CoN 25th Anniversary: 1997-2022
Favorite Magician Class

 
Favorite Magician Class
Oracle [ 4 ]  [9.09%]
Priest [ 4 ]  [9.09%]
Wizard [ 17 ]  [38.64%]
Time Mage [ 2 ]  [4.55%]
Summoner [ 17 ]  [38.64%]
Total Votes: 44
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Posted: 1st May 2003 06:38

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Cetra
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Simple Enough

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Post #11784
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Posted: 1st May 2003 06:57

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Treasure Hunter
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hmm,tough one but I'm going to vote summoner, they can hit alot of enemies at once and do nice damage.
Post #11788
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Posted: 1st May 2003 10:15

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I like the time mages.
Helpful is good.
<3

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Post #11794
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Posted: 1st May 2003 18:28

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Kung Foogle
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I don't typically use spellcasters very much, but I will say that Wizards help out.  I never used Summoners much because they're too slow, and Time Mages and Priests lack offensive punch.  Oracles, while better in a straight fight than the others, were a little too subtle for my tastes.  Wizards, on the other hand, come with a slew of versatile elemental spells, alongside the ever-destructive Flare.

Of course, I would have voted for the Calculator if he had been there, but apparently it wasn't an option.

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Post #11828
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Posted: 1st May 2003 21:39

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Engineer
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I was never into magic much.  Y'know "Me like shiny shiny swords!"  But I kinda liked the Oracle.  Disabing the enemy was kinda of a good idea in the game I thought.  Too bad my only magic user was level 15 when everyone else was 40...hmm.  I suck at this game.

But the Oracle stood out as a personal favorite.

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Post #11853
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Posted: 2nd May 2003 00:31
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Onion Knight
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I'd go for the summoner because of the radius their spells effect and their summons are relativly easy to learn (if you have them do all the jobs)
Post #11864
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Posted: 2nd May 2003 04:10

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Black Waltz
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I picked Wizard for this for one reason. Once you learn the Calculator's math skills, wizard is awesome. You don't have to worry about waiting for the spell to charge and doesn't use any MP. Summoner is great but all the great summons (i.e. Cyclops) take fricken forever to charge and by the time it does all the enemies are not in the place it attacks. Although I have to admit Golem has been a life saver many times, but I still go with Wizard.

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Post #11889
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Posted: 2nd May 2003 04:26

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Wizard, because a Wizard with another magic skill really ups the power of that particular spell.  For example, a Wizard casting Holy does 999 on a regular basis at high levels (or, just stick the Faith Rod on them).

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Post #11893
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Posted: 3rd May 2003 16:02
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Engineer
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Summons are just so damn fun to watch, have a huge radius, and don't affect people you don't want them to.

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Post #11964
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Posted: 4th May 2003 21:07
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Returner
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My personal choice is the Wizard.  They have the most powerful MA strength, and can literally tear apart a battlefield with their offensive (and not all together slow) spells.  The Summoner is nice for its large amount of MP and ranged spells, but it's too slow for my tastes.  The oracle and the time mage don't do it for me offensively, but of the two I would choose the oracle simply for its ability to use the stick and incredibly annoying status spells.  The Priest I enjoy, but due to MA strength I would much rather be a Wizard with White Magic skills.  (Of course my favorite combo is simply a Wizard with Math Skill, heh heh heh)
Post #12032
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Posted: 6th May 2003 23:35
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Red Wing Pilot
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Oracle, IMO pray faith is a godly spell, this guy did it on this one
weak bird thing and it had 3 hp and it took me 4 turns just to kill
the stupid thing cause my attacks kept missing.
They also had confusion.. and confusion is fun when it works.^_^
and then theres that spell called Mimic daravon, for me it has
never missed anyone!

Plus theres the equiping of books and sticks which make them
the only magic class that has decent attack and ranged attack.

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Post #12139
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Posted: 16th August 2004 18:14

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Holy Swordsman
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I have to say the summoner. they have awesome magic attack and summoning monsters is just fun
Post #56341
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Posted: 16th August 2004 18:32

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Cetra
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Wizards for power, Summoners for uniqueness. Wizards overall, though, for reasons Neal stated.

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Post #56346
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Posted: 17th August 2004 16:29

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Dragoon
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Oracles, of course. I'd be a broken shell of a man without my status effects. happy.gif

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Post #56496
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Posted: 18th August 2004 01:02

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Cactuar
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I have to go for the Summoner class
Their summons are just SO useful at the begining of the game.
Post #56538
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Posted: 18th August 2004 01:05

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Chocobo Knight
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Priest. The Priest is the base unit for all of the healers. I personally love them for their looks and spells. A Priest can get you out of a tough predicament.

Priest!

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Post #56540
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Posted: 18th August 2004 02:19

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Chocobo Knight
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I have to go with wizards, i like summoners but their better spells take so long, wizards are really powerful even at the beginning of the game, plus i like frog and death sleep.gif

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Post #56559
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Posted: 23rd August 2004 22:08

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Black Mage
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Wizards. I made ramza a wizard with time Magic and teleport. He tears often wins the entire battle before my other characters are within striking distance of the enemy. Definitely wizards, with Time mage being #2, and Preist being #3.

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Post #57343
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Posted: 24th August 2004 04:43

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Treasure Hunter
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i dont uaslly use any magi" people case most of them are so useles& but the wizard is ok
Post #57382
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Posted: 24th August 2004 13:08

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Chocobo Knight
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Excuse me, Cloud?
blink.gif
Most magic classes aren't useful? What about the Wizards' Flare, the Priests' Holy, and the Time Mages' Haste2? I know opinions are OK on this thread, but to say magic classes are useless... blink.gif

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Post #57392
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Posted: 24th August 2004 15:10

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Cactuar
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Quote (Mellow @ 17th August 2004 20:05)
Priest. The Priest is the base unit for all of the healers. I personally love them for their looks and spells. A Priest can get you out of a tough predicament.

Priest!

Cool, someone other than me likes priests thumbup.gif

At the beginning they can be a hell of a job to keep alive (well, from my own experiences anyway) but once you learn their better spells they can be pretty damn amazing happy.gif
Post #57401
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Posted: 24th August 2004 15:24

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Chocobo Knight
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Agreed, Marquis. Equp them with Gained JP Up and you should be OK. It's not until you receive Cure2 and Protect that the Priest class really starts to kick in. thumbup.gif
Oh, yes, and Esuna.

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Post #57402
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Posted: 5th September 2004 20:18

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Dragoon
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Wizards Mainly because they are so powerful (Stick Withe Magic on as a second command!), and the Male Wizards looks Like Vivi (FFIX) biggrin.gif!
Post #58555
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Posted: 6th September 2004 05:09

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Magitek Soldier
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Even though I voted Summoner, it is only because I have experienced their spells through the enemy, and they look really powerful. I'd really have to go with the Priest, Wizard, and Oracle (and Geomancer. If only that counted as a magic class... sleep.gif )

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Post #58598
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Posted: 6th September 2004 05:23

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Black Mage
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I agree with Mellow. Priests can be the decisive factor in a battle. I loved their Holy skill. Many a times the odds have been against me in a battle, but during those same times, my Priest has freed me from the ropes.

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Post #58601
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Posted: 8th September 2004 23:35

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Black Mage
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Quote (Edwin Odeisseron @ 3rd May 2003 11:02)
Summons are just so damn fun to watch, have a huge radius, and don't affect people you don't want them to.

I agree they are fun to watch somehow...
but they are very powerful....

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Post #58897
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Endless Knight
Posted: 9th September 2004 03:48
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Wizards for me. Gotta love the eyes. (Plus factors mentioned above.) Priests are great too.
Post #58912
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Posted: 10th September 2004 07:27

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Returner
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I choose Summoner because of the spell radius and the power. The time to cast can be shortened if you constantly use the same character.







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Post #59022
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Posted: 11th September 2004 02:10

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Summoner, because the spells are awesome.

Also, I found it easier to aim the spells, because of theire greater radius. Finally, they don't affect the enemy, which makes any other magic annoying to me.

Reflect has no effect, right?

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Post #59093
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Posted: 15th September 2004 05:18
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In my opinion, a priest with black magic support or time magic support is the most useful character in my party. They can cure, protect, and hit REALLY hard. It was my experience that my characters were faster and did more damage as priests than any other class. Has anybody else noticed that? Anyway, short charge + priest + support magic [time or black] + HOLY = ownage. Holy hit way harder than flare on most enemies, and for less mp and a faster cast. Besides that, it had a much better animation. It's the divine shotgun! Heck, I went cure, cure2, holy as my first 3 abilities as priest, giving them throw item/item to use phoenix downs in a pinch. Holy carried me through so many boss fights before they even got to move once I got short charge. LONG LIVE THE OFFENSIVE PRIESTS!

This post has been edited by Blackavar on 15th September 2004 05:23
Post #59482
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