CoN 25th Anniversary: 1997-2022
FFIV Trivia

Posted: 1st April 2004 03:23

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I think its about time to see how much you guys know about FFIV/FF2, this is my personal favorite out of all the FF's, mostly becuz it was my first one. Standard thread rules apply, you may only pose a question after you have correctly answered the previous one. Here goes:

Quote
Trivia rules:
1) One question on the board at a time please.
2) You may post a new question ONLY if you get the previous question correct.
3) Only post a new question after the question poser has confirmed an answer is correct or is satisfied the answer is sufficient.
4) Follow the normal board rules for off-topic posts. Questions about the current question or answer are still welcome.
5) Do not start a chain of answers (i.e. If Cecil asks question one, and Palom answers, Cecil can not answer the following question, whether it be asked by Palom or anyone who Palom passes the question to).
6) Have fun.


Who or what is Indra?

This post has been edited by Neal on 27th February 2005 17:42
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Posted: 1st April 2004 03:25

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Rumah, a summon

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Posted: 1st April 2004 06:47
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wink.gif

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This post has been edited by Tiddles on 1st April 2004 09:11

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Posted: 1st April 2004 10:55

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Correct, well have at the next one
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Posted: 1st April 2004 16:49

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Try this one out for size...

What is the three summons you can get from battling regular fights?
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Posted: 1st April 2004 16:52

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Imp/Goblin, Mage/MindFlayer, Bomb, and Cockatrice (Not in IIus).

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Posted: 1st April 2004 18:02

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Wasn't that question out of turn? See the rules in the FF6 trivia thread. That topic was only allowed to remain open on the provision that those rules were followed, and the same goes for this one.
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Posted: 3rd April 2004 22:03

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Well in the intrest of keeping things moving i have a question. In Ff4 what is a huge differane in the town of baron in the american version and japanese version ? disclude dialoge, and names of things, items found.

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Posted: 4th April 2004 02:26

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Quote (MogMaster @ 4th April 2004 09:03)
Well in the intrest of keeping things moving i have a question. In Ff4 what is a huge differane in the town of baron in the american version and japanese version ? disclude dialoge, and names of things, items found.

Well aside from those 3 obvious things you want discluded from the question (Dialog, Names, Items) well, one major difference was the Stats inbetween all kinds of monsters. Overall the majority of monsters are weaker (per say) then the Japanese version of the game. One major thing to point out too, during Rosa's capture she has an Anvil above her head, instead of a Scythe-kind-of-blade.. thats all i can think of, off the top of my head.
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Posted: 4th April 2004 04:05

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The training room is in the serpent road building.

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Posted: 4th April 2004 05:10

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Doesn't the dancer also remove her dress instead of dancing around without it?

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Posted: 4th April 2004 23:33

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Well, since Neal tried to answer, I assume MM's post will be the question to answer.
And his question was just about the town of Baron.
You are actually asking for alot here, so I'll leave out translation things, and minor script changes.

FFIIus
Chests in Inn has: Tent, Heal, Cure1
Called Serpent's Road
Training Room in SW corner of city
Training Room has two large floors
Rosa's mom's house has a tent in pot
Dancer leaves dress on
Grass behind Cid's house has two Heals and a Life
Water has two tents
Item shop sells six items
Buildings: Weapon/Armor shop, Item Shop, Rosa's house, Cid's house, Inn, Training Room, and Serpent's Road

FFIV
Chests in Inn has: DwarfBread, Tent, EyeDrop
Called Devil's road
Training Room below Devil's road
Training Room has one small room
Rosa's mom's house has a MaidenKiss in pot
Dancer takes dress off
Grass behind Cid's house has two Golden Needles and a Phoenix Down
Water has one tent and a Copper hourglass
Item shop sells eight items
Buildings: Weapon/Armor shop, Item Shop, Rosa's house, Cid's house, Inn, Devil's Road, and a blank building

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Posted: 5th April 2004 23:41

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I was referring to the buildings. Sorry i didn't respond sooner btw. The celestial got it.

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If you've been mod-o-fied,
It's an illusion, and you're in-between.
Don't you be tarot-fied,
It's just alot of nothing, so what can it mean?
~Frank Zappa

Sins exist only for people who are on the Way or approaching the Way
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Posted: 6th April 2004 01:37

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OK then...I'm rather short on questions, but here's one. How many enemies can the trap doors in the sealed cave turn into?

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My soul is bound to the Mistress of the Afterlife, and my fealty is to her always. So let's just hope she doesn't use it as one of her ten daily meals.
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Posted: 6th April 2004 01:38

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Two. One is a chimera-like enemy; the other's appearance I can't remember.

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Posted: 6th April 2004 01:41

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Fast and correct. BTW, the other one was a yellow dragon.

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My soul is bound to the Mistress of the Afterlife, and my fealty is to her always. So let's just hope she doesn't use it as one of her ten daily meals.
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Posted: 6th April 2004 06:40

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Okay, here we go:

Not counting elemental weakness/defenses, special effects (e.g. status effects), and damage variation, what FIVE attack spells (Fire 1/2/3, Ice 1/2/3, Lit 1/2/3, Virus, Quake, Nuke, Meteo, White) have the most power per MP used?

Extra credit if you can put them in order.

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Posted: 9th April 2004 00:39

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OK, blind guessing here...

1) Virus
2) White
3) Fire 2
4) Quake
5) Ice 2

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My soul is bound to the Mistress of the Afterlife, and my fealty is to her always. So let's just hope she doesn't use it as one of her ten daily meals.
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Posted: 9th April 2004 14:42

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Fire 3
Ice 3
Lit 3
Quake
White

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«À l'aventure compagnons, je suis parti vers l'horizon! J'aurais mieux fait de rester au lit, ce donjon, il est pourri!» - Pen of Chaos
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Posted: 9th April 2004 16:23

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Meteo, Nuke, White, Quake=Ice3=Fire3=Lit3

This post has been edited by The Ancient on 9th April 2004 16:24

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Posted: 9th April 2004 21:04

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1)White, 2)Nuke, 3)Meteo, 4)Virus, 5)Quake

Just a guess, i guess

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Posted: 9th April 2004 21:57

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The Ancient has it.

I'm sorry I forgot to clarify my question. I should also have said that (1) the question accounts for the power of casting the spell against one lone enemy, (2) don't take into account the time needed to cast the spell, and (3) assume the Black and White magic multipliers are equal (so that only the spell power stat is taken into account).

These spell power stats come from Ben Siron's FF2 'Handbook', 2nd edition (http://www.ffonline.com/media/guides/ff4/ff4-handbook.txt). My thanks go out to you, Mr. Siron!

spell name: (spell power stat)/(MP cost)=(spell power per MP used)
1st-order Fire/Ice/Lit: 16/5=3.2
2nd-order Fire/Ice/Lit: 64/15=4.267
3rd-order Fire/Ice/Lit: 256/30=8.533
Drain: 20/18=1.111
Virus: 128/20=6.4
Quake: 200/30=6.667
Nuke: 400/50=8
Meteo: 800/99=8.081
White: 336/46=7.304

So the five most MP-economical spells are Fire3/Ice-3/Lit-3, Meteo, and Nuke, in that order. I gave it to The Ancient because he gave the correct spells, even though he included the 6th and the 7th most economical spells, White and Quake. Virus actually comes in 8th if any of you are wondering.

I left out Psych (0 MP, power=16) because you can't divide by zero and it decreases MP (the others all decrease HP), and Venom (2 MP, power=0) because its damage is always 1 (since damage calculated to be between 0 and 1 is set to be 1) and its spell power economy is essentially zero.

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Posted: 11th April 2004 20:33

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Ha Ha, well thanks. Although I must admit, I was answering a different question. I just listed in order the 5 Most Expensive Spells. So it's interesting to note that the most expensive spells happen to be the most efficient. In any case here is my trivia.

Where in FFIV can one find a secret path to a room containing only a treasure box with 10000 GP?

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Posted: 11th April 2004 21:14

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I think that it is in the Castle of Eblana or the Tower of Babil but where exactly, I don't remember

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Posted: 12th April 2004 03:23

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I believe that's in the small room that serves as an entrance to the passageway to the Castle of Baron from the town of Baron. The secret passageway is on the right-hand wall.

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Posted: 12th April 2004 04:46

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Wasn't there a secret room like that in the Lunar Subterrain or something? I thought I remember seeing a treasure with GP in it, and I thought to myself...how dumb is that...i don't need GP now! But maybe it twas a dream. But then again...

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Posted: 12th April 2004 13:27

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sbq92 has it.

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Posted: 12th April 2004 20:46

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Alright. I've got a two part question:

a ) What enemies leave behind the Cursed Ring? Name three of the six.
b ) What does the Cursed Ring do? Name its special property and, as a bonus, what it does to your stats.

Good luck! happy.gif

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Posted: 12th April 2004 21:23

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a ) You can get it from ghosts, ghouls, ghasts,red bones,revenant,skeleton, skull,zombies.(well... u can get it from undead monsters)

b ) It does: Def -7 Mag Defense - 7, strength - 7 and if Cecil as DarkKnight wears it, his stats go up by 7
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Posted: 12th April 2004 22:53

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a) skeletons, red bones, skull

cool.gif -7 to def, Mag def and all stats, but it protects against elemental magic

I don't know, for some reason I remember reading that it did that somewhere.....

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