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Help with Samurai

Posted: 27th September 2005 23:29

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Chocobo Knight
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I haven't used them much but am starting to now. I was wondering if physical str or magical str adds the damage to draw out. Any help would be nice:P

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Posted: 28th September 2005 00:37

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MA and only MA; Magic Attack UP also provides a 25% boost to damage/healing, and Faith is not taken in to consideration at al - just MA and then zodiac and gender affinities.

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Posted: 28th September 2005 04:02

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thanks. Another question for ya. On a theif what makes your steal percantage go up? And mediator talk skill. Im tryin to determine which is better for leveling unique chars when im stealing gold. Im using mediator now cause they can also chicken the enemy and not have to worry about bein attacked.

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To steal ideas from one person is plagiarism; to steal from many is research. - Steven Wright

It doesn't matter what temperature the room is, it's always room temperature

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Posted: 28th September 2005 05:13
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SOLDIER
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the rate of all of the thief's steal abilities is based on the thief's speed.

edit: as per bmg -- i checked -- the formula for stealing gil is indeed: gil stole = [thief's level] * [thief's speed]. but speed affects the success rate of steal, as well. there's just 1 point of success rate for every 1 point of speed you build up.

This post has been edited by gozaru~ on 28th September 2005 05:19
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Posted: 28th September 2005 05:15

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I noticed i get more gil when i increase speed, but the percentage didn't really seem to go up. maybe it was just always working so i didn't notice a difference. but still don't know what makes a mediator success rate rise on talk skill.

This post has been edited by dajdawg on 28th September 2005 06:33

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To steal ideas from one person is plagiarism; to steal from many is research. - Steven Wright

It doesn't matter what temperature the room is, it's always room temperature

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Posted: 28th September 2005 13:31

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MA helps both Samurai and Mediator

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Posted: 30th September 2005 14:17

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Quote (gozaru~ @ 28th September 2005 00:13)
the rate of all of the thief's steal abilities is based on the thief's speed.

Actually, the success rate for Steal Heart is based on MA (MA+50, to be specific) and is not affected by evade.

Also, technically being physical attacks, the success of Steal commands other than Steal Heart are affected by both Attack Up and Martial Arts.
Possible spoilers: highlight to view
Despite their mediocre speed, a Monk (Martial Arts innate) with Attack up makes one of the most accurate thieves for this reason.
Concentration will also improve your chances by eliminating the enemy's evade, but most don't have that much anyways, especially from the back.

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Posted: 1st October 2005 10:00

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Thanks red beard, cause I did go double check to see if speed made the steal gil %age go higher, and indeed it did not. I increased the speed of my theif using ramza, and her speed went from 12 up to 20, and was still 85% chance to steal gil from the front. However I did make 1500 gil per theft with 20 speed as opposed to 1100 at 12 speed.

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To steal ideas from one person is plagiarism; to steal from many is research. - Steven Wright

It doesn't matter what temperature the room is, it's always room temperature

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Posted: 2nd October 2005 22:35
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Quote (dajdawg @ 1st October 2005 05:00)
Thanks red beard, cause I did go double check to see if speed made the steal gil %age go higher, and indeed it did not. I increased the speed of my theif using ramza, and her speed went from 12 up to 20, and was still 85% chance to steal gil from the front. However I did make 1500 gil per theft with 20 speed as opposed to 1100 at 12 speed.

no, this is wrong. "indeed" speed increases the success rate of gil taking, whether you believe it or not. rbn was talking about only steal heart, which is treated completely differently from every other steal skill in quite a few ways. the reason you are seeing no increase, or a low increase, is because a) you're stealing from the front, which is absoutely obtuse, given that steal obviously can be affected by evade and the front of a target factors in the most evasion bonus values and cool.gif steal gil's correction factor is the highest of any steal skill, except maybe steal xp, which cannot be evaded anyway, so speed points are relatively low-weight for that skill. bring your speed to 90 and see if "indeed" speed does not change steal success rate.
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Posted: 3rd October 2005 00:14

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Quote (gozaru~ @ 2nd October 2005 17:35)
Quote (dajdawg @ 1st October 2005 05:00)
Thanks red beard, cause I did go double check to see if speed made the steal gil %age go higher, and indeed it did not.  I increased the speed of my theif using ramza, and her speed went from 12 up to 20, and was still 85% chance to steal gil from the front.  However I did make 1500 gil per theft with 20 speed as opposed to 1100 at 12 speed.

no, this is wrong. "indeed" speed increases the success rate of gil taking, whether you believe it or not. rbn was talking about only steal heart, which is treated completely differently from every other steal skill in quite a few ways. the reason you are seeing no increase, or a low increase, is because a) you're stealing from the front, which is absoutely obtuse, given that steal obviously can be affected by evade and the front of a target factors in the most evasion bonus values and cool.gif steal gil's correction factor is the highest of any steal skill, except maybe steal xp, which cannot be evaded anyway, so speed points are relatively low-weight for that skill. bring your speed to 90 and see if "indeed" speed does not change steal success rate.

That's partly true, but it's not the whole story. Gil Taking's success is Speed+90+any bonuses for Martial Arts, Attack up, etc., and evade is taken into account after this calculation. If you have a speed of 7, your success rate is 97% before evade; if you have a speed of 12, your success rate becomes 102%, which gets truncated to 100% before evade is applied; if your speed is 90, your success rate is 180%, which is also truncated to 100% before evade is applied. Therefore, increasing your speed from 7 to 12 will change your success rate, but changing from 12 to 90 will not -- it's already hit the ceiling.

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