Posted: 22nd March 2004 18:37
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![]() Posts: 67 Joined: 21/3/2004 Awards: ![]() ![]() ![]() |
Hello everbody (and those without body's, yo you fad ghost behind me I mean you!)
I'm currently working on FF VI-2. I use the rpgmaker 2003 to make it. I just want to ask you great members of the Caves of Narshe, what you would have in this game, especially ideas for the story, but if you have a great idea what have to do with technical stuff, tell it to me. I make it in my mother language, german 'cause my English skills aren't very good, but I'm sure I can find someone who will translate it. greetz your austrian FF VI-freak Sasuke This post has been edited by Sasuke on 22nd March 2004 18:37 |
Post #33548
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Posted: 22nd March 2004 19:58
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![]() Posts: 33 Joined: 16/1/2004 Awards: ![]() ![]() |
Sorry, I haven't finished FFVI yet, so I can't help much, but I know that there is someone on the internet who made a German patch for FF3US. He goes under the name Cyan and made a German patch, and a patch to fix typos, Evade bug, Relm bug, and more in the FF3US Rom in English. The website is:
http://cyan.manuloewe.de He might be able to help you with translation. Although, I heard that some other place was making a sequel from scratch, no RPG maker. Dunno if it's true. Good luck anyways Realistic Rain -------------------- "I'm on a caffeine buzz!" "No, you're on a sugar high." |
Post #33552
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Posted: 22nd March 2004 20:01
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![]() Posts: 268 Joined: 12/9/2003 Awards: ![]() ![]() ![]() |
General suggestions:
2D (3D did not improve FF7) at least 300 different monsters (including bosses) at least 1 unique skill per char (as per FF6) at least the same number of spells as in FF6 More specific suggestions: * Seems most people want the story to take place during the War of the Magi. That could work. Maybe insert some ancestors of people like Strago and the Thamasa inhabitants, Gestahl/Kefka and Gau. That would be interesting. Maybe at the end of the story, the kingdom of Figaro could be founded or something resembling it. * Place at least as many towns as there are in WOB and WOR together into one world. * Try to make it nonlinear. Let the story drive characters to the next logical location as most FFs do, but allow the player to advance to 'harder monster' areas if they so desire (care to chance). I think this is more 'real'. The linearity of FF7 (and FF1 to a lesser extent) was a huge turn off for me. * the 4 stats used by FF7 were a good format. Roughly speaking, 1 for Battle Power, 1 for Magic Pt advancement, 1 for Magic Power and 1 for HP advancement. Stray from the static FF6 advancement scheme where they all share the same HP advancement table. It should vary by some Constitution score. * include more armors, helmets, weapons etc. Perhaps you could have 5 armor slots instead of just 3. Helmet, Armor, Shield, Ring, Boots. Then the standard 1 or 2 accessories slots. * Keep magic types distinct. Perhaps even divide them so that that is one character's Skill, similar to FF2. Lets say 20 different magic types, grouped similiar to the Materia groups from FF7, (but with more spells per group than just 3 or 4) then you have to do something special to unlock the ability to gain the next group. This 'something' should be more difficult than simply spawning a new materia aka FF7. Maybe there are only 3 such items which can teach a spell grouping in the game. Once those are 'expended' then no one else can learn that grouping. This way its possible to max out 3 chars, but others would be lacking. Or you could customize all chars with specific groupings. * add at least 3 easter egg monsters like Emerald Weapon and Ruby Weapon. Those were very cool. * include some maze areas like giant Labyrinths, with wandering monsters. Maybe even a minotaur or two. * include puzzles as part of quest to find special items. These puzzles should be hard, and the special items should not be required to complete the game. Im thinking of puzzles like in Brainlord, the SNES game. Bad game but cool puzzles. * Include some special defenses or attacks, which can be acquired when a full set of equipment are put together. ie. if you wear all of the Crystal equipment at the same time, you automatically gain Safe status. Thats all Ive got off the top of my head. But Id be very interested to see the completed game. Most of my suggestions have to do with preserving the FF feel of the game. I am fluent in German. Ill take a stab at the translation for you. Woher in Oesterreich kommst du denn? Detah Ruler of 2D |
Post #33553
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Posted: 22nd March 2004 20:27
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![]() Posts: 67 Joined: 21/3/2004 Awards: ![]() ![]() ![]() |
Yeah, that with the War of the Magi is a great idea, but I don't want to take all the game in this time at the War of the Magi, the main part of the game would take place after the happenings when Kefka were destroyed. But I will make it that you will learn more and more of the War in the game, like a big puzzle, agh... i can't really define what I mean in English, but I'm sure you know what I mean.
But be sure that you will learn very much about the War of the Magi in this game. At the moment I'm working on the worldmap, you can't imagine how much work that is ![]() I'm from Styria/Steiermark |
Post #33555
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Posted: 22nd March 2004 20:34
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![]() Posts: 1,838 Joined: 3/2/2004 Awards: ![]() ![]() ![]() |
Uh guys I have a topic for a FFVI-2 so if ya have any aideas post em there as well.
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Post #33557
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Posted: 22nd March 2004 20:40
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![]() Posts: 1,048 Joined: 12/11/2003 Awards: ![]() ![]() ![]() |
http://www.cavesofnarshe.com/forums/ipb/in...?showtopic=2844
The above thread might help you out. As you can see there's a lot of talk about prequels and sequels. There are pros and cons for each of these which are discussed a little bit. I hope you are for real because I have yet to see a decent FFVI-2 project be completed. If you are doing a sequel perhaps we could help you with the dialogue if you need it. I'm good at impersonating Gau, a character that many people screw up on in fanfics. Detah's suggestions are good. -------------------- FFXI (Siren server) Tauu the Windurstian Tarutaru! White Mage & Paladin |
Post #33558
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anthonyyoung |
Posted: 22nd March 2004 20:56
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Unregistered
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srry for the off topic posting, i have some ideas for ff6-2, well they should make it have the same characters, or amybe terra, celes and another new character girl going round with guns. but :
*more monsters *better graphics *more playable scenarios ie.(leos, kefkas,)like you could play the evil aswell *new baddies well, thats it! This post has been edited by anthonyyoung on 23rd March 2004 11:11 |
Post #33561
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Posted: 22nd March 2004 22:11
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![]() Posts: 17 Joined: 16/3/2004 Awards: ![]() ![]() |
This is an awesome idea. Here's my first suggestion:
1. Heighten the plot detail that Shadow is Relm's father. (Some don't believe it, but there is overwhelming evidence that this relationship is true. ex. ONLY Shadow and Relm can equip the Memento's Ring, which states itself to be protection granted by the mother. Plus, Shadow's mean dog likes Relm.) I look forward to seeing your project translated into English. Continue this post so I can learn more. I'll look into it too more when I get the time. |
Post #33580
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Posted: 22nd March 2004 22:20
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I reckon, no matter how good you do it and like most sequals, it'll just spoil the good taste of the first game. Even the prequal that Corda is in the making of now is pushing it for me...
But if you do need ideas, then do -not- answer any of the mysteries in number 6. Don't say, take it upon yourself to reveal Gogo or Shadow. Some enigmas are left alone because that makes them, well...enigmatic. It would be hard to make all the characters make a reappearance though, and I look forward to seeing what your plans are to pull this off. I might be pleasantly surprised, although in the past GameMaker really hasn't done it for me. -------------------- "Luck is my middle name. Mind you, my first name is Bad." - Rincewind You can be as self-assertive as you like, just so long as you do what you’re told.†- Granny Weatherwax "When Mr. Safety Catch Is Not On, Mister Crossbow Is Not Your Friend" - Sam Vimes to Detritus |
Post #33582
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Posted: 22nd March 2004 22:45
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![]() Posts: 17 Joined: 16/3/2004 Awards: ![]() ![]() |
Iggy, I respect your opinion, but please respect mine. In my opinion, FFVI already does NOT need a sequel because it is perfect. However, Sasuke is in the opinion that FFVI deserves a sequel. For example, if FFVII Advent is going to be anything like the original FFVII, then the developers were smart. But say here for Sasuke, if Sasuke does not acknowledge in his sequel that Shadow is the father of Relm, some plot details may seem hoaky, ex. who IS Relm's mother REALLY, especially since we would want to know--especially her once she is older than 10 years old, but there I go. Opinions are like assholes. Everyone has one.
My apologies in advance, you who discriminate. Sasuke, this excellent idea just came to me. If I were to write a sequel to FFVI, it would not be a sequel in the traditional sense. There are two years in FFVI that we know nothing about, but they are the two most important years in the game--the two years where Celes is unconscious (like Terra earlier) when the World of Balance becomes the World of Ruin. ANY NUMBER of things might have happened in that two year period that determined the inevitable spin of the World of Balance becoming the World of Ruin. I've always wanted to know. Haven't you? Moderator Edit Please edit the first post instead of double-posting. Thanks! This post has been edited by Neal on 23rd March 2004 02:13 |
Post #33587
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Posted: 23rd March 2004 02:53
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![]() Posts: 72 Joined: 30/12/2003 Awards: ![]() ![]() ![]() |
Actually, Celes was out for a year, and a sequel should be a true sequel, featuring the same characters in a new story that takes place after the end of this story. And dont change the graphics at all; all this 3-D crap takes emphasis of off story, and, is well, just boring.
-------------------- look into my eyes tell me what you see someone real? this is real! what you wish to be! ...O P E N Y O U R E Y E S........ ...open your eyes, open your eyes.... |
Post #33609
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Posted: 23rd March 2004 03:00
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Well, I think I've said it before on CoN, but I would hate for FFVI to become a graphics game. One of the reasons it is good is because the creators focused more on a story than graphics. Nothing is sacred once it goes on the PS2. Or the PS3, or the PSX. The greatest things are usually classics.
-------------------- Wow. 1,000 posts. I miss you all now that I'm in boarding school! ;_; |
Post #33610
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Terra Branford, your advice was so concise and incisive. The only thing I wish is that you would have confessed to it being an opinion that a sequel should--by opinion--come after the ending of the previous game. However, the nature of the word sequel does suggest that it comes after the ending of something chronologically previous, I think.
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Post #33613
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Posted: 23rd March 2004 03:45
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![]() Posts: 72 Joined: 30/12/2003 Awards: ![]() ![]() ![]() |
1) that is the definition of "sequel"
2) I was giving my 'idea' which is what this thread asked for so, dont be an ass..... -------------------- look into my eyes tell me what you see someone real? this is real! what you wish to be! ...O P E N Y O U R E Y E S........ ...open your eyes, open your eyes.... |
Post #33617
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Posted: 23rd March 2004 10:52
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![]() Posts: 67 Joined: 21/3/2004 Awards: ![]() ![]() ![]() |
²Terra Branford and Figaro:
the graphics will be exactly like in the original game, so don't fear that I will make an top graphics game with an bullcrap story. the story is for me the most important part of the game, so believe me that that sequel would not have a bad story |
Post #33641
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Posted: 23rd March 2004 14:19
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![]() Posts: 124 Joined: 2/3/2004 Awards: ![]() ![]() ![]() |
Let me just say that this is an enormous task you hope to undertake. The sad thing is that a lot of folks will approach this game when it is completed with a preconceived negative opinion of it, so it will take a lot to sell them on it. Being a huge Star Wars fan as well, I've often felt compelled to design stories/games based on the Star Wars universive, but the fanaticism of some of the other fans about staying true to the Star Wars universe has frequently kept me from attempting this (I did in fact create a Zelda-like Star Wars RPG using an engine a friend of mine designed that has yet to be released).
A lot of decent ideas so far, but I agree that it would be hard not to try to answer some of the unsolved questions of FFVI, which you may not want to do. A lot of Star Wars fans boycotted the books when they killed off Chewie, and if FFVI fans don't like what you do with their beloved characters or their stories, they may simply disregard the sequel as well. Anyway, enough of the negatives...you asked for advice, so here's some. If you're going to go through with this, by all means, take your time. The best advice I can give is stay as far away from anything directly related to the original FFVI, while still maintaining a connection to it. Don't change or expound upon what's been done too much, just make it original with whatever ties are necessary to keep it a sequel. If you do set it in the year when Celes was asleep, don't change the enemies...it would make no sense that enemies would be different for a year from the way they were before and after the floating continent incident. Also, if you do that, remember that the characters don't discover where each other are until Celes gathers them all together, so you'd have to figure out a way around that, assuming you even use that time period. Whatever you do, good luck...my only request is this...DON'T make General Leo come back from the dead! Please!! ![]() -------------------- You know me, you just wish you didn't... "Uwee hee hee! Don't tease the octopus, kids!" -Ultros- "Don't let the smooth taste fool you..." |
Post #33651
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Posted: 23rd March 2004 18:04
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Terra Branford, I am not being an ass. I merely said that (like assholes) everyone has an opinion. You are batting me between the word "definition" and "opinion," so I'm not really going to argue it further by defining an opinion. You win?
Sasuke, do you respect me? I haven't seen a post by you to my response yet. The reason I responded to this post was to get some feedback from you too, so if you don't want me here, don't respond. |
Post #33666
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Posted: 23rd March 2004 23:45
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![]() Posts: 67 Joined: 21/3/2004 Awards: ![]() ![]() ![]() |
Quote Sasuke, do you respect me? I haven't seen a post by you to my response yet. The reason I responded to this post was to get some feedback from you too, so if you don't want me here, don't respond. ahm... yeah... I don't want to solve some of such things like that in my sequel, but ok, it's your opinion and I respect it, but I don't will make that it my game. The years when Celes was sleeping (don't know an English word for that way she sleeps...) are very interesting, I'll probably take a part of that time. |
Post #33700
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Posted: 24th March 2004 01:40
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Just because Sasuke doesn't use advice given doesn't mean it can't be posted. Please keep that in mind. Everyone's advice -- though it may conflict -- is welcome in this thread. Everyone's going to have different ideas on how they'd like a game like this to be.
-------------------- Hey, put the cellphone down for a while In the night there is something wild Can you hear it breathing? And hey, put the laptop down for a while In the night there is something wild I feel it, it's leaving me |
Post #33715
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Posted: 24th March 2004 02:11
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![]() Posts: 799 Joined: 13/2/2004 Awards: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
for ffvi-2, you should take out some chars like strago, and that he retires from being a magitek knight, mog, for being in charge of the moogles
Possible spoilers: highlight to view umaro, for i hate him(hehe)Terra becauseif they ever come back Possible spoilers: highlight to view and add in cool new characters.she has to help the children in mobliz i also thot of a new list of sabins blitzez: PummelStorm a tornado that has lots of pummels in it ![]() Pheonix Dance in ff6j firedance was called phenoix dance , but it sounds cool Tiger Kick use his kick sprite for once! UltimaBlast the ultimate blitz! AuraShock much more power than aurabolt. |
Post #33726
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Posted: 24th March 2004 04:16
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![]() Posts: 418 Joined: 7/3/2004 Awards: ![]() ![]() ![]() |
alright the first issue i feel the need to SUPREMELY address is that don't make the characters seem weaker than they would have been at the end of FF6 ... because something that bugs me about FFX-2 (in the first or second chapter) the kid in front of the youth league tells you to stay behind and
Quote this bugs me because yuna and rikku helped defeat Sin and people think they can't even defeat a couple of fiends"we'll (him and a couple other soldiers) go ahead and defeat the fiends" (SRRY if that FFX-2 thing was off topic) now my suggestions... - same characters and even some new (secret and/or non-secret) characters - try to keep the world map basically the same, but possibly with more citys Possible spoilers: highlight to view with mobliz rebuild - job class system (something possibly like FF5 {i just like being able to choose what abilities and that kind of thing that my characters can do}) - for the new main boss (kefka's replacement) and again this is just a suggestion... maybe make it some genetically spliced creature kefka made and got too out of hand for even himself so he sealed it under kefka's tower and was unleashed when Possible spoilers: highlight to view kefka's was destroyed - more semi-irrelevant side quests... like from chrono trigger... some of the side quests from that game (as far as i remember) had no real relevance to the storyline but made the game so much more fun - definately age the characters sumwhat... you know strago seems like he shouldn't be able to fight with the other members in your party... he just seems like he's too old (not meaning that i am ageist) but maybe have him die or something maybe as a way to bring everyone back together (sorry if that would offend anyone) - maybe change edgar's color palette... i think he looks much better as "gerard" - plz, plz, plz, don't try to reveal gogo's true identity (that's square's business that we hope they will release to the public eventually) or even shadow's relation to relm... it will most likely really mess up the game... however... what would in my opinion be nice to see is accually daryl show up... find that she jumped ship and made another airship... it would just be nice in my opinion (although i do believe that out of all the gogo theories i'd have to say that it is daryl) the only problem with a sequel (for me) would be that in the end of FF6 Possible spoilers: highlight to view and i can't figure out how someone could bring it back with good reasoning and stuff from FF6... but i wish you luck all magic was destroyed This post has been edited by Zechs on 24th March 2004 04:17 -------------------- ~ A Hero Is Someone Who Stands When Their Legs Are Gone~ |
Post #33741
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Posted: 24th March 2004 05:40
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![]() Posts: 275 Joined: 27/2/2004 Awards: ![]() ![]() ![]() |
[OPINION]Here's my suggestion: DON'T DO IT! Unless you are sure that you are able to make it better than the original. If you want to make something very different, go for it. But, something immediately after the Kefka's death (like the «Cult of Kefka revenge» or «How a half-esper can live in a no-magic world?») will just ruin the fun[/OPINION]
Feel free to disagree, if you want. -------------------- «À l'aventure compagnons, je suis parti vers l'horizon! J'aurais mieux fait de rester au lit, ce donjon, il est pourri!» - Pen of Chaos |
Post #33753
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Posted: 24th March 2004 16:38
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![]() Posts: 11 Joined: 23/3/2004 Awards: ![]() ![]() |
I'm sure you'll be able to do it, just remember something. Don't force yourself to finish it, if you get stuck or bored at some point while making the game, take a break. If you take your time, your story will be tons better and you'll have a lot more done.
I am still making one of my RPGs, since 1999 when SIM95 used to be out and translated. Now I'm using RM2K3 like you. It's a lot of work, but quite fun ![]() Say do you have any screenshots yet? -------------------- How can orange be a color and a fruit? It's impossible! Nothing rhymes with orange!!! |
Post #33784
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Posted: 24th March 2004 17:59
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![]() Posts: 67 Joined: 21/3/2004 Awards: ![]() ![]() ![]() |
No sry, I have no screenshot's yet. I started working the last week and only worked on the worldmap yet. When I will finish with the worldmap I will start with an intro, maybe I'll then show you some screens.
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Post #33793
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Posted: 25th March 2004 18:23
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Hey man, im new with this uh, message board thing, but if u ever do make a sequal to final fantasy 3/6 (i call it 3 cuz thats what its called on my snes) i will do whatever the hell it takes to get a copy of that. I cant believe that for a game created so long ago there are many people out there that still cant get over how good of a game it really is. Ive had my share of video games but i believe FF3 is by far the best game ever made. i do not mean to sound like i am bragging, but i still play that game today, in fact i just got done. i know that whole game like the back of my hand, and i think u should definitly make that sequal and than let me get a peice of it
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Post #33915
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Posted: 10th April 2004 00:00
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i just had a good thought on what would make this a great sequal... if any of you have played Lufia 2, then you will understand what i'm talking about... use desendants of the origional characters... such as locke's grandson or something... and something to also hit on the lufia 2 thing is have theses current desendants have to hunt down their ancestors for uber moves and weapons... sorry if no one agrees but i've been thinking that if you use the current characters, then you can't really do any character developement and such, and would make the game pretty bad. the reason i say that you can't (well... i shouldn't say can't, because you can, so i'm mean that you shouldn't) do any character developement because
A) you might contradict somthing said in the original ![]() -------------------- ~ A Hero Is Someone Who Stands When Their Legs Are Gone~ |
Post #36739
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Posted: 23rd April 2004 17:17
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![]() Posts: 15 Joined: 23/4/2004 Awards: ![]() ![]() |
What I've always wanted to see was what happened to the characters after the game is done. I don't imagine they'll ever have to come together and fight a super-evil fiend yet again, but they all will want to go home. Perhaps Mog and Umaro will take Narshe back over and kick the wolves out... Edgar and Sabin will build South Figaro back up to its former beauty... Locke and Celes might go off on some adventure together... Stuff like that... The characters splitting up and going off on their own; getting back to a regular life, but encountering new adventures and tragedies.
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Post #38802
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