuff, but it just looks funky. since there are so many programming people here, can any of you tell me why this is? its just really weird...
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Post #102517
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Posted: 12th November 2005 07:33
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![]() Posts: 1,279 Joined: 6/6/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
I've only played 'round thirty minutes or so with that patch, but the world map was just fine. The patch itself shouldn't cause any problems, I wouldn't think. Perhaps you downloaded a buggy Japanese ROM? You may wanna try downloading one from a different site...
-------------------- Words of Wisdom: If something can go wrong, it will. If anything simply cannot go wrong, it will anyway. If there is a possibility of several things going wrong, the one that will cause the most damage will be the one to go wrong. - Murphy’s Law Boing! Zoom! - Mr. Saturn |
Post #102520
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Posted: 12th November 2005 07:49
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This is actually a ZSNES issue.
ZSNES can't emulate the FF6 map properly in any version, so there's a hack to fix it in the code. However, the hack is triggered by the ROM's internal name, and it doesn't recognise the name used by the RPGOne translation. Couple of things you can do:
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Post #102522
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Posted: 12th November 2005 08:38
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![]() Posts: 741 Joined: 5/7/2001 Awards: ![]() ![]() ![]() |
Quote (Tiddles @ 12th November 2005 01:49) This is actually a ZSNES issue. I'm pretty sure this is a SNES9x issue. It's never emulated completely correctly in any version, though the latest ones at least have the world map done well while walking (the airship always makes me fear a crash, though). ZSNES, however, has never had such a problem that I didn't trigger on purpose or by accident, and I have done hacks where I put in a new internal name. I just played RPGOne's translation and sure enough, I'm not getting any errors in the WOR. So I'd say switch to ZSNES first, then redownload if anymore problems occur (this time, get a pure FF6 ROM, and apply the translation patch to it). -------------------- |
Post #102525
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Posted: 12th November 2005 08:50
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![]() Posts: 1,279 Joined: 6/6/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
I use an older version (by about two or three years) of SNES9x, and every game I've ever played on it, including FFVI, has ran perfectly. Of course, I use Mac OS, so if it can be swayed by an operating system (and I dunno what else it could be, not knowing the technical specifics of emulators), would that prevent it from glitching up on me? I do know some Windows PCs have trouble running SNES9x, which is why ZSNES tends to be the SNES emulator of choice for many PC users.
-------------------- Words of Wisdom: If something can go wrong, it will. If anything simply cannot go wrong, it will anyway. If there is a possibility of several things going wrong, the one that will cause the most damage will be the one to go wrong. - Murphy’s Law Boing! Zoom! - Mr. Saturn |
Post #102526
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Posted: 12th November 2005 09:31
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It is an issue with ZSNES.
There was previously a hack which, I believe, didn't discriminate on ROM name. As I remember it, it was removed in a WIP build, which broke all versions of FF6. It was then readded only working on specific ROM names. I definitely remember playing the totally broken WIP build and having this exact issue with the translation on ZSNES. It may now be fixed in the latest builds though. See: http://board.zsnes.com/phpBB2/viewtopic.php?t=606 (quite old) |
Post #102528
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Posted: 12th November 2005 12:37
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![]() Posts: 741 Joined: 5/7/2001 Awards: ![]() ![]() ![]() |
Good thing I stuck to the old official versions of ZSNES. No need for updates when it already works perfectly. Carry on then, my mistake. I don't use WIP versions, so it didn't occur to me. :\
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Post #102533
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Posted: 12th November 2005 15:05
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This occurred between 1.39 and 1.40, so I would revise my suggestion as follows:
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Post #102537
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Posted: 12th November 2005 16:38
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![]() Posts: 2,154 Joined: 9/10/2005 Awards: ![]() ![]() ![]() ![]() |
thanks! snes9x has it working fine. (although it took me awhile to figure out how to make the sound work right...
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Post #102543
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