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ASM Hacking Info Exchange

Posted: 4th March 2004 16:31

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Chocobo Knight
Posts: 139

Joined: 25/1/2004

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Posting to this topic assumes several things:

1) You have some basic understanding of 65816 assembly.

2) You have downloaded Terii's bank 2 disassembly.

3) You love Final Fantasy VI and want to understand how it really works.


My first question is: does anyone have a list of memory locations and how they are used? This would be very helpful for any complex hack.

This post has been edited by Ogopogo on 4th March 2004 16:44

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Food is like magic in my ears. - Djibriel
Ogopogo lives.
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Posted: 4th March 2004 22:03
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SOLDIER
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Terii does have a short list ya know... if you found code2.txt, I don't see why you don't have that list.

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Posted: 5th March 2004 16:48

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Chocobo Knight
Posts: 139

Joined: 25/1/2004

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Member of more than ten years. Member of more than five years. 
Actually I do have that list, and I have added a lot to it. But there's still a lot I don't know, and thus the question.

Next question: Is there any update on the animation scripting? Has this been decoded yet? I know where the data is (thanks ZED), but I don't know where it's loaded and decoded.

This post has been edited by Ogopogo on 9th March 2004 17:55

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Food is like magic in my ears. - Djibriel
Ogopogo lives.
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