CoN 25th Anniversary: 1997-2022
Super Attacks

 
Super Attacks
Limit Breaks (FFVII) [ 13 ]  [52.00%]
Limit Breaks (FFVIII) [ 5 ]  [20.00%]
Trance (FFIX) [ 4 ]  [16.00%]
Overdrives (FFX) [ 3 ]  [12.00%]
Total Votes: 25
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Posted: 21st October 2002 16:39

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Black Mage
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I liked Limit Breaks the best, especially the way FF7 did it because if you got hit with fury, then the Limit BReak gauge built up pretty quickly.  

Reasons why not the others:
1. FFVIII, you can get killed before you get to use your Limit.
2. FFIX, Trance was too unreliable for me.  It came when I didn't need it, and it didn't come when I did.
3. Overdrive gauges are pretty long, and usually take some time to fill up.

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Post #3836
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Posted: 21st October 2002 19:09

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Crusader
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i liked trance. it pretty much boosted a stat or gave some special skill to the trancee for a couple of turns. and all of the trances were useful in one way or another. the best trance would definitely be Zidane's though. Solution 9 and Grand Lethal were killer. :)

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Post #3843
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Posted: 21st October 2002 22:39

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I thought it was pretty pathetic that Grand Lethal couldn't cause over 9,999 points of damage, which also brings to the point about some of FFVII's Limit Breaks.  People such as Yuffie and Red XIII's ultimate Limit Breaks also, could only cause a maximum damage of 9,999, making them far less useful like Cloud, Cid, or Barret.

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Post #3848
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Posted: 21st October 2002 22:52
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definitely FF7 limit breaks, they were the coolest.

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Post #3850
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Posted: 22nd October 2002 00:05

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What about FF6's Desperation Attacks?  I liked these, because they were powerful, but you had to take a chance on getting them.  FF8 would be similarly good if you couldn't tell you had a limit when the menu came up (i.e. if you couldn't just sit on Aura or Critical and keep hitting Menu until you got a limit).

Out of these, though, I'm drawn to the limits of FF7, followed by 9's Trances, because they were powerful but came at inconvenient moments sometimes.  Just like real life.  Except shinier.
Post #3855
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Posted: 22nd October 2002 00:20

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Kung Foogle
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I voted for Overdrives.  They were very similar to Limit Breaks, but I liked the way that there was more than one way to build up the Overdrive gauge, as opposed to being forced to take damage.  Also, I found that the special things you had to do to gain increased effect on the Overdrives was creative, like punching in a fighter-esque button sequence for Auron, or testing your timing skills with Tidus.

I would have liked Trance, because the abilities were unique, except for one major flaw.  There's no way to stay in "Trance Mode" once you've achieved it, if you don't want to waste it.  So here I am, right about to fight a major boss, when my Trance gauge hits full during a random encounter right before the fight.  Thanks to that little feature, I've completely wasted the opportunity.

FFVI's Desperation Attacks were really cool and very effective, but they didn't show up often enough to be a reliable source of damage.  For me, they were more of a secret or a novelty, as opposed to an actual weapon.

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Post #3858
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Posted: 22nd October 2002 20:18
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for me, it would have to be trances from FFIX!!!  Even though some of them DID come at unconvenient times throughout the game they were pretty crispy to watch!!!  Especially Steiner(even though most people dont like him) he got his nifty armor and all so yeah, Trances all the way! 8)

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Post #3869
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Posted: 22nd October 2002 20:30

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I'd have to say 7's. Easier to get, useful (whether it's curative or attack) and they don't make incredibly long FMVs. It was mostly a process of elimination for me. In FF8, I didn't like the limit breaks because you had to have good weapons to have good limit breaks, and it is really hard to get good weapons.

In FF9...I don't know, it didn't appeal to me as much. I liked it, but it wasn't useful for everyone. In FFX...blaaah. They weren't useful enough to me, except for Yuna's.

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Post #3870
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Posted: 22nd October 2002 22:33

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FF8!

Now come on, who doesn't like living on the edge? Limit breaks were unstoppable and so easy to get in that game. And the only one who's weapon determined their limit break was Squall. Irvine's was great with fast ammo and many others. For Zell, you could just keep alternating once you learned the buttons. And most of all, Quistis. Random battle = ...that black hole portal thing that almost never missed.

2nd place would go to FF7.

I'd also like to go on record of never using, or even seeing a Desperation Attack from FF6. I know you told me how before Tiddles, but it completely flipped my mind i guess.

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Post #3873
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Posted: 22nd October 2002 23:31

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I'd like to say that I only saw a Desperation Attack once.  The reason I didn't add desperation attacks was because the chance of actually seeing them was so slight, it's not worth asking people to vote if they don't know what Desperation Attacks look like.

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Post #3882
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Posted: 23rd October 2002 00:09

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Eh, I went for FFX's Overdrives.  I loved how you could get every one of your summons to an overdrive, then go kill a boss and not have to waste your time leveling up throughout the game and experience it like you should.  :p
Post #3887
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Posted: 23rd October 2002 02:45
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Quote (Domone Cashew @ 22 Oct. 2002, 15:18)
Especially Steiner(even though most people dont like him)

who doesn't like steiner?! Everyone likes steiner! Maybe it's just you that doesn't like steiner, hmmmmm? Maybe mookie has to slap you around because you're dissing steiner. or maybe you're just mocking me and everyone else for liking steiner? Ohhh.. so now you're mocking me, huh?
well, stay away from me, punk! I'm one crazy mofo. I had to bust a cop 'cause he wouldn't give me my props in Oak town [/Dr. Evil]

just kidding wit' you, bro. steiner is one of those characters that's kinda hard to like, i guess. but i like him....


ANYWAY, onto the subject. I voted for the Trances. Let's do process o' elimination.
FF7 Limit Breaks were rockin', but some were sooo cheap. Namely: Omnislash. I am so anti-cheap hits. So, that's out
FF8 Limit Breaks: haven't played FF8
FF10 Overdrives: haven't Played FF10 ^_^

so, that leaves the Trances. They were awesomely awesome. And they became SHINY PEOPLE! W000! Steiner's trance was boss. His strength TRIPLED! that's one powerful knight.

...yeah

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Posted: 23rd October 2002 05:14

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Trances all the way. though if desperation attacks were on there i'd have chose em heheh sabins is cool. My favorite trance was when amarant tranced. his already nifty command gets made so it can hit mutiple allys/enemys chakra on everyone saved me so many times plus his throw got even stronger!

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Posted: 23rd October 2002 23:44

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I didn't like Trance, because it wasn't exactly powerful, and it would usually come out at the wrong times. FF8's was my favorite, and a good way of killing Tonberrys. FFX's comes in second.

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Post #3938
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Posted: 24th October 2002 21:43

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For you people who like Trance, yes it boosts stats and whatnot, but you have to admit that it's timing can be pretty horrible most of the time, especially if you're saving it for a boss, and it occurs because of some random battle that occurs right before the boss.

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Post #3973
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Posted: 25th October 2002 09:09

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That's exactly WHY I like it.  The nature of how limits/trance etc. are explained generally states that they are caused by a character's limit breaking, and they launch a huge mad berserk attack.  It seems to me that this WOULD happen at inconvenient moments, and SHOULDN'T be a reliable source of attack you can save up for whenever you want it.  In FF8 it was far, far too easy to get limits, and far, far too easy to sit on low HP and limit the game to death (with maybe one healer to recover lost points now and again).
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Posted: 25th October 2002 20:24

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Honestly, I was happyt htat they brought in Aura.  I found, however, it would be more sucessful to put them in critical status and then make them invincible with Hero or somehting.

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Posted: 29th October 2002 16:45

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Yeah, that's how I killed Ultimecia's final form. Know how she always opens up with that spell that puts your entire party at 1 HP? Well, fortunately I had Rinoa on my team, so I just had her do Invincible Moon (she's more likely to do her 2 strongest limits when you're facing a boss) which made everyone invincible, then I just followed up with Lionheart after Lionheart after Lionheart... She didn't last long.

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Posted: 29th October 2002 22:53

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I didn't like FF8's limit breaks because they were way too easy to get, especially with Aura.  I also didn't like Trance because you HAD to use them in the battle in which they were activated - there was no leeway on that matter.  It came down to FF7 and FFX, and I really liked each one.  I liked FF7's specific limits better, but I liked FFX's overdrives better because you could still use a regular attack.  I think FF7 is my favorite, though, just because of the cool noise it plays when you use a limit. :D

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Posted: 4th November 2002 03:02
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I thought the different methods for filling your limit gauge in X were cool.  but the limits themselves could of used some balancing.

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Posted: 10th November 2002 15:30

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FF8

SPOILER ALERT!  Highlight to view:
All I used on Ultimecia was Squall's Lion Heart and Irvine's AP Shot to kill her easily...plus they were sweet




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Post #4735
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Posted: 10th November 2002 23:52

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I agree.  I use Irvine solely for his AP Shot.

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Posted: 17th November 2002 04:53

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I've seen Trance at work, and don't know about Overdrive. Limit Breaks in FF7 made the game WAY TOO EASY. Pretty much the reason why I had so much fun constantly doing Omnislash on Emerald Weapon. Out of what's listed... I'd probably go with FF8 because it's more realistic (except for that menu thing where you practically wait for you're limit break to pop up). Personally, I'd go with FF6's Desperation Attacks, really, if only they happened a bit more often (I only found out they even existed on the fourth time through or so). Heh... I actually kind of want a cross between what's in FF6 and in FF8.
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Posted: 17th November 2002 13:13

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Quote (RoyalKnight @ 17 Nov. 2002, 04:53)
Limit Breaks in FF7 made the game WAY TOO EASY... I'd probably go with FF8 because it's more realistic

FF8's limits were much, much cheaper than 7's, and were a much more reliable way to eliminate almost any boss.  You at least had to wait for a break on FF7, rather than just using Critical or Aura and hammering Menu.

I do agree that a cross between 6's and 8's would be nice, but I think the 7/9 limit counter is more realistic.  It seems more likely that you'll be able to pull something special out of the bag when you're all fired up from taking some hits, than when you're in a critical condition, and your character can visibly hardly stand up any more.
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