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FF6 Trivia Questions

Posted: 2nd June 2004 13:58

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That's something I kept in mind. Celes learns Cure at level 4, unlike the level 3 you'd expect (Terra 'learns' Fire at level 3, but she start off that way).

But if you want to include preparation, wear Ice Shield for Ice 2 (or related Shields) and the Cursed Ring for X-Zone. Normally you could include Titanium for Imp, but Celes learns it anyway.

This post has been edited by Djibriel on 2nd June 2004 14:02

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Posted: 2nd June 2004 14:07

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You've neglected spell teaching equipment.

Edit
I'm slow.



[EDIT]poor logic hereEDIT]

I'm up to 9.

This post has been edited by The Ancient on 2nd June 2004 14:23

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Posted: 2nd June 2004 14:25

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Quote
Pheonix will teach you 5 spells she doesn't have to know yet.


True, but the fun part is where she can't learn them all in a single battle. Phoenix teaches Life2 at a x2 rate and Life3 at a x1 rate. You would have to get into a battle with more then 50 MP, which doesn't exist.

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Posted: 2nd June 2004 14:29

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Aha, now you see the trickery before you!
The choice of esper matters, as does the choice of starting level. You guys are each attacking one part of the overall problem... smile.gif

It's a syllogism. You will have to make trades here and there, until finally the ultimate answer reveals itself to you. thumbup.gif

This post has been edited by Ogopogo on 2nd June 2004 14:36

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Posted: 2nd June 2004 14:34

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'Kay, the trick is to switch around Espers so you can learn five spells, not including the spells Ice, Cure, Antdot, Imp, X-Zone and the spell you have your shield for.

With equipping Phoenix before Bismarck, you could learn Life together with the three Bolt/Ice/Fire spells.

With equipping Alexandr and Unicorn around, you could learn Cure2, Remedy, Dispel, Safe and Shell all in a single battle.

Here's the extensive lay-out:
Cure 2 x 4
Remedy x 3
Dispel x 2
Safe/Shell x 1

Learn Safe and Shell up to 80 % by Alexandr, then to 90 % by Carbuncle.
Learn Cure 2 at 70 % by Golem.
You now have Dispel and Remedy both at 80 % thanks to Alexandr.

It takes now 10 MP to have Celes learn all together after a single Tyrranosaur. At the Magic Tower, a single Level 50 Magic grants 5 MP, right? Go find him and take five MP with you. Status:

Cure 2 = 90
Remedy = 95 %
Safe/Shell = 95 %
Dispel = 90 %

Presto. Mix in Paladin Shield, Cursed Ring and count Cure, Antdot and Imp, and you've learned ten spells after a single battle.

Alternate answers include: Ice Shield, Thunder Shield, Flame Shield, Force Shield.
Terra with the same get-up will have one less natural spell to learn but gains the ability to learn Imp due to Titanium/Imp's Armor.


There we have it.

Don't we? (pant....wheeze....)

This post has been edited by Djibriel on 2nd June 2004 14:55

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Posted: 2nd June 2004 14:43

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I was referring to the first two lines of the post (as in, "what are they doing there?")

Count those again, I think you may have found a variation that I didn't, but I want to be sure before I give my answer away.

This post has been edited by Ogopogo on 2nd June 2004 15:14

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Posted: 2nd June 2004 15:05

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Never mind the PM.

If I made an error there, then that would've screwed with the fact that Celes does not learn Imp because she does not reach level 13, right? In that case, Terra would be the lucky girl here in a scenario that I've described.

Unless I'm mistaken even there.

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Posted: 2nd June 2004 15:11

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Bismark? Not even close.

Edit:
This is fun... I can feel the tension rising biggrin.gif

This post has been edited by Ogopogo on 2nd June 2004 15:12

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Posted: 2nd June 2004 15:16

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According to this guide : Yes, THIS Guide and my trustworthy Windows Calculator, Celes jumps to level 14, comes nowhere near close to level 22 as you say. So either the document is heavily outdated, or....well, something else is wrong.

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Posted: 2nd June 2004 15:19

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And according to this poster (see above)
Quote
17600 x 2 (Exp. Egg) = 35200
...

Ahem, on with forehead smacking!!!

This post has been edited by Ogopogo on 2nd June 2004 15:24

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Posted: 2nd June 2004 15:23

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Either I am a blockhead, or...

1-0
2-32
3-96
4-208
5-400
6-672
7-1056
8-1552
9-2184
10-2966
11-3936
12-5080
13-6432
14-7992

(this is where I think 35200 lies)

15-9784
16-11840
17-14152
18-16736
19-19616
20-22832
21-16360
22-30232

Wait a friggin minute! I see what's wrong. I think this list is cumulative, and Ogopogo assumes that this list lists the total amount of Exp needed, not the amount that's needed to jump from the previous level to the second. To defend my theory: have a look at lvl 19, 20 and 21.



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Posted: 2nd June 2004 15:31

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If you have FF3ME62, you should use it right away.

Now do you see why it took me so long to come up with this question?!?!

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Posted: 2nd June 2004 15:38

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Yes, I do have the program. Unfortunately, I don't have it right now at this very public computer I'm sitting behind.

So if this list I used is false, then I apologize. However, Terra still merrily learns the 'NOT Safe' Life and Fire 2 spells before reaching lvl. 22. If what you say is true, then the total amount of spells learned would be eleven:

Antdot, Drain, Life, Fire2, Cure 2, Remedy, Dispel, Safe, Shell, Imp and Ice2/Bolt2/Ultima.




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Posted: 2nd June 2004 15:41

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I'm sure this topic has gotten very fun for the 98% of people who don't hack ROMs. Maybe the next question can be something regular gamers can understand?

This post has been edited by Rangers51 on 2nd June 2004 15:45

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Posted: 2nd June 2004 15:44

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Congratulations! We have a winner!

Terra alone can do the do-deka-spell-acquisition!

Here's the lowdown:
Terra is at some level of experience below that required for 6th level (i.e. Terra has at most 671 Exp so far),

Here's the battle she fights:
2 Tyrannosaurs

She must be wearing these relics:
Cursed Ring
Exp. Egg

Here's the Spells she learns naturally:
Antdot: at level 6
Drain: at level 12
Life: at level 18
Fire2: at level 22

She has a shield that teaches magic:
{Bolt 2, Ice 2, Ultima}: from whichever shield she has

She has two other spell-teaching pieces of equipment:
Imp: from Imp's Armor or Titanium
X-Zone: from the cursed ring

And, as Djibriel has already pointed out, she can learn these through careful planned manipulation and equipping Alexandr:
Safe: from Alexandr
Shell: from Alexandr
Dispel: from Alexandr
Remedy: from Alexandr

Which is eleven spells. Note that the max for Celes is 10, since, although she can learn one more spell naturally, two of her natural spells are duplicates with the requirements of this ultimate technique.
-------------------------------------------------

The question goes to Djibriel

This post has been edited by Ogopogo on 2nd June 2004 15:52

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Posted: 2nd June 2004 15:52

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Hah! Finally. Don't forget you can't equip the Force Shield in this case, because Shell is learned by Alexandr.

Anyway, here's my question. Gnaw on it for a while, but I'm afraid that it's not quite as hard as the last few were.

A character of my party uses a poison-elemental move against a monster. This monster absorbs the attack. The monster now receives the Poison status, and that's even worse, since the damage taken by the Poison status is poison-elemental as well and should therefore be absorbed.

Or is it?

In this particular case, the poison does regular amounts of damage and eventually the monster dies from it. So what happened? What poison-elemental attack(s) am I talking about here, and what monster(s) was targetted?

Notes: Both questions may or may not have more then one answer. Puzzle it out. I also specifically stated 'regular', since otherwise Master Pug's Wallchange could be a good answer. It's not the one I'm looking for, though.

Edit
The last one, R51. I promise.


This post has been edited by Djibriel on 2nd June 2004 15:59

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Posted: 2nd June 2004 15:55

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Quote (Rangers51 @ 2nd June 2004 10:41)
I'm sure this topic has gotten very fun for the 98% of people who don't hack ROMs. Maybe the next question can be something regular gamers can understand?

I actually was very entertained by the way, and I don't hack ROMS. Sorry if you weren't, but don't speak for me.

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Posted: 2nd June 2004 15:59

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I will step aside for this question, as this is almost the exact thing I am working on in the ROM right now.

This post has been edited by Ogopogo on 2nd June 2004 16:00

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Posted: 2nd June 2004 17:54

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I think the answer is 29. Lore spells were never excluded!

Strago + Gau party
(20) Lores can be learned from 1 Dark Force/2 Retainer encounter (grants 4 MP).
(1) Gau can Rage Dark Dragon for CleanSweep during battle.
(1) learn Ultima with Paladin shield equipped.
(1) learn Imp with Titanium equipped.
(1) learn X-Zone with Cursed Ring equipped.
(5) learn Cure 2, Remedy, Safe, Shell, Dispel from Unicorn. After clever pre-usage of Kirin, Alexandr and Unicorn.
====
29 //

Detah
Ruler of 2D

EDIT
Yes. Thank you MZ. I forgot to remove the 3 that Strago already knows at the beginning of the game. (17) Lores, therefore, 26 is my final answer, Regis. *wink*

I thought it was a great question, Ogo.

This post has been edited by Detah on 3rd June 2004 13:00
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Posted: 2nd June 2004 20:29
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Quote (Rangers51 @ 2nd June 2004 09:41)
I'm sure this topic has gotten very fun for the 98% of people who don't hack ROMs. Maybe the next question can be something regular gamers can understand?

Research could have nailed the question anyway. I have an experience per level list at my site made by Shark so FF3usME was never a requirement to get exp. per level here, the rest could be acquired from various guides including my own. I don't see where hacking would be called for.

Detah; 17 Lores. Aqua Rake, Revenge, and Stone are Lores Strago knows from the start and all exist in Dark Force's script.

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Posted: 3rd June 2004 01:32

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Here is another stab at it:

If you meant spells as magic spells and not lore, then:

Go to the dinasaur forest, and fight two Tyranos with a double exp egg to get to level 15. By then:

Terra: Cure, fire, andot, and drain
Celes: Ice, cure, andot, and imp

When fighting the two T-rex's, you get 5 magic points, limiting the number of spells you can learn to anything with a learning rate greater than 20x.

The only espers with 20x (or more) learning rate spells are:

Bismark: Ice, fire, bolt
Palidor: Haste, slow
Sraphim: Remedy, regen
Starlet: regen remedy
Zoneseek: Osmoses

Logically, using any of the espers (Zoneseek excluded) will teach either of the two girls two spells.

The final answer?

Terra or Celes, they both end up with the same number of spells completed.

Equipment doesn't matter since no equipment makes you learn at a rate of 20x or faster.

Edit
I don't know what level you would be at by this time, 15 is not correct. However, I still don't understand how you can learn all those spells in that one battle with out the required magic points. Anything less than 5 points x 20 rate is not an answer.


This post has been edited by SuperManBoy on 3rd June 2004 11:15

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Posted: 3rd June 2004 02:19

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Quote (Master ZED @ 2nd June 2004 15:29)

Research could have nailed the question anyway.  I have an experience per level list at my site made by Shark so FF3usME was never a requirement to get exp. per level here, the rest could be acquired from various guides including my own.  I don't see where hacking would be called for.


Exactly. The question was answered. Of course, I did mean to exclude Lores, and I did say (in the original question) that I was looking for the most spells that a single character could learn at the end of a single battle (and any amount of setup was allowed). Excluding Lores (which was my intention), the answer was 11 spells. Djibriel got it, and the next question is up.

This post has been edited by Ogopogo on 3rd June 2004 02:20

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Posted: 3rd June 2004 06:16

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Fine, post whatever you want, guys, I didn't mean any offense. And I apologize for using "hacking" in my post, I didn't realize that the semantics of that word would catch everyone up. What I meant was that I haven't seen anyone but really four people put up any real shot at an answer for what seems like several pages.

But, as evidenced by the Ancient's post, perhaps the members who don't have extensive knowledge of data and algorithms of the game don't care that they have almost no shot of answering a question correctly before someone else does, so carry on.

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Posted: 3rd June 2004 13:04

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Why is it exactly that everybody misses the point here? There is a new question. I posted it since I correctly answered the previous question.

Don't dwell on the past!
Look at the future!

Quote
I still don't understand how you can learn all those spells in that one battle with out the required magic points.


If you missed the point here: you can fight several battles without gaining any Exp. Points while basking in MP (Intangir is an example, the Fanatics Tower is another.) You could have a few spell almost completed before the fabled battle, and then learn them all at once. I thought I was pretty clear on the subject.

Anyway: Back to the real question.

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Posted: 3rd June 2004 14:33

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True, we should look past this messy incident. (everyone took the question a different way, and depending on your version got a correct different answer)

As for the new question, I had something like that happen once.

I bio blasted a pack of wer-rats, and they were healed/damaged at the same time, killing them since the healing effect came after the damaging one did.

I also had a few weird things happen to me with Rhidox's and Rhotaurs with the bio blast too.

Moderator Edit
It should also be noted that posts that just talk about stuff without actually trying to give an answer are considered spam in this thread and aren't so much welcome. -R51


Edit
It was an attempt to answer the question.


This post has been edited by SuperManBoy on 3rd June 2004 18:44

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Posted: 3rd June 2004 14:54

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To SuperManBoy and probably a lot of other as well:

Do not get confused by the Seizure status. Bio Blast is the only poison-elemental attack that also sets the Seizure status, so for the purpose of the question, I'll say that the example was not performed using Bio Blast. I don't say it couldn't be Bio Blast, I'm saying it's not necessary/used for the example.

Also, the examples you give, SuperManBoy, make little sense. Rhodox and Rhinotaur (assuming you're talking about them) just get Poisoned and Were Rats should be healed by the move and receive both Poison and Seizure. Poison its healing ability to continue to rise and Seizure will remain the same. There's thus no possibility that Bio Blast's effects could off a Were Rat.

Edit
I made a mistake. There are three monsters who could have been used in this scenario: Vaporite, Dante and Bloompite (thanks go to Ogopogo for the last two). However, none of these can receive the Poison status. Conclusion: there is no answer. I put it up for grabs.

Dammit!


This post has been edited by Djibriel on 3rd June 2004 15:33

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Posted: 3rd June 2004 15:34

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I don't suppose it has anything to do with Edgar's Debilitator? Was that used after the poisoning? Probably not, but I'm too lazy to look deeply into it. tongue.gif

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Posted: 3rd June 2004 15:35

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I repeat:

I made a mistake. There are three monsters who could have been used in this scenario: Vaporite, Dante and Bloompire (thanks go to Ogopogo for the last two). However, none of these can receive the Poison status. Conclusion: there is no answer. I put it up for grabs.



Absorbation rules over weakness in this case, so Debilitator has no effect.

Moderator Edit
Since SBQ posted within 60 seconds of your edit, he probably didn't see it, so he can be forgiven. But thanks for making it clear that there is currently no question on the board. -R51


Edit
I knew that, I just wanted to make sure that it was clear. -Djibriel


This post has been edited by Djibriel on 3rd June 2004 15:52

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Posted: 3rd June 2004 16:12

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By the end of the WOB, how many characters (out of the primary 14) can cast or cause to be cast any L3 spell?
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Posted: 3rd June 2004 19:16

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Terra - Fire 3 at level 43
Celes - Ice 3 at level 42
Strago - Level 3 muddle (from Apokryphos for example)
Gau - Level 3 muddle (from Apokryphos for another example)
Relm - Sketchs an Apokryphos for level 3 muddle. wink.gif

So the answer is 5.

This post has been edited by SuperManBoy on 3rd June 2004 19:17

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