Posted: 3rd April 2005 04:36
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![]() Posts: 16 Joined: 2/4/2005 Awards: ![]() ![]() |
Do Brave or Faith increase the chance that the Mediator's talk skill will work?
Also- What exactly does the squire ability that gives monsters special skills do? I'm thinking that next time, if I succeed with my two-man party attempt, I'm going to make an all monster part (besides Ramza of course) and naturally the skill would be vital. Thanks for your time! |
Post #78822
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Posted: 3rd April 2005 04:39
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I hate to refer to another site for Tactics information, but the ultimate source for all of that is Aerostar's excellent Battle Mechanics FAQ. Everything you'll need regarding what abilities and commands do, including the counter information I directly quoted earlier, is in there. Quote ( Aerostar @ again) Good night. For TALK SKILL commands, the base success rate is equal to (Caster's MA + K), where K is an attribute of each TALK SKILL command: COMMAND K EFFECT -------------- -- -------------------------------------------- Invitation 20 Add: Invite Persuade 30 Target's CT set to zero Praise 50 Target's Brave +4 Threaten 90 Target's Brave -20 Preach 50 Target's Faith +4 Solution 90 Target's Faith -20 Death Sentence 30 Add: Death Sentence Negotiate 90 Steal ((Caster's Lv) * (Caster's Speed)) gil Insult 40 Add: Berserk Mimic Daravon 40 Add: Sleep Despite using MA, TALK SKILL attacks are neutral MOD 1 attacks (see section 3.2 for details), and cannot be evaded. TALK SKILL will have a 00% success rate if the target has Sleep status, and cannot be used if the caster has Silence status. TALK SKILL will miss on monsters unless the caster has the Monster Talk support ability (Mediators have this inherently). -------------------- |
Post #78823
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Posted: 3rd April 2005 04:39
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![]() Posts: 1,897 Joined: 22/12/2003 Awards: ![]() ![]() ![]() ![]() ![]() |
Monster Skill lets whatever monsters you have in your party gain a temporary special skill; however, the description is wrong and you need to be exactly one space away for it to work.
For instance, a Mindflare will get the "Level Blast" skill which allows it to decrease a target's level by one. This post has been edited by Shotgunnova on 4th April 2005 04:31 -------------------- It's gonna be a glorious day I feel my luck can change |
Post #78824
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Posted: 3rd April 2005 19:09
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![]() Posts: 564 Joined: 2/7/2004 Awards: ![]() ![]() ![]() ![]() |
Quote (Shotgunnova @ 2nd April 2005 23:39) Monster Skill lets whatever monsters you have in your party gain a temporary special skill; however, the description is wrong and you need to be exactly one space away for it to work. For instance, a Mindflare will get the "Level Blast" skill which allows it to decrease a target's level by one. Also with monter skill, the monster must be affected with the status Invitation or in your party as well as being at a range of 1, 3 vertical from the human character with the skill equipped. Monster skills doesn't affect Humanoids (Byblos, Worker 8, Apanda) Most of the time, A unit will aquire a skill that a monster of the same time has already: Black Chocobo: *Choco Meteor (Red Chocobo) Also, the highest grade of a monster type (Red Chocobo, Vampire, Tiamat) will aquire a new unique spell (most of the time): Vampire: *Blood Suck Tiamat: *Dark Wisper Dark Behemoth: *Ulmaguest As soon as the monster isn't in range anymore, he will automaticly lose the skill. Hope this was useful -------------------- Sayonara |
Post #78853
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Posted: 5th April 2005 18:42
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![]() Posts: 429 Joined: 28/1/2005 Awards: ![]() ![]() ![]() |
Does anyone know if talk skill's % has anything to do with the person you're using it on? It's frustrating when i'm only getting like a 30% success rate trying to Preach to Beowulf whereas I can usually can between 50-60% on most others.
-------------------- "If art doesn't risk upsetting expectations and challenging its audience, it can only stagnate." |
Post #79131
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Posted: 5th April 2005 19:54
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![]() Posts: 564 Joined: 2/7/2004 Awards: ![]() ![]() ![]() ![]() |
Talk skill % is increased by one per MA and is affected by Zodiac Sign compability. Well at least that's for most low percentage of success talk skills.
So no beside Zodiac Sign, and Status Immunity, nothing else will change the % This post has been edited by Zodiac on 5th April 2005 19:55 -------------------- Sayonara |
Post #79139
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