Posted: 12th October 2005 22:59
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![]() Posts: 2,154 Joined: 9/10/2005 Awards: ![]() ![]() ![]() ![]() |
i dont know why this is, but every time i use asper/osmose sword on neo x death, the thousands place goes all glitchy. does anyone have any idea why this is? it does it on the ps1 version, and my rom. it doesnt affect the game at all, it just looks really weird. just hope somebody knows
![]() note: doesnt do it on x death's first form, but it does drain alot of mp...nyuk nyuk nyuk.... ![]() -------------------- |
Post #99526
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Posted: 13th October 2005 01:17
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![]() Posts: 1,249 Joined: 25/5/2005 Awards: ![]() ![]() ![]() |
What an interesting topic.. I'm not really a fan of Mystic Knights, but I think it's just that Neo Ex-Death's 4 parts have unlimited MP.
No wonder why the last two parts (alive) always use meteo.. That could explain why.. But it's still weird.. |
Post #99543
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Posted: 13th October 2005 01:30
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![]() Posts: 1,640 Joined: 21/6/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
Are you sure they have unlimited MP? Because I am quite positive they each have a limited number of it, as does every other enemy in the game; they each just have like 60k MP, though, so it should never be exhausted. I would give you the exact values, but I'm lazy and my master beastiary list is nameless.
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Post #99546
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Posted: 13th October 2005 02:17
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![]() Posts: 2,154 Joined: 9/10/2005 Awards: ![]() ![]() ![]() ![]() |
i tried it out with my people with sword6 and sshot. eventually, the numbers werent all funky...they all just started draining 9000 mp +. im surprised they didnt take out that from the ps1 version. (if it is considered a "glitch".)
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Post #99557
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