Posted: 4th March 2004 16:31
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![]() Posts: 139 Joined: 25/1/2004 Awards: ![]() ![]() ![]() |
Posting to this topic assumes several things:
1) You have some basic understanding of 65816 assembly. 2) You have downloaded Terii's bank 2 disassembly. 3) You love Final Fantasy VI and want to understand how it really works. My first question is: does anyone have a list of memory locations and how they are used? This would be very helpful for any complex hack. This post has been edited by Ogopogo on 4th March 2004 16:44 -------------------- Food is like magic in my ears. - Djibriel Ogopogo lives. |
Post #31334
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Posted: 4th March 2004 22:03
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![]() Posts: 741 Joined: 5/7/2001 Awards: ![]() ![]() ![]() |
Terii does have a short list ya know... if you found code2.txt, I don't see why you don't have that list.
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Post #31354
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Posted: 5th March 2004 16:48
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![]() Posts: 139 Joined: 25/1/2004 Awards: ![]() ![]() ![]() |
Actually I do have that list, and I have added a lot to it. But there's still a lot I don't know, and thus the question.
Next question: Is there any update on the animation scripting? Has this been decoded yet? I know where the data is (thanks ZED), but I don't know where it's loaded and decoded. This post has been edited by Ogopogo on 9th March 2004 17:55 -------------------- Food is like magic in my ears. - Djibriel Ogopogo lives. |
Post #31445
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