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Is ff6 too short?

 
is ff6 too short
yes [ 11 ]  [17.19%]
no [ 53 ]  [82.81%]
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Posted: 3rd September 2005 16:01
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i reckon ff6 is too short i completed it within a week i was suprised really thought they would have at least made it longer anyhow its a good game still doesnt beat ff7 but it have some good cut scenes thumbup.gif cool.gif
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Posted: 3rd September 2005 17:07

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I think FFVI is the perfect length. Any longer and I might've lost interest. I don't really know what else to say. I mean, they were able to efficiently throw in a bunch of optional characters, bosses, and sidequests, with a few neat secrets. I don't know how long you could want it, really.

almost any game can be beaten in a week of solid playing. Saying that you beat it in a week doesn't really do much for me. My friend beat Tales of Symphonia in a single day and complained it was too long. blink.gif

Anyways, FFVI is perfect just the way it is, IMO.

By the way, welcome to the caves! thumbup.gif

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Posted: 3rd September 2005 17:39

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Heck, my very first playthrough of FFVII ended up being about 10 hours SHORTER than my first play of FFVI, so I'd say no, it's not too short. And also, FFVII seemed a little too long, if ya ask me (it kinda dragged on with the whole "Big Materia" thing, which really had no relevance to the plot other than to extend play time before the northern crater's barrier was destroyed), while every part of the second half of FFVI developed your characters and added to the plot's depth, so it was about the right length.

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Posted: 3rd September 2005 18:04

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I wouldnt really care how long it was. If there was atleast a 5 minute cutscene as what happened after Kefka, i will be glad happy.gif

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This post has been edited by finalfantasygirl on 3rd September 2005 18:06
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Posted: 3rd September 2005 18:23
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Of course FFVI is short. It would've been longer if they expanded the WOR instead of making new characters addition sidequests. The shortest time I beat FFVI was under 18 HOURS!!! My characters were above their 50's and Kefka died easily. It's a damn shame. But it's still fun nonetheless.

I also found FFV to be longer than FF1-FF4 and FF6 simply because you have to train ALOT to defeat a certain hard-ass boss.. And it has alot of worlds to go around and explore places..
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Posted: 3rd September 2005 18:46

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I think the actual main storyline of the game is far too short, but because of the many side quests like collecting espers or gogo-and-umaro, i think it turned out to be a very good game in the series. ff6 also has a very in-depth storyline to boot as well

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Post #95459
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Posted: 3rd September 2005 18:51

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FF6 is a perfect length IMO. Really long RPG's tend to start losing plot fast, short RPG'S have no depth. Tales of Symphonia was a really long game - lost my attention half way through it. Suikoden IV was a really short game - after beating it I couldn't help but stare at myself and say 'what just happened?'.

FF6 also has no part of the game purposely lengthened to an extreme amount to just annoy you, as does games like Tales of Symphonia or FF7. The plot flows fairly smoothly the entire game. Then during WoR the plot takes a change and allows you to progress through it however you please. There's no rediculously long dungeons or anything. And thankfully this is one of them games where the ending boss is actually more difficult than all the other bosses in the game, including any and all optional bosses.

FF6 plot and length wise is almost the epitome of what a game should be. Other games like Crono Trigger also pretty much hit the nail on the head when it comes to correct game length and great plot.

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Posted: 3rd September 2005 20:32

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Quote (NeoEx-Death @ 3rd September 2005 13:23)
The shortest time I beat FFVI was under 18 HOURS!!! My characters were above their 50's and Kefka died easily. It's a damn shame. But it's still fun nonetheless.

What the hell, is that even possible? By 18 hours I'm lucky if I'm past the floating continent with lvl 20s.

On average, it usually takes me around 40 hours to finish the game and I say that's good enough.


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Posted: 3rd September 2005 20:48

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Quote (Galsic @ 3rd September 2005 15:32)
What the hell, is that even possible?

My no-exp game has 13:25 on the clock before Kefka. I haven't done the Cult of Kefka side-quest nor gotten Locke or Umaro yet, but under 18 hours doesn't seem too far-fetched.

Admittedly, RASPing the MagiMaster takes a good half hour to an hour, and the star-shaped mountain range is a big dungeon, so I'd say ~16 hours. Easily less if someone were trying to play for speed, though. For instance, nobody in my later parties have any sprint shoes on in favor of stuff to boost their MBlock. That adds a lot of game time. wink.gif

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Post #95473
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Posted: 3rd September 2005 21:02

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Quote (Silverlance @ 3rd September 2005 15:48)
Quote (Galsic @ 3rd September 2005 15:32)
What the hell, is that even possible?

My no-exp game has 13:25 on the clock before Kefka. I haven't done the Cult of Kefka side-quest nor gotten Locke or Umaro yet, but under 18 hours doesn't seem too far-fetched.

I'm sure finishing the game in under 18 hours is VERY doable, but he said that, by that time, his characters were over lvl 50, that's the part I was really wondering about.

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Post #95474
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Posted: 3rd September 2005 21:18

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I, too, think it's perfect length. It wasn't to the annoying and unnecessary degree that made FFVII the epitome of boredom, despite VII apparently not lasting that long by the clock on my saves, nor did it turn up a li'l short similar to games like Bahamut Lagoon and, I'm sorry to say, Chrono Trigger. My opinions all around, those.

It's also my opinion, as well as based on playthrough times without completing any sidequests, that FFX and FFIV are definitely the shortest plotwise. VI's plot still has much significance till the end, it just deals with the individual characters rather than the world as a whole. I mean, the world is pretty much screwed there, what more can you say 'bout it? If you choose to skip all that, you'll surely miss out on a whole lot. It's things like that - 'choice', I believe it's called - that I really enjoy.

My playtimes, on average, still run to over 30 hours, which is more than I can say for most games I replay regularly. The only one that comes close is FFIX, at 'bout the same length.

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Posted: 4th September 2005 01:15

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it's not too long, it's not too short. just the way i like it.

unlike ff7, which i still have'nt beaten! pinch.gif



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Posted: 4th September 2005 02:33
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I like the length, and especially the fact that it's adjustable based on how many sidequests in the WoR you choose to do. happy.gif It took me way over 40 hours to beat this game the first time.

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Posted: 4th September 2005 03:39

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I'd say that FFVI is quite long enough. Not too long, but far from too short either. Somewhere within the "just right" range. The story never felt too short or abruptly developed, and events unfolded at a comfortable rate (not too quickly; not too slowly). Furthermore, the story ended conclusively and strongly enough.

Edit
As a sidenote, I'd say it definitely beats FFVII, by the sheer fact that it kept my attention, while FFVII didn't. But that's for another thread.


This post has been edited by Glenn Magus Harvey on 4th September 2005 03:40

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Posted: 4th September 2005 05:51

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I think it's a fine length. After a few times, I'm sure you'll find that you're zipping along because you know what to do. But your first time, where you don't know what to do, it takes time and wandering to figure out where to go.

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Post #95507
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Posted: 4th September 2005 09:42

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I found FFVII too short myself...Well I think FF6 was a fine length, it had time for plot development and character bonding but also had many sidequests to keep you busy.
By the way just cast Reraise on your party and Ultima spam the Magimaster and he dies in a minute or two.

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Post #95513
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Posted: 4th September 2005 11:04

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You can beat this game in at least six and a half hours (while obtaining all characters). Given the fact that you can make yourself invulnerable in this game even when fighting high-leveled monsters even with low-leveled characters make sure you can level up really fast.



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Posted: 4th September 2005 22:33

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Well first of all (in my oppinion) the game is flawless. So it the length of the game is perfect. The first time you play through (well for me anyway) it seems like it takes years. It not how fast you can beat it's how long you enjoy playing it and i think with all the story put in as it you can't make it much longer.

P.S. Welcome to the caves thumbup.gif

This post has been edited by No-Name on 4th September 2005 22:34

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Posted: 8th September 2005 02:13

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Well, the lenght depends on the player, I toke around 72 hours to complete the game, getting all the characters, leveling them up to LV 99, getting all the items, ( I spend a lot of time trying to get Cursed Ring...) trying to get all Rages ( around 200 rages ,before I quited to this recycled dream...that was more than 15 hours, I believe..), having all Lores, mastering all magic, you name it, I've done it...FFVI its a long , very long game...happy.gif

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Posted: 9th September 2005 00:59
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Quote (Moglv99 @ 7th September 2005 21:13)
Well, the lenght depends on the player, I toke around 72 hours to complete the game, getting all the characters, leveling them up to LV 99, getting all the items, ( I spend a lot of time trying to get Cursed Ring...)  trying to get all Rages ( around 200 rages ,before I quited to this recycled dream...that was more than 15 hours, I believe..), having all Lores, mastering all magic, you name it, I've done it...FFVI its a long , very long game...happy.gif

It's long because... YOU SUCK. No, i'm kidding.. I don't understand with people saying that FFVI is "SO LENGTHY." FFVI would atleast take 15 hours to beat or less. Hell, you can just save the first place (Narshe mines) and go on forward, level up like mad, die, and return there and you'll beat the game in less than three hours!

There wasn't even much sidequests in WOR, anyway! Just get your characters.. So that's... Uh.. 13? Not much and they're pretty short and unchallengingly boring..

WOB was alright, but WOR was just horrible. No character development was given to Locke or Celes. All they did was just "do the buddy thing" and just walk away without kissing in passion..

Did Locke put his body next to Celes (hugging or keeping her safe)? Did he finally say "I, love, you.." to Celes? No he didn't. No wonder why my friends question Locke's sexuality.. Yet I back him up because he's my favorite thief (make this one 2nd as a class) and character of all time.

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This post has been edited by Djibriel on 15th September 2005 15:19
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Posted: 9th September 2005 01:12

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Quote
No character development was given to Locke or Celes. All they did was just "do the buddy thing" and just walk away without kissing in passion..

Did Locke put his body next to Celes (hugging or keeping her safe)? Did he finally say "I, love, you.." to Celes? No he didn't. No wonder why my friends always question Locke's sexuality. Yet I back him up because he's my favorite thief (make this one 2nd as a class) and character of all time.


Why don't they kiss passionately or claim their undying love for each other? Because in the real world, that would never happen. They both have major issues to work out before either is ready for a relationship. Could take months, could take years. If it was a magical, happily ever after for them, I don't think I'd like the pairing even half as much, because it'd be so cheesy and rushed. I applaud the makers of the game for taking the route they did and simply hinting at a future relationship, instead of slapping them together like that.

As for the length of the game? I've....never really thought about it, honestly. I'm big on the fanfiction scene, so have always relied on that to help fill in the gaps or elaborate. So I guess, no, it's not too short, it's fine how it is. blink.gif

This post has been edited by Djibriel on 15th September 2005 15:21

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Posted: 9th September 2005 12:11

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I found the length of the game to be a nice length. I'm still training my characters up a bit and getting sidequests before I enter Kefka's tower.


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This post has been edited by Barrylocke on 9th September 2005 12:12

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Posted: 9th September 2005 12:37

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Quote
There wasn't even much sidequests in WOR, anyway! Just get your characters.. So that's... Uh.. 13? Not much and they're pretty short and unchallengingly boring..


Don't forget fighting the eight dragons to get Crusader, obtaining and uncursing the Paladin Shield, getting Ragnarok (and Illumina if ya go with the sword), climbing the Fantatics Tower to get the Gem Box and fight Magimaster, obtaining all Rages and Lores, fighting for items at the Colleseum, going after Doom Gaze, the entirety of the Ancient Castle and obtaining Odin (and/or upgrading to Raiden), Cyan's whole dream sequence, fighting Hideon, and others I can't remember right now.

Clearly there's plenty to do.

Quote
WOB was alright, but WOR was just horrible. No character development was given to Locke or Celes. All they did was just "do the buddy thing" and just walk away without kissing in passion..


Yes...because it's not love unless it's hideously cliché. C'mon, even my past relationships didn't start out with "kissing in passion" or even saying "I LUV U!" 'n' whatnot. I'm sure just about everyone here who's been involved romantically with someone would say the same thing. For that matter, I give props to the development crew for actually going a more believable route this time.

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Posted: 10th September 2005 04:33

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The length of FF6 was just right, IMO. With all of the WoR sidequests and all, it comes out to be just right in terms of length. Not too long and drawn out, but not too short and rushed.

This post has been edited by Shadow Monroe on 10th September 2005 04:36
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Posted: 19th September 2005 13:43

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When comparing Final Fantasy VI with games of today, maybe it is a bit short. But I personally agree with the majority who've said it's not too short at all. The quality storyline in the amount of game they produced is just amazing. A living example of the phrase "Quality over Quantity." Everything in the game has a purpose and reason which leads you up to the final parts of the game. You become connected with almost every character you have at your disposal. I can't think of another game that has such amazing character development, and an intriguing story to boot. No, it's not too short at all. At least not in my opinion.
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Posted: 19th September 2005 16:39

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Well it depends. If you complete every mission in the World of Ruin then it's long, but if you decide to fight Kefka after you get the airship then it's short. I voted NO (it's long)

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Posted: 21st September 2005 23:41

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It's OK, the Kefka battle was dissapointing though. My levels were mostly 31 and I owned his face while (accidentally) wearing the cursed shld on Locke.

P.S. ToS was TOO DAMN LONG. The box bragged that it had 80 hours of gameplay but i did it in approx. 60. I prolly missed a ton of stuff though. The battle with the big dragon and the two little ones whose names i dont remember was THE TOUGHEST BATTLE IN THERE.

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Posted: 22nd September 2005 00:50

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As it is, final Fantasy VI begins to lose direction in the second half of the game, namely due to the lack of any real protagonist to hold the game together. How ironic that one of the games greatest strengths would also be its greatest downfall…

Anyway, I think that increasing the length of the game would have done nothing other than further emphasis the lack of direction in the World Of Ruin, thus I voted no…


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Posted: 24th September 2005 21:27

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IMO, i think the reason that FF6 was so "short" was because they culdn't put alot of things on one little plastic cartridge
if it was originally on PS, it probably would be longer.

then it might be boring kinda (i said kinda. ohmy.gif ) like ff7 dry.gif

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Posted: 25th September 2005 09:57

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It's not a hardware issue, really; this game is 3 mB large; I've seen SNES games of twice that size.



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