Posted: 4th June 2005 20:06
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![]() Posts: 1,640 Joined: 21/6/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
I did find a hammer graphic awhile back, and I always meant to ues it somewhere, but I never got around to it. I don't know if he could "go crazy" and hit everyone, but maybe I could have him use a hammer somehow, seeing as how I love the graphic so much.
-------------------- Is PJ |
Post #85410
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Posted: 4th June 2005 20:08
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yknow when the ORIGINAL Sabin does his Fire Dance, could that sprite be replaced with Edgar and a hammer?
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Post #85411
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Posted: 4th June 2005 20:22
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![]() Posts: 2,350 Joined: 19/9/2004 Awards: ![]() ![]() |
Ahh... how nice it would be if the Imp status were replaced by a Catgirl status... >:)
'Course, that would be weird for male characters. XD Looking forward to seeing this hack! -------------------- "Judge not a man by his thoughts and words, but by the quality and quantity of liquor in his possession and the likelyhood of him sharing." |
Post #85412
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Posted: 4th June 2005 20:25
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![]() Posts: 1,640 Joined: 21/6/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
footbigmike: Sabin no logner uses that specific Fire Dance animation, so it is a definite possibility to steal that animation code and replace it with a hammer and Edgar. I might have to look into this.
![]() Silverlance: Catgirl wouldn't be a bad status effect, but it can't even touch Penguin. You know it's true so don't even argue, because then this might happen to you: ![]() -------------------- Is PJ |
Post #85413
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Posted: 4th June 2005 20:27
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Just thought of something crazy but could you have an ammo that beserks and confuses the enemy? twice as much damage on themselves
![]() Great hack, btw. |
Post #85414
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Posted: 4th June 2005 20:30
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![]() Posts: 1,640 Joined: 21/6/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
A confusion ammo sounds like what I was thinking of doing with the GrapplingHook. I could try to make it add berserk as well, but I'm not exactly sure if an item can induce a status effect when thrown at something. I might have to test it, but I'm pretty sure it can't.
![]() Thanks for the props. ![]() -------------------- Is PJ |
Post #85415
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Posted: 4th June 2005 20:54
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Is ther something like a "medicine dart" you could do?
Or a syringe... 1st attack, drain's enemies hp 2nd attack, Heals targeted character. I'm not sure that that can be done though. Oh well |
Post #85421
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Posted: 4th June 2005 20:58
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![]() Posts: 2,350 Joined: 19/9/2004 Awards: ![]() ![]() |
Status effects when thrown...
Would be pretty easy to hack something in there. Find a bit of spare room (in C2 if possible, otherwise you'll have to make a long jump to another bank..) and JSR/JSL to it after the Throw damage is calculated. I forgot the addresses and don't feel like hunting around for them (besides, where's the fun in having answers handed out to you directly? ![]() ; Assuming A contains the item thrown and X contains the target. ; Change accordingly... CMP A, 0x?? ; Put the ID of the item in question here. BNE 1 LDA $????, X ; where $???? is the status of the enemy; you might have to do something with X to get the right ID. Not 100% certain how the game handles it. ORA 0x?? ; where 0x?? is the status/statuses you want the enemy to gain. STA $????, X ; see above notes. 1 RTS/RTL If you have to manipulate X to get the right ID (for instance, if enemy stats are stored in 0x20 byte large structures, you'd have to LSL X 5 times) you might want to PUSH it onto the stack first and POP it before returning (BEFORE the '1' label, otherwise you'll pull a value from the stack without pushing one there first if you throw another item!! Crash-city!) But check if throw does this for you first; I don't know which registers contain what, you might have to LDA/LDX stuff from a few variables first. If you want to go through with this, I can look around in my dumps and tell you what to change exactly... >"< Items with different effects over two turns... That wouldn't be easy. You'd need to store a flag in RAM telling wether it's been used the first time or not. When the item is used, you check this flag and execute one of two different chunks of code. The flag MUST be reset at the end of the battle and should be toggled every time the item is used. This would be a lot of trouble though, dunno if Caesar would want to go through that to get something like this to work.. This post has been edited by Silverlance on 4th June 2005 21:00 -------------------- "Judge not a man by his thoughts and words, but by the quality and quantity of liquor in his possession and the likelyhood of him sharing." |
Post #85422
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Posted: 4th June 2005 20:59
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![]() Posts: 1,640 Joined: 21/6/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
The Soul Shot drains HP from the enemy. I don't think I could make another ammo like that, though, since I think it has to share an entry with a spell (e.g. Fire Skean, Bolt Edge, and Water Edge).
Edit Silverlance, that would be incredibly helpful, if I actually knew ASM. I might take a look a little later to try and make some more sense of it, but as of now I can't do too much with it. ![]() This post has been edited by Caesar on 4th June 2005 21:01 -------------------- Is PJ |
Post #85423
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Posted: 4th June 2005 21:01
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![]() Posts: 670 Joined: 10/5/2004 Awards: ![]() ![]() ![]() |
PoisonNeedle. Type: Ammo. Effects: Medium damage + Poison status. Midway ammo.
50cal. Type: Ammo. Effects- Moderate damage. Another midway ammo. New Status Effect: Burn. Cuts attack, does damage upon movement. New Esper idea: A reversed Final Kefka graphic (the 4th tier battle one), using a yellow version of Alexandr's laser. I know it's possible, and it'd be damn funny. -------------------- Uwao. aooh! I'm Gau! I'm your friend! Let's travel together! |
Post #85424
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Posted: 4th June 2005 21:02
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Quote Items with different effects over two turns... That wouldn't be easy. You'd need to store a flag in RAM telling wether it's been used the first time or not. When the item is used, you check this flag and execute one of two different chunks of code. The flag MUST be reset at the end of the battle and should be toggled every time the item is used. This would be a lot of trouble though, dunno if Caesar would want to go through that to get something like this to work.. ummm, ok scrap the syringe, it was a long shot anyway. Anyway, how are the final three WEAPONS coming along? |
Post #85425
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Posted: 4th June 2005 21:29
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![]() Posts: 1,640 Joined: 21/6/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
WGG: If I do decide to make ammo that can induce statii, then I'd prolly make the GrapplingHook and 50cal. I think both would be practical, at least to some degree.
FBM: I haven't even begun the final three WEAPONS yet. I'm waiting to get the sprites for each before I program their AI. FOr the next while, I'd like to focus only on things that need custom animations, such as Lores, ammo, and the new AutoCrossbow. After that, I plan to work on the replacement for the three statues, the final bosses, and the WEAPONS. I want to get some input on an idea that I thought of awhile back, but never actually considered. I was thinking of changing Gogo into Gilgamesh, seeing as how versatile Gogo is with the customizable menu. I always assumed Gilgamesh to be the same way, what with the multiple arms and wide array of attacks. Plus, I made a "final weapon" of sorts for each weapon class and named each "Gilgamesh". All of these are equippable by whoever can normally equip that class (e.g. Mog and Edgar can equip the spear), and Gogo can equip all of them, so it is only fitting that he becomes Gilgamesh. If I did decide to do that, and was really bold, I could replace his Mimic command with Morph. I would give Terra mimc, I suppose, and I would change the esper Terra spite into the morphed Gilgamesh sprite, similar to in FFV (when he changes from that normal Gilgamesh into the one with many many arms and weapons everywhere). However, this would do some serious damage to the storyline, and I'd have to change a lot of text and events. It'd be cool, though, I must say. Quote If you want to go through with this, I can look around in my dumps and tell you what to change exactly... >"< If it isn't too much work for you, I might consider taking you up on that. Thanks! ![]() -------------------- Is PJ |
Post #85429
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Posted: 4th June 2005 21:46
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![]() Posts: 670 Joined: 10/5/2004 Awards: ![]() ![]() ![]() |
Nah, leave Terra as the morpher. Give Gilgamesh... umm... something that does a totally random attack, from all the ones available! If that's even doable...
-------------------- Uwao. aooh! I'm Gau! I'm your friend! Let's travel together! |
Post #85431
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Posted: 4th June 2005 22:20
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![]() Posts: 1,640 Joined: 21/6/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
It would save me trouble by keeping Terra as the morpher, but I still like the idea of Gilgamesh morphing into his other form...that'd be so cool. Mimic doesn't fit Terra at all, though, so I'll prolly end up leaving things the way they are.
-------------------- Is PJ |
Post #85433
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Posted: 4th June 2005 23:33
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![]() Posts: 88 Joined: 3/6/2005 Awards: ![]() ![]() ![]() |
Hey ceasar, you thinking about releasing a beta patch? I'd sure like to try it.
-------------------- Ff7 current game progress:Just finished the underwater reactor, on to rocket town! |
Post #85436
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Posted: 5th June 2005 01:10
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![]() Posts: 1,640 Joined: 21/6/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
Nah. I let 2 or 3 members test run a few things at one point, just to catch some glitches and whatnot, but I never plan to release a beta patch to the public. I don't know how much more I'll be changing, so I don't want to release a patch and then release the final copy a month or two later with almost no changes at all.
-------------------- Is PJ |
Post #85439
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Posted: 5th June 2005 01:11
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![]() Posts: 88 Joined: 3/6/2005 Awards: ![]() ![]() ![]() |
Ok, that's cool, but will the final patch be available to the public?
-------------------- Ff7 current game progress:Just finished the underwater reactor, on to rocket town! |
Post #85440
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Posted: 5th June 2005 01:17
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![]() Posts: 1,640 Joined: 21/6/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
I haven't a clue. The logical answer would be when I finish.
![]() ![]() -------------------- Is PJ |
Post #85441
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Posted: 5th June 2005 09:26
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You could always give Cecil the morph command, turns him into a Paladin.
That would give Terra Steal though...the thing is, i could belive Terra as a thief...but it would make the beginning bit with Locke the "treasure Hunter" different. |
Post #85453
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Posted: 5th June 2005 14:56
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That's not a bad idea...I like it. However, it's a little too late to replace DarkSwd (the new SwdTech) with Morph, since I already made like 4 or 5 new attacks for that skillset. Terra would then get SwdTech. Locke/Edge still has Steal/Sneak.
-------------------- Is PJ |
Post #85463
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Posted: 5th June 2005 15:26
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Oh, i forgot about that.
When you complete this hack, is the game going to be started from the beginning, or somewhere in tyhe middle, because all of your screenshots show the WoR and characters lvls 99 etc. |
Post #85469
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Posted: 5th June 2005 15:53
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![]() Posts: 1,640 Joined: 21/6/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
It will hopefully be started from the beginning, but it is up to the player to decide where he wants to start. All my screenshots are lvl 99 in the WoR because it's easy to test everything when you have a 100% file, but it's hard to judge the balance of the game with everybody that high, so I use a lower level one for that stuff.
Eventually, the player will need to be atan incredibly high level to attempt to beat the custom bosses that I added. The battles are not easy by any means, even with level 99 characters and every item and spell available. -------------------- Is PJ |
Post #85471
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Posted: 7th June 2005 05:58
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![]() Posts: 639 Joined: 3/4/2005 Awards: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I say, you make Celes into Maria permanently, and make Maria's sprite into like... a dragon or something. Ohh! And instead of casting spells, Celes (lookin' like Maria) will do her cheesy singing bit! If that makes sense. x.x And a dragon will be singing the opera, instead of some gal.
And Relm into an esper fairy, Gau into a dragon or dog, ohh! And one person can be a random object, like a slice of cake. ![]() Don't know if those ideas have been said before. ^^; Hope not! -------------------- You're telling me that there's no hope. I'm telling you you're wrong. |
Post #85608
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Posted: 7th June 2005 09:49
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Post #85614
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Posted: 9th June 2005 01:26
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Here is the big attention-grabber. Aora has still agreed to make the other 3 WEAPONS for me, and she finished Ultima Weapon in no time flat. Unbelievable. Here it is, for your viewing pleasure:
![]() Absolutely amazing. I am really going to enjoy making THIS battle. ![]() -------------------- Is PJ |
Post #85719
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Posted: 9th June 2005 06:00
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![]() Posts: 129 Joined: 25/8/2004 Awards: ![]() ![]() |
Waaaaaay back in the topic you had a Mario idea, but dropped it. Goomba was also mentioned. If you aren't opposed to the idea, maybe you could change the rhodox sprite to a goomba. You can name it Goomba, the peepers Sick Goomba, and the poppers Gu Goomba. Don't know what you would do for attacks, tho.\
Also, I realize this is no longer an option, but you could give Dark Cecil/Cyan Terra's morph and have him become Paladin Cecil. The storyline would be impossible though. Forgive me if someone else has already posted this idea, I'm only on the 9th page.(Loooooooong topic) Edit I finished reading. Nyerk, that was long! ![]() If Magus is still being considered for a character: Lightning 2 --> Flash Rain graphics (I think that's the spell) Ice 2 --> Absolute 0 graphics Fire 2 --> ??? DarkBomb --> GravBomb MagiWall --> Palette swap of Safe or Shell (the yellow one, can't remember which) Dark Mist --> Sour Mouth Black Hole --> X-Zone Dark Matter --> Grand Train This post has been edited by SpriteMeister on 10th June 2005 05:18 -------------------- When life gives you lemons... SQUIRT THEM IN PEOPLES EYES! Mwahahahahaha! *Squirt* Ow! Hey, that was my job! *Squirt* Knock it off! *Squirt* I want my mommy! Waaah! *runs off* The moral of this story is *Squirt* Ow! *Squirt* Okay, okay, no morals. |
Post #85731
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Posted: 9th June 2005 19:19
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![]() Posts: 1,640 Joined: 21/6/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
Quote Waaaaaay back in the topic you had a Mario idea, but dropped it. Goomba was also mentioned. If you aren't opposed to the idea, maybe you could change the rhodox sprite to a goomba. You can name it Goomba, the peepers Sick Goomba, and the poppers Gu Goomba. Don't know what you would do for attacks, tho.\ Also, I realize this is no longer an option, but you could give Dark Cecil/Cyan Terra's morph and have him become Paladin Cecil. The storyline would be impossible though. Forgive me if someone else has already posted this idea, I'm only on the 9th page.(Loooooooong topic) If Magus is still being considered for a character: Quote You could always give Cecil the morph command, turns him into a Paladin. The latter quote is from footbigmike, a few posts above. Are you actually reading through the entire topic?! I commend you, if you are. It's impossibly long. Anyways, I really like the idea of morphing Cecil into the Paladin, but the storyline would be very difficult. I would have to do a lot of event editing to make it work. I'd prolly give Terra Summon, and remove Cecil's ability to use Magic (Fight, Morph, DarkSwd, Item would be his new list). That would be amazing. I was seriously considering it since I love the idea, but we'll see. I think I'm going to stay away from incorporating Mario in the hack in any way. I was going to add Mario just as a joke or as comic relief, but it wasn't a great idea. Magus isn't an option, either, anymore. If I did make him, though, I would make all his attacks custom animations. ![]() Ok, I have a few ideas regarding espers here. I need some feedback: -Since Ultima Weapon may replace Doom Gaze, I was considering changing the Bahamut esper into Ultima Weapon himself. I understand that a FF game without Bahamut is unheard of, but there is further reasoning involved. Ragnarok can no longer join your party as an esper, but rather as a sword or a character. This leaves Ultima free to be taught by another esper. Get it? Ultima Weapon would teach not only Flare, but also Ultima. His esper attack would be similar to Bahamut's though. Yes or no? -Additionally, there may be the option of a Knights of the Round esper, using an unbelievably long custom animation and some hard-coding. I already know poeple would like to see this so don't bohter replying about this one. -I'm considering making Chocobo an esper and using the Chocobop animation, since that attack no longer exists, either. Plus, if I did this, it'd free up an esper graphic, which I could replace with another WEAPON graphic. Yes or no? That's all I've got right now. -------------------- Is PJ |
Post #85764
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Posted: 9th June 2005 19:48
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![]() Posts: 670 Joined: 10/5/2004 Awards: ![]() ![]() ![]() |
I love the Chocobo esper idea!
-------------------- Uwao. aooh! I'm Gau! I'm your friend! Let's travel together! |
Post #85769
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Posted: 9th June 2005 21:47
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![]() Posts: 2,350 Joined: 19/9/2004 Awards: ![]() ![]() |
You should make something interesting out of your espers. Many people seem to be of the opinion that FF6 poorly implanted their in-battle use.
If you're up for some slightly heavy assembly hacking, you could link espers to individual characters and have them go a step further. Just linking an esper to a character should be somewhat difficult (though character IDs could just equate esper IDs, which would simplify the whole task), so I'm not sure you'd be interested. But you could do pretty cool stuff, depending on how hardcore you want the changes to be. - Stat boosts when a character equips their esper. To balance it out (and to actually give players a REASON not to rely on their character's esper) you should also have it lower other stats. For instance, massive boost to magic power, but heavy drop in physical stats. - Learning a unique spell. Easiest to implement. Just reserve a slot for each character and custom-tailor a spell for them. - Learning abilities. This would be a little hardcore, but cool: instead of spells, teach characters abilities (such as swordtechs for Cyan.) You could drop the in-battle use entirely. You'd free up many sprites and spell slots, and it wouldn't be missed by too many people. Additional uses like the ones above woudl make up for it. Just my 2 cents. Well, $0.02 CND, so... that's like a cent and a quarter USD or something. ![]() -------------------- "Judge not a man by his thoughts and words, but by the quality and quantity of liquor in his possession and the likelyhood of him sharing." |
Post #85777
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Posted: 9th June 2005 22:41
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![]() Posts: 639 Joined: 3/4/2005 Awards: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ohh, you should program random town people to heal you! Or like... Have healing dogs at each town to save on Inns when leveling and Tents when traveling! And make Interceptor a playable character.
Y'know what I'd like to see? An FFVI game that had all original characters, only they changed their colors up. IE, Terra have blue hair and a different dress, and all the townspeople have strangely colored outfits, and make the townsbuildings look different. You know how you're in the Overworld (walking around on land) and the twons look little? It'd be cool if you could put instead of those town images, put images from Chrono Trigger's towns. ^.^ Just random suggestions -------------------- You're telling me that there's no hope. I'm telling you you're wrong. |
Post #85778
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