Posted: 24th February 2005 02:36
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![]() Posts: 33 Joined: 23/2/2005 Awards: ![]() ![]() |
I'm playing through FFVI for the first time right now, on the awesome cart that I ordered from Ebay a few months ago.
Right now, I'm in the process of getting Umaro. After this, I will have every character. All I have after this is Fanatic's Tower and Kefka's Tower. (All my characters are at levels of 30-35) My main party is: Edgar (Offering + Genji Glove, oh yeah.) Sabin (Blitz!) Celes (good at spell casting) Cyan (Genji Glove, badass) Each of them has 2000 HP, give or take a few. My secondary party is the following: Terra Locke Shadow Someone, don't know who My third party, I think, will be a bunch of my worst characters and Mog. That way, I can equip the Moogle Charm and just walk around...right? Do you have to face tough bosses with each of the parties? Do you see any flaws in my party choices? Should I switch out Celes for Terra? What level should I be at for Kefka? When should I start using AtmaWeapon? Thanks a lot everyone, Edgar -------------------- If something were to happen to me, all the world's women would grieve! - Edgar Nothing beats the music of thousands of voices screaming in unison! - Kefka Lover of all FFs, especially IV, VI, VII, IX, and X. (except for II and X-2) |
Post #73939
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Posted: 24th February 2005 02:43
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![]() Posts: 154 Joined: 28/7/2004 Awards: ![]() ![]() ![]() |
Its a good idea to have each party on equal footing, since each party will have 1-2 required battles that they will have to fight (even with the moogle charm).
People have supposedly beaten kefka at levels as low as 10 or so... as long as all your characters have ultima, it doesn't matter what level you fight him at. Party choices really are 99% preference and 1% functionality, since the characters are so customizable anyways. I usually start using the atma weapon as soon as I get it, and always let one person use it. Its attack ignores defence (which means that high defence enemies like bloompires or cactaurs that normally get hit for 5-10 damage at your level will get hit for full damage) and its strength is actually based on your current level, not on your maximum HP value. It does lose power as your HP decreases, but healing yourself takes care of that. |
Post #73940
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Posted: 24th February 2005 15:39
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Quote (Keith) Party choices really are 99% preference and 1% functionality, since the characters are so customizable anyways. Well, that's true if you throw in stuff like Merit Award, Genji Glove, Offering, Atma Weapon, Ultima...If you're like me, and give much thought to the usefulness of character-specific skills (such as Morph giving Terra greatly increased magic power, Sabin's non-MP-using Blitzes, and Gau's famous Rages), which are often cheap and/or powerful, then strategy comes into play. Things such as putting 'autopilot' characters like Gau and Umaro in a party with Cyan (who needs to wait as ATB time passes) become relevant. When you finally invade Kefka's tower, you'll want three teams of about equal quality/ability, or at least each party having at least two characters of about equal quality/ability. As Keith said, you'll have to fight certain required battles anyways: each team fights one of the statues plus one of three other bosses--Atma (optional unless you want a save point, which it blocks), Inferno, and Guardian. Additionally, if you want to defeat all 8 dragons, the last two--Gold and Skull--are in Kefka's tower, positioned for two different teams to face each of them. As for the final battle, you should be able to survive, even if you battle conservatively--that is, avoiding MP usage and healing profusely. If you add generous spellcasting to that, then it becomes a lot easier. Even though I line up my characters in exactly their order of ability/quality (with the exception of Celes, who fights in the initial team so that I have a strong magic user at the start), I usually only use about 6-7 of them. As for planning teams for going through the tower: I usually do this: 1. I decide who isn't going to be on the teams. This usually ends up being Relm and Cyan or Umaro. 2. I place each of my three main magic-users (Terra, Celes, Strago) in three different teams. 3. Then I place other characters, trying to balance out stronger characters (e.g. Sabin, Gogo) with weaker characters (e.g. Locke, Setzer). If Cyan's in a team, I put at least one 'autopilot' character into the same team. However, it should be noted that... Quote (http://www.cavesofnarshe.com/ff6/walkthrough.php?chapter=50) Cheap Method At the beginning of this section I referred to a method in which you don't need all three parties to be strong. Put all your strongest characters in one party, put your second strongest characters in a second party (and equip them with a Charm Bangle), and put your weaklings in a party with Mog and the Moogle Charm. Have your strong party move through and waste whatever bosses they come across, then warp out, rearrange your parties, and repeat the process with your strong party in a different section (i.e. if it was P2 before, now make it P3). Using this method you can have your strong party take on every boss in the tower, including the statues. This is also a nice trick if you want Locke around to snatch items from all the bosses. And lastly, my levels, when I stormed the Kefka's tower, were about 45-51. Makes for comfortable gameplay--not too challenging, but not too easy either. And I'd gotten most of my characters to learn all the magic spells by that time (except for Quick and Merton). By the way, I've heard Quick can override the need to wait for Cyan to 'charge' his SwdTech. -------------------- Check the "What games are you playing at the moment?" thread for updates on what I've been playing. You can find me on the Fediverse! I use Mastodon, where I am @[email protected] ( https://sakurajima.moe/@glennmagusharvey ) |
Post #74064
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Posted: 24th February 2005 17:49
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![]() Posts: 96 Joined: 3/1/2005 Awards: ![]() ![]() ![]() |
King Edgar, congrats on making it this far!! I give you props.
![]() You will find an immensely useful relic at the top of the Fanatics Tower. This relic will allow you to dramatically increase the magic damage you can do. Possible spoilers: highlight to view This relic is the Gem Box, and you can find it before you battle with the Magi Master. Also, if you have the time (and the patience), head to the forest north of the Veldt, not too far from the crazy man's hut, and fight the Brachosaur. It may take some time for him to show up, but when he does, defeating him will earn you an Economizer, which reduces the cost of all magic spells to 1 MP. Be warned, however, Brachosaur has 46000 HP (more or less) and can cast Ultima. Finally, you're headed up the Fanatics Tower? Cool stuff. I don't want to give anything away, but it might be beneficial for you to know this so you don't end up having to do a certain battle (and the entire tower) twice ... so I'll put it in a spoiler. Possible spoilers: highlight to view At the end of the battle with the Magi Master, he will cast Ultima as a parting shot. This will completely destroy your party. Be sure you cast Life 3 on one or more of your party so that they live to see the end of this menace. One other thing ... have you managed to defeat Doom Gaze? Possible spoilers: highlight to view Fly around the World of Ruin in the airship, and you will eventually meet him. He will escape after a time, but should you encounter him again, his HP will not have restored. Defeat him and you will receive the magicite of the Esper Bahamut (which teaches Flare). Just don't defeat him with Vanish/X-Zone, or the Esper will be lost ... Good luck!! -------------------- "I will create a monument to nonexistence!!" "The end comes ... beyond chaos." ~ Kefka, Final Fantasy VI |
Post #74079
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Posted: 25th February 2005 03:37
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![]() Posts: 33 Joined: 23/2/2005 Awards: ![]() ![]() |
Okay, so I've decided that Cyan is a character that needed replacing, and so I'm putting Locke in his place. Right now he was the EXP Egg so that he can catch up to the rest of the party.
Will I have enough powerful swords to split it between the two of them, both of them staying strong? Both of these guys will have Genji Gloves. What about Celes? Ultima? Should I get it? I should Uncurse the Shield, right? For how many characters should I get Ultima, would you say? Is it much stronger than Pearl? Economizers are a must-have, correct? Is it worth fighting Possible spoilers: highlight to view Doom Gaze? Is the Bahamut Esper really that good? Thanks a lot, I'm just worried that once I get to Kefka he'll kill me...I want to be prepared. How much HP should my characters have to withstand Kefka? -------------------- If something were to happen to me, all the world's women would grieve! - Edgar Nothing beats the music of thousands of voices screaming in unison! - Kefka Lover of all FFs, especially IV, VI, VII, IX, and X. (except for II and X-2) |
Post #74172
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Posted: 25th February 2005 03:51
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![]() Posts: 32 Joined: 20/2/2005 Awards: ![]() ![]() |
Making learning Ultima a priority. It is much stronger than Pearl. Learn it either by uncursing the shield or...
Possible spoilers: highlight to view ...the Ragnarok, if you choose the esper over the sword. I never really had to use Economizer that much; if you're in a pinch, just use Gold Hairpins and carry Hi-Ethers. As for weapons, which ones are your top tier characters using? |
Post #74177
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Posted: 25th February 2005 04:11
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![]() Posts: 743 Joined: 4/11/2004 Awards: ![]() ![]() ![]() ![]() |
Doom Graze is worth beating if you want to have Flare, which may or may not be high on your priority list depending on your game. Also, Ultima is the best spell in the game. The only time it isn't worth getting is if you aren't paitent. Also Paladin Sheild is also the best shield in the game and what goes for Ultima goes for the Paladin Shield. Also, you'll have to leave two people behind on the Airship so I'd consider leaving Umaro who isn't too useful. As for HP it depends on the person, I've never needed more then 3000-3800 myself but some prefer HP levels a litttle bit above the 5000 mark. Also, for the final boss battle, I'd seriously consider having fire resistant stuff.
Here's a tip for Kefka's Tower, when your three parties are advancing through this place, leave one on a save point. This way, when one party does something worthwhile you can go ahead and save with the still party until they have to go do stuff themselves. This makes game overs hurt a little less. Also, don't worry about exiting the tower when you enter, you can go back to the beggining to grab one of those hooks or use Warp/Warp Stone to get out of there. Also there are about 5-6 enemies that you'll be forced to fight. Three of which are very difficult the first time around so keep your parties even. Oh and one more important thing: Possible spoilers: highlight to view When you are going through Kefka's Tower, there'll be a part where you have to drop some weights. Do no under any circumstances drop them on your characters, it's an instant game over if you do. -------------------- |
Post #74184
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Posted: 25th February 2005 04:20
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![]() Posts: 154 Joined: 28/7/2004 Awards: ![]() ![]() ![]() |
Quote (Tonepoet @ 24th February 2005 23:11) Possible spoilers: highlight to view When you are going through Kefka's Tower, there'll be a part where you have to drop some weights. Do no under any circumstances drop them on your characters, it's an instant game over if you do. ![]() ![]() ![]() ![]() ![]() |
Post #74188
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Posted: 25th February 2005 05:52
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![]() Posts: 96 Joined: 3/1/2005 Awards: ![]() ![]() ![]() |
Quote (Keith @ 24th February 2005 23:20) Quote (Tonepoet @ 24th February 2005 23:11) Possible spoilers: highlight to view When you are going through Kefka's Tower, there'll be a part where you have to drop some weights. Do no under any circumstances drop them on your characters, it's an instant game over if you do. ![]() ![]() ![]() ![]() ![]() It wouldn't surprise me. After all, in Gogo's cave, if you are crushed by the ... wall, or whatever it is, it's an instant game over. ![]() -------------------- "I will create a monument to nonexistence!!" "The end comes ... beyond chaos." ~ Kefka, Final Fantasy VI |
Post #74201
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Posted: 25th February 2005 09:33
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![]() Posts: 741 Joined: 5/7/2001 Awards: ![]() ![]() ![]() |
Quote (Tonepoet @ 24th February 2005 22:11) Possible spoilers: highlight to view When you are going through Kefka's Tower, there'll be a part where you have to drop some weights. Do no under any circumstances drop them on your characters, it's an instant game over if you do. Possible spoilers: highlight to view No, it doesn't. If you try to do this, all you'll get is a text window reading "Look out! Get out of the way!" -------------------- |
Post #74215
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Posted: 26th February 2005 05:47
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![]() Posts: 743 Joined: 4/11/2004 Awards: ![]() ![]() ![]() ![]() |
Huh?
![]() Anyway, I just came back to say that for the final boss: Possible spoilers: highlight to view There are four parts of the battle you'll have to fight. During the thrid portion, you'll often see Mertron. It is a fire based attack that hits your entire party. If that's giving you trouble, try equiping Fire Shields on your characters and the Paladin Shield if you have it. Of course, you should never have the Paladin Shield off if you have it in the first place but that's not the point. Also, portion four has an attack called Fallen One that brings your characters down to 1 HP each so be prepared. Yeah, it's a real doozy of a final battle alright. -------------------- |
Post #74346
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Posted: 26th February 2005 15:49
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![]() Posts: 33 Joined: 23/2/2005 Awards: ![]() ![]() |
Thanks for all the help, everyone!
I beat it last night! I used the Paladin Shield to teach Celes and Sabin Ultima. And since Celes had X Magic, I could cast Ultima three times a turn, if I wanted to. I kept Locke with the Genji Glove, and Edgar with GG + Offering. I went through the dungeon the "cheap way" as stated above. So with the boss battle, I probably spent three hours there. : P First time I faced him, I lost at the final part because I wasn't healing enough: Celes was only using Ultima, no healing at all. Dumb, huh? So the second time around, for Celes I used Cure 3 and then Ultima every turn. Sabin kept casting Ultima; and at the beginning of the final portion I used a Megalixir, which saved my butt. By the end I only had Celes and Sabin left, and one final casting of Ultima finished him off... Pretty easy battle. Most FF final bosses are easy; they just take hours and hours to beat. This went very fast, though. Great ending, too! So I've beaten: I IV (hard type) VI VII VIII IX (and Chrono Trigger) Now I just need to do some final adjustments to finish off Jecht for good in FFX; and then I'll get working on FFV again. Good times indeed! -------------------- If something were to happen to me, all the world's women would grieve! - Edgar Nothing beats the music of thousands of voices screaming in unison! - Kefka Lover of all FFs, especially IV, VI, VII, IX, and X. (except for II and X-2) |
Post #74406
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