Posted: 21st October 2005 04:12
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![]() Posts: 11 Joined: 3/1/2005 Awards: ![]() ![]() |
New & improved FF6 for the GBA?
Oh. Oh, that's nice. I like that. How sweet is this? What's getting changed? What's staying? Also - who's staying? How much of the music are they keeping? How much so-bad-it's-good dialogue stays? Will Setzer still look like a hair-metal rocker? Will Gogo still be enigmatically hermaphroditic? Can we play as Adlai Stevenson this time? I have to know! Seriously, this is going to be tremendous. I'm going to have to book time off work. I may even have to shell out for the little gadget, because the Gods are smiling, and I don't want to upset them with high-seas software banditry. Rrrgh...it's like waiting for December 25, except...longer. Who else is stoked for this? I know, I know, it's in the News section, too. This post has been edited by Dr. Salt on 21st October 2005 04:26 -------------------- ONCE I LIVED IN UPPERCASE MY LIFE INTENSELY PHALLIC now i live in lowercase with the occasional italic |
Post #100405
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Posted: 21st October 2005 20:27
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![]() Posts: 302 Joined: 22/8/2005 Awards: ![]() ![]() ![]() |
I hope its the exact same thing. Exept more characters would be cool. The graphics have to stay the same or else I wont buy it.
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Post #100484
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Posted: 21st October 2005 20:48
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![]() Posts: 341 Joined: 28/3/2004 Awards: ![]() ![]() ![]() |
I hope they'll tie up loose ends in the story, like the S/Zeigfried side story, along with Gogo's backstory.
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Post #100489
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Posted: 21st October 2005 20:54
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![]() Posts: 461 Joined: 25/6/2004 Awards: ![]() ![]() ![]() ![]() ![]() ![]() |
im lookin VERY forward to this game! i think itll be the same game basically with a lil bit of tweaks here n there, perhaps a few additions afterward? who knows! either way, i cant freakin wait to get my hands on this one!
-------------------- "The answer is, of course, that it would be best to be both loved and feared. But since the two rarely come together, anyone compelled to choose will find greater security in being feared than in being loved." - Niccolo Machiavelli, The Prince |
Post #100490
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Posted: 21st October 2005 21:16
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![]() Posts: 1,394 Joined: 13/3/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
Well, it's been officially confirmed there will be added content. Knowing Square it'll probably be another dungeon, but who can really say?
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Post #100492
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Posted: 21st October 2005 23:45
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![]() Posts: 953 Joined: 23/2/2005 Awards: ![]() ![]() ![]() |
SWEET!!!! AWESOME!!! DEAD SEXY!!!!!!!!.... Ok i think i'm better now. just really excited they're remaking my favorite FF game. I'm so gonna get it. But still they better not do anything dumb like change the graphics Some new stuff might be fun though.
-------------------- "You know that feeling you get when you're on a merry go 'round, and you want to jump off to make the spinning stop, but you know it'll suck when you land? I feel like that all the time"- Keno "I stab my girl until I fall down" -Yukari Do you like Horny Bunnies? |
Post #100498
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Posted: 22nd October 2005 05:17
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![]() Posts: 82 Joined: 17/3/2005 Awards: ![]() ![]() ![]() |
It sounds like the FFI & II re-releases had a whole set of dungeons that were very challenging and featured some super-rare items. I'd love to see them do that with these games, although the fact that they are re-making so many of these FF's at the same time leads me to believe that the changes will be more towards the tweaking variety. I hope that I'm wrong, though, and that the new FFVI will feature enough changes that I'll want to shell out the moolah for it.
And not to be too cynical, but it's a given that the soundtrack won't sound half as good on the GBA. Like I said, I badly hope that Square gives me a reason to buy this re-make. Edit: To clear up that blurb about the soundtrack, I mean that the GBA won't be able to reproduce the same sound quality that the SNES did, and I'm not sure if I'm ready to hear some of my favourite tracks of all-time sound like they're coming from a tin can. This post has been edited by Matt on 22nd October 2005 17:17 -------------------- Cannis Rules: Balance of Power - My favourite Yuri's Revenge Mod |
Post #100513
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Posted: 22nd October 2005 05:20
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![]() Posts: 768 Joined: 7/8/2003 Awards: ![]() ![]() ![]() |
What if they... what if they arrange the whole soundtrack?
::thrashes:: -------------------- Some ghost of me might greet my son the day he is delivered. Eternal Sleep, Track 1-1: The Blue Planet |
Post #100514
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Posted: 22nd October 2005 05:25
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![]() Posts: 2,113 Joined: 18/7/2004 Awards: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
New dungeons = sweet
New characters = ???. I don't know how I feel about the idea of new characters |
Post #100516
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Posted: 22nd October 2005 05:36
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![]() Posts: 2,154 Joined: 9/10/2005 Awards: ![]() ![]() ![]() ![]() |
i really really really really hope they dont make it as frustratingly easy as DoS...any of the other remakes, either. still...
*drools...* -------------------- |
Post #100519
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Posted: 22nd October 2005 09:00
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![]() Posts: 1,279 Joined: 6/6/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
The chances of plot changes or additional characters are pretty dang slim. FFIV Advance, for example, is apparently having no such new material added, and what FFVI has in store for it in terms of extras can likely be assumed based on what they do with IV. What has been confirmed for IV is improved graphics, character portraits inside dialogue boxes, a choice between what characters are in your final party for the Lunar Core and final battle portions of the game, and a new dungeon (perhaps two) similar to the ones in FFI & II in DoS. With the exception of the final party selection - seeing as it already allows that - the rest are the most probable changes we'll also see in Final Fantasy VI Advance.
A few screens of FF's V and VI Advance have surfaced over the past several days (unfortunately I can't find them at the moment - the site currently isn't loading for me). If ya ask me though, VI's graphics look to be exactly the same as their original incarnations thus far, not that that's much of a surprise since they're already some of the best you can find in the 2D gaming world. I'm not even completely sure if they're planning on improving its graphics any. FFVI doesn't exactly need it, unlike IV. I, too, honestly hope they don't touch the soundtrack one bit, but I'm even more concerned 'bout FFV Advance in that regard; I know many of us noticed how horribly Square botched that game's soundtrack in its PlayStation port. Hopefully people will finally realize just how great a soundtrack FFV actually has if the developers don't repeat the same mistake... This post has been edited by SilverFork on 22nd October 2005 09:01 -------------------- Words of Wisdom: If something can go wrong, it will. If anything simply cannot go wrong, it will anyway. If there is a possibility of several things going wrong, the one that will cause the most damage will be the one to go wrong. - Murphy’s Law Boing! Zoom! - Mr. Saturn |
Post #100528
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Posted: 24th October 2005 08:47
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![]() Posts: 690 Joined: 15/9/2005 Awards: ![]() ![]() ![]() |
Obviuosly the point of a remake is better graphics, if no then they shouldn't even bother! I don't have a GBA, but only because this game, and IV are going to be remaked I'm getting a GBA, I can't let this just pass me by. Looking forward for this tittles, better TRANSLATIONS PLEASE!!
-------------------- PS3 tag: TipoDLuffy "...quite possibly the greatest game ever made" |
Post #100682
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Posted: 24th October 2005 10:09
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![]() Posts: 1,394 Joined: 13/3/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
Better graphics aren't going to happen:
http://e.domaindlx.com/Novalia/FFre.jpg This post has been edited by Rangers51 on 24th October 2005 12:22 -------------------- |
Post #100686
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Posted: 24th October 2005 20:47
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![]() Posts: 137 Joined: 16/12/2004 Awards: ![]() ![]() ![]() |
The graphics are fine as they are. The pinnicle of 16-bit RPG technology. I personally am looking forward to the extra content more than anything else. Speculation of the Czar Dragon has already popped up, maybe would could see it reinstated as an ultra rare random encounter in the Dinosaur Forest, thereby legitimizing the Veldt Cave Thieves' talk of a dragon in the forest up north?
As for extra dungeons, where would they put it? It would have to be something before the end, can't be in the afterlife like Dawn of Souls, namely since no one dies, and the end of magic kinda puts a hamper on any kind of Epilogue for gameplay. |
Post #100737
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Posted: 24th October 2005 21:22
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![]() Posts: 1,279 Joined: 6/6/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
Thanks, Djibriel. Those're what I was looking for, or very similar. My only wonder is if they're planning on expanding the amount of colors per palette, if it's possible.
A few playable chracters die before the end, and if they give it a better translation this time 'round then everyone will be aware of the controversial fate of one of those people *wink*. But I guess it'd be kinda silly to transverse extra dungeons with only one or two party members, though no one said they couldn't come before the end nor if it's guaranteed there'll be any at all. I really couldn't see FFIV having post-game dungeons added either, so I'm pretty interested in just where they're gonna stick it/them. If they can do it for IV, I'm only assuming they can do it for VI. -------------------- Words of Wisdom: If something can go wrong, it will. If anything simply cannot go wrong, it will anyway. If there is a possibility of several things going wrong, the one that will cause the most damage will be the one to go wrong. - Murphy’s Law Boing! Zoom! - Mr. Saturn |
Post #100740
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Posted: 24th October 2005 21:33
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A feature i think they should have done in DoS is when you go to the Bestiary, you can see all the monsters you've fought in a certain file, but you can't fight them. It would have been cool if you could press START or something and automatically have a fight with that monster/boss without having to go through the dungeon, or because there are some enemies you only face once. However, i am assuming that they will keep the bestiary in FF 4, 5 and 6.
One of the reasons they were able to add secret dungeons into DoS is that there is no character development nor dialogue, and no switching characters, so FF IV could have dungeons where the characters go it alone at one point or another related to their story. For example, Rydia goes to the Land Of Summoned monsters and is told there is a trial for expert summoners to test their skills. Heh, ideas ideas... |
Post #100745
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Posted: 24th October 2005 22:04
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FBM kinda hits on what I think would be nice for a remake. Just sort of an extra story. It could be a prequel or a sidestory, or even just minigames. For instance, there could be a minigame where you try to hold off Phunbaba in Mobliz. Or it could be "Adventures of Gerad and the Pirates." I don't know, lame stuff like that, still fitting into the story in some way, might be nice.
-------------------- "To create something great, you need the means to make a lot of really bad crap." - Kevin Kelly Why aren't you shopping AmaCoN? |
Post #100750
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Posted: 24th October 2005 22:23
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![]() Posts: 690 Joined: 15/9/2005 Awards: ![]() ![]() ![]() |
A Rydia sidequest would be nice!
Cecil going alone into the Dark World in the mountains to find the Legend Sword when he transforms into a Paladin! At the begging of FF VI more fighting as you make your way to Narshe! Develop a story for Gogo, who the hell is he!? -------------------- PS3 tag: TipoDLuffy "...quite possibly the greatest game ever made" |
Post #100752
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Posted: 25th October 2005 04:12
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![]() Posts: 32 Joined: 25/10/2005 Awards: ![]() ![]() |
I would want them to use higher resolution graphics for the menus and for the character portoraits (maybe even amanos art itself). but the gba screen is so small, the graphics will look really sharp. The world map while on the airship could be better though.
I'd like a mix between the american and japanese game title screen. I think the japanese version only has the white screen with the title and terra with her magitek. I think it would be cool if after the panning and the lightening the screen would "fade" into the japanese screen. Nicer looking menus. Better looking text. When they suggest the characters name it shouldn't be all capitalized, I hate going back and making the letters lower case. The portoraits next to the dialouge seems cool, plus then we get to see their faces more often (the magitek dudes with Terra had cool portoraits). And we'd get a Kefka portorait and other characters too. Maybe make some kind of system with the bosses (especialy with Kefka) where the game adjusts the level of the boss according to your players levels. Whatever the case, the final Kefka was too easy. Especialy when each character does 1-4 9,999s every turn, but I guess that's my fault for over developing them. Maybe another digit could be added (99,999) ![]() As for more content: maybe in the WoR instead of collecting the character starting with celes, each character could have a side quest about how they got themselves back together. It will be fun to learn about what they plan on doing, as long as they don't mess things up too bad. Of course imo FFVI deserves a PS3 version, but they're not going to do that ![]() |
Post #100788
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Posted: 28th October 2005 19:44
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![]() Posts: 217 Joined: 3/8/2004 Awards: ![]() ![]() |
if they would make a remake they will probally "upgrade" the graphics and the music and make the bosses easier (like they did with dawn of soul)
![]() -------------------- They may be monsters, but they're sea monsters. What're they gonna do? Flop around on deck and suffocate at us threateningly? |
Post #101176
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Posted: 28th October 2005 20:41
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![]() Posts: 32 Joined: 25/10/2005 Awards: ![]() ![]() |
In this case I think they'd make them harder since they weren't very hard.
Maybe some kind of difficulty setting could be included? Only the highest difficulty could include the new quests though. That way there is actually a reason to play the more difficult settings (for normal people who don't replay the game every 6 months ![]() |
Post #101184
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Posted: 29th October 2005 08:21
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![]() Posts: 743 Joined: 4/11/2004 Awards: ![]() ![]() ![]() ![]() |
Another re-release? Boy does this story sound familiar. Well, at least it isn't a FF VII parody. As far as what I'd like to see in it goes, I don't think the game needs much added to it and that trying to improve most of the aspects would probably only end up making them worse. Either by means of distasteful stylization or making things overly complicated. The only other issue I can think of is button usage but I'm not to worried about that since it's an R.P.G. One thing that comes to mind is the multi-party sections of the game, which require a very non-existent Y button. I guess that's where the shoulder buttons come into play but I can't seem to remember if they had a pre-designated function in the overworld nor not. (Leaning towards the latter but hasn't played in long enough to be certain.)
However, like most RPGs, I feel that it's a real gyp that once you get to the end and have completed all the stuff that there's nothing to do and nothing to fight. For this reason the change I'd like to see most are: 1. More colosseum battles and 2. A toggle to change colosseum battle modes inbetween the traditional classic single random fighter mode and a secondary traditional battle format. (By means of buying a single, expensive usage, re-obtainable "rare item". (Like the fish, except perhaps called "Special Ticket" or something). What number one would provide is a practically seemless way to add in extra enemy monsters, more items and tougher battles without changing the core gameplay. In addition you could use the colosseum to refight bosses of equal or preferably higher difficulty settings then the originals. There's plenty to work with since 90% of the item trades were Fight Chupon for Elixer and Chupon's fights are somewhat nostalgic, trimming them down by fifty or percent really wouldn't hurt. Also, as a side bonus it would improve the colosseum's most frustrating aspects. Limited party sizes and random worthless rules. Of course such things make colosseum fighting a bit easier but that's why I was so specific about item number 2. Having to buy something expensive for admission would be a nice deterrent to consistently using type II fights, but wouldn't defeat the purpose of having a little something extra to do after the game's done 'n over. Large amounts of gil are quite tedious to come by don't you know? Unless that is, you've played the game through and have tons of it left. * Stares at my HTE II account. . .* -------------------- |
Post #101244
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Posted: 15th November 2005 20:32
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![]() Posts: 172 Joined: 8/10/2004 Awards: ![]() ![]() |
Are they remaking FFVI AND FFIII? If not, then they are talking about the FFIII on the NES:
http://ds.ign.com/articles/662/662230p1.html -------------------- And don't drive your car off a cliff like I did. Girl, no man is worth 10 points on your license. |
Post #102721
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Posted: 16th November 2005 17:25
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![]() Posts: 32 Joined: 25/10/2005 Awards: ![]() ![]() |
"Square Enix is in full revival mode for the Final Fantasy series, with Game Boy Advance getting updated versions of all entries from parts I to VI... except for part III."
since there aren't any US games with the numbers 4-6, I'm guessing they were refering to the origonal numbers. You scared me! ![]() |
Post #102814
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Posted: 16th November 2005 18:13
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![]() Posts: 1,279 Joined: 6/6/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
Quote (Jasoncw @ 16th November 2005 12:25) "Square Enix is in full revival mode for the Final Fantasy series, with Game Boy Advance getting updated versions of all entries from parts I to VI... except for part III." since there aren't any US games with the numbers 4-6, I'm guessing they were refering to the origonal numbers. You scared me! ![]() Actually, there are US games numbered IV-VI; don't forget the PSX ports of IV and VI, and the domestic release of FFV six years late. Quote (Auragaea) Are they remaking FFVI AND FFIII? If not, then they are talking about the FFIII on the NES As has already been covered, FFs IV, V and VI are all being ported to the Game Boy Advance, with several extras added and a few changes made. So far only Final Fantasy IV Advance appears to have a slight graphical upgrade, judging from the screenshots of all three that have popped up over the past month or two. FFIII, originally on the NES, is being completely remade in 3D for the Nintendo DS. Hence why the article states FFIII won't be on the GBA. And as a response to a previous post, the background of the Japanese title screen is in fact identical to that of the North American version. The PSX port of FFVI uses that title screen (since it's an emulation of the Jap. ROM with the English translation inserted) which shows the stormy atmosphere, but with the words "Final Fantasy VI" and the game's logo of Terra in Magitek armor. -------------------- Words of Wisdom: If something can go wrong, it will. If anything simply cannot go wrong, it will anyway. If there is a possibility of several things going wrong, the one that will cause the most damage will be the one to go wrong. - Murphy’s Law Boing! Zoom! - Mr. Saturn |
Post #102817
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Posted: 25th November 2005 19:04
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![]() Posts: 914 Joined: 23/6/2001 Awards: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
It's about frickin' time.
When the GBA first came out and they had started putting old SNES games on it.. I had been hoping and pleading that they'd do it with FFVI. And now they are. Now to wait for Seiken Densetsu 3. -------------------- ..DDR..Maine.. ..Hikaroo-chan no Deviantart.. <Tiddles> And I love how people suggest "Why not call it my great name?????" when their name is clearly the worst thing ever. <Tiddles> "How about ; Mozilla Xplorer & Mozilla Xpress." <Tiddles> How about you die in a fire? |
Post #103668
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Posted: 25th November 2005 20:54
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![]() Posts: 387 Joined: 23/6/2005 Awards: ![]() ![]() ![]() |
Quote (Hikaroo @ 25th November 2005 14:04) It's about frickin' time. When the GBA first came out and they had started putting old SNES games on it.. I had been hoping and pleading that they'd do it with FFVI. And now they are. Now to wait for Seiken Densetsu 3. I wish. Seiken Densetsu III was awesome! Gameplay-wise, I enjoyed the game just as much as Secret of Mana, and although the story wasn't as good, it was still fun to play through the three separate-but-near-identical story arcs. -------------------- Oh sure, I don't have to get kicked in the junk to activate it, but I like it anyway. -- Thief commenting on the difference between Throw and Blue Magic. |
Post #103669
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Posted: 26th November 2005 12:32
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![]() Posts: 914 Joined: 23/6/2001 Awards: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Quote (WildHalcyon @ 25th November 2005 15:54) Quote (Hikaroo @ 25th November 2005 14:04) It's about frickin' time. When the GBA first came out and they had started putting old SNES games on it.. I had been hoping and pleading that they'd do it with FFVI. And now they are. Now to wait for Seiken Densetsu 3. I wish. Seiken Densetsu III was awesome! Gameplay-wise, I enjoyed the game just as much as Secret of Mana, and although the story wasn't as good, it was still fun to play through the three separate-but-near-identical story arcs. That's funny. I enjoyed Seiken 3 much more than Secret of Mana. I found the characters much more likeable. -------------------- ..DDR..Maine.. ..Hikaroo-chan no Deviantart.. <Tiddles> And I love how people suggest "Why not call it my great name?????" when their name is clearly the worst thing ever. <Tiddles> "How about ; Mozilla Xplorer & Mozilla Xpress." <Tiddles> How about you die in a fire? |
Post #103717
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Posted: 28th November 2005 01:44
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![]() Posts: 63 Joined: 11/1/2003 Awards: ![]() ![]() ![]() |
Interesting that they are making a remake, just hope it at least is as good as the original
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Post #103794
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Posted: 1st December 2005 11:34
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![]() Posts: 9 Joined: 2/10/2004 ![]() |
I thnk they should have released it on DS, that way they/'we can have better sound than on an SP or Advance
Changing the Colloseum would be great, like giving you the ability to fight your own people Lets say...Sabin vs Terra You control Terra and Sabin is AI...you get to see how the AI works his character at his current level, also being able to fight bosses in the beastiry would be great...esspecially if you can fight ones you are stuck on so u can develope a strategy WITH OUT having to go through the large amounts of dialoge. |
Post #104090
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