CoN 25th Anniversary: 1997-2022
Is SoulCaliber an overrated game?

Posted: 14th March 2005 20:21

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Black Mage
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When i loaded up Soul Caliber i repeatedly threw someone and kept winning did i miss something? The game really dosent seem to have that much stragey besides smashing the same combo over and over again

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Posted: 14th March 2005 20:39

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Dude on a Walrus
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First, I assume you're speaking of the Dreamcast original (well, second game in the series), in which case you'd be discussing my tied-for-favorite fighting game of all time. The AI in Soul Calibur is not very good at all, especially if you just play the Arcade mode, but battles get tricky if you advance super-far in the one-player mission mode. If you're playing against others, then you're playing against idiots. Virtually every single attack is blockable, and the 8-way run is so well developed in that game that movement in general is key. If all you're playing is the arcade mode, then I can understand the lack of "stragey" involved. Against an experienced opponent, Soul Calibur is one of the best and deepest fighting games around.
Edit
Also, to address the question in the topic line, there is a reason that it's one of GS's very few perfect 10s. This game and Street Fighter Alpha 3 are my two favorite fighting games ever (and I've played A LOT of fighting games).


This post has been edited by laszlow on 15th March 2005 04:04

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Posted: 14th March 2005 22:34

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Chocobo Knight
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Like most fighting games, it's best if you play it against a human opponent instead of a computer opponent. Overall, I felt Soul Calibur was a quality game in that respect.
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Posted: 15th March 2005 03:46

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Kung Foogle
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Wow. Just...wow.

Soul Calibur is a rarity among 3D fighting games because of its deceptive complexity. While the tierings for so many other games are irremovably set in stone, SC is one of those rare gems where a hard-working player with a middle can actually beat a comparatively skilled player at the top. The very idea that there is no strategy involved in Soul Calibur is mind-boggling in its inaccuracy.

However, I must admit that in some respects you do have it partially right. A lot of SC strategy comes from knowing which moves have the best reach and priority, and some characters rely on the same AAA etc. to get their work done.

Though I vastly prefer 2D fighters to 3D, Soul Calibur is probably my favorite 3D fighter of all time, alongside Tekken 3/Tag. Great gameplay and good graphics (for its time), fun characters and lots of depth. Fantastic.

This post has been edited by Super Moogle on 15th March 2005 03:47

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Posted: 15th March 2005 18:40

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Lunarian
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One of the biggest appeals of the Soul Caliber series was always the fact that you could pick up the controller and jam buttons and win battles in a pretty attractive manner. So if this is something that you don't like about a game, it's probably not the game for you.


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Posted: 23rd March 2005 00:54

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Magitek Soldier
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Whenever I play the game most the time I just smash in random button combinations and usually I end up soing cool abilities I have no idea how I did and winning. And that leads me to the conclusion that I don't really like the game, but I don't really dislike it either.
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