Posted: 6th September 2004 20:09
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![]() Posts: 4 Joined: 6/9/2004 ![]() |
I was looking at the Steal algorithm from this website and had some questions.
Steal 1. If the monster has no items, then you automatically fail to steal. 2. If your level is >= 205 (hacks only), you automatically steal. (Skip steps 3 through 7) 3. StealValue = Your Level + 50 - Monster's level 4. If StealValue < 0 then you fail to steal. 5. If StealValue >=128 then you automatically steal. (Skip steps 6 and 7) 6. If you have a Sneak Ring equipped: StealValue = StealValue * 2 7. If StealValue <= [0..99] then you fail to steal. 8. You have 1 in 8 chance of getting a rare item; otherwise, you get a common item. 9. If the monster doesn't have an item to steal in that slot, then you fail to steal; otherwise, you successfully steal that item. Look at step 7. That does mean "if StealValue <= 0 to 99 then you fail to steal", correct? This step doesn't seem to apply. I am in Zozo right now, and Harvester and Hadesgigas are both level 16. That means I shouldn't be able to steal from either yet, even with a Sneak Ring. Yet I can steal the DragoonBoots and Goggles from Harvesters, but I can't ever steal the Atlas Armlet from a Hadesgigas. I don't know if I'm just reading the algorithm wrong or not, but can someone tell me how Steal REALLY works? This post has been edited by xBlueThornx on 6th September 2004 20:10 |
Post #58658
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Posted: 6th September 2004 20:55
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![]() Posts: 33 Joined: 27/8/2004 Awards: ![]() ![]() |
[0..99] means that the game picks a random number from 0 to 99 inclusive. If your StealValue is less than the number chosen, you fail.
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Post #58665
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Posted: 6th September 2004 21:17
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![]() Posts: 4 Joined: 6/9/2004 ![]() |
Oh...that makes sense. And yeah, Atlas Armlet is considered as a rare item, so it's a 1/8 chance of getting that and a 7/8 chance of getting nothing.
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Post #58669
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Posted: 7th September 2004 10:14
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![]() Posts: 23 Joined: 6/9/2004 Awards: ![]() ![]() |
Quote (Stryker @ 6th September 2004 15:55) [0..99] means that the game picks a random number from 0 to 99 inclusive. If your StealValue is less than the number chosen, you fail. ...then you've more or less 1/45 propalities to steal, right? This post has been edited by The Minstrel on 7th September 2004 10:28 |
Post #58702
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