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Final Fantasy 5 Single Class Challenge

Posted: 2nd October 2004 12:10

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With one SCC completed and the other almost there, I figured it was time for my own. I was in dubio about what Job to pick: Thief or Dancer. I picked Dancer in the end. I just defeated the Big Bad Flame Thingy. I won't bore anybody with a detailed explanation of the fights, but some general notes:

All bosses so far were suspectable to Temptation Tango. I realize that you shouldn't be able to Muddle anything at this point, hence this fact. FF VI is far more protected against these things, however. It treats every battle as if fought with all sources. Hell, even Whelk is protected against Joker Doom in that game. I know Ifrit is still suspectable, but with him using Fire3 on himself and healing like a madman, that might not be the brightest of ideas.

While bosses pose no huge threat, random encounters have a tendency of being more annoying. The Dancer is plain brittle. It has THE lowest Vitality in the game, and its HP is all that either. A Zuu can reduce your HP by 60 % in a single Special.

The Ship Graveyard was pretty tough. 50 % of the !Dance command contains draining moves, so using it against the undead was not smart. Without this possibility you quickly discover how weak the Dancer really is. Together with the Thief, it has more sucky Strength than you'd expect from a physical job.

It seems that Byblos is a hard mofo when it comes to the SCC! His physical attack kills a Dancer in a single hit. It's not even close: He does around 350 while the current max. HP is about 250. That's just great.

This post has been edited by Djibriel on 2nd October 2004 13:29

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Posted: 2nd October 2004 13:06
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Many of you probably wouldn't count this as an SCC, but I figured here would be a good a place as any to post updates - Bares. That's no magic whatsoever, or indeed job abilities. It does have its perks, though, like being able to equip any weapon or armour. It'll probably take me a while, what with FFXI having been released so recently here.
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Posted: 2nd October 2004 18:15

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Quote (Caesar @ 30th September 2004 14:55)
I guess it's just a race against time...I'll keep you updated.

hey Caesar, just a suggestion... have you thought of putting on running/winged shoes? I found that speed makes a huge difference when fighting the final battles. Anyway good luck with Neo-ex :) - each part has over 50,000HP... ouch...
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Posted: 2nd October 2004 18:40

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Hmm...no I don't think I have tried that yet. That might be an idea. Although, as of now, I have 4 Wall Wings equipped to reflect Flare and Holy since those put a serious hit on my characters. Plus, when they're reflected, they ALWAYS hit that skeleton-like target in the back of the monstrosity, which I never target.

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Posted: 2nd October 2004 19:04

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Update on the Dancer SCC. This Job has a lot of contra's, and it's lack of ability to survive is the biggest concern. I've had Chimera's kill my entire party in one hit while at maximum HP, and that wasn't even underleveled.

The Dancer has everything: a HP-draining movie and a strong physical attack. However, the WonderWaltz which drains small amounts of MP is only useful in MP-damaging (which is hardly ever a significant advantage) and the Temptation Tango is not quite as useful as Sword Dance and the Jitterbug Duet.

In other words, this randomness is not always a neglectable disadvantage.

Notes:

Confused monster do *not* regain their senses when hit by a Dance, not even by Sword Dance. JD and SD both did trigger Safe on Byblos, so I'm kinda confused how the game treats these things. If it's physical, it should remove Confuse.

A big pro of the Dancer is that it can wear two types of armor: armor meant for light physical jobs (Kenpo-Silver-Stealth-etc.) and robes for magicians (Cotton-SilkRobe-Eart-etc.). The former focuses more on defense (in a normal game, it's between heavy armor and robes) while the robes focuses more on magic defense. I use the former in normal battles and, in cases such as ArcheoAvis, the latter because I know I'll have to deal more with magical attacks than physical ones.

Currenty in World Two, Moogle Forest. Still nothing terrible. The Ship Graveyard was the worst location so far. Puroburos was a six-pack from hell, and if it hadn't been for the Mage Slasher I would have used a *lot* of Phoenix Downs in that battle. One of the few cases in which the WonderWaltz came in handy, by the way, because where Mute failed, some had no MP left to cast Arise. Next to FlameEater, that was the only battle in which I thanked ye gods for that move.

!Flirt. For a long time I didn't know what this thing did, and because it's an important part of my strategy I'll give a quick description. If successfully hit by !Flirt, the next attack the monster uses will not be executed; instead the message 'Throbbing' appears. I don't quite know about counter attacks, but final attacks such as Puroburos' Arise are still carried out, sadly. Had it not been for !Flirt, D. Chimera would have needed powerleveling. I managed to keep him from attacking with !Flirt and he did not move but to throb.

Obviously, not all monsters are suspectable to this move, and since moves like !Slash and True Edge do or do not work in the same manner of !Flirt (both check if the target is 'heavy' and fail if so), I fear it will be decreasingly useful.

This post has been edited by Djibriel on 2nd October 2004 19:11

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Posted: 2nd October 2004 19:33

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Djibriel, do you have any suggestions for my final battle? I sort of stuck on Neo-Exdeath. I can deal maybe 20k to each section but 2 Almagests kill me. All I have equipped is Mjollnir, Strength Robe, and Wall Ring on everybody. Oh, and two of them have Aegis Shields. Btw, those shields saved me so many times. It can block Tidal Wave and Almagest, both very powerful attacks. Anyways, two of my characters have 1 eq. weight and 4500 HP, dealing 6-7k per hit, and the other two have like 6 eq. weight and deal similar damage...slightly less, in fact. I am level 55 now, but I am still struggling on Neo-Exdeath. I can kill his first form before he attacks twice, but Neo attacks too many times at once. I espeically don't like his Grand Cross, Almagest, and Physical Attack (x2) round...that usually ends me right there. Maybe I'll equip the Dancing Dirk so I can heal some HP every once and awhile.

Edit
Ok the Dancing Dirk was a bad idea. 200 HP isn't NEAR substantial enough to equip it and lose 4k damage per round. Btw, does anybody know what happens when "the laws of physics are broken"?


This post has been edited by Caesar on 2nd October 2004 19:40

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Posted: 2nd October 2004 20:45

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Okay, your speed battle isn't going all too good. Things you might want to try out: (no guarantees!):

The equipment weight thing is nice, but his attacks simply hurt too much with a Strength Robe. Ditch them and switch to Crystal.

This is a long shot, but here's a thing. Remember those asshole sorcerers in the Cleft of Dimension which use Zombie Powder? You can rarely steal a BoneMail from them. The BoneMail is probably your best bet in this fight as you won't be healing anyway, and it provided superior defences AND some status protections which should help against Grand Cross. Problem is that this way, those BoneMail will be harder to see than Bigfoot in New York. Oh well.

You probably will want to keep those Wall Rings, but have you tried the Winged Shoes anyway? My usual game ends with Berserked Mimics with those things, and I will admit that they are more lightly equipped, but they hit FAST. I beat the game with those guys, and they were as berserked as you are now.

And level 64, yes....not the point. laugh.gif

There was a Giant's Axe in Isotery Falls (hope you picked it) and you should have the Rune Axe. With Crystal equipment, physical attacks aren't that dangerous. Drag your party to the front row and equip them with those weapons. You could've nicked a second Giant's Axe from TwinTania while he was charging up for GigaFlare, but those odds are so astronomically small I'll forgive you for this one.

Finally, the skeleton can be killed with one-hit KO attacks. Might even want to consider the DeathSickle, but it's only half as strong, so propably not. Worth a shot, though, if that thing just doesn't go away. With 33 % for a Death spell it's not too rare.

Also, if the BoneMail thing doesn't work out, Protect Rings heal you, give great magic defense and even add a little Mblock.

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Posted: 2nd October 2004 22:29

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There actually isn't too much of a damage difference with Strength Robe, but there IS a difference in the damage I deal with it equipped. I do approximately 2k more with it on than off. I may switch to crystal armor later, though.

Bone Mail was my main defense throughout the entire game, for the reasons you stated. Bone Mail + Wall Ring is a good combo, but if I unequip the Wall Ring, I got absolutely whomped by Fire 3 and Holy. We're talking one-hit KO here. Anyways, I haven't noticed a substantial enough difference between Bone Mail and Strength Robe. He'll do about 1500 with Bone Mail and maybe 1700 with Str Robe. Berserkers are naturally immune to Age and Confusion, and I doubt Bone Mail protects against Mini or Frog, so I don't think it'll make too much of a difference.

I did try the Winged Shoes on one run-through. I equipped them on Faris. He attacked very very frequently, but was again whomped by Flare/Holy/Ice 3/Fire 3, etc. If I had 4, it may make a difference, but again, losing one character to reflectable spells isn't worth it. I'm losing probably 20k damage by giving him WingedShoes.

I grabbed the Giant's Axe in the falls, of course. That was my main weapon until I found Mjollnir and stole 3 additional ones from Death Claws. I suppose I COULD put my party in the front row with the Giant's and Rune Axes...I'll give it a try once or twice. And no, I didn't get the second Giant's Axe from Twin Tania...I had enough trouble beating him as is.

I'm not sure about the one-hit KO for the skeleton. I could give one character the Assassin dagger or Death Scythe, but again I'm losing a huige amount of damage. I would do the math and probability and such here, but I'm not in the mood. happy.gif Again, it's worth a try once or twice, but I doubt my characters will've used it when they finally beat it. Thank you for your advice, Dji!

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Posted: 2nd October 2004 22:47
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A quick Bare upate. Up until Siren, I was actually wishing I had a team of WHMs... The Flail was the best weapon I had, and potions plain suck. First canal battle, Faris got hit by two consecutive bolts and died.
Wingraptor - Broadsword attacks. (6, 6, 6, 6.)
Karlboss - Same. (7,7,7,7.)
Siren - Actually quite hard. Two or three attacks could kill me, so I was using a lot of potions. Then I had to use potions on Siren, because I didn't want to be doing 9 damage. ened up using 15 potions.
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Posted: 2nd October 2004 23:40
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Quote (Mimic @ 2nd October 2004 08:06)
Many of you probably wouldn't count this as an SCC, but I figured here would be a good a place as any to post updates - Bares

I admire you for taking up and interesting SCC challege. I certainly count it as an SCC, seeing as Bare is shown on the Jobs list. wink.gif

Good luck! thumbup.gif
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Posted: 2nd October 2004 23:44
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Thanks. I'm thinking, after or during this, I might go for an Solo SCC. Any reccomendations as to which job to use? I'm thinking Ninja, Blue Mage, Dragoon or Monk. Kinda leaning towards Monk right now, but I'd appreciate any comments.

A quick Bare update.
Magissa (10, 10, 10, 10.) Managed to beat her before she called Faltzer.
Garula (12, 12, 12, 12.) Kept it paralyzed with the Shock Whip, and attacked. Healed with the Heal Staff when needed.

This post has been edited by Mimic on 3rd October 2004 11:59
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Posted: 3rd October 2004 12:34

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Bosses are getting increasingly horrible. I don't know the damage formula behind Jitterbug Duet, but it's damage hasn't changed all that much from the beginning of the game 'til now. And seeing how it is my only healing move (next ot HiPotions), and bosses are pounding *hard* these days, it gets a little sucky.

I'm now in World #2, and this should be the absolute low point in the game. Dancers are all lvl. 31, and have about 600 HP. ExDeath attacks consist out of:

Normal physical attack. 300 with Dancer in back row, instant-kill in front row. Dynamo is not my friend.

Special physical attack. 500 with Dancer in back row, instant-kill beyond human comprehension in front row. Dyname is a demon disguised as a spell.

Earth Shaker/Zombie Breath. 500 damage to all.

This is all equipped with AngelRings, so I really shouldn't be having this much defenses anyway. I have no Dance Up, no Magic Lamp for Golem, nothing, actually. 75 % of my attacks are fairly useless and if I want to survive a little, my Sword Dance is coming from the back row, which does less than 1000 HP of damage.

I hate ExDeath. And just ot point out, I had a horrible time fighting the Guardians of the Seal. Those physical attacks are meant to be fillers until you bring their HP down for their magical attacks. Not with Dancers, they cripple under any physical attack. FlameRings helped out in the end. Fire3 on all = heal to da max.

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Posted: 4th October 2004 13:48

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Chemist SCC progress (highlights only):

Archaeoavis - put on flame rings but he only used flame once. Grrr. Protect drink (turtle shell x2) helped a bit. Just mage masher attacks. Slow and long battle.

Puroboros (didn't i say i'll learn their names one day?) - Usual strategy - get HPs low without killing them, so that exploder doesn't hurt much. Thank you X-Potion (potion + ether)

Titan - use "Levitate" (Antidote + maiden's kiss) and he became just a regular hit-and-heal boss...

Kimaira/Chim Brain - didn't have trouble at all. Mage mashers ensure he couldn't aqua rake, and flame rings render blaze useless.

Gilgamesh (bridge) - muted with mage mashers. 'Nuff said.

Dragon grass/Hiryuusol/plant - Chugged some haste/speed drinks and pounded away at all 3 rear flowers/bulbs. The poison & aging ones i left alone because poison doesn't take that much HP and i had angel rings on.

Atomos - haste/speed drinks again. Let him take out one guy, but the remaining 3 pounded away fast enough that the sacrificed character didn't even get sucked in. Whew.

Exdeath (@ castle) - he dispeled too often. So i didn't bother with the drinks. I think the only one i used was the power drink. He wasn't tough, cause i had x-potion on my side (potion + ether).

Antlion - got him loaded on Bacchus' Wine (Holywater/Revivify + turtle shell), so he went berserk on me. But that's okay - that's what protect drinks are for. He wasn't able to sonic wave me and didn't escape either. So i got 3000GP from him :)

Pyramid - hi-potion-ed my way up quite a bit then switched strategy - used bone mail + cursed ring on one of my guys and pounded away. Zephyr Zones were a pain in the you-know-where so i gave them dragon breath (dragon fang x 2) - same damage as user HP. Machine heads? Bacchus' wine.

Merugene/Mellusion - got out my morning star on the strongest character and used the rest to heal. That was about it....

This post has been edited by galt123 on 4th October 2004 13:49
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Posted: 4th October 2004 15:44
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Quick question - I never once got the Ribbon in Karnak on any regular playthroughs, because, well, I rarely used Dancers. So... could anyone possibly tell me whereabouts it is?
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Posted: 4th October 2004 16:05

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Quote (Mimic @ 4th October 2004 10:44)
Quick question - I never once got the Ribbon ... could anyone possibly tell me whereabouts it is?

the ribbon is located at the level directly above the dungeon (where Cid and the party were once imprisoned). I believe it is B3. Anyway it is a left-right symmetrical room. The chest on the left contains the ribbon, and the chest on the right a shuriken. They are both guarded.
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Posted: 4th October 2004 18:27
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Thanks. Bare update. Woo.
Liquid Flame - 16,16,16,16 - Broke 2 Fire rods.
IronClaw - 17,17,17,17 - Just attacked.
Ifrit - 17, 17, 17, 17 - Two Ice Rods.
Byblos - 18, 18, 18, 18 - Well, I wanted a challenge, so I tried whittling down his HP. Got him to the Drain Phase. A couple of Drains or Wind Slashes can kill me outright, it seems. So that was no-go. Ended up attacking until the Drain phase, then breaking a Fire Rod. This is a very costly SCC.

This post has been edited by Mimic on 5th October 2004 14:48
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Posted: 5th October 2004 14:47

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Quote (Mimic @ 4th October 2004 13:27)
Liquid Flame - 16,16,16,16 - Broke 2 Fire rods.

Do you mean ice rods???
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Posted: 5th October 2004 14:49
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That's the one. wink.gif Added my most recent update to my last post, by the way.

I know, I should really concentrate on one, but this just beckoned me, with it's hellish challenge. A Solo SCC. Perhaps the most difficult SSCC possible. I'm talking, of course, about ONE. WHITE. MAGE. I just started it, and, it's already hell. Running from every battle in the Pirate Cave, I allowed myself one fight. A Vampire Bat and two of those... non-crab things got me down to 5hp from 46 before I won. Currently levelling to 12 near the Wind Shrine.

And I beat it! Many Cures, absolutely loads of staff thwacks, and it went like this. Breath Wing, Thwack, Breath Wing, Thwack, Breath Wing, Thwack (Occasionally), Close wings, Cure. wash, rinse and repeat. This is actually quite fun.

Screw this being fun. This is war. Karlboss = Evil. I usually get a hit or two in for 40-58 damage, before I get paralyzed. He usually Tailscrews me after that, followed by a healthy dose of Physical attack or another Tentacle before I can heal, killing me. Guess I've got a few more levels to gain. Current level = 17.

This post has been edited by Mimic on 5th October 2004 18:09
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Posted: 5th October 2004 18:49

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Quote
Perhaps the most difficult SSCC possible.


It is definitely up there, but I'd go with either Theif or Berserker. I doubt it's possible with a single Berserker, since I can't even beat the final boss with 4 of them. blink.gif

This post has been edited by Caesar on 5th October 2004 18:50

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Posted: 5th October 2004 20:30
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Apparently, a Berserker SSCC is actually impossible. Well, Exdeath is, anyway. Someone got that far, though.
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Posted: 6th October 2004 13:31

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Quote (Mimic @ 5th October 2004 15:30)
a Berserker SSCC is actually impossible... Someone got that far, though.

my 2 cents is that they must be bluffing. This berserker must deal:

1) 20000HP damage to atomos before being Comet-ted to death - which doesn't take long without Shell/Protect.

2) target the right seal guardians at the right time to avoid their elemental spells (either that or pray that the DoomCut/Scythe works every time)

3) ~15000HP damage to the dragon grass/hiryuusol/plant thing with all those status-ailment-inflicting pollen attacks.

etc etc etc.

I really doubt this single berserker got to the final exdeath.
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Posted: 6th October 2004 14:19
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Hmm, I guess. The Wall Ring won't reflect those Comets, will it? Meh.

Look, this is how DUMB this SSCC is. Karlabos actually ran me out of MP before I could get a hit in. This is terrible. Level 19, and I'm not giving up!

This post has been edited by Mimic on 6th October 2004 15:46
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Posted: 6th October 2004 17:09

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Quote (Mimic @ 6th October 2004 09:19)
Hmm, I guess. The Wall Ring won't reflect those Comets, will it? Meh.

No, Comet and Meteo are pretty much the only offensive dimension magic the wall ring does not reflect. (I'm not sure about xzone - very few monsters cast it, and when they do - alcumia being one of them - i didn't have wall rings on to find out :(

That's amazing that you haven't given up, Mimic. I would've broken down and maybe added a knight to beat karlabos/karl boss. :(
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Posted: 6th October 2004 18:42

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Quote
I hit a few of them a few times, and then something very strange happened. One of the enemies just started hitting consistant 9999's on me. I was in fast-forward mode, but I brought it to normal speed after I saw a bunch of 9's and my team being killed off. I stopped just in time to see the last 9999 hit Lenna. What's up with that?!


If you hit a Flare with a physical attack, they will counter with a 9999 damage attack.

Quote
a Berserker SSCC is actually impossible... Someone got that far, though.


Mimic, is this person called Not Dave from GameFAQs? I enjoy reading his SCC/SSCC attempts.

Quote
my 2 cents is that they must be bluffing.


He isn't bluffing. The Berserker SSCC is the only one he hasn't been able to finish. Heck, he's completed a Bard SSCC! I'll see if I've still got some of his SSCC attempts saved.

I'm thinking of doing a SCC soon-with 4 Archers!



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Posted: 6th October 2004 19:35
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Yeah, not Dave. That's him. Well, I recently must of got Karlabos down to 150 hp (out of 650). I was annoying when I died, but it showed me it could be possible. Here's a question, though. Would anyone count using Save States to my advantage cheating? What about changing my dead characters' jobs as so I can have access to their innates, such as the Geomancers' Resist Damage Floors? (I forget its' name.)

Man, I whittled it down to 155hp using Save States, and this sucks. He starts Tentacle'ing me as soon as I load my State. He then Tailscrews me, and I get a turn. If I attack, the next Tentacle kills me. If I Cure, then He kills me with several Tentacles. I'm growing to hate Karlabos.

This post has been edited by Mimic on 6th October 2004 20:13
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Posted: 6th October 2004 21:14

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I don't doubt it's possible to get to Ex-Death with one Berserker, but beating it is impossible. The Seal Guardians would fall vs. the Doom Scythe, Atomos could be conquered by high levels and a nice weapon. Heck, Faris alone took 3 comets a lived, and she didn't even have great equipment on, and wasn't on a high level. The only trouble I can see would be early bosses like SandWorm, LiquiFlame, and even WingRaptor...nasty counterattacks. Oh, Sol Cannon would be hell as well.

Quote
Here's a question, though. Would anyone count using Save States to my advantage cheating? What about changing my dead characters' jobs as so I can have access to their innates, such as the Geomancers' Resist Damage Floors? (I forget its' name.)


I wouldn't consider using save states OUTSIDE of battle cheating. Heck, I did it to save time in such places as the Fork Tower, Shiva, and those other nasty battles which took several too many tries to beat. Using them in the battle itself is questionable, though. I would definitely consider switching jobs cheating. I would've loved to switch to a White Mage in that one place with the fire panels...the Trench, I think? I went through 99 potion, 99 Hi-potions, a handful of Tents when I could, and a handful of elixers going through that section.

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Posted: 6th October 2004 21:29
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Okay about the Savestates, but what I meant was, reviving my characters (as I'm doing this with just one living WHM) just so I can change their jobs, and then killing them, having the Job Innates of Thief, Ninja and Geomancer? They still work when you have dead characters. Thats more first attacks, less back attacks and no floor damage.

Unless you actually did understand me, and I misunderstood you. If I did, my mistake.
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Posted: 6th October 2004 22:37

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Ahh no that was my mistake. I don't think that would be allowed. The only exception I can think of would be Thief since the Dash ability would help speed things up, and the hidden paths ability doesnt really do much, since you can disable layers in ZSNES. You're just saying yourself time by using those...no real advantage. Ninja and Geomancer I would consider cheating since the give a substantial innate ability. That's just me, though. You do what you want, it's your challenge.

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Is PJ
Post #61744
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Posted: 7th October 2004 13:01

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Chocobo Knight
Posts: 80

Joined: 21/9/2004

Awards:
Member of more than five years. 
I couldn't find the information, but I knew he was Level 99 at Sandworm. Even then, it wasn't easy. Here's the levels he completed the other Solos:

Order of completion and levels:

1. Monk - Lvl 71
2. Hunter - Lvl 53
3. Samurai - Lvl 59
4. Summoner - Lvl 69
5. Ninja - Lvl 63
6. Geomancer - Lvl 75
7. Chemist - Lvl 52
8. Bard - Lvl 77
9. Bare - Lvl 59
10. Time Mage - Lvl 60
11. Trainer - Lvl 64
12. Thief - Lvl 71
13. Dragoon - Lvl 50
14. Blue Mage - Lvl 50
15. Mystic Knight - Lvl 57
16. White Mage - Lvl 87
17. Knight - Lvl 56
18. Black Mage - Lvl 60
19. Dancer - Lvl 64
20. Mime - Lvl 61
21. Red Mage - Lvl 66

Wow, I was overleveled for a lot of those.

Difficulties:

The five easiest were probably Chemist, Blue Mage, Hunter, Ninja, and Samurai, in no particular order. Knight, Black Mage, and Summoner get honorable mentions.

The three hardest were probably White Mage, Thief, and Bard, in that order.--Not Dave.

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I'm a general, not some opera floozy!

*insert humourous observation here*
Post #61779
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Posted: 7th October 2004 21:14
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Disciplinary Committee Member
Posts: 692

Joined: 18/8/2004

Awards:
Member of more than five years. Contributed to the Final Fantasy IV section of CoN. 
This is insanely hard. Seriously, there is no real skill involved, it's just me praying he doesn't use Tentacle, Tailscrew, Physical, or repeated Tentacles. Can anyone suggest ANYTHING? This is unbearable. I can deal 45-60 damage per hit, and am level 20 or so. If Not Dave and sqpat can do it, it must be possible, but watching the video, it doesn't use the dreaded combos once. This is all luck, and the odds are stacked high against me. Sorry for ranting, but this is really, really frustrating.
Post #61825
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