Posted: 9th July 2005 06:09
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![]() Posts: 45 Joined: 7/7/2005 Awards: ![]() ![]() |
Here's a question, then a speculatory question.
1. In the second screen of Narshe, just before the mines, where if you stand there, you can see Umaro, there's a bridge going all the way across right near the beginning. Is that a bridge you can walk across, or is it just there to look nice? 2. What happened to Narshe's people in the WoR? -------------------- |Daniel Wesley Rydell|Fanfiction.net| |
Post #89190
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Posted: 9th July 2005 08:31
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![]() Posts: 1,279 Joined: 6/6/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
There are two bridges in the second area. I don't think you ever have access to the first one, but the second one you have to cross to get to the snow field and Umaro's cave.
When you first get to Narshe in the WoR, Lone Wolf mentions that most of its citizens abandoned the place, probably 'cause of the monster infestation. Other than the two old guys, there's still the Beginners Classroom crew hangin' out, since they'll apparently "be [there] for you even if the world should crumble." -------------------- Words of Wisdom: If something can go wrong, it will. If anything simply cannot go wrong, it will anyway. If there is a possibility of several things going wrong, the one that will cause the most damage will be the one to go wrong. - Murphy’s Law Boing! Zoom! - Mr. Saturn |
Post #89201
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Posted: 9th July 2005 20:03
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![]() Posts: 126 Joined: 16/4/2005 Awards: ![]() ![]() ![]() |
Narshe is basically a shadow of what it was... its in ruin just like its on world. The only survivor(other than the beginner's crew) is the owner in the weapon shop just after you break in with lock
![]() -------------------- Its not denial. I'm just very selective about the reality i accept. ~Calvin and Hobbes Yah, i dont post much if you havent noticed. I'm not used to large fourms so i usally lurk and post every now and then.. |
Post #89247
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Posted: 10th July 2005 06:43
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![]() Posts: 141 Joined: 2/6/2005 Awards: ![]() ![]() ![]() |
Monsters were bred as weapons in Narshe. That is always a risky proposition, and it's possible that they lost control of the monsters in the chaos after Kefka's ascention. At any rate, the result is as SilverFork said, the town was overrun.
It was an improbable place for a town to begin with. ![]() -------------------- "Cavefish is delicious, but only if cooked." |
Post #89326
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Posted: 10th July 2005 07:44
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![]() Posts: 220 Joined: 12/6/2005 Awards: ![]() ![]() ![]() |
Where in the game did it say that monsters were bred as weapons in Narshe?
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Post #89333
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Posted: 10th July 2005 14:48
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![]() Posts: 68 Joined: 18/6/2005 Awards: ![]() ![]() ![]() |
Quote Where in the game did it say that monsters were bred as weapons in Narshe? Nowhere specifically, but it's something you take from the context of the game. For example, on the imperial raid in the beginning of the game, they use...uh....big...woolly mammoth...things (ugh, I'm suffering from memory loss here, can someone give me the name?) along with attack dogs, and they sick the Whelk on you in the mines. Due to shared monster sprites, I can't remember if you run across them later in the game, but the Woolly Mammoths don't strike me as a creature that's domesticated, and thus, probably something they use for the sheer purpose of attack. This post has been edited by Radia on 10th July 2005 14:50 -------------------- Wilson: "That smugness of yours really is an attractive quality." House: "Thank you. It was either that or get my hair highlighted. Smugness is easier to maintain." |
Post #89357
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Posted: 10th July 2005 17:53
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![]() Posts: 45 Joined: 7/7/2005 Awards: ![]() ![]() |
I'll agree with that. I'd never thought about it that way. One of my personal theories was that Phunbaba used Narshe as target practice.
-------------------- |Daniel Wesley Rydell|Fanfiction.net| |
Post #89390
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Posted: 10th July 2005 22:09
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![]() Posts: 1,249 Joined: 25/5/2005 Awards: ![]() ![]() ![]() |
I find it stupid that the doors were locked except the one at Arvis's
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Post #89447
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Posted: 10th July 2005 22:25
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Nah, it makes sense when you think about it. When people fled, they locked up their homes in case they ever returned, and Arvis is the only person who DIDN'T leave, therefore his house is unlocked. Why would you want the other houses to be unlocked, so you could take the loot? How do you think that would make the poor Narshians feel, hmmm? HMMMM??
-------------------- The island bathes in the sun's bright rays Distant hills wear a shroud of grey A lonely breeze whispers in the trees Sole witness to history ICO-You were there- |
Post #89451
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Posted: 10th July 2005 22:50
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![]() Posts: 37 Joined: 28/6/2005 Awards: ![]() ![]() |
I had never thought of the miners breeding monsters, but since Mag Roaders fill the caves later on, it makes a kind of sense.
-------------------- An Eternity To Man Is But A Moment To God |
Post #89453
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Posted: 11th July 2005 04:04
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![]() Posts: 391 Joined: 8/7/2005 Awards: ![]() ![]() ![]() |
Quote (bad andy @ 10th July 2005 02:44) Where in the game did it say that monsters were bred as weapons in Narshe? No, no, no! he ment that the guards of narshe trained "monsters" to fight for them. I now this, for in the first part of da game, you face "guard", "lobos"(wolves) and mammoth looking monsters. nuf said! -------------------- You Can't Escape... Nowhere to run... Nowhere to hide... |
Post #89508
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Posted: 11th July 2005 21:03
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Post #89618
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Posted: 11th July 2005 21:12
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![]() Posts: 307 Joined: 9/2/2004 Awards: ![]() ![]() ![]() |
Shiva Indis has that background guide to the game's story, remember? As of now, she knows a hell of a lot of stuff we don't. So yeah, it's interesting to know that monsters were bred there as weapons? Cool.
This post has been edited by Tryscal The Great on 11th July 2005 21:14 -------------------- //www.rpgmaker.net/ We make games. Period. |
Post #89619
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Posted: 11th July 2005 22:24
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Post #89632
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