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Best area for Magic Points

Posted: 22nd April 2005 02:03

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Chocobo Knight
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I was wondering what is the best area to get the most magic points and learn spells the fastest so i can get Life 3 and take down Magi-Master

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Its not denial. I'm just very selective about the reality i accept. ~Calvin and Hobbes

Yah, i dont post much if you havent noticed. I'm not used to large fourms so i usally lurk and post every now and then..
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Posted: 22nd April 2005 02:18

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SOLDIER
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If not the Fanatics Tower itself (the upper levels), then the desert below Maranda. Have someone with Sniper Sight or Offering and they can take out those nasty Cactrots, who give you a sweet 10 magic points apiece.

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Posted: 22nd April 2005 02:19

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Maniacal Clown
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World of Balance: Triangle Island, fighting Intangirs (10 magic points each)

World of Ruin: Fanatics' Tower (5-7 magic points per battle), Dinosaur Forest (3-4 magic points per battle) and Cactrot Desert (10 magic points per battle)

This post has been edited by Glenn Magus Harvey on 22nd April 2005 02:20

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Posted: 22nd April 2005 02:31

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Chocobo Knight
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Cool! Too bad i just learned Lide 3 already thanks to a brachosaur but ill make sure that the cactrots feel.... 'welcome' *laughs devilishly*

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Its not denial. I'm just very selective about the reality i accept. ~Calvin and Hobbes

Yah, i dont post much if you havent noticed. I'm not used to large fourms so i usally lurk and post every now and then..
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Posted: 22nd April 2005 03:38

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Red Wing Pilot
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I find the safest and easiest way is to fight in the first room in the fanatics tower. All you fight are magic urns and they net 5 magic points. Usually when I do this, I give Locke two Thief Knives and cast berserk on him in hopes of stealing Elixirs while I level my magic.

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Posted: 22nd April 2005 05:39

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Chocobo Knight
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Careful with the Cactrots though, IIRC you don't fight him all the time. Instead you usually wind up facing a Zone-eater-esque creature.
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Posted: 22nd April 2005 05:53
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Chocobo Knight
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Doom spells take Hoovers in the Miranda desert out very quickly, and don't provoke their annoying sandstorm attack. Just make sure your characters know the doom spell (or have some sort of instant death attack/spell), and they don't pose any problems at all. Plus, they give 5 magic points and a decent amount of XP, so its all good.

Edit: or have Relm control the Hoover while the teammates blow it up with magic attacks.

This post has been edited by Keith on 22nd April 2005 05:54
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Posted: 22nd April 2005 21:55

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Chocobo Knight
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Ah, Most of my party knows doom i believe, so its all good!

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Its not denial. I'm just very selective about the reality i accept. ~Calvin and Hobbes

Yah, i dont post much if you havent noticed. I'm not used to large fourms so i usally lurk and post every now and then..
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