CoN 25th Anniversary: 1997-2022
Bushido Tactics

Posted: 10th August 2004 13:19

*
Cetra
Posts: 2,336

Joined: 1/3/2004

Awards:
Member of more than ten years. Member of more than five years. Third place in CoNCAA, 2007. First place in CoN Fantasy Football, 2007. 
Second place in CoN Fantasy Football, 2008. 
Alrighty.

I watched The Last Samurai last night, right after I decided that the allstar archers were a no-go. I got inspired, and decided to do an all samurai team. I think there won't be any problems actually *beating* the game, but I'm curious about what's in store for me.

Basically, has anyone tried this before? If so, I'm looking for ideal setups for the team..... particularly nasty fights that the samurai will have difficulty in... things like that. One problem I see right away is that I can't use their Draw Out ability until the game is well progressed, so I'll have to rely on one skillset per character for the beginning stages of the game.

Oh, a few questions about Draw Out. What affects the damage done with Draw Out attacks? Faith? Pa? Sp? Ma? Weapon power?

Also, got any cool samurai names I can use? I'm thinking of Kenji, Hiro, Kai Fang, Lee Fang, and Danjo right now...

So that's it. Any info would be most appreciated.

BTW- The Last Samurai rocked.

--------------------
Join the Army, see the world, meet interesting people - and kill them.

~Pacifist Badge, 1978
Post #55524
Top
Posted: 10th August 2004 14:34

*
Lunarian
Posts: 1,255

Joined: 27/2/2004

Awards:
Member of more than ten years. Member of more than five years. 
Here's a cool idea. Samurai's are known for their prowess w/ swords and bows. Give them Equip Bow as a Support Ability (or maybe just a couple of them). And then it will be like you have archers as well(They won't be the best archers cause of Samurai's speed, but it would still be fun).


--------------------
"That Light has bestowed upon me the greatest black magic!"
Post #55527
Top
Posted: 10th August 2004 16:57

*
Holy Swordsman
Posts: 2,118

Joined: 18/7/2004

Awards:
Celebrated the CoN 20th Anniversary at the forums. Member of more than ten years. User has rated 300 fanarts in the CoN galleries. Participated at the forums for the CoN's 15th birthday! 
User has rated 150 fanarts in the CoN galleries. User has rated 75 fanarts in the CoN galleries. User has rated 25 fanarts in the CoN galleries. Member of more than five years. 
I've never tried an all-samurai squad, sounds pretty cool. let us know how it turns out.

Anyway, as far as some good setups go. I like speed save for the slow samurai. Blade grasp is always good.

The samurai's draw out skill is based mostly on MA.

Hope some of that helps.
Post #55538
Top
Posted: 10th August 2004 21:42

*
Dragoon
Posts: 1,897

Joined: 22/12/2003

Awards:
Vital involvement in the Final Fantasy IX section of CoN. Member of more than ten years. Second place in the Final Fantasy Music CoNtest, 2010-2011 Member of more than five years. 
Since Blade Grasp stops practically all weapon attacks, I don't think there are any levels in which you could be utterly smoked in. You might have to change your setups for Meliadoul and the St. Murond Temple battle(s).

My ideal skill setup would be as follows:

Draw Out
Basic Skill / Punch Art
Blade Grasp / MA Save
Defense UP
Move +3

Of course, some of these skills might take awhile to get, so relying on a strong set [Punch Art, etc.] would be best for the first Chapter. Also, all of the damaging skills in the Draw Out set are just based on the simple equation, X*MA.

Tell us how this all-samurai team turns out, eh?

--------------------
It's gonna be a glorious day
I feel my luck can change
Post #55556
Top
Posted: 10th August 2004 23:49
*
Returner
Posts: 9

Joined: 7/8/2004


Even without Draw Out, Samurai are reasonably powerful. When I did a Samurai SCC, I only had trouble with one fight in the entire game - and that was in Chapter 1, with no weapons. Since you have no such "no abilities outside the class" restrictions, you could theoretically use, say, Punch Art and still be able to actually do something.

Once you get Draw Outs, the game is basically over. Five Samurai can rip apart anything with relative ease.

Just watch out for Charm. Draw Out is one of the precious few things that Blade Grasp won't stop.
Post #55574
Top
Posted: 10th August 2004 23:54
*
Returner
Posts: 9

Joined: 7/8/2004


Aww, you gave up Archers? So soon? Really,they're not that bad.
Post #55576
Top
Posted: 11th August 2004 00:32

*
Cetra
Posts: 2,336

Joined: 1/3/2004

Awards:
Member of more than ten years. Member of more than five years. Third place in CoNCAA, 2007. First place in CoN Fantasy Football, 2007. 
Second place in CoN Fantasy Football, 2008. 
*wipes eyes*

Shotgunnova, izzat you? Where you been, man? laugh.gif

So, Draw Out basically just revolves around MA... sweet. I dig the setup you mentioned, but Punch Art really seems limited without Marital Arts as the support ability. Im considering Jump or Item right now, or possibly Battle Skill.

I'm digging the bow idea... it appeals to the archer loving side of me. (you know, the side that likes to be punched, beaten, and abused) How is a Samurai's PA growth compared to the Monk or Knight, though?

Oh, yeah... I dropped Hiro in favor of Shinryu. It just felt right.

Yee ha.



--------------------
Join the Army, see the world, meet interesting people - and kill them.

~Pacifist Badge, 1978
Post #55585
Top
Posted: 11th August 2004 04:00

*
Dragoon
Posts: 1,897

Joined: 22/12/2003

Awards:
Vital involvement in the Final Fantasy IX section of CoN. Member of more than ten years. Second place in the Final Fantasy Music CoNtest, 2010-2011 Member of more than five years. 
Quote
Shotgunnova, izzat you? Where you been, man?


Excluding last month [e-sabbatical for back problems], I've been here everyday. happy.gif

Also, if you decided to use The Ancient's advice and put bows on instead of katanas (or even if you didn't), a Charm-ed Samurai is still nearly exempt from being damaged by his/her allies or damaging his/herself

And I only suggested Punch Art as a defensive maneuver. There's no reason to put another powerful skillset on when Draw Out covers all of the bases that Punch Art doesn't. Revive and Earth Slash are still useful, in any case.

--------------------
It's gonna be a glorious day
I feel my luck can change
Post #55605
Top
Posted: 11th August 2004 14:37

*
Lunarian
Posts: 1,255

Joined: 27/2/2004

Awards:
Member of more than ten years. Member of more than five years. 
Samurai's don't have as high PA growth as the other fighting classes, but slightly higher MA growth...makes sense as their attacks depend on both. Try to get your brave up, it will matter for your Samurais who use swords. I think battle skill makes most sense for a secondary skillset, just from a logical perspective (the same reason I suggested the bows.) You shouldn't have to tough a time, Samurais are pretty well rounded. Weigraf might give ya some troubles, but when does he not? If you need help with him I have a 100% failproof strategy which works on him and doesn't require spending a long time building up PA.

--------------------
"That Light has bestowed upon me the greatest black magic!"
Post #55635
Top
Posted: 12th August 2004 12:45

*
Cetra
Posts: 2,336

Joined: 1/3/2004

Awards:
Member of more than ten years. Member of more than five years. Third place in CoNCAA, 2007. First place in CoN Fantasy Football, 2007. 
Second place in CoN Fantasy Football, 2008. 
Queklain was...... a pain. Nightmare put the hoodoo on me first thing. Death Sentence AND Sleep on four guys right off the bat. My designated "healer" Samurai was the only one left unscathed.

I beat him, but it wasn't what I'd call a good fight. I chalk it up mostly to bad luck, though, because I have never, ever had everyone hit with Nightmare get Sleep put on them, too.

*grumbles*

--------------------
Join the Army, see the world, meet interesting people - and kill them.

~Pacifist Badge, 1978
Post #55700
Top
Posted: 21st August 2004 20:45
*
Returner
Posts: 9

Joined: 18/8/2004


I don't recommend Lee Fang or Kai Fang as names for Samurai, they sound too Chinese... Akira, on the other hand, is Japanese...
Post #57108
Top
Posted: 21st August 2004 20:52

*
Dragoon
Posts: 1,897

Joined: 22/12/2003

Awards:
Vital involvement in the Final Fantasy IX section of CoN. Member of more than ten years. Second place in the Final Fantasy Music CoNtest, 2010-2011 Member of more than five years. 
Quote (Hamedo @ 12th August 2004 05:45)
Queklain was...... a pain. Nightmare put the hoodoo on me first thing. Death Sentence AND Sleep on four guys right off the bat. My designated "healer" Samurai was the only one left unscathed.

I beat him, but it wasn't what I'd call a good fight. I chalk it up mostly to bad luck, though, because I have never, ever had everyone hit with Nightmare get Sleep put on them, too.

*grumbles*

That's why you buy five Defense Rings in Warjilis. happy.gif

--------------------
It's gonna be a glorious day
I feel my luck can change
Post #57110
Top
Posted: 21st August 2004 21:19

*
Cactuar
Posts: 230

Joined: 30/1/2004

Awards:
Member of more than ten years. Member of more than five years. 
i've always wondered about all-samurai teams, actually... But does anyone know at exactly what point of the game Samurai Swords are available? I remember seeing my first one at Warjilis, i think. Can anyone confirm this, as im thinking of starting an all-samurai party as wel, maybe after i try all-knights wink.gif.

BTW, Mikasa, Nikoro and Ranmaru are good samurai names, i think.

Oh yeah and hamedo, thanks for the help with the all-knight team i asked about, i havent actually started, but this way i can plan ahead of time shifty.gif

Edit
ok, i just realised that listing my name suggestions would be useless, since you've already killed Queklain and therefore probably have no need of new names pinch.gif

Me feels stupid


This post has been edited by MarquisElmdor on 22nd August 2004 01:04
Post #57118
Top
Posted: 21st August 2004 21:23

*
Chocobo Knight
Posts: 141

Joined: 11/8/2004

Awards:
Member of more than five years. 
In reference to your skill-set, I always liked Meatbone Slash in favor of Blade Grasp. Maybe set one Samurai with Meatbone Slash? It's such a powerful skill not to use. I assume you know what MS does. happy.gif

--------------------
Life is one big road with lots of signs. So when you riding through the ruts, don't complicate your mind. Flee from hate, mischief and jealousy. Don't bury your thoughts, put your vision to reality . Wake Up and Live! - Bob Marley

Post #57121
Top
Posted: 21st August 2004 23:34

*
Holy Swordsman
Posts: 2,118

Joined: 18/7/2004

Awards:
Celebrated the CoN 20th Anniversary at the forums. Member of more than ten years. User has rated 300 fanarts in the CoN galleries. Participated at the forums for the CoN's 15th birthday! 
User has rated 150 fanarts in the CoN galleries. User has rated 75 fanarts in the CoN galleries. User has rated 25 fanarts in the CoN galleries. Member of more than five years. 
Well, I've got a few names that I like:

Male: Kenshin (maybe I do the whole anime thing), Sojiro, Kyosuke, Genji, Tsuke

Female: Kagura, Miyu, Tsume, Aya
Post #57143
Top
Posted: 22nd August 2004 00:00
*
Returner
Posts: 1

Joined: 21/8/2004


I have an all team like that.. but 1 calculator.

And im in the beggining of chapter 2.. so. there's no weapons yet..

But i use the knights equip sword trait.. and when there are katana's .. i have the ninja's 2 sword trait ohmy.gif ...
Post #57150
Top
Posted: 22nd August 2004 04:11

*
Dragoon
Posts: 1,897

Joined: 22/12/2003

Awards:
Vital involvement in the Final Fantasy IX section of CoN. Member of more than ten years. Second place in the Final Fantasy Music CoNtest, 2010-2011 Member of more than five years. 
Quote
But does anyone know at exactly what point of the game Samurai Swords are available?


Asura Knives first become available in Warjilis [Chapter 2]. After that, they become available in Dorter [Chapter 3] and you can continue to get better ones from there.

--------------------
It's gonna be a glorious day
I feel my luck can change
Post #57170
Top
Posted: 22nd August 2004 11:34

*
Cactuar
Posts: 230

Joined: 30/1/2004

Awards:
Member of more than ten years. Member of more than five years. 
Quote
Asura Knives first become available in Warjilis [Chapter 2]. After that, they become available in Dorter [Chapter 3] and you can continue to get better ones from there.


ah, i thought so. thanks.
Post #57194
Top
Posted: 23rd August 2004 15:59

*
Cetra
Posts: 2,336

Joined: 1/3/2004

Awards:
Member of more than ten years. Member of more than five years. Third place in CoNCAA, 2007. First place in CoN Fantasy Football, 2007. 
Second place in CoN Fantasy Football, 2008. 
Velius was a bloodbath, tooth-and-nail deathmatch.

I'm seriously thinking of swapping out Two Hands with Two Swords.

I dig the names you guys have recommended, but it is a bit late now, as MarquisElmdor said. I finally settled on:

Danjo

Shinobi (a ninja name, I know... but I like it)

Hotsuma (Shinobi's actual name, yeah yeah....)

Tatsu (the Shredder's right hand man in the first TMNT movie)

Nobunaga

Y/W with the advice on the all-knight team, ME. thumbup.gif

--------------------
Join the Army, see the world, meet interesting people - and kill them.

~Pacifist Badge, 1978
Post #57305
Top
Posted: 23rd August 2004 17:26

*
Holy Swordsman
Posts: 2,118

Joined: 18/7/2004

Awards:
Celebrated the CoN 20th Anniversary at the forums. Member of more than ten years. User has rated 300 fanarts in the CoN galleries. Participated at the forums for the CoN's 15th birthday! 
User has rated 150 fanarts in the CoN galleries. User has rated 75 fanarts in the CoN galleries. User has rated 25 fanarts in the CoN galleries. Member of more than five years. 
I've always enjoyed the name Shinobi, I like Danjo as well. Keep us updated on how it goes.
Post #57318
Top
Posted: 23rd August 2004 17:38

*
Chocobo Knight
Posts: 141

Joined: 11/8/2004

Awards:
Member of more than five years. 
Eh, don't switch Two Hands with Two Swords! blink.gif You wouldn't be a "true" Samurai then! Just keep working on it. You'll get better. I had trouble with my Samurai when I played with him. He was terrible, quite frankly -- a disgrace to the Samurai job. But then, he slowly started doing more and more damage. He climbed his way up the Damage Ladder and is now one of my most trusted Samurais. laugh.gif

--------------------
Life is one big road with lots of signs. So when you riding through the ruts, don't complicate your mind. Flee from hate, mischief and jealousy. Don't bury your thoughts, put your vision to reality . Wake Up and Live! - Bob Marley

Post #57320
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members: