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Vanish/Doom?

Posted: 16th March 2004 01:42

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what is the vanish/doom trick and how does it work?
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Posted: 16th March 2004 03:23

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This is one of the cheapest (Although most effective) ways to beat almost every monster/boss in the game. Start off by casting Vanish on any enemy, then quickly follow up qith a doom spell, well, it doesn't have to be quick but before the enemy can get the spell off itself, (Remedy maybe?) This trick also works with Vanish and X-Zone. Cept X-zone will kill'em all at once if the're vanished.

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Posted: 16th March 2004 12:55

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Chocobo Knight
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Yeah...the invisibility status makes the enemy 100% succeptable to almost all kinds of magic...for example, you can turn a vanished enemy into an imp 100% of the time. I've also had good success with casting Berserk on vanished enemies (don't try this on Brachiosaur, though). It's a fun trick, but it takes the challenge out of the game considerably. I felt a huge sense of guilt when I Vanish/Doomed Phunbaba the first time...it knew what I was trying to do when I tried to make Terra do it in the first fight with him, though, and killed me off very suddenly... happy.gif

Oh, yeah...word to the wise...Vanish/X-Zone will most often cause the enemies to be defeated, but there's a possibility you won't get the items they were intended to leave you. For example, you don't get the Magicite Bahamut if you finish off Doom Gaze with Vanish/X-Zone...

Oh, yeah...one more thing...enemies can dispel Vanish a couple of different ways (as mentioned in the post above). The most common way is either cast Vanish on themselves again, causing them to reappear, or use Dispel, which removes all forms of support magic. You'll notice that enemies in the Kefka Fanatic tower can frequently use these spells, so if you're going to Vanish/Doom them, don't wait around after casting Vanish, or they'll undo it.

This post has been edited by Majik Monkee on 16th March 2004 13:47

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Posted: 16th March 2004 22:10

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Magitek Soldier
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Yea the Vanish/Doom trick is Evil...it makes the game too easy wich is why i dont use it (altho i do like to use vanish just so my magic wont miss)

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Posted: 16th March 2004 23:27
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Uh, the imp trick is *only* visual. Refer to the glitches and bugs doc at my site for that one.

Vanish (Clear status rather) causes the game to ignore instant death protection and magical attacks will almost always hit (there are rare exceptions, Metamorph and Level-based spells for example). It does *not* ignore status immunities, even though Vanish/Break can certainly make it appear as such (Break will miss against both Petrify immunity and/or instant death protection) if you were to use it on something like L.40 Magic (vulnerable to Petrify but carries instant death protection).

As for X-Zone... I'll c/p from something that needs to be finished before the U.S. tenth anniversary of FF3us:
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Rumors - You can't get items with X-Zone! Also, Vanish/Doom won't get Bahamut from Doom Gaze either, and DEFINITELY don't use X-Zone on Doom Gaze or you'll lose Bahamut for good!

Source - Misconceptions from using X-Zone on Doom Gaze.

Discrediting proof - First off, yes, using X-Zone/Odin/Raiden/Cleave/Snare/X-Fer on Doom Gaze will lose Bahamut, but only for that single battle. Why? Those six attacks force the target's final attack to stall by one turn, and if no one on one side is alive before they can execute it, it never occurs. Doom Gaze's actual death (in which the game is told not to allow any future random encounters with him) and the event in which you get Bahamut are both controlled by a single bit toggled in Doom Gaze's final attack, and since the attack is stalled and no enemies are alive after using one of those six, take a wild guess as to what will happen. With that info in mind, it's easy to figure out what the truth is; item winnings are not affected in any way (nothing to do with final attacks), and Doom will get Bahamut as its special effect is for restoring the Undead, not stalling final attacks.

On a side note, Doom Gaze would probably encourage you to use one of those six aforementioned spells. Not only does he get to escape, but his HP will be zeroed out. That's good for him, since the game code will fully restore his HP if it equals zero at the beginning of the next battle with him (possibly just the next battle, I didn't check the code that thoroughly).

I do need to edit that though... having Regen status when using X-Zone, etc. on Doom Gaze may cause him to actually die and give up Bahamut anyway. How Regen status and X-Zone, etc. are related is also something I need to find out, but this also should explain things if Intangir is countering Snare.

One last clarification; ANY magical attack will get rid of Clear with exception to Item magics and certain other "attacks" such as Morph/Revert, enemy Roulette, etc.

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Post #32826
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Posted: 17th March 2004 00:22

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Vanish/Doom/X-zone ruins the game, dont use it. If you do use it, you will keep choosing the easy way out.

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Posted: 17th March 2004 02:35

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Well i dont have to use vanisg doom to end things one turn. Celes plus offering/genji glove equipped with illumina and a Ultima weapon on level 79 finishes most things, or a party member will . Everything i face dies in less than one character cycle. So i guess vanish doom is Just another strategy to me. I kill everything with two characters moves any how! thumbup.gif

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Post #32861
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Posted: 17th March 2004 02:44

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oh. that sounds like some sorta cheat then. i don't think i will use it then, maybe if i am bored ill try it, but i wanna progress as challenging as it can be.
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Posted: 17th March 2004 02:58

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That's probably the best way, like i said, vanish/doom (or X-zone) is really cheap. Fun to try out, but cheap. Only use it if u want to get rid of the challenge or r just sick of a boss.

--------------------
Link: "What is it?"
Mario: "It's coin, what the hell does it look like?"
Link: "Well.... What do you do with it?"
Mario: "You buy lives with them."
Link: ".... Isn't that slavery?"
~Mario/Link crossover comic~
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Posted: 17th March 2004 04:15

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I went threw the game without using cheap combinations like genji glove/offring, gem box/economizer and vanish/doom/x-zone. To get the most out of the game, make it challenging, other then that, you wasted your money and time.

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Posted: 17th March 2004 12:54

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Quote
I went threw the game without using cheap combinations like genji glove/offring, gem box/economizer and vanish/doom/x-zone. To get the most out of the game, make it challenging, other then that, you wasted your money and time.


Using glitches in the game or game cheating devices may be cheap, but I don't consider cleverly using the relics at your disposal in effective ways to be cheap at all. The good ones require careful searching, and even once you have them, it's possible not to take all their uses into account. Unless you're using a walkthru or the like that tells you exactly what to do, I don't think any edge achieved through clever use of the resources legitimately given to you can be classified as "cheap".

As much as I hate the Vanish/Doom trick, I've been forced to use it about a half dozen times within the past couple of days. For some dimented reason, I've had to fight the White Dragon from the Kefka Fanatic tower on the WoR Veldt six times in a very short period of time. You can't run from it, and if Gau has already leapt, and you're not packing strong magic users, your in for it. I don't consider Vanish/Doom any cheaper in this case than the fact that a monster that I assumed was one of a kind continues to molest me while I'm just trying to learn new rages. dry.gif

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You know me, you just wish you didn't...

"Uwee hee hee! Don't tease the octopus, kids!" -Ultros-

"Don't let the smooth taste fool you..."
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Posted: 17th March 2004 22:01

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I also consider Vanish+Doom/X-Zone to be quite cheap, so I don't use it unless I'm fooling around with some easy enemy (which I did once) or I'm fighting Intangir. As for Intangir, I can't stand beating all 22000+ HP out of it between the time I hit it with magic and the time that he casts Meteo and goes back to "Sleep". Besides, it's already vanished. So there. (By the way, Break on Intangir does reveal it but doesn't kill it.)

This post has been edited by Glenn Magus Harvey on 17th March 2004 22:02

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