CoN 25th Anniversary: 1997-2022
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sweet names

Posted: 21st March 2005 06:28

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Maybe I complain too much, but man oh man do i harken back to the good old times of the original translation. something about NUKE and PURE and GrIMP just really made the game that much better, and to this day i am want to burst into a fit of tears whenever i hear someone talking about "this sweet monster in FFV called Apprehendr" It's Apanda, dammit, and you should know that! Ahh, I feel a wave of nostalgia coming on...

I don't actually expect anyone to reply to this, i just was reading everyone talking about "Getting blink in Cornelia" and I had to complain, old-man style, about the good 'ol days.

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Posted: 21st March 2005 06:35

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Well, if Square-Enix made it the original, its popularity would drop among the newer gamers. They would find it too hard without their precious MP system and auto targeting. I remember watching Fighter attack an already dead wolf. We have to remember that Square-Enix needs to make money, even though they denegrate their games by doing it.

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Could you repeat that?
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Posted: 21st March 2005 06:54

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Oh well, i didn't mean that the news versions are inferior, i just meant that i thought the old names were funny, and considering my sense of humor is 90% irony, that's mighty indeed. but, to everyone born before 1990, i'm sure changing "IMP" to "Goblin" was a terrible blow which may take long to recover from.

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Posted: 21st March 2005 07:15

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"Goblin" just doesn't feel right. Getting slaughtered by "imps" two steps into the game after conveniently forgetting to buy and equip weapons/armor - now that's what I'm used to.

And how 'bout that "XXXX"? Best spell name ever.

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Post #76827
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Posted: 21st March 2005 10:27

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I miss the NUKE spell myself. FLARE just doesn't have the oomph! of NUKE!

Although I do prefer DIA to HARM...

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Post #76835
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Posted: 21st March 2005 17:17

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how about PURE spell? the WzOgres? the Wizard? actually I`m dissapointed square change the names..for Esuna, HadesGigas and Piscodemon...and there many many more examples by there, and the FF1 originals warriors name...oh such nostalgia....the fighter was NEST, the BlkBelt was HOWA, White Mage was TOMY and that BlMage was PHIL, red mage was KICK,well at least in the manual that includes the original NES game, ..Coneria the dream city, those damns GHOULS who paralized you constantly..Agamas, Arachnids,the Lone King, and those damns Sorcerers in the ICE CAVE...they kill with one blow, my search for that TREX..a lot of memories...of childhood..and about the aprehender...hey maybe apanda is the wrong name....if I could see the japanese scripture I could tell..^_^

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Posted: 21st March 2005 17:27

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Am I the only person who considers the gameplay changes positive? The old game has ONLY nostalgia value, otherwise it was just an exercise in patience and leveling up. The changes made in DoS added balance to the characters and levels that make sense (before it was too long to level up, now it's too easy, there's got to be a happy medium somewhere); now thieves no longer totally suck and fighters and white mages aren't the only worthwhile characters. Whatever. I still prefer NUKE to Flare, Corneria to Cornelia, and WarMech to Death Machine. My original team was BULL, JACK, ROSE, and MOON, now THAT'S nostalgia.

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Post #76867
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Posted: 22nd March 2005 03:49

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Quote (laszlow @ 21st March 2005 12:27)
Am I the only person who considers the gameplay changes positive?

Yes.

The benefits of DoS allows FF to be less strategic, a button masher, allows you to have no patience whatsoever, gives pretty graphics, and makes the music smoother.

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Posted: 22nd March 2005 18:17

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I think one of my guys was named FOOD...

And don't get me wrong, I'll be the first to admit that the original was waaayyyy hard...in fact, most early NES games didn't grasp the concept of "if kids play this and can't win, they won't like it." But goddamn if it still wasn't awesome...when origins took out "I, GARLAND, will knock you all down!" I was devestated.

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Post #77028
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Posted: 22nd March 2005 18:27

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Quote (Dark Paladin @ 21st March 2005 22:49)
The benefits of DoS allows FF to be less strategic, a button masher, allows you to have no patience whatsoever, gives pretty graphics, and makes the music smoother.

A button masher? Yes. No patience required? Sure. Pretty graphics and smoother music? Of course. Less strategic? Probably, but there really wasn't much strategy anyway. When I played the NES version for the first time, I remember losing to Chaos eight straight times, until I got lucky on the ninth time when he decided not to heal himself. The changes to basic mechanics in Dawn of Souls do reduce the degree of strategy involved, but the older mechanics, especially the lack of "rollover targeting," are simply archaic.

The original was an exercise in leveling up that required equal parts luck and skill in both dungeon crawling and and boss battles. End of story.

This post has been edited by laszlow on 22nd March 2005 18:28

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Post #77032
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Posted: 22nd March 2005 18:28

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Yes, I remember being slaughtered.

Unfortunate that DoS didn't put in the original as a hard form. I think they gave some characters too much power in this version. Thieves aren't supposed to be experts on fighting, they rely on agility to win. The game is just too easy to beat now.

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Could you repeat that?
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Posted: 22nd March 2005 20:34

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If nothing else, you have to admit that trying to fit an entire name in four letters is a small amount of fun (just like at the bowling alley). I used all curse words for my all black mage team (that was a flash of forsight the likes of which I will never have again).

But the nostalgia is something you don't really understand unless you lived in the time when that was the only way; back when RPG meant D&D, not a videogame...

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Post #77046
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Posted: 23rd March 2005 01:49

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My Ninja can land 12 hits at level 53 with the Defender sword... That's just unreal. This may be strange but since when do Ninjas wear armor and use axes/knightswords, it's just confusing me...

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Posted: 23rd March 2005 02:23

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Is there still a topic here, or have we totally branched off into something else?

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Posted: 23rd March 2005 04:50

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I think random bantering works well enough.

Have you ever noticed that a black belt/master hits harder WITHOUT any weapons? what's up with that? I can crack more skulls with a batan than I can with my bare fists.

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