Posted: 15th February 2004 02:01
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![]() Posts: 15 Joined: 15/2/2004 Awards: ![]() ![]() |
Hi, I am a new poster here and am wondering what the best way is to max char stats. Do chars gain stats naturally? If so, does anyone have the numbers of what an un-espered char's stats are at lvl 99? Also, what is the max you can esper gain stats up to? I just want to know so I can have my chars the best stats possible. (without using hacking)
Also, if anyone wants to make a list of what they think is the 'ultimate' equip for a char, feel free. thanks ![]() |
Post #29401
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Posted: 15th February 2004 02:07
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Setzer's ultimate weapon is the Fixed Dice. Gau and Umaro can equip the Snow Muffler helmet. Strago and Relm can equip BehemothSuits. And there's a set of imp equipment (Imp Halberd, TortoiseShld, Titanium helmet, and Titanium armor, as I remember) that makes any imped character an extreme force.
Hello HighRoller, and welcome to the Caves of Narshe. Happy Valentine's Day, by the way, from all of CoN to you. For information on tours of the Caves, please ask at the front desk at the Beginner's School (we moved it from the item shop because tourists could find it more easily). ![]() Anyways, I know that somebody else (not me) in these forums has a lot of info on stats--I think that's MasterZED and he might be able to give you more information on maxing stats. -------------------- Check the "What games are you playing at the moment?" thread for updates on what I've been playing. You can find me on the Fediverse! I use Mastodon, where I am @[email protected] ( https://sakurajima.moe/@glennmagusharvey ) |
Post #29405
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Posted: 15th February 2004 05:14
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![]() Posts: 1,048 Joined: 12/11/2003 Awards: ![]() ![]() ![]() |
Hey Glenn, the Snow Muffler is a set of armor, not a helmet. HighRoller, read this very informative thread about character statistics:
http://www.cavesofnarshe.com/forums/ipb/in...?showtopic=2508 Characters do not gain stats naturally. Therefore character stats will be the same at level 99 as they were at level 1. The only exception is weapons and armor... they often modify character stats, especially late in the game. Past 128 stats will simply register as 128, so there's no need to make single stats go higher than that (I'm pretty sure this applies to all modifiable stats). Welcome to CoN. -------------------- FFXI (Siren server) Tauu the Windurstian Tarutaru! White Mage & Paladin |
Post #29418
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Posted: 15th February 2004 09:20
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![]() Posts: 741 Joined: 5/7/2001 Awards: ![]() ![]() ![]() |
Nope. It only applies to Vigor because the physical damage formula doubles Vigor before it uses the statistic, and that's done within an 8-bit variable.
128 is the cap at which Esper boosts will cease to take Vigor thru Mag.Pwr any further, but you can still proceed with equipment. And if you wish to hack the game at any point, here's another tidbit; Speed technically maxes out at 235. That's because the game considers Speed as Speed + 20. Since it uses an 8-bit variable, 236 is really 0 Speed, and 255 Speed is actually about 19 Speed, etc. 235 is as high as you can take it before the stat resets. -------------------- |
Post #29431
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Posted: 16th February 2004 05:24
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![]() Posts: 15 Joined: 15/2/2004 Awards: ![]() ![]() |
Thanks for the responses!
![]() So basically, stats can get up to 128 through esper use, and higher with armor. Though Vigour is capped at 128 regardless. Soooo.... you really can't max a char without hacking then. What do you guys suggest for esper building your chars? Give each char some level ups with Bahamut (more HP), Odin (more speed), and then focus on their main strength? (for example, level Terra with MagicPwr, Edgar with Vigour, etc.) |
Post #29539
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Posted: 16th February 2004 05:44
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![]() Posts: 15 Joined: 15/2/2004 Awards: ![]() ![]() |
One fellow had wanted to know the most beneficial levels for using bahamut/crusader to gain HP/MP.
I'd personally like to know myself. ![]() Thanks. |
Post #29546
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Posted: 16th February 2004 05:48
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![]() Posts: 1,048 Joined: 12/11/2003 Awards: ![]() ![]() ![]() |
There's no single winning strategy. All the stats are important though, so I always like to keep them about equal like this:
This is because low stats = weaknesses. By keeping them even, your characters are good at everything. That's my mentality. -------------------- FFXI (Siren server) Tauu the Windurstian Tarutaru! White Mage & Paladin |
Post #29548
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Posted: 16th February 2004 06:43
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![]() Posts: 1,048 Joined: 12/11/2003 Awards: ![]() ![]() ![]() |
It's most beneficial during the level-ups with the biggest HP/MP increase. Here are the charts from FF3usME.
-------------------- FFXI (Siren server) Tauu the Windurstian Tarutaru! White Mage & Paladin |
Post #29553
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Posted: 16th February 2004 06:45
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Merged the two stats topics together. They go together so well! So the double post instances that occurred are alright.
Also, those charts are really cool. -------------------- Hey, put the cellphone down for a while In the night there is something wild Can you hear it breathing? And hey, put the laptop down for a while In the night there is something wild I feel it, it's leaving me |
Post #29554
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Posted: 16th February 2004 16:54
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![]() Posts: 274 Joined: 27/1/2004 Awards: ![]() ![]() ![]() |
Since you can't gain stats naturally, does this mean Gogo and Umaro will remain exactly the same as they are now until the end of the game - they'll be dealing the same amount of damage and have the same amount of max health?
![]() -------------------- "Luck is my middle name. Mind you, my first name is Bad." - Rincewind You can be as self-assertive as you like, just so long as you do what you’re told.†- Granny Weatherwax "When Mr. Safety Catch Is Not On, Mister Crossbow Is Not Your Friend" - Sam Vimes to Detritus |
Post #29582
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Posted: 16th February 2004 17:36
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![]() Posts: 1,048 Joined: 12/11/2003 Awards: ![]() ![]() ![]() |
HP and MP goes up every level naturally (see above charts). Character level plays a role in the damage calculation, so a level 99 character will do a lot more damage than a level 1, even if they have the same stats and weapons. Here's the damage calculation algorithm from Terii Senshi's Algorithms FAQ 2.1:
For magical attacks:
This post has been edited by i90east on 16th February 2004 17:38 -------------------- FFXI (Siren server) Tauu the Windurstian Tarutaru! White Mage & Paladin |
Post #29588
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Posted: 16th February 2004 19:55
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![]() Posts: 889 Joined: 20/1/2002 Awards: ![]() ![]() ![]() |
wait a minute, how does defense work in this equation?
-------------------- I will be there... |
Post #29605
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Posted: 16th February 2004 19:56
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![]() Posts: 268 Joined: 12/9/2003 Awards: ![]() ![]() ![]() |
To Max HP (9999)
There are many ways to max out HP for each char. * Each character receives the same HP at each level. ie Strago gains 101 HP at L32 and so does Sabin. * Each character has a different starting HP and therefore a different HP max (un-Esper adjusted). * Strago has the lowest unadjusted HP max, 9783. Now one could make the no brainer decision to use the +50% esper at L69, L70 and L71, thereby gaining an additional +80, +81 and +80 HP, which would max out every character. This would naturally max out all chars by L99. However, it does not optimize the character's HP at each level. Strategy #1 (for all chars) The optimal strategy for maximizing your HP at each level is to use a +50% HP esper at L40, L69 and L70 for +55, +80 and +81 HP respectively. The total cumulative HP bonus is 216, the exact amount required to place Strago at 9999 by L99. Strategy #2 (tweaking the bears) One could go the extra mile and do some tiny tweaking for the bear characters who have the highest HP. Sabin has an unadjusted HP max of 9806. He could use the +50% HP espers at L20, L69 and L70 for +32, +80 and +81 HP respectively. His cumulative HP bonus is 193, the exact amount necessary to place him at 9999 HP by L99 and give him the optimum HP at each level. There are dozens of variations on this but Strategy #1 can be used on all 12 chars to max them out and have only the tiniest bit of waste. This post has been edited by Detah on 16th February 2004 20:21 |
Post #29606
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Posted: 16th February 2004 20:40
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![]() Posts: 15 Joined: 15/2/2004 Awards: ![]() ![]() |
wow, great info there Detah, thanks.
I am not really an MP man because of economizers, but I take it three level ups with Crusader in the 70's would take everyone to 999MP too? |
Post #29615
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Posted: 16th February 2004 20:43
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I know Bahamut gives +50%HP. What does Crusader give?
-------------------- Check the "What games are you playing at the moment?" thread for updates on what I've been playing. You can find me on the Fediverse! I use Mastodon, where I am @[email protected] ( https://sakurajima.moe/@glennmagusharvey ) |
Post #29616
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Posted: 16th February 2004 20:59
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![]() Posts: 274 Joined: 27/1/2004 Awards: ![]() ![]() ![]() |
Quote (Glenn Magus Harvey @ 16th February 2004 15:43) I know Bahamut gives +50%HP. What does Crusader give? MP +50% -------------------- "Luck is my middle name. Mind you, my first name is Bad." - Rincewind You can be as self-assertive as you like, just so long as you do what you’re told.†- Granny Weatherwax "When Mr. Safety Catch Is Not On, Mister Crossbow Is Not Your Friend" - Sam Vimes to Detritus |
Post #29619
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Posted: 27th February 2004 03:38
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![]() Posts: 15 Joined: 15/2/2004 Awards: ![]() ![]() |
so, now that I know I can't MAX stats, I want to make my chars as strong as possible. So, this means I need to get through the WOB as quick as possible. (low level)
Apparantly, char levels in the WOR are based off Celes, so does that mean I need to use Celes as little as possible in the WOB? So, I guess it boils down to getting in as many level-up's with espers as possible. Any helpful suggestions? |
Post #30777
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Posted: 27th February 2004 04:46
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![]() Posts: 268 Joined: 12/9/2003 Awards: ![]() ![]() ![]() |
To get the maximum possible Esper levelups for each character you need to collect all 12 chars in the WOR and minimize the total amount of leveling before then. That means playing a 'low level game' and minimizing the xp that you gain. There are several good FAQs to help you complete a low level game. You can use these strategies, minimize your xp-gaining until you have all 12 esper-wielding chars, then max out each char as you see fit.
New char level = average current group level + load factor. Iif you ever want to know which characters are officially part of your current group, go to any shop and pretend to buy an item. Your existing party will show up in the bottom of the window. Load factors: Celes (WOB Narshe) +0 Cyan +2 Relm +0 Strago +2 Sabin +2 Terra +0 Shadow +0 Gogo (WOR Gogo Cave) +2 Edgar +2 Locke +2 Mog +5 Banon -3 Setzer +0 Gau +2 Umaro WOR Umaro Cave +0 Leo +5 General Tips * Keep all chars in back row at all times. * Before picking up any new char, LEAP Gau. When Gau is LEAPed, his level does not factor into the average, thereby lowering the total. * Run from all random encounters. There are only a handful of 'cant run' monsters. Reload if you encounter one. * Play on an emulator, not SNES or PSX. This will save you many headaches. Believe me. * Collect chars in WOR in order from lowest load factor to highest load factor. * Visit Veldt often to pump up Gau's RAGE arsenal. * You may only benefit from 128 stat points from Espers on any single stat. So dont waste levelup bonuses. * Some events will require you to knock out certain chars for certain battles to minimize xp gain. Use Break Blade to knock out chars as opposed to killing them. This saves on spells and potions to heal them back to full hp afterwards. * And the most important lesson I have learned, do NOT get the Figaro Caves chest items until after Kefka Narshe battle. A Tincture will turn into a Thunder Rod, which is crucial to winning the 2 Cranes battle in the Escape from Narshe! This post has been edited by Detah on 27th February 2004 13:57 |
Post #30785
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Posted: 27th February 2004 05:33
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![]() Posts: 15 Joined: 15/2/2004 Awards: ![]() ![]() |
wow, sounds like a lot of work. lol maybe I'll just play the game normally, just being careful to put the best Esper on before char level ups and not do any extra leveling until I have all esperable chars.
In all fairness a few stats points isn't going to make a huge difference, epsecially when they at a very high level anyway. Plus I really don't want to spend that amount of time on an emulator...I like playing on TV |
Post #30795
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Posted: 8th March 2004 08:40
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![]() Posts: 103 Joined: 8/3/2004 Awards: ![]() ![]() ![]() |
Will someone please explain why someone would find it necessary to max out stats (other than just the bragging rights to say you did it)? I know people who say they couldn't beat this game unless they were maxed out, I need clarification as to why. I found it fairly easy with none of my chars to L60 when I beat the game.
-------------------- "I was using a metaphor. Someone shut him up before I do it with a knife."- Black Mage, 8-bit Theatre "I found out what zombies are weak against......Point Blank Annihilation"- Black Mage, 8-bit Theatre "You'd be paranoid too, if everyone was out to get you!" |
Post #31697
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Posted: 8th March 2004 18:24
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![]() Posts: 268 Joined: 12/9/2003 Awards: ![]() ![]() ![]() |
There is no reward for maxing stats except the glory of saying you did it.
I like to max out certain stats to see how powerful attacks and defenses can get. Strago can really do some pop-pop-popping damage with his spells if you use 64 +2 Magic Power levelups on him. You may also want to boost his Vigor with his remaining 27 levelups, which will increase the HP gained when using the Heal Rods and increase his damage with the Magus Rods. Side note: Once you can heal 8000+ with 1 Rod, never equip 2, you are just wasting a Relic slot. FF6 can be beaten pretty easily with L35-ish characters, without even optimizing Esper levelup bonuses. The core group Sabin, Terra, Celes, Locke, Cyan and Edgar will have sufficient power between their special abilities and their spells to defeat just about every monster that they come across. Overtly leveling to L99 is not necessary, by any means. |
Post #31730
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Posted: 8th March 2004 23:08
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![]() Posts: 27 Joined: 21/2/2004 Awards: ![]() ![]() |
Quote And the most important lesson I have learned, do NOT get the Figaro Caves chest items until after Kefka Narshe battle. A Tincture will turn into a Thunder Rod, which is crucial to winning the 2 Cranes battle in the Escape from Narshe! First thing: you mean get them during Locke's scenario - after the battle gives you the same items and means backtracking. They change twice: once for Locke's scenario, and once for the WOR. Although I agree to save these items, it's mostly because you get an X-Potion and IIRC an Ether, not the Thunder Rod. The Thunder Rod won't really help against the Cranes at the Magitek Factory because you SHOULD already have at least one (I had 2) characters with Bolt 2 at that point. Remember that Number 024 gives you 20 or 50 MPs (I forget) and 128 gives you 20 MPs. Note though, that you won't have either of your "good" casters (Terra or Celes) at this point. I would recommend bringing Edgar and Gau as your other two, though Sabin's good too. |
Post #31753
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Posted: 9th March 2004 14:59
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![]() Posts: 268 Joined: 12/9/2003 Awards: ![]() ![]() ![]() |
On a normal playthru that is true, but not for a low level game. In a low level game, you cannot use random battles to gain AP and 'learn' spells yet at that point in the game. There are only 2 places where you can go to 'learn' spells in WOB: Intangir and Veldt. You dont have access to the airship yet, nor can you get to the Veldt at that point, so you are stuck with whatever RAGEs Gau has. Yes, he shouldl have Bolt 2 and Fire 2 at that point, but if you cannot take out 1 of the Cranes without Gau's help, then you are doomed to fail, because Gau will eventually trigger their special GigaVolt/Fire 3+ Magnitude 8+Iron Ball attacks, which of course means you are dead dead dead. This is why the ThunderRod is crucial to completing the low level game. If you have equiped Gau properly with 2 Earrings and during his forced levelups, equipped him with +1 MP and +2 MP Espers, then his Magic Power + the Earrings will give him just enough umph to waste the Right Crane when you 'use' the ThunderRod on it. Then you can let Gau RAGE pretty much anything you want, Catscratch, Vulture and Pterodon are all good choices. The low level game has all kinds of hidden restrictions, just like that one. So dont assume you can breeze through the normally easy parts of the game. Opera House Ultros and the Cranes are by far the most challenging things I have encountered so far (I just started the Floating Island). I'm sure the Cranes would be MUCH easier had I gotten that blasted ThunderRod.
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Post #31815
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