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Ideas for my hack?

Posted: 16th June 2005 19:37

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Nope, I don't have those sprites yet. I suppose I'll take a moment to make a checklist:

-Finish FuSoYa, Edge, Golbez, Gilgamesh(?) sprites and portraits
-Finish final battle
-Sapphire and Diamond WEAPON battles
-Change text (dialogue, names, descriptions)
-Change Colosseum things
-Omnislash, KotR, and other sweet custom animations
-The rest of Shadow's ammo
-Weapons for Golbez
-"Rnarok" event
-Mog's "Slot" attacks
-"Dance" animations
-A few custom bosses I need to finish (can't tell what they are...it's a secret)
-New Lores
-Desperation attacks

I'm sure there are more, but those are just the ones from a list I made a few months ago. There really isn't too much there...the animations will take awhile, but the rest is just fun work. Not too bad at all.

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Post #86389
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Posted: 17th June 2005 16:37

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You need a slot attack!? Why did'ntcha say so?
BAR BAR BAR: Plastered - Bio, Muddle, and HP drain!
SHIP SHIP SHIP: Nuclear - Just like WarMech!
777: Lucky Strike - 7 hits of 7777 damage.

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Posted: 17th June 2005 18:54

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I need one for three chocobos and three diamonds, though they isn't a chocobo icon anymore, nor is there an airship icon. They'll pretty much all just different colored gems now. Nuclear is far to strong to be anything other than an attack for Warmech (and Ultima Weapon, and a Lore). We'll see about the others. happy.gif

Edit
Alright, well I finished the animation for Nuclear. It is monstrous. It's like 400 bytes long or something...entire of my making. I have Goto and Gosub commands pointing everywhere...absolutely ridiculous. I can't stop laughing when I watch it. No really, if you get hit by this, just seeing the animation kills you. Oh, and your party is annihilated. I'm not even joking, they don't appear after this attack. I'm not going to fix that glitch, either, since if you are hit with the attack, you just lost, although if you have everybody with Life 3 and perfect timing, you CAN learn it as a Lore. When you use it then, you STILL disappear, so maybe I will have to fix it after all. As of now, it stays, though. happy.gif

I would provide a screenshot, but there is no way to get one and still do it justice. Maybe an animated gif, as suggested by Silverlance.


This post has been edited by Caesar on 17th June 2005 21:54

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Is PJ
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Posted: 18th June 2005 16:35

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Um, when you originally created Warmech and sent it for people to test, could it use Nuclear then? Cos people were sayin the Warmech battle was fairly easy.

Edit
For 3 diamonds, mini Ultimas everywhere, less damage than Ultima, but more accumalative damage. thats right, a multi-Ultima. Multi-Ulti. tongue.gif


This post has been edited by footbigmike on 18th June 2005 16:38
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Posted: 18th June 2005 17:53

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There is only one instance where Warmech will use Nuclear, and there is a very slim chance that you would live to see him actually use it, since the counterattack is so brutal. I do intend to add it into his AI, though, so he will use it every once and awhile. His speed is far too high, too, for a battle with 5 enemies, so I'm going to tone that down, too. He shouldn't be IMPOSSIBLE, since you don't really get anything from him except the chance to earn Nuclear, but as he is now, that's very difficult to accomplish. But hey, Nuclear is almost garunteed max damage to everybody, and has a sweet animation, so it had beeter be hard to get. happy.gif

We'll see what I can do with the diamonds.

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Posted: 18th June 2005 18:29

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You fixed the completel wiped out annihalation smithereens glitch yet then?
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Posted: 21st June 2005 15:17

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No, I haven't fixed it yet, but I haven't tried yet, either. I'll prolly just glance at some of the esper animations to see what handles the appearance of the characters after summoning, since they'll appear again if you use that after nuclear. I tried one thing and it didn't work, so I'll look at it next.

I made a movie of the animation, too. It's a .mov file, so you can play it with Quicktime. Unfortunately, I don't know how to link to a file in yahoo briefcase, so you can't see it yet. sleep.gif

I haven't been working too much on this the past few days, what with Father's Day and my buying X-Men Legends and FFCC. They're both good, and taking up some of my time. If you have comments about the games, PM me about it, since I don't want this thread to go off-topic. I have two more exams the next two days, so I might not get to work then, either. Don't worry, though, I'm far from willing to stop working altogether.

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Post #86995
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Posted: 21st June 2005 23:33

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Quote
His speed is far too high, too, for a battle with 5 enemies, so I'm going to tone that down, too.


Hey, I *did* win that battle with Nuclear and all 5 enemies you know. Since it was basically finding the solution, 4 or 5 enemies really doesn't matter. If you don't use your trump card, you die. If you do, you win.

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Posted: 22nd June 2005 01:12

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Yea, he IS possible, and a few have done it, but the solution takes far too long to implement. Honestly, all you need is the right equipment and some patience and you're set. I was unaware that you faced Nuclear and finished the battle, though. That is truly impressive.

Still, since the entire purpose of the battle is to obtain Nuclear, it is far too much effort. I would just like to slow him a LITTLE, since for every turn he takes he attacks three times as is.

Edit
I finished another boss. This is the second of the goddesses/statues that you fight in Kefka's castle. The first was Plague. This boss was the tribute I was making to Phoenix, the member here, who once had a blue Phoenix palette swap avatar. I thought it was awesome, so I made a boss modelled after it. He uses mainly ice attacks...actually, only ice attacks, wind attacks, and quasar, but he can freeze you almost every turn. After the end of his series of attacks, if any of your members are frozen, you basically lose. Great battle.

Anyways, I think I'm going to be toning down the spells and stats of the enemies and especially the characters in my hack. I will most likely take away the esper growth, too. Maybe add a temporary bonus for the time you have it equipped, but not permanent. I have come to realize that it is FAR too easy to deal 9999 damage, and it shouldn't be that way. Heck, I think Nuclear can do 9999 WITH OVERFLOW if Strago is powerful enough. Now that is ridiculous. I might eliminate the offering, too, and possibly the economizer and increase the MP cost. Not sure about that yet. But I assure you, it will be MUCH harder than I originally intended, simply because there is no challenge in it right now. This way you are forced to utilize the new spells and abilities in order to live. happy.gif


This post has been edited by Caesar on 25th June 2005 01:17

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Posted: 25th June 2005 07:25

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3 Diamonds... hmmm...
CrystalRain: A multi-elemental strike. Animation: Lots of crystal shards rain down upon the enemy.

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Posted: 26th June 2005 17:30

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WGG: That would not be hard at all. All I would have to do is replace some graphic with that of the crystal, and then have it's animation simply point to Meteo's animation, and then you just sit back and enjoy the crystals falling down.

In other news, I finished the last of the three goddesses/statues for Kefka's Tower. It was hard making them easily beatable, since I have a tendency to make bosses very difficult (after making the WEAPONS, what do you expect?), but I think I did it. Plague is easy as long as you're fast and can deal damage. DarkPhoenix is easy as long as you keep up a solid defensive strategy. The third of the goddesses is the easiest I think. He has no elemental defenses, and is easy to deal damage to, and he only physically attacks and uses Revenge. However, after you kill him, he summons another enemy into the battle who looks just like him. The new enemy has the same name and graphics, but a stronger "special" attack, 100% immunity to elements, maxed defense and elemental defense, and massive strength and magic power. He has no problem doing 7k damage with overflow. However, he onyl has 65k HP, so he's not too bad. Overall, I'm satisfied.

My next project will be the final battle, I think, assuming RuneLancer looks into the formation calling for me. If not, I'll move on to animations for awhile, and finish Mog's slot attacks, omnislash, gilgamesh's attacks, etc.

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Posted: 26th June 2005 17:34

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Quote (Caesar @ 26th June 2005 12:30)
My next project will be the final battle, I think, assuming RuneLancer looks into the formation calling for me.

Hehe, don't worry, I'm still on it. I've had a ridiculously busy week/weekend and only recently came back from out of town, so I got slightly side-tracked by stuff.

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Posted: 26th June 2005 17:47

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Haha there's no rush. I'll get to work on it whenever it's ready to be worked on, as with all my other projects.

I understand how busy weekends go. I've had a busy past two weeks with not much time for work on this...stupid regents exams. I have a 3 nice 100's to show for that week, though, and a decent 98. happy.gif

Anyways, whenever you get around to it is fine; just let me know and then I'll see what damage I can do.

Edit
I just realized there's an attachment option here, so I decided to upload a video of Nuclear for anyone interested in seeing it in action. However, it just said I can't upload that type of file, so I might have to start some sort of online file hosting thing to allow this. I have a yahoo briefcase account, but I don't know how to link to the files. sleep.gif


This post has been edited by Caesar on 26th June 2005 18:00

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Posted: 26th June 2005 17:59

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Awesome. =^-^= Congrats on the Regents grades, btw. You outdid me by 20 points.

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Posted: 28th June 2005 20:01

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Haha, I was feeling exceptionally mean today, so I finally placed Caesar in the game. I was thinking about making myself into an item-induced battle, after you use the item "Invitation", but instead I decided to just make this one NPC induce the battle when you talk to him. Since I'm not TERRIBLY mean, I'll tell you he's in Nikeah. Anyways, once you talk to him, the battle begins with the Colosseum background, and I proceed to wipe the floor with your party, since you ewre most likely not expecting me. The prize rewarded from defeating me (ha, like that's going to happen) is undecided as of now, but it will certainly be incredible.

I'll give you a hint to beating me: there is a certain spell that makes the battle significantly easier (no, not Life 3 or Haste 2, though those DO help). Once you use it 6 times, though, Nuclear is added to my attack cycle, so it may not be wise to use it too many times. happy.gif I'm afraid that not even the Paladin Shield will save you from this battle. I am going to change my previously-programmed routine, since I used CursedAura far too much, and that spell is annoying as hell. I can't wait to release this. It's going to be so funny listening to everybody complain about how difficult these bosses are. tongue.gif

Edit
I just made another change I have been wanting ot do for awhile. Merit Award no longer exists. It is now "PenguinPriviledge". It allows the Penguin equipment to be equipped. That way, you can't have 4 fully-armed characters with the equipment, since that'd be cheap. Only one PenguinPriviledge can be obtained. Well, actually, more CAN be obtained, but you'd have to fight Caesar more than once, and believe me, not even I want to do that. happy.gif

This is just for kicks, and maybe to scare some people away from fighting me ever. Note that this was after two turns:

user posted image


Edit
I love editing. Ok here's the deal. The NPC ISN'T in Nikeah after all...it seems he's in Jidoor. Stupid towns and their names. Anyways, I finished the battle completely now, so he's ready to go. Impossibly tough battle, but certainly can be done as long as you're equipped properly and lucky.

Nuclear is 100% finished now. I fixed the disappearance glitch. It seems that in one of my "GoSub" commands, I accidentally forgot to put it in the right format. We'll leave it at that. So basically, instead of jumping to the CORRECT location, it accidentally jumped halfway into Maduin's summon. For some reason, some of the code was the same in there, so it gave the illusion that everything was normal...that is, until my characters disappeared never to be found again. Oh, plus now that my animation is working as I desired originally, it's about 10 seconds longer. W00t! Such a great animation...I really wish I could show everybody, but I can't. I DO need help with two thigns though regarding the above topics:

-What music should be played during my boss battle? I am thinking something very light, like Grand Finale (battle w/ Ultros in the opera house), or one of the slow waltzes from the opera, or that theme that always plays when you enter the house of that guy who needs his house fixed. It is a proven fact that with lighter, more calming music, it is much more difficult to take a battle seriously, and therefore making the already-hard battle even harder. Genius, I know.
Edit: Actually, I decided on one. The theme from Mt. Koltz is the winner. The other three would make the battle impossible. No really, that music paired with the battle itself is ridiculous. So there you have it. You know what to expect. Prepare yourselves!

-What color should Nuclear be? Part of me wants it to be a black gradient, with black on the outside, and then a dark grey gradient inside each of the balls, but there is no such palette. I found one that's close and looks pretty good. I could also make it green or blue or something, with a similar gradient (dark on the outside, light on the inside). It doesn't really matter, because the animation becomes blindingly bright for awhile, and you can't distinguish colors, but for the first few seconds I want it to be amazing.

Hmmm...well let's see what else I can update while I'm here. I have an animation for Antipode finally. I'll prolly do some other Dance attacks soon, but that's all for now.

Another update. Productive day, I guess. Flare and ShadowFlare's animation was changed just slightly. No longer that ugly red background, but rather a nice dark supportive background. They look nasty now...much more fitting for the damage they do. So, with the new background, I made Implosion finally. Basically a Blue flare palette swap for the Water dance. Here's a pic of ShadowFlare, since it's just that cool:

user posted image


This post has been edited by Caesar on 29th June 2005 03:17

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Post #87735
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Posted: 29th June 2005 03:49

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Do you have a black/blue palette, to make it look like nuclear vaporization? THat'd be shweet.
Oh, one other idea for ya:
Accessory: EMP Shielding
Effect: Immunity to Nuclear. Can only obtain 1.
Howzat?

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Posted: 29th June 2005 04:02

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Climbing Marle!
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There are plenty of palettes. Palette 86 (blue, black, and white) is one of my favorites. Therefore, I use it alot, so I wanted to stay away from blue with this one. I was originally thinking green, since that's what first comes to mind with Nuclear. Black is what it is in DoS, so I was thinking black, too. I don't know, really. They both look incredible. I prolly change it to green, though, since I don't have many green animations.

Oh, and I don't think I'll make that accessory. Nuclear is the strongest spell in the game, occasionally doing well over 9999, even at low levels. It bypasses all defenses, so it's basically a garunteed 9999 non-elemental damage. happy.gif

I'm gonna edit in some screenshots on green nuclear in a bit.

Edit
Ok, these two are the colors for the first one:
user posted image
user posted image

And for the green:
user posted image
user posted image

The pictures are definitely better for the green one, but that's all luck. The animation moves at such a high speed, it is impossible to take a picture of it all at once. Plus, most of the sprites don't even exist at the same time; they just proceed with such rapid procession that you can't catch it. Hmm...I think I'll add some blue shots just for kicks:

Blue:
user posted image
user posted image

Blue is clearly the best-looking of the three. My only concerns are that a) it doesn't fit Nuclear...it looks really nice, but is it really "Nuclear"? and cool.gif the palette is overused. I don't want people to consider that color my "go to" color, since it fits basically everything.

And there you have it. Three choices so far. I'm liking green a lot right now.


This post has been edited by Caesar on 29th June 2005 04:17

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Posted: 29th June 2005 04:36

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Some of the early palettes are a nice shade of reddish-orange, à-la nuked hamster. Have you given them a shot?

Also, I'm still on the whole final battle thing, don't worry. wink.gif I've just had a busy week. Unfortunately, while I do get friday off, I'm promptly being shipped off up north for various holiday-related reasons, so it'll have to wait for this weekend. Heh. But yeah, just saying, I haven't forgotten. tongue.gif

I may've missed this earlier in the thread, but will you be replacing every character? If you're going for unique material, might as well go for unique material all the way. tongue.gif

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Posted: 29th June 2005 15:54

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I would love to replace all the characters, RuneLancer. The only problem is, many of them share the same palette; in the case of Gau, Relm, Strago, Gestahl, Kefka, and Banon, 6 share the same palette. blink.gif That makes it sorta difficult to find characters to replace them. I have this love for FFIV...the characters are incredible. I have sorta made it my mission to use some of my favorites from that game, hence Dark Cecil, FuSoYa, Edge, and Golbez. Gogo will hopefully become Gilgamesh, just for kicks. The 6th Lime and I are even working up a new ability for him, if it does pull through. Imp became Penguin because I love penguins, and Umaro became a sword just because ('nuff said). I know I made a chart of this in an earlier page, but I can't find it. Oh well. You get the idea. I'm making as many new sprites as I can (err...I say "I", but it's really Valius, my spriter) without causing too many palette problems. Custom sprites are out of question, since I suck at spriting. Basically. happy.gif We'll see, though.

As for the palette...I'll run some more and do the whole screenshot deal. I'll edit those in later.

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Posted: 29th June 2005 15:57

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Shame you can't make your own palette. A greyish/reddish Nuclear woulkd be cool.
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Posted: 29th June 2005 16:16

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Well, the game has 256 palettes in store (in theory), but some of them are just far too ugly to even consider using. Mustard yellow + brown + green? No. Doesn't work with ANYTHING. Anyways, I tried a few red + grey palettes, but none fit. The gradient wasn't smooth. I have 6 contenders now. A black, a grey, a green, a blue, an orange, and a red. I put them all in the same image this time so it's easy to compare:

user posted imageuser posted image
user posted imageuser posted image
user posted imageuser posted image

Notice how the last two pictures have a different background for the battle. Get used to it. happy.gif I didn't think the cave background was suitable for Warmech, so I gave him the MagiTek factory background instead. I may move him farther down so he's on the ledge more, but I like it much more. I made myself a little more comfortable with event coding, which is how I was able to set up the Caesar battle and change this. Next comes the Emerald Weapon underwater background. happy.gif

Edit
Typo, dangit


Edit
I just realized that didn't work, so I'm gonna edit in separate images of each color...stupid imageshack.


This post has been edited by Caesar on 29th June 2005 16:26

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Post #87803
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Posted: 29th June 2005 17:33

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On the subject of custom spriting, dunno if you've seen some of the work I've done on Endless Saga. The sprites are all my creation. tongue.gif I also have a bunch of sprites, some even complete sets, I was going to use for my own hack until ES became more interesting. If you're interested, the only work you'd have to do is inserting them into the ROM and (possibly on my end of things) getting the palette to work. I had custom palettes for sprites, so chances are I'd have to recolor what I have to fit in with the palettes you have.

The offer's there. If you want 'em, they're yours. I doubt it's any of your concern, though, but I plan on reusing most of these in ES too. Again, I doubt it matters to you either way. smile.gif

Also, concerning the assembly hack, I believe I've found the general area where what you need is tested against. I plan on putting mucho effort towards finishing Endless Saga's beta (deadline drawing near... and so much work remains to be done!! biggrin.gif ) so I won't be able to actually try out a few ideas until this weekend, but rest assured I should find some way to get this idea of yours to work by monday.

If I fail in my mission, tell my wife and children I love them... *vanishes into the shadows, programmer-style.*

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Posted: 29th June 2005 17:39

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Hmmm...could you show me some of these sprites perhaps? I may be interested in using one or two of them, depending on where I could make them fit. ChickenLump from another forum gave me a sheet of sprites for Draco, the knight from the opera, but I couldn't find a place to use him. He did an excellent job, too! Thanks for the offer!

Btw, whatever happened to your hack? If I can make sense of your animation notes and make fairly impressive animations, just imagine what you could do. I was looking forward to it, but I guess Endless Saga took over? Oh well. ES looks even more impressive, so I'm not complaining. happy.gif

I found a few areas where the final battle stuff might be located as well, but I haven't a clue how to change it to suit my needs. That's where you come in. If I get it by Monday, that would be perfect. I found things to keep myself occupied with. happy.gif

Oh, and I think I might have trouble finding your wife and children, considering you're not married....but I'll do what I can for the "wizzened old man". laugh.gif

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Posted: 29th June 2005 18:27

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Err? I've been married for three years and have a year old son. >"<

I'll post the spritesheets to imageshack when I get home and post them here. I can alter as necessary. Have a look at the Endless Saga website in the meantime; more specifically the character section. Most of my original sprites from the hack evolved into the sprites featured there.

As for what happened to the hack, well, it isn't dead as such. The Endless Saga engine will be used to code a remake, along with the help of another forum member. The hack itself was partly completed, then dropped because, frankly, ROM hacking is a dead end for "real" projects: you can acheive so much more programming than ROM hacking. But then again, ROM hacking is a funner challenge. So it's a matter of end result vs. having fun, and the end result won out this time. wink.gif

Good luck; keep us updated. Screenshots are always nice. biggrin.gif Animated gifs would rock my world.

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"Judge not a man by his thoughts and words, but by
the quality and quantity of liquor in his possession
and the likelyhood of him sharing."
Post #87813
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Posted: 29th June 2005 18:45

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Black Waltz
Posts: 903

Joined: 29/5/2005

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Member of more than ten years. User has rated 25 fanarts in the CoN galleries. Major involvement in the Final Fantasy V section of CoN. Second place in CoNCAA, 2011. 
Member of more than five years. Has more than fifteen news submissions to CoN. First place in CoNCAA, 2009. Vital involvement in the Final Fantasy IV section of CoN. 
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The blue, green and grey don't look right IMO. And where will you encounter the Emerald WEAPON?

Which palette has edited Gogo's clothing? Or what did you change to get it that way?
Post #87814
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Posted: 29th June 2005 18:45

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Climbing Marle!
Posts: 1,640

Joined: 21/6/2004

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Member of more than ten years. Participated at the forums for the CoN's 15th birthday! Major involvement in the Final Fantasy V section of CoN. Member of more than five years. 
I don't know how to make animated gifs. I made a .mov file of the old Nuclear (with the disappearance glitch), but it was too large to upload anywhere. Let me know how and I'll gladly do it. If I have to take like 50 different screenshots and then link them together to make the animation, that would suck, since it's so hard to take accurate screenshots of this in action, even at half the speed. I could send over my ROM and you could check it out yourself, if you want.

I thought you mentioned around Valentine's Day that you weren't married, but you used the time to get closer to a female co-worker you were interested in. Hmm...oh well. My bad. blush.gif

Oh, I have a question. Is there any function in the animation coding that can point to something far, far away? Well...not FAR, FAR away, but far enough. The animation scripts start at $100200, and there is a block of 538 free bytes at $1097E6 that I would LOVE to get my hands on. Would a simple FA, BF, or EB be able to point there since it's not so far away?
Edit
Better yet, Runelancer, there is a block at $14F846 with 2490 bytes available. That's enough to fit Omnislash and to expand Nuclear into infinity if I so desired! I think that's out of range of FA and such, but maybe not.

Edit
Alright, I'll answer that question. It IS possible to point to $1097E6. I just did it. It seems I accidentally wrote over Butcher when I was making Nuclear, so I remade Butcher in the free space. It is even better than before now. I added a trail for Umaro, so when he's stabbing them it gives the illusion that he's moving faster. I also added a gradually-reddening background and a screen shake. Looks quite good. Pictures don't do it justice, but hey, who am I to care?
user posted image



Edit
FBM: I decided on that bright red one. It looks really nice when it's playing. If I manage to get an animated gif or a movie uploaded here, you can see for yourself.

And I believe Gogo shares the palette with Strago, Relm, Kefka, Gau, Banon, and Gestahl, so when I changed the palette to suit FuSoYa, I think he acquired some new colors. Just like how Relm, Gau, Banon, Kefka, etc. all have blue hair now, as well. happy.gif


This post has been edited by Caesar on 29th June 2005 20:19

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Is PJ
Post #87815
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Posted: 29th June 2005 20:16

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Cetra
Posts: 2,350

Joined: 19/9/2004

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Huh? I'm not married, what are you talking about? >"<;;

But seriously now. No, there's no command (as far as I've seen) that can execute a long jump. I'm pretty confident about this, as I've gone through the entirety of C1 many times. wink.gif However, coding a long jump command would be very easy. The only problem is that this would mean overwriting an existing command (I don't believe there are any free ones) and that could lead to problems. Every animation using this command would have to be altered or the game would spritz out.

The most valid candidate would be the "Wait for VSync" command, which seems to be used in very few scripts and hardly seems to affect the outcome of an animation any noticeably. Then, making a long jump would mean simply copying the regular "Goto" command and expanding it to read 3 bytes instead of 2. Piece of cake; I could do it if you need it. I might even be able to pinpoint where every "Wait for VSync" command takes place, to boot, making your job uber easy. In the event that this isn't possible, and an animation crashes, then that animation most likely had the VSync command somewhere in it; easy enough to debug...

For that matter, if you need any new commands, I could easily replace existing ones. If you're feeling hardcore, I could create a second "load palette" command and point it to some blank space, where you could add your own palettes. Or have an on..goto command based on the percentage HP a character has (for Atma Weapon type spells.) Heck, anything reasonable goes. I just need the space to work it in there, and you need to be willing to compensate for the fact a command would be replaced.

Wanna make a relic that boosts the efficiency of a single spell and changes the battle animation? I could have that for you. How about if you dropped a relic that boosts Nuclear (as if it could get any stronger)? tongue.gif

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"Judge not a man by his thoughts and words, but by
the quality and quantity of liquor in his possession
and the likelyhood of him sharing."
Post #87823
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Posted: 29th June 2005 20:26

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Climbing Marle!
Posts: 1,640

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Haha. I'm afraid that if Nuclear got any stronger, the game would crash. Plus, I couldn't make the animation any better if I tried. (well actually, I bet I could, but I'm just too lazy). I found out that it IS possible to point to the first of the free space blocks ($1097E6), so I can grab 538 free bytes just like that. I'd assume this also works for $10D149 for another easy 183 free bytes. I doubt the long jump would be necessary unless I go absolutely nuts with Omnislash and need like 2000 bytes for it. >: )

Quote
For that matter, if you need any new commands, I could easily replace existing ones. If you're feeling hardcore, I could create a second "load palette" command and point it to some blank space, where you could add your own palettes. Or have an on..goto command based on the percentage HP a character has (for Atma Weapon type spells.) Heck, anything reasonable goes. I just need the space to work it in there, and you need to be willing to compensate for the fact a command would be replaced.

Wanna make a relic that boosts the efficiency of a single spell and changes the battle animation? I could have that for you. How about if you dropped a relic that boosts Nuclear (as if it could get any stronger)? tongue.gif


That would be crazy. I am just crazy enough to do such a thing, though, so I'll think about it. I'd hafta think about which spells would get stronger with successive uses, less HP, more HP, relic equipped, whatever. I have no idea which ones I could boost to the moon right now...

I have never seen "Wait for VSync" used ever. Not once and I have seen many an animation. That could prolly be replaced, as could a command like "set target character 1 palette". I have no idea when that command could possibly be used. All good ideas,. but before you go looking to make a new command, let's get some ideas on what the command would do first. I really like the idea of boosting the heck out of some spells...don't know which ones to use yet.

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Is PJ
Post #87824
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Posted: 29th June 2005 20:41

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Black Waltz
Posts: 903

Joined: 29/5/2005

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Member of more than ten years. User has rated 25 fanarts in the CoN galleries. Major involvement in the Final Fantasy V section of CoN. Second place in CoNCAA, 2011. 
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Butcher looks good. Did you use a shrunken Ragnarok sprite?
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Haha. I'm afraid that if Nuclear got any stronger, the game would crash.

That's what I thought. The WoR would be changed intto the WoD - World of Destruction.
Post #87831
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Posted: 29th June 2005 20:49

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Climbing Marle!
Posts: 1,640

Joined: 21/6/2004

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Member of more than ten years. Participated at the forums for the CoN's 15th birthday! Major involvement in the Final Fantasy V section of CoN. Member of more than five years. 
Quote
Butcher looks good. Did you use a shrunken Ragnarok sprite?


Bingo. Actually, Umaro IS Ragnarok. That's simply his sprite moving down on the enemy. happy.gif If someone else used the attack it'd look the same, except...well....see for yourself:
user posted image

Quote

That's what I thought. The WoR would be changed intto the WoD - World of Destruction.


Actually, that's sorta what I wanted the Apocalypse Ammo to do, but I ended up not making that ammo. Maybe I'll ressurrect that idea someday, but not now. A boosted Nuclear would simply destroy the game, save file and all. If you did manage to run it, you would be on a 2x2 patch of land, fighting Reach Frogs for the rest of eternity.

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Is PJ
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