CoN 25th Anniversary: 1997-2022
Reflect

Posted: 27th January 2005 16:19

*
Cactuar
Posts: 268

Joined: 12/9/2003

Awards:
Member of more than ten years. Member of more than five years. 
What controls when Reflect status dissipates?

This is not a trivia question. I do not know the answer.
Post #70971
Top
Posted: 27th January 2005 17:23

*
Magitek Soldier
Posts: 297

Joined: 3/10/2004

Awards:
Member of more than five years. 
I would have thought it would be something similar to the way other status effects go. however, I'm not one to ask as I know nothing on the subject.

--------------------
"Fire and steel
follow me through the lands
you will burn hordes of hell
in the deadly raging flames of revenge"

Rhapsody - Flames of Revenge
Post #70975
Top
Posted: 27th January 2005 19:24

*
Red Wing Pilot
Posts: 519

Joined: 10/12/2004

Awards:
Member of more than ten years. Member of more than five years. 
As far as I know, it lasts the whole battle. I know dispel gets rid of it because fighting against the White Dragon I'd often use reflect to protect myself from his Pearl spell.

--------------------
This is my world: (Got my second chapter up, 3rd Chapter about 80% complete)
http://www3.sympatico.ca/daniel876/homepage.html
Post #70985
Top
Posted: 27th January 2005 19:40

*
SOLDIER
Posts: 743

Joined: 4/11/2004

Awards:
Celebrated the CoN 20th Anniversary at the forums. Member of more than ten years. Member of more than five years. 
I'm not entirely sure myself either Detah but I always thought that Reflect dissapated on the third turn that the reflected character took. At any rate I was certain that it had something to do with the turns or speed of the reflected character up untill you asked this question. Now I'm begining to doubt that . . .

This post has been edited by Tonepoet on 27th January 2005 19:44

--------------------
Post #70988
Top
Posted: 27th January 2005 21:20
*
SOLDIER
Posts: 741

Joined: 5/7/2001

Awards:
Member of more than ten years. Member of more than five years. 
Reflect, Stop, and Sleep all have their own timers that determine how long the status' last.

--------------------
Post #70997
Top
Posted: 27th January 2005 21:21

*
Cactuar
Posts: 268

Joined: 12/9/2003

Awards:
Member of more than ten years. Member of more than five years. 
I wanted to know how the time length is determined. Is it based on number of spells Reflected? or is it a fixed amount of time (no matter who casts it)? or is it based on level? ??
Post #70998
Top
Posted: 27th January 2005 22:05

Group Icon
Lunarian
Posts: 1,394

Joined: 13/3/2004

Awards:
Member of more than ten years. Vital involvement in the Final Fantasy VI section of CoN. Vital involvement in the Final Fantasy V section of CoN. Member of more than five years. 
Reflect, no matter how it is set or by whom, will last for 26 intervals before it is removed automatically. It's the same with Stop (18), Sleep (18) and Freeze (34!).

I seemed to remember that this info was posted somewhere, but I couldn't find it so I pulled it from the code. Should be accurate enough, but I'm pretty tired right now so if anybody wants to correct me, go right ahead.

An interval = every time the value of a hypothetical Condemned timer would decrease by one.

--------------------
Post #71011
Top
Posted: 28th January 2005 19:26

*
Cactuar
Posts: 268

Joined: 12/9/2003

Awards:
Member of more than ten years. Member of more than five years. 
hmm. My email notification did not notify me that anything was posted in this thread. how odd.

Thank you, Dij. That is exactly what I was looking for.

This post has been edited by Detah on 28th January 2005 19:26
Post #71113
Top
Posted: 28th January 2005 20:36

Group Icon
Lunarian
Posts: 1,394

Joined: 13/3/2004

Awards:
Member of more than ten years. Vital involvement in the Final Fantasy VI section of CoN. Vital involvement in the Final Fantasy V section of CoN. Member of more than five years. 
I don't know if it's a typo, but that's supposed to be 'Dji' wink.gif

Which, of course, is far superior to the often found 'Dj', which is slightly more economic yet not quite as awesome.



--------------------
Post #71120
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members: