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Worst Job Ability

Posted: 17th January 2005 20:00

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Magitek Soldier
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What, in your opinion, is the absolute worst Job Ability in the game? It can be in any of the 4 ability categories.

Currently, the worst ability in the game for me is the Summoner's MP Restore. Once, I equipped my Summoner with it, and she got killed. It didn't help at all.

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Posted: 17th January 2005 20:34

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For me it is and always will be Dash. Sure, is was an early game ability but it was bad even when you first got it. Personaly, I hated small amounts of damage it did and that it was single square range attack. Sure, you get the chance to push the opponent away from you but you get that with Throw Stone too. Also, Throw Stone didn't require you to be one step away from the enemy. Basicly, anything you could get from Dash, you could get from another Basic Skill, the Fight command or any combination there of. Since it is utterly pointless, it costs more then 0 JP and is a general waste of a turn, I deem it to be the worst. I only teach it to my characters so I can master the Squire job class. Hey, I like getting those gold stars.

This post has been edited by Tonepoet on 17th January 2005 23:53

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Posted: 17th January 2005 20:34

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I think it was called MpSwitch. Why would I want my mage to take MP damage instead of HP damage? If he can't cast spells he might as well be dead.

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Posted: 17th January 2005 21:14

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Quote (Racthoh @ 17th January 2005 13:34)
I think it was called MpSwitch. Why would I want my mage to take MP damage instead of HP damage? If he can't cast spells he might as well be dead.

Because taking MP damage keeps the mage alive quicker. The usual combination is to put Move MP-UP on the mage so that the mage is always hit for MP Damage and, thus, stays alive.

I think the most useless ability is Move on Lava. There's only one area to use it and although you can use Lava Ball, it's not that special. Being able to move on all surfaces equally without inhabiting your move stat is pretty useless too, but it'll have to take second place. =p

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Posted: 17th January 2005 23:07

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The walk on water ability of the Samurai's was suckitude.

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Posted: 18th January 2005 05:57

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Yeah, but there are actually levels with water in 'em; Move on Lava is only useful in one place. But, in actuality, who is going to waste a slot for either of those abilities?

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Posted: 18th January 2005 07:43

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Although yes Tonepoet, dash appears to be useless to a degree. However, its rate of success is 100% (at least to the best of my memory it was).

The problem I have then with the MpSwitch ability and Move-Mp up is that takes up two slots when I could put in better abilities. When I use a mage, it'll be move +2 (or +3 if male), then magic attack up (or equip gun with one of the three elemental guns in which case their spells become useless), defended by Blade Grasp with a high brave. The wizard's movement is limited to 3 without any aids. Odds are later in the game when you learn MpSwitch and Move-Mp up, you'll already have characters capable of moving furthur on the battle field and ending the battle before the wizard with that nifty combo can even get into the frey. Then again thats just in my experience.

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Posted: 18th January 2005 07:55

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Oh, you're perfectly right. I was just saying that MP Switch + Move MP-Up still has its uses in other conditions. The battle with Elidibs comes to mind, and I've heard of it being used in the Murond Underground battles as well.

Using it in regular battles or in anyplace that isn't frustratingly hard kind of makes it's usage pointless.

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Posted: 18th January 2005 08:10

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Quote (Racthoh @ 18th January 2005 02:43)
Although yes Tonepoet, dash appears to be useless to a degree. However, its rate of success is 100% (at least to the best of my memory it was).


Eh...I seem to remember it missing quite a bit in my playthroughs, unless I just dreamed it, and I must've been pretty hammered if that's what happened...

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Posted: 18th January 2005 08:12

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Dash doesn't miss. Imagine bumping into someone and somehow missing. tongue.gif I never found much use for it besides knocking people off large heights, but it's still dependable.

This post has been edited by Shotgunnova on 18th January 2005 08:13

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Posted: 18th January 2005 08:36

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Well, the first time I played it in years was New Year's Eve, so I guess, going by all the glaring logic, I was hammered. wacko.gif

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Posted: 18th January 2005 13:11

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You drunken lush. tongue.gif

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Posted: 18th January 2005 13:55

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Quote (Shotgunnova @ 17th January 2005 16:14)
Quote (Racthoh @ 17th January 2005 13:34)
I think it was called MpSwitch. Why would I want my mage to take MP damage instead of HP damage? If he can't cast spells he might as well be dead.


Because taking MP damage keeps the mage alive quicker. The usual combination is to put Move MP-UP on the mage so that the mage is always hit for MP Damage and, thus, stays alive.

I think the most useless ability is Move on Lava. There's only one area to use it and although you can use Lava Ball, it's not that special. Being able to move on all surfaces equally without inhabiting your move stat is pretty useless too, but it'll have to take second place. =p

If, for a moment, you would think outside of the box, you would see that this skill is useful if it is used in the correct situation. If you use it when you are using a mage job that uses MP, then that was a stupid move on your part. But, if you are using a job, such as a Knight or an Archer, that doesn't use MP unless it is a second ability (which isn't a good idea) then you would take useless MP damage instead of priceless HP damage. If you also use Move MP UP, then you could last longer with the MP and still lose no HP. Thank you and goodnight cool.gif

Edit
Personally, I think the Counter Tackle is useless, unless you are still in the beginning of the game, because Counter kills this technique by a mile.


This post has been edited by ArcKnight5000 on 18th January 2005 13:58

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Posted: 18th January 2005 23:00

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Quote (Shotgunnova @ 17th January 2005 16:14)
I think the most useless ability is Move on Lava.

I agree absolutely on that one. Definitely not the most widely used of skills.

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Posted: 19th January 2005 01:46

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I'd have to agree with TonePoet the worst ability for me is Dash.

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Posted: 19th January 2005 14:27

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The dash ability has to be one of the worst abitilies you could have.

It is not useful in the latter parts of the game, and it does not do much damage at all.

That skill sucks, along with throw stone. thumbdown.gif

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Posted: 20th January 2005 08:50

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Most of the abilities that are getting listed (dash, throw stone, etc.) are Squire abilities, so, yeah they suck, they're supposed to... I hope no one's using dash that far into the game.. I look at the question as a ratio of the abilities worth vs. it's JP cost/charge time/usefulness/etc. so with that in mind, the geomancer lava skill and walk on lava are totally worthless. I'm actually supposed to earn JP for an ability I can only use on 1 board..? No. Honorable mention goes to the looooong-casting summon spells- unless you have short charge, they're dead before they cast.
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Posted: 20th January 2005 22:09

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Are you guys blind????

The skill I only used once, and it takes much to way time to use is...

CHARGE +20

What the heck is that? you ahve to wait 40 turns for an attack that you must cast like 2 sleep spells for the target to not move away form the panel you are targeting. And it is the equivalent of +20 to physical attack for only one attack. Pathetic! beside that I would say Finger guard. Like if I would waste my reactive slot for such a pathetic skill...

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Posted: 22nd January 2005 23:34

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And, the winner is ....................


Move on Lava. An ability only effective on one stage whose usefulness can be ignored if one has float effects of any kind.........poor Move on Lava.
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Posted: 23rd January 2005 10:45

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Quote
be equip axe and equip change, I thought they were retarded.


Equip Change is glorious. It lets you equip a Stone Gun without self-petrification, you can change your equipment during battle to offset whatever skills the enemy has, and you can replace equipment that is broken or stolen. It's very useful but it's much easier to safeguard and prepare ahead of time.

Quote
But the worst f****** ability of all!!!!!!


Defend!!!!!!!!!!!!!!!!!!


Yeah, another ability that's pretty stupid. Early on, when your characters have crappy (or no) skills, it can find use. Not as bad as Move on Lava, Snow, Charge +20, Steal EXP, Move on Water, and others.



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Posted: 24th January 2005 05:46

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Tushe shotgun
*lol*

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Posted: 27th January 2005 13:17

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I was never a fan of meatbone slash. I still have no idea what that's supposed to do.

Oh, and Dash isn't all that terrible. It uses a random modifier that's usually not as good as a physical attack, granted, but it has a 60% knockback rate, which is the only reason you should be using it.

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Posted: 28th January 2005 14:07

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Red Wing Pilot
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let see, the worst ability on the entire game is charge+20, and useless skills like monster talk, train (you know how is activated?) and even the hamedo (at least for me),but mp switch was the only thing that allow me survive the zodiac summon,esper ,gf or whatever

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Posted: 28th January 2005 18:43

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Train is activated by bringing a monster to critical status, at which point he becomes a guest and joins after the battle's end.

I actually do find monster talk useful for when I don't want to be a mediator (which is always), but would like to invite a monster (to poach because I'm not in to Beastmaster parties)

Also, against humans, Hamedo works quite well.
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