CoN 25th Anniversary: 1997-2022
Opinions on FF5?

Posted: 10th June 2005 23:31

*
Treasure Hunter
Posts: 71

Joined: 13/6/2004

Awards:
Member of more than ten years. Member of more than five years. 
I've gone through this game a few times, and it's so fun it's sexy. ATB system was vastly improved from IV (I've got a thing against the ATB for that game, suppose I'll make a thread for that), and the job system makes the future.... with a different system, we probably wouldn't have tactics, which we all know would suck pretty badly. MOST of the story was alright, besides Ex-Death's name, and, in my opinion, the WORST ending in an FF... I dunno, was it different in the Japanese version of V? I played it on anthology and... was I ever disapointed. Truly, apart from those problems, this one's a classic!

Oh, and it has Gilgamesh, I have a soft spot for freaks with multiple arms thumbup.gif

--------------------
Oh noes! Teh MSN Space!
Post #85824
Top
Posted: 13th June 2005 19:32
*
Lunarian
Posts: 1,249

Joined: 25/5/2005

Awards:
Member of more than ten years. Member of more than five years. 
Lionfart:
Possible spoilers: highlight to view
The endings are the same. I beat the SNES version and the PSX version and harldy saw difference.. Hmmm.. The ending was ok. I liked how they made the ending have paths after the fight with Neo X-Death!!!!!!!!!!!!!!!!!!!!!!!!!!
Post #86078
Top
Posted: 17th June 2005 23:34

*
Black Mage
Posts: 162

Joined: 7/3/2004

Awards:
Member of more than ten years. Member of more than five years. 
Final Fantasy V wouldn't be worth playing if it weren't for the awsome job system.

--------------------
- The problem isn't relgion, the problem is religious tolerance -
Post #86608
Top
Posted: 20th June 2005 23:49
*
Returner
Posts: 5

Joined: 20/6/2005


Final Fantasy V is a freakin masterpiece. I enjoyed it so much that immediately after I beat it for the first time I started it again from the beginning. Everything about it is awesome. The job system gives it so much replay value. I'd highly recommend the game to any RPG fan.
Post #86917
Top
Posted: 21st June 2005 00:09

*
Black Mage
Posts: 162

Joined: 7/3/2004

Awards:
Member of more than ten years. Member of more than five years. 
Poor Storyline.
Poor Characters.
Great Job System.

I wouldn't play it a second time.

--------------------
- The problem isn't relgion, the problem is religious tolerance -
Post #86921
Top
Posted: 21st June 2005 03:40

*
Maniacal Clown
Posts: 5,459

Joined: 31/10/2003

Awards:
Third place in CoNCAA, 2019. Celebrated the CoN 20th Anniversary at the forums. Voted for all the fanart in the CoNvent Calendar 2015. Voted for all the fanart in the CoNvent Calendar 2014. 
User has rated 75 fanarts in the CoN galleries. Member of more than ten years. Contributed to the Final Fantasy VI section of CoN. User has rated 25 fanarts in the CoN galleries. 
See More (Total 9)
Quote (Lionfart @ 10th June 2005 18:31)
in my opinion, the WORST ending in an FF

Since I didn't comment on the ending earlier, here I go: I actually quite enjoyed the ending. I still feel that FFV has the best ending out of FFIV, FFV, FFVI, Chrono Trigger, and Super Mario RPG.
Possible spoilers: highlight to view
While the credits show with the flying dragon music wasn't very impressive, the part where Cara dictates what she's writing really captured my heart.
(I actually saved state at the very end of the game so I could see it again and again.) (In my opinion, Super Mario RPG follows at a close second.)

Y'know, this is getting kind of interesting and weird, how I seem to be one of the very few people who enjoy the plot and plot-presentation of FFV (among the already small number of FF freaks).

--------------------
Check the "What games are you playing at the moment?" thread for updates on what I've been playing.

You can find me on the Fediverse! I use Mastodon, where I am @[email protected] ( https://sakurajima.moe/@glennmagusharvey )
Post #86954
Top
Posted: 21st June 2005 20:19
*
Returner
Posts: 5

Joined: 20/6/2005


Dark_Kain_24, what don't you like about the characters and storyline?
Post #87007
Top
Posted: 22nd June 2005 06:50
*
Onion Knight
Posts: 31

Joined: 14/7/2004

Awards:
Member of more than five years. 
This one is possibly the third worst Final Fantasy game in the series (trailing behind Final Fantasy 8 and Final Fantasy 2). The game just felt sloppily put together storyline wise, and to make matters worse Ex-Death was nothing more than a Saturday morning cartoon villain. Hell, I was half-way hoping that I'd actually get to see He-Man in this game. And then Voltron would fly down with Blazing Sword and chop Ex-Death in half. What a disappointment I got when I had to fight an angry looking phallic symbol at the end. Without the appearance of the aforementioned heroes the game lost any hope of becoming a good game.

The job system was also crap, it was not so well done as it was in Final Fantasy Tactics and not as simple as it was in Final Fantasy 3. It just needed shot in the face.

All-in-all Final Fantasy 5 is crap.

This post has been edited by Mike on 22nd June 2005 06:56

--------------------
Now the story's played out like this. Just like a paperback novel. Let's rewrite an ending that fits.
Post #87080
Top
Posted: 22nd June 2005 07:25
*
Returner
Posts: 7

Joined: 9/4/2005


I must say i have played through Mystic Quest more than I played through FF V. I just found FF V extremely boring and the job system was not my thing. I personally didn't care for the job system. I found through the little i played I just couldn't get into it. I am a fan of FFIV the best of the series in my opinion. I have to say after playing FF's IV,V, VI, IX,X, and X-2. V would rank last. just behind FFIX and FFX-2. I usually try to give the benefit of the doubt and try to play on til i beat it but i did not get very far in the game and juts couldn't play it anymore. Almost all the others i have played and beat through except X-2 because i am lazy.
Post #87081
Top
Posted: 23rd June 2005 22:51

*
Returner
Posts: 9

Joined: 16/6/2005


The reason FFV is the best FF game I've played so far (out of I, II, IV, & V) is almost entorely the job system. If you know what abbilities other classes have you can learn those and overlap them with others to make extremely devestating combos.
Possible spoilers: highlight to view
Think: a Mime attacks 4x in one turn because of X-fight, using a high-end sword, and at double damage each time because of Dbl-Grip. Or a Mime uses Dimentional magic Quick to double the number of turns she has, then Uses X-magic to summon Bahamut 2x on both turns, for four Bahamuts total!
That's the kind of character development element I'm looking for!

(Only put it in spoiler form because some of the more strict players out there might be iffy about learning this. But if you're, say, three-quarters of the way through the game I think you'll appreciate the info.)

--------------------
He always blamed it on me...
Post #87260
Top
Posted: 24th June 2005 20:23
*
Lunarian
Posts: 1,249

Joined: 25/5/2005

Awards:
Member of more than ten years. Member of more than five years. 
I don't understand why people are being so negative towards FFV...

Their first AP-gaining Interchangeable-Job system which was improved over FFIIIj's Job system was one of the most enjoyable systems I've tried out.

All you have to do is earn ABP, and even though it seems like it'll take long, you should keep your patience up and keep training...

And who wouldn't want that nice ATB gauge, by the way?

The ATB gauge rocked even for their first try. You have more time to think out your strategy before your enemy starts attacking.

And it's ok if it freezes at times, because FFIV's, FFVII's, and FFVIII's battlesystem also freezed at times..

Also, FFV was the first to have

-individual row & order

-improved menu system (Memorize cursor inputs, play on two controllers, configure controls, etc.)

-Grand Cross Spell (The greatest looking spell a final boss ever used)

-new character commands (The Mix, Drink, GPToss/Giltoss, Capture, Catch, Blue, and other new commands in the game)

-improved steal command (This time you get more valuable items than FFIV and FFIII)

-Meteo that hits more than once (Like on FFVII Comet2!)

-New enemies (Cactuar, Tonberry, Magic Pot, Gilgamesh, and HectEyes that pink monster with lots of eyes)

-The Phoenix summon

-Gogo (The mimic who reappeared in FFVI)

-Blue Mage, Chemist, Samurai, Mime, Trainer\Mediator, Time Mage, Berserker, and Dancer jobs

-Many jobs with better abilites like Monk now having counter ability, Geomancer avoiding traps, thieves able to see hidden passages, etc.

-chocobo with a storyline. (In earlier FFs, Chocobo's hardly had a storyline. They were only "transportation"

-Desparation/Limit Break (I'm not kidding.. Look at how Galuf's body was flashing red before the fight with X-Death. And he never died even if HP turned 0)

-Divide Characters into Groups (Go to the Fork Tower in World 3 and see for yourself)

- 4X Attack and 2X Magic (Master the Red Mage and Hunter for proof)

-Turtles (Just like on the Cave to South Figaro on FFVI btw)

-Mog, Moogle theme song, and "Kupo"

-Multiple Endings

-Atomos (Which later on in FFIX became a summon for Dagger)

and others that I forgot...

See? Look at how many new things FFV brought to the series..

If it wasn't for this game, FFVII wouldn't have that Comet2 spell, Tonberry, 8-Eyes, Magic Pot, EnemySkill Materia, LV2 Throw Materia (Gil Throw), Phoenix, SaferSephiroth's Pale Horse skill, LV2 Steal Materia (Mug), W-Item (Almost like the !Mix command), and many other stuff..

And also, FFT would be a piece of crap if it wasn't for the fine job/ability system FFV used. And what about that FFVI, anyway? Locke would be so godamn useless at stealing, people will keep him out off the party because he can only steal potions and ethers from monsters.. And what about FFIX? If it wasn't for Atomos, he would never exist as a summon spell.. And Alley-Way Jack would have another name if
Possible spoilers: highlight to view
Gilgamesh
never existed... And not even Necron would exist if FFV never had
Possible spoilers: highlight to view
Neo X-Death.


If people don't like FFV, that means they also don't like FFVI, FFVII, FFT, FFVIII, FFIX, FFX, and FFX-2 much because FFV made those games better..
Post #87352
Top
Posted: 27th June 2005 18:33

*
Cetra
Posts: 2,397

Joined: 22/3/2003

Awards:
Member of more than ten years. Member of more than five years. Winner of the 2005 100k post contest. 
Quote (NeoEx-Death @ 24th June 2005 16:23)
And who wouldn't want that nice ATB gauge, by the way?

I wouldn't. It's not that useful to see it, so I switch it to where I can see Max HP instead.

Quote (NeoEx-Death @ 24th June 2005 16:23)
And it's ok if it freezes at times, because FFIV's, FFVII's, and FFVIII's battlesystem also freezed at times..

FF IV-VIII ATB bars stop when someone is executing their command. People complain about FFIX's bar not stopping.

Quote (NeoEx-Death @ 24th June 2005 16:23)
Also, FFV was the first to have

-individual row & order

They've had that since FFII

Quote (NeoEx-Death @ 24th June 2005 16:23)
Also, FFV was the first to have

-improved menu system (Memorize cursor inputs, play on two controllers, configure controls, etc.)

FFIV had most of those.

Quote (NeoEx-Death @ 24th June 2005 16:23)
Also, FFV was the first to have

-new character commands (The Mix, Drink, GPToss/Giltoss, Capture, Catch, Blue, and other new commands in the game)

Uh, if you mean FFV was the first to have unique commands for each character/class, that's been there since III

Quote (NeoEx-Death @ 24th June 2005 16:23)
Also, FFV was the first to have

-Meteo that hits more than once (Like on FFVII Comet2!)

But was seriously under-powered

Quote (NeoEx-Death @ 24th June 2005 16:23)
Also, FFV was the first to have

-New enemies (Cactuar, Tonberry, Magic Pot, Gilgamesh, and HectEyes that pink monster with lots of eyes)

FFV was the first to have new enemies? New monsters get added to the roster every game.

Quote (NeoEx-Death @ 24th June 2005 16:23)
Also, FFV was the first to have

-The Phoenix summon

FFIV had Ashura, which is basically the same as the Phoenix summon, but did more.

Quote (NeoEx-Death @ 24th June 2005 16:23)
Also, FFV was the first to have

-Blue Mage, Chemist, Samurai, Mime, Trainer\Mediator, Time Mage, Berserker, and Dancer jobs

Each game that has distinguishing jobs gets new ones added to the roster.

Quote (NeoEx-Death @ 24th June 2005 16:23)
Also, FFV was the first to have

-chocobo with a storyline. (In earlier FFs, Chocobo's hardly had a storyline. They were only "transportation"

What storyline? That flimsy excuse as to why you couldn't ride a chocobo for most of the game?

Quote (NeoEx-Death @ 24th June 2005 16:23)
Also, FFV was the first to have

-Desparation/Limit Break (I'm not kidding.. Look at how Galuf's body was flashing red before the fight with X-Death. And he never died even if HP turned 0)

I fail to see how a scripted battle counts as a "Super status." Using that, Cecil being a Paladin could be counted as his Trance form.

Quote (NeoEx-Death @ 24th June 2005 16:23)
Also, FFV was the first to have

-Turtles (Just like on the Cave to South Figaro on FFVI btw)

Wow. Turtles. Yay.
A character in FFV and a stepping stone in FFVI, the only two games in a series of 15-ish games to have turtles that weren't monsters. What a legacy.

Quote (NeoEx-Death @ 24th June 2005 16:23)
If it wasn't for this game, FFVII wouldn't have that Comet2 spell, Tonberry, 8-Eyes, Magic Pot, EnemySkill Materia, LV2 Throw Materia (Gil Throw), Phoenix, SaferSephiroth's Pale Horse skill, LV2 Steal Materia (Mug), W-Item (Almost like the !Mix command), and many other stuff..

If it wasn't for this game, FFVII would be FFVI.

Quote (NeoEx-Death @ 24th June 2005 16:23)
And what about that FFVI, anyway? Locke would be so godamn useless at stealing, people will keep him out off the party because he can only steal potions and ethers from monsters..

If they improved something for the next game in the series, what makes you think they would make FFVI identical to FFIII had FFV not existed?

Quote (NeoEx-Death @ 24th June 2005 16:23)
And Alley-Way Jack would have another name if
Possible spoilers: highlight to view
Gilgamesh
never existed...

Alley-way Jack would be remembered as the guy that taught you how to play cards and gave you the S-Rank medal, not as a throw-back cameo that did nothing.

Quote (NeoEx-Death @ 24th June 2005 16:23)
And not even Necron would exist if FFV never had
Possible spoilers: highlight to view
Neo X-Death.

That logic doesn't exactly follow...

Quote (NeoEx-Death @ 24th June 2005 16:23)
If people don't like FFV, that means they also don't like FFVI, FFVII, FFT, FFVIII, FFIX, FFX, and FFX-2 much because FFV made those games better..

That doesn't make any sense. People don't have to like the game that originated specific details in order to like the ones that "perfected" them.

--------------------
"I had to write four novels before they let me write comic books."
-Brad Meltzer
Post #87625
Top
Posted: 28th June 2005 07:39

Group Icon
Wild 'n Wooly Shambler
Posts: 1,279

Joined: 6/6/2004

Awards:
Member of more than ten years. Member of more than five years. Has more than fifteen fanarts in CoN galleries. Has more than fifty news submissions to CoN. 
I agree with DP's counterpoints, but I won't get into it anymore than that...

FFV...I like it, but then I also like FFIIj. Maybe I can be excused for my evident bad taste tongue.gif. I still maintain that Galuf's the greatest "old guy" character ever, followed closely by Tella. Honestly, I actually prefer the simplicity of FFIIIj's job system, but I'm still very fond of V's gameplay. That's the real meat 'n' potatoes of the game, just like with IIIj, so it's for the same reason I find it so addictive. And while it certainly isn't as challenging as I-IV, I recognize this game as the last FF (main series) to have some moderately difficult forced-encounter bosses.

The story isn't as in-depth as most of the following or even earlier (IV) plots, but I don't consider that nor character development the core of this particular title. I don't even think it was intended to be (see paragraph above). What story there is is good enough to hold my attention, and that's all that I require here. Emotions aren't evoked as easily or as frequently as in, say, IV and VI, and the brief bits of character development are usually so quick you're liable to miss 'em if you aren't careful. But each character does have his/her own quirks that sets them apart, even if only by a little.

The soundtrack isn't my favorite, but it contains several songs that've made my favorites list: 'Battle on the Big Bridge', 'Dear Friends', 'The Land Unknown', 'Go Go Boco!', 'Mambo De Chocobo', 'Moogle Theme' (of course!), 'The Evil Lord Exdeath', and yes, 'The Decisive Battle' - and that's just to name a few!

As for graphics, I'm rather indifferent. Yeah, they probably coulda come further than merely the equivalent of polishing up IV's visuals, but I don't think of it as a big deal, either. It's no FFVI in terms of graphical quality, but I like 'em anyway. Not every game's gonna look absolutely stunning; I don't think it's worth holding against it.

Overall FFV would tie with FFIIIj as my fourth favorite(s).

This post has been edited by SilverFork on 28th June 2005 07:46

--------------------
Words of Wisdom:

If something can go wrong, it will.

If anything simply cannot go wrong, it will anyway.

If there is a possibility of several things going wrong, the one that will cause the most damage will be the one to go wrong.
- Murphy’s Law

Boing! Zoom! - Mr. Saturn
Post #87698
Top
Posted: 6th July 2005 15:34

*
Chocobo Knight
Posts: 77

Joined: 25/7/2004

Awards:
Member of more than ten years. Member of more than five years. 
i think the game was excellent the job system was one of my favorate things about it, i didnt really get that far into it but it was an excellent game.

--------------------
Owzer: P... please... Help that painting!!
"The painting!?"
Owzer: It's... There's a monster hiding in my prized painting of a goddess...
"A monster!?"
Owzer: Yes... And now it's nearly impossible to get it to show itself...
Relm: Ahhhhh!!
Post #88584
Top
Posted: 6th July 2005 19:02

*
Black Mage
Posts: 220

Joined: 12/6/2005

Awards:
Member of more than ten years. Member of more than five years. 
I loved the game. Good soundtrack, really cheesy suspense, job-class system. It was awesome!
Post #88611
Top
Posted: 6th July 2005 21:02
*
Lunarian
Posts: 1,249

Joined: 25/5/2005

Awards:
Member of more than ten years. Member of more than five years. 
[QUOTE]I wouldn't. It's not that useful to see it, so I switch it to where I can see Max HP instead[\QUOTE]

Oh well..

[/QUOTE]FF IV-VIII ATB bars stop when someone is executing their command. People complain about FFIX's bar not stopping.[/QUOTE]

FFVI's ATB gauge DIDN'T stop.. And FFIX's is just the same as FFVI's except for the part when you're targetting someone with the Attack command.

[/QUOTE]FFIV had Ashura, which is basically the same as the Phoenix summon, but did more.[/QUOTE]

Asura just healed your HP (Which wasn't much).. Phoenix attacked with the power of fire and in addition to that, it revived your dead characters to the max health.

[QUOTE]Uh, if you mean FFV was the first to have unique commands for each character/class, that's been there since III[/QUOTE]

No, FFV wasn't the "first" to have the new commands.. I meant it had MORE commands than FFIII's.

[/QUOTE]I fail to see how a scripted battle counts as a "Super status." Using that, Cecil being a Paladin could be counted as his Trance form.[/QUOTE]

Ummm.. I don't know about that. Cecil was just a stronger version of himself but had no "super status" on that battle. Galuf's "super status" was that he wouldn't die even if HP went below 0.. But I may be wrong.

[QUOTE]Alley-way Jack would be remembered as the guy that taught you how to play cards and gave you the S-Rank medal, not as a throw-back cameo that did nothing.[/QUOTE]

Not just that, but..

Possible spoilers: highlight to view
Alley-Way Jack was a coward aswell that stole Eiko's money. He then gave the Power Belt to Steiner when he suspected something about him and RAN.


But I may be wrong again..

This post has been edited by NeoEx-Death on 6th July 2005 21:03
Post #88636
Top
Posted: 7th July 2005 16:19

*
Treasure Hunter
Posts: 52

Joined: 16/4/2005

Awards:
Member of more than ten years. Member of more than five years. 
I really love FFV.. It was grand... beautiful, and I love the Job system.

--------------------
Snaaaaaaaaake! I'm flying! Wheeeeeee!!!

Oro?
Post #88800
Top
Posted: 10th July 2005 01:02

*
Engineer
Posts: 391

Joined: 8/7/2005

Awards:
Member of more than ten years. Member of more than five years. 
Quote (Silverlance @ 23rd April 2005 01:13)
I think, if it has to come down to a comparaison between FF4 and FF5, I'll go with the majority of opinions and flat-out give FF4 the prize.

FF5 was great. Quite an awesome game, mainly because of the job system. Unfortunately, it suffered from having characters which are all ENTIRELY THE SAME. Sure, you had customizability, but you had a static party (unless you count a certain character swap) that had characters which didn't vary at all. Terrible. FF4 had characters which not only had ACTUAL DIFFERENCES AND INDIVIDUALITY, but which were also given to you according to the situation!

Music? That's so ridiculously subjective. But the Paladin's Overture is still one of the leading Final Fantasy themes, even sometimes fighting with the Crystal Prelude for the series' theme. And quite frankly, FFV's music was generic and lacked emotion. It was mellow and didn't have blaring instruments that made you feel like "THIS IS IT!! RAWR!" Just... "Hey~ here we go..." Compare the last boss musics. Zeromus' theme is a legend. Exdeath? ...Well, it's good. Just... y'know...

Graphics? That's arguable, given the difference in time. But If FF4 can compete with FF5's even with the couple years of difference between them, then you know they've got something serious up there. While FF5 went all-out with battle sprites to match your class, map sprites were generic and lacking in details (scale 3-4x and have a look; most things are just same-colored pixels grouped together, whereas FF4 made full-use of what their 16x16 sprites could convey. Rushed job, if you ask me...) Battle animations were mostly similare. I do have to say, as minor as it is, the enemy death animation in 5 was better than 4.

In terms of storyline? 4 had a storyline. 5 had a cliché. In 4, you had nations fighting against each other, wars, corruption, people being manipulated. In 5? Well, some wizard (The "EVIL MAGE EXDEATH!" XD) wanders around and gets his minions to break crystals. No deeper twists than that. Exdeath wasn't someone's puppet. The world wasn't at war. There was no build-up. Just... "Well, ExDeath busted the crystals." The bit with the worlds was the only twist, and that was hardly surprising when it happened.

Character developement? ROFL.

5 was a great game and quite enjoyable. Personally, I'd rank it as one of my favorites. But 4 was definitely above it...

All i now was that "exdeath" was an obviouse and lame name for the super villian. I mean, come on, Exdeath? cant get any dumber than that!

--------------------
You Can't Escape...
Nowhere to run...
Nowhere to hide...
Post #89274
Top
Posted: 10th July 2005 02:25

*
Engineer
Posts: 387

Joined: 23/6/2005

Awards:
Member of more than ten years. Member of more than five years. 
For all the faults that people have listed (and there are plenty valid ones), this is my second favorite FF game (second to FFVI). To me, FFVII was even MORE of a rush job with the American release, there were so many translation errors. The first Final Fantasy game that Square cared about releasing in the US was probably IX. Before that, there was little serious work done to make sure that the US got a quality product. In the case of FFV, they didn't even bother making sure we got the game.

The job system was one of the better methods of learning skills (even if this was the last game where you could purchase spells in a store), and for the most part is very well balanced. The game is moderately difficult your first playthrough... and the last Final Fantasy with any difficulty.

--------------------
Oh sure, I don't have to get kicked in the junk to activate it, but I like it anyway. -- Thief commenting on the difference between Throw and Blue Magic.
Post #89283
Top
Posted: 10th July 2005 18:17

*
Magitek Soldier
Posts: 302

Joined: 24/7/2004

Awards:
Member of more than ten years. Member of more than five years. 
I enjoyed FF5 as a game. Only a couple things REALLY FREKIN' BOTHERED ME.
1) NOTHING GIVES U CRAP LOADS OF EXP (Think: FF6's Dinosaur Forest, heck even FF4's last dungeon gave u really good exp, FF5 has NADDA!)
2) ONE extra ability slot (Unless you go 'Bare' - Bottom line of this is, its dumb to have ONE extra slot. Try three or four)
3) A couple of EXTREMELY retarded plot-starting sequences... (You have to fly over the desert to make the floating ruins pop out - Of course!!! If only I realized that before flying around the world for 2 hours...)
4) Stupid Dialogue - (Some things that were said... jeez... then again, that's translations, so that debateable)

What I did like:
Characters, Plotline, Job System, Hidden Things IE: Summons, weapons, items, same old as every other FF, General FF3 Nostalgia, Good Graphics (Improved on FF4), etc etc...

Very fun game, has faults, every game does. I love it. You should too! tongue.gif

--------------------
"A little tight, but the price was right" - Locke
"Oh, what a Fuddy Duddy" - Relm
"..." - Shadow
"I'm a General, not some love starved twit" - Celes
"Although Edgar showers his attention on the ladies, most are smart enough to pay him no attention. Oh! King Edgar!" - Figaro Castle Inn Attendant
Post #89397
Top
Posted: 10th July 2005 21:20
*
Lunarian
Posts: 1,249

Joined: 25/5/2005

Awards:
Member of more than ten years. Member of more than five years. 
Quote
1) NOTHING GIVES U CRAP LOADS OF EXP (Think: FF6's Dinosaur Forest, heck even FF4's last dungeon gave u really good exp, FF5 has NADDA!)


The highest EXP. in FFV was 10000 (or more I think). Go to the N-Zone Castle (Inside) and fight a steel giant. If you have 3 characters unable to fight in the end, you'll get 10000 EXP. But y'know, EXP. wasn't much of a problem in FFV.

Since I play by emulator, I kill my 3 characters in Galuf's world (at the forests near Moore/Mua) and just keep killing those Bald Moneys and getting lots of EXP for Bartz all the way to level 50 in frame-skip. But, I believe the less EXP., the harder a game truly is.

Quote
2) ONE extra ability slot (Unless you go 'Bare' - Bottom line of this is, its dumb to have ONE extra slot. Try three or four)


Mimic allowed you to have 3 slots besides their one and only command,
!Mimic.. I think just two slots would be an appropriate amount for non-bare and non-mimic jobs. Three or four is just too much. blink.gif

Quote
4) Stupid Dialogue - (Some things that were said... jeez... then again, that's translations, so that debateable)


I highly agree the fact that the dialogues in FFV and the FFV-T (translated) had bad dialouges.. But, if someone makes a FFV editor, or probably me (If I get to study C++), we could improve the game's cons.

happy.gif
Post #89421
Top
Posted: 26th August 2005 04:50

*
Chocobo Knight
Posts: 141

Joined: 14/5/2005

Awards:
Member of more than ten years. Member of more than five years. 
Now that I finally got around to beating FFV (FFAnthology version), I can give my full opinion of it. The only comparisons I'll make with FFV will be between it, FFIV, and
FFVI, since they are all on the same system.

Graphics
The graphics of FFV are between FFIV and FFVI, respectively, in terms of quality, in my opinion. FFV's backgrounds are more detailed than FFIV's, but less so than FFVI's.
FFV's enemy battle sprites seemed more or less the same as FFIV's while FFVI's are more detailed. The same thing goes for the character battle sprites, but the field sprites are the least detailed of the SNES FF's, in my opinion. Overall, the graphics are decent, but not the best on the SNES.

Story
The story was nothing really special, since it has lots of cliches, and is very predictible; not once did I think that the party would actually save a crystal from shattering. I didn't like how
Possible spoilers: highlight to view
the second world and Exdeath were just revealed openly, without any actual suspense.
The high point of the story would have to be the fight between Exdeath and Galuf in the Moore forest, IMO. That's about the only part that could stir up emotion in the game. Also the villian has a somewhat ridiculous sounding name and
Possible spoilers: highlight to view
is a tree!!
The stories of FFVI and FFIV beat this one by far.

Characters
The characters of FFV are, for the most part, flat and don't show much emotion. And character development is the lowest point of FFV, as most characters don't change at all. Kara/Krile is probably the flattest party member in the game, as she shows little emotion after
Possible spoilers: highlight to view
Galuf dies.
The game's best character is Gilgamesh, IMO. He is the only character that I can think of that actually changes and has a personality. FFV should've had more character development, as this would've made it a better game.

Gameplay
This is where FFV shines. The gameplay in FFV is the most innovative of the SNES/SFAM FF's, IMO. The battle system is fun and customizable, and makes up for the limited number of characters that you have. The job system isn't as slick as FFT's, but it is still fun to play with.

Music
This is where the version differences come into play. FFV on the PS has horrible sounding music, and left me dissatisified with that version's music, while the SFAM version's music sounds pretty good. This game actually has a good soundtrack, but since the only official release of FFV is the PS version, it has gone unappreciated. While not having as many highlights as FFVI's soundtrack, it still has a few good pieces, such as "The Decicive Battle", "Unknown Lands", and "The Land Unknown" that impressed me.

----------

Overall, despite it's flaws, I thought this was a pretty decent game. It isn't one of my favorite FF's though, as FFT beats it in almost every way. I recommend against playing FFV on Anthology because the translation is bad, and the music is butchered. I have played the fan-translation some, and I found it to be the superior version of the game

This post has been edited by Shadow Monroe on 26th August 2005 04:58
Post #94760
Top
Posted: 26th August 2005 05:07

*
Climbing Marle!
Posts: 1,640

Joined: 21/6/2004

Awards:
Member of more than ten years. Participated at the forums for the CoN's 15th birthday! Major involvement in the Final Fantasy V section of CoN. Member of more than five years. 
FFV is my favorite out of all the FF games. Why? Well, sure, all the FF games are good the first time, but what really counts is replay value. When you're playing through a game for the second or third (or tenth, what have you) time at 8x the normal speed, you couldn't care less about the storyline and plot holes and such. Any game that can get me to plug in over 70 hours of in-game playing time (note that with the fast-forward on full blast, it is significantly lower), is good in my books. None of the others have done that for me yet, not even FFT.

Quote
The graphics of FFV are between FFIV and FFVI, respectively, in terms of quality, in my opinion. FFV's backgrounds are more detailed than FFIV's, but less so than FFVI's.


I'm not sure how many people noticed the complexity of the backgrounds. Good job, SM! Some backgrounds have animations, such as the waterfall background in one of those later levels...I wanna say the Trench. I don't know. Many battles have animated backgrounds, which is very effective. Plus, the final battle had a NASTY background, with all those cool flashing colors and swirling diamond shapes. In addition to that, it could change speed and pattern after certain attacks. This is what truly impressed me the first time I played it, and I am not easily impressed.

The sprites have perfect detail, but that is old news. All SNES FF games have great sprites, but I really liked these. The Gilgamesh sprites, Ex-Death, Atomos, Bahamut, Leviathan. So many great ones. I love the sprites.

The music is the best of all of them, in my mind. They have music for every situation and it really adds to the overall effect of the game. Gilgamesh's music, the N-Zone music, the clueless music, the village of Kelb music....they're all terrific.

I don't know what they could do to make this game better. In my mind, it has reached the pinnacle. It has several secrets, but none that are absolutely impossible to discover without a guide or accessory of some sort (like a GBA adaptor...bah!). It's highly costumizable, and has great game play, music, and graphics, with a decent storyline. Best RPG ever...even better then Robotrek and I love that game. The end.

--------------------
Is PJ
Post #94762
Top
Posted: 31st August 2005 07:51

*
Returner
Posts: 16

Joined: 31/8/2005

Awards:
Member of more than five years. 
I HATE REINA.

She likes to act noble .

How:

MUNCH, MUNCH. She seemed to like to eat the Dragon Grass, which is poisonous . She ate it twice. She like walking through the dragon grass bushes.

Character: 1 / 5 (Maybe a little to high)
Looks : 2 / 5 (Krile is much much cuter, even Faris is prettier)
Stats : 2 / 5 (Good in magic, poor in strength. HP, defense, speed is low. Magic isn't a good choice in FFV because the maximum damage I can deal with black magic is 2000+. summon is better. But I hated her anyway. So, I let Faris become a summoner.)

Total : 1.5 / 5.

However, FF5 is fun, but hard (OMEGA). the other parts of the game make up for the it

This post has been edited by Tidus on 31st August 2005 13:41

--------------------
Life is a passing dream, but the death that follows is eternal...
Post #95185
Top
Posted: 31st August 2005 16:08

*
Climbing Marle!
Posts: 1,640

Joined: 21/6/2004

Awards:
Member of more than ten years. Participated at the forums for the CoN's 15th birthday! Major involvement in the Final Fantasy V section of CoN. Member of more than five years. 
Quote
Magic isn't a good choice in FFV because the maximum damage I can deal with black magic is 2000+.


I don't know what your equipment was looking like, but it is highly possible to do well over 7000 damage with a single spell. If you reflect off all 4 characters, it'll do max damage almost every time with the right equipment. An elemental rod (fire rod, thunder rod, ice rod, poison rod, and wonder rod are all good choices) plus Hairband, plus some Magic Power-boosting equipment such as Black Robe will make any mage a Black magic killing machine. I killed Leviathan in 5 attacks. I simply used Bolt 3 on him with the Thunder Rod equipped on all characters and it did like 8500 damage each shot.

--------------------
Is PJ
Post #95221
Top
Posted: 31st August 2005 21:26
*
Lunarian
Posts: 1,249

Joined: 25/5/2005

Awards:
Member of more than ten years. Member of more than five years. 
These FFIV and FFVI fanboys only want stronger stuff.. No wonder why those games are hella easy tongue.gif
Post #95247
Top
Posted: 31st August 2005 21:37

Group Icon
Dude on a Walrus
Posts: 3,944

Joined: 16/10/2003

Awards:
Celebrated the CoN 20th Anniversary at the forums. Member of more than ten years. Major involvement in the Final Fantasy VI section of CoN. Major involvement in the Final Fantasy V section of CoN. 
Member of more than five years. Third place in CoNCAA, 2005. First place in CoN Fantasy Football, 2005. Has more than fifty news submissions to CoN. 
See More (Total 9)
Quote (NeoEx-Death @ 31st August 2005 16:26)
These FFIV and FFVI fanboys only want stronger stuff.. No wonder why those games are hella easy tongue.gif

What the funky waggles are you talking about? Sure, VI is easy, but IV Hardtype is way more difficult than V. I'm usually a fan of hardcore-difficulty games, and trust me, IV Hardtype is the only one that's any tough at all. Why exactly did you say that again?

--------------------
Post #95248
Top
Posted: 31st August 2005 22:00

*
Chimera
Posts: 1,108

Joined: 15/8/2005

Awards:
Celebrated the CoN 20th Anniversary at the forums. Voted for all the fanart in the CoNvent Calendar 2015. User has rated 300 fanarts in the CoN galleries. Member of more than ten years. 
Voted for all the fanart in the CoNvent Calendar 2014. User has rated 150 fanarts in the CoN galleries. Participated at the forums for the CoN's 15th birthday! User has rated 75 fanarts in the CoN galleries. 
See More (Total 12)
Quote (NeoEx-Death @ 31st August 2005 16:26)
These FFIV and FFVI fanboys only want stronger stuff.. No wonder why those games are hella easy tongue.gif

Nah, what we really want (or, at least what I want) is an RPG that doesn't feature a cookiecutter plot with cookiecutter characters chasing after a cookiecutter villain.

I've also played played FFIV hardtype and, like laszlow said, that's tough ohmy.gif . Good thing it had a solid storyline to keep me going, cuz if it was anything like that of FFV, I wouldn't have bothered with the effort.

--------------------
Post #95251
Top
Posted: 31st August 2005 22:57
*
Lunarian
Posts: 1,249

Joined: 25/5/2005

Awards:
Member of more than ten years. Member of more than five years. 
Yes, the Hardtype is harder than its original.. But what I meant was that I think the lower damage a spell does, the HARDER and CHALLENGING it gets. No, not like those crappy 500-1000 damage. Atleast 2000 or 1500 to force you to level up and increase it. In FFIV, Meteo does damn loads of damage and your level is like what? 50?.. Or so around there.

That's the reason why imo FFV is the hardest FF game. I'm not saying FFIV H is an easy game, except its just that they didn't weaken stats to prove more difficulty like in FFV. Please try to understand my words.. I don't like "OMG 4,000 damage with Ice2!!!!!!111" messages because it easens the game even if monsters are hard to be defeated..

Cookie cutter plot? Please, FFIV suffered from bad character background, dialogue, and plot.. And the reason why all of you don't like FFV is because you're not interested in it because you don't want to give away your FFIV for FFV since you played 4 before 5 (or the other way around).

Yeah, Ex-Death is cliche but he's far more dangerous than Zemus, Kefka, Sephiroth, and Ultimecia because he wants to become supreme and bring the void to the world..

Kefka, Ultimecia, Zemus, and Sephiroth are one of the worst villains imo in ff rpg history because all they do is just become a god with the power of a damn Magicite. Ex-Death is different, he wanted the power of the Void and his attacks on other places are far more serious than "blowing it up to smithereens." But I may be wrong and you may be right, so I will believe in what I say only.

EDIT: And don't forget that FFV's magic is alot faster than FFIV's and FFVI's combined.. There's another up on FFV.

This post has been edited by NeoEx-Death on 31st August 2005 22:58
Post #95257
Top
Posted: 1st September 2005 11:27

Group Icon
Wild 'n Wooly Shambler
Posts: 1,279

Joined: 6/6/2004

Awards:
Member of more than ten years. Member of more than five years. Has more than fifteen fanarts in CoN galleries. Has more than fifty news submissions to CoN. 
Quote
Yes, the Hardtype is harder than its original..


Uh...you do realize that what people have christened "hardtype" IS the original game? The FFIV/II North America received on the SNES was a dramatically dumbed-down version. We never saw the real game till it was rereleased via Chronicles on the PlayStation (or beforehand by downloading the ROM). Y'know, just in case you weren't aware...

Quote
Yeah, Ex-Death is cliche but he's far more dangerous than Zemus, Kefka, Sephiroth, and Ultimecia because he wants to become supreme and bring the void to the world..

Kefka, Ultimecia, Zemus, and Sephiroth are one of the worst villains imo in ff rpg history because all they do is just become a god with the power of a damn Magicite. Ex-Death is different, he wanted the power of the Void and his attacks on other places are far more serious than "blowing it up to smithereens." But I may be wrong and you may be right, so I will believe in what I say only.


Now I like FFV quite a bit, and even like Exdeath a bunch, but c'mon; just 'cause he wants the power of the Void doesn't make him "far more dangerous" than the other villains. They all want something different;
Possible spoilers: highlight to view
Zemus wants to destroy the races of Earth, believing the Lunarians are superior and therefore more entitled, and is fueled by his extreme hatred; Sephiroth wants to manipulate the Lifestream, thereby becoming all-powerful so he can claim what he believes is rightfully his; Ultimacia...to tell ya the truth, it's been so long since the one time I've played VIII that I don't even remember; and Kefka's batty as hell and has a nilhistic view of reality, believing nothing in existence matters 'cause it's all doomed for inevitable destruction as it is. Plus he gets mucho jollies outta murder.
So really, since you can't reasonably compare ALL their views and goals, it really isn't fair to say one's more dangerous than the other, as they're all the most dangerous figures in their respective worlds.

Also, outta all of them (including the villains from the other numbered FF's you didn't mention), only one or two villains strive to become a god, and only one of them actually succeeds in the closest to literal sense - though through the goddesses, not Magicite. As for Exdeath's "serious attacks", I fail to see how they're any better or worse. He wanted to be supreme once obtaining the Void in order to suck in the entire world, causing it to disappear. In my eyes, that makes him no different from the others when it comes to world destruction, who've devised unique plans of their own to arrive at the same conclusion, including manipulating things such as time, death, the afterlife, souls, deities, mind control, etc.

And don't forget -
Possible spoilers: highlight to view
Exdeath never actually completes his plan; following the defeat of his first 'tree' form he's possessed by the Void, morphing into the embodiment of itself, "Neo Exdeath". Basically, it results in him repeating the same mistake as his predecessor who first tried to control the Void and failed.


Despite all that, I still think he's a pretty good villain with a great theme. But I don't think I need to exaggerate his role nor give the game credit for things it doesn't warrant or trivial qualities in order to say so.

This post has been edited by SilverFork on 1st September 2005 11:30

--------------------
Words of Wisdom:

If something can go wrong, it will.

If anything simply cannot go wrong, it will anyway.

If there is a possibility of several things going wrong, the one that will cause the most damage will be the one to go wrong.
- Murphy’s Law

Boing! Zoom! - Mr. Saturn
Post #95290
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members: