CoN 25th Anniversary: 1997-2022
Pretty sweet server-based RPG

Posted: 30th April 2005 23:43

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Cetra
Posts: 2,350

Joined: 19/9/2004

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Member of more than five years. 
I looked through the board rules and this didn't seem to break any, though I wasn't sure wether this would be better as a "Your Creations" thread (the rules imply these things should go there) or a "General Gaming" thread (as it's a game, and definitely not one I made wink.gif ) So, well, I appoligise in advance if there's any placement issues with this thread. wink.gif

Triglav

A collegue at work mentionned this to me, putting emphasis on the fact that it was entirely in javascript. He seemed pretty insistant that this was really something big; I had seen a lot of javascript games before and didn't really understand why he thought it was so great. So hey, I decide to check it anyways.

This game requires Win2k/XP and a better-than-7-year-old computer, like mine was. So I didn't get a chance to play it. I found the link again, have gotten a new PC not even a month ago, and tried it. Wow. I had a very hard time coming to terms with the fact I was playing a javascript game.

Basically, you pick a character (swordsman, axe-wielding knight, or rogue) and go through a 50-story tower à-la Diablo with the occasional unusual puzzle or town-like level. It's highly addictive and I thought I'd share the wealth. smile.gif

One thing I can say from my past experiences is, always carry a puppet around. Always. Character deaths are permanent, can occure unexpectedly ("Well, I guess I'll just rest and recover by this big hole in the wall... hey, what's that rumbling- *splat*"), and the only way to keep playing your character if you die is by having a puppet. Otherwise? Perma-death. Ouch. Frustrating.

So, anyone played/playing/gonna play Triglav and who feels like sharing their experiences? My axe knight is currently on floor 14 and wearing armor dependant on exp for its defensive rating; ungodly powerful (15 points of defense, currently)! smile.gif (Edit: Dead. Bloody floor 26 has a nasty trap. My swordsman's just as far now anyways, and even stronger. smile.gif )

Edit: One thing not covered in their slightly engrish faq is the difference between Arcade and Career. You can't save in Arcade, but don't have to create a character (the name/password bit.) Good for getting your fix, but the real deal's Career.

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This post has been edited by Silverlance on 1st May 2005 20:17

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