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FF6 Trivia Questions

Posted: 25th May 2004 21:27
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Ogopogo; you've spilled pretty much every necessary detail, so in all fairness I think I should go ahead and award you the next question since all that's left is to pluck out an unnecessary detail, add one detail, and answer a question with 50/50 odds (something anyone could do at this point since the answer's been spilled out in front of them).

Clarifications:

1) Muddle, etc. wasn't part of the answer, I said this already.

2) Mimic isn't affected by Muddle. Sounds weird, but I guess that just shows how good Gogo is at its trade.

Anyway, this is the answer cleared of unnecessary steps and fully explained:

0) Make sure no one (save maybe Gogo) has Life 3 and that Setzer is on the team. In order to exploit this bug, there must be no survivors from the 7-7-BAR Joker Doom attack, so at best Setzer will be the only casualty.
1) Gogo must jump. Palidor from a third member is recommended purely to protect Gogo during the first Mimic from enemy attacks (if it uses Jump, Gogo will have to waste one more turn than it needs to). The reason you can't just use Life 3 is because Gogo cannot be part of 7-7-BAR's victims or this simply wont work at all (Joker Doom will always have Gogo as a living target, so no need to retarget).
2) With Gogo in the air, Setzer must cast 7-7-BAR. If Palidor is used, Setzer must land and combo 7-7-BAR into his jump attack (it doesn't have to be a combo, but it's a whole lot safer) before Gogo lands. I recommend that Gogo combo Mimic into its jump attack if Palidor was used by a third member.
3) When Gogo comes back from flight, it must use Mimic twice. The first time should do nothing (no Retarget if Target Dead property) as Djibriel pointed out, but the second Mimic should pick new targets in the enemy group.

I know, I know, how the hell can that be? 7-7-BAR is supposed to target your party, right?

I already explained this part in a previous post but I doubt most of you picked up on it; Joker Doom as cast from 7-7-BAR always targets your party under Slot. I didn't say anything about Mimic doing the same. >:)

If I had to give a reason for this, it's because this is a special effect exclusive to Slot itself; somehow when Mimic uses Joker Doom, the forced aiming is thrown out the window. I'm not really not sure why, Mimic retains the attack and command so it shouldn't be any different and yet this is the second instance of Slot and Mimic executing Joker Doom differently that I've found (the first was the turnaround bug in Side attacks). Simply giving L.5 Doom (and in turn Joker Doom) Retarget if target dead wouldn't fix this either (in fact, it would probably worsen the bug's effects by no longer wasting turns between retargetings) as all three spells have the enemy party as the default targets.

Just so everyone knows, because 7-7-BAR was never intended to be used against enemies (Square protected them pretty well), this will go down in the Glitches and Bugs guide. This alone will make the next version worth the D/L. smile.gif

You're up Ogopogo.

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Posted: 26th May 2004 13:39

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Well, I don't deserve it sense my answer wasn't quite right, so I'll make my question fairly easy:

Q: In FF IV there was one clear winner in the battle for most-reused-monster-sprite-dominance, the Slime/Jelly/Tofu/etc. sprite. However, in FF VI there is no clear winner. Name all the contenders for first place, including each member of each group, group them together and separate the groups, and within the group list them in the order they normally appear in the game.

P.S. I'm anxiously awaiting the next release of Master ZED's glitches and bugs list!

This post has been edited by Ogopogo on 26th May 2004 13:41

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Posted: 26th May 2004 14:03

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I think this question has already been asked. If you are asking 'Which sprite has the most palette swaps?', then the answer is 'Yes, there is a definitive winner'.

Commander, Commando, Grunt, Officer, Soldier and Trooper all use the same sprite with different palette swaps. A pretty boring sprite to use 6 times, if you ask me. I would have prefered 6 different color Allosaurus or Black Dragon sprites than the Commander sprite. blech.

Edit (for order and location)
Trooper (WOB Narshe Caves 3 party battle), Officer (WOB S Figaro Locke scenario), Commander (WOB S Figaro basement Locke scenario), Grunt (WOB Imperial Camp Sabin scenario), Soldier (WOB Imperial Camp Sabin scenario) and Commando (WOB Vector/Imperial Palace). This is based on the order that I chose my 3 scenarios. One could do those scenarios in any order and get a different order for the 6 critters.

This post has been edited by Detah on 26th May 2004 14:13
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Posted: 26th May 2004 14:11

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That would be true, but when you're really nitpickity about this question, then I would say Guard.

See, Guard doesn't only have the normal Guard/Marshal/Stillgoing group of supporters, there are also quite a bunch invisible monsters who are used for cutscenes which look in-battle (Example: Terra, Locke and Setzer on the deck of the Blackjack just before the Esper make it go Boom). I don't really know how many these are (working on a public PC right now), but I'd say that we're talking about more then six several monsters.

If you would like to protest against this, note that the question sais nothing about palette swaps or the the fact you have to be able to see the monsters.

At any rate, I can't see why Ogopogo would say that there's no definitive winner, because in either answer there is a definite winner.

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Posted: 26th May 2004 20:51
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is this question up for grabs?
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Posted: 26th May 2004 21:02

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No, Ogopogo hasn't responded to the current guesses.

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Posted: 26th May 2004 21:21

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Quote (Goonies @ 31st March 2004 13:52)
Oh yeah!

Here's the question :

How many enemies use the most used sprite and name them?

HINTS: Chupon counts for two.
No-name enemies doesn't count.
Espers doesn't count.
The answer isn't Guard or Brachosaur.

Here it was. I knew it had been asked before!

The answer last time was agreed upon as soldier. I say we don't need to wait for his conformation on this one.

That's just a vote, not a statement. I assume a higher authority needs to agree with me before we act on it.

This post has been edited by The Ancient on 26th May 2004 21:24

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Posted: 26th May 2004 21:25

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We over looked another answer, with 8 icons:

1 Bounty Man - Narse, before tritoch battle
2 Doberman - Imperial Base/camps
3 Garm - Magitek Factory
4 Lobo - Narse
5 Lunaris - Albrook, Tzen area map
6 Red Fang - Kohlingen area map
7 Red Wolf - Narse
8 Vector Pup - South Figaro, rich man's basement

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Posted: 27th May 2004 01:29

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The answer of my question was Soldier sprite. SuperManBoy, you mixed two sprites together (the wolf and the doberman ones). I did the same thing but with M-TekArmor and ProtoArmor. I'll not answer the locations and the order because I think that Detah has the right answer and I'm very tired right now.

It's for me a honor to be the first to have my question ALMOST repeated tongue.gif

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Posted: 27th May 2004 08:13

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Sorry, but as I said in a previous disclaimer, I haven't read the entire thread, nor will I.

The question goes to Detah.

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Posted: 27th May 2004 15:00

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How can you get no characters in your party, such that the game will be locked up, but not a GameOver condition? I know of one way. There may be more. Note: this has nothing to do with FMVs (Mode7s, etc).
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Posted: 27th May 2004 15:34

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Just for the sake of clarification: you don't mean "no living characters" in your party? In that case, having a single-character party at the Colloseum lose would make on of the two answers I know of.

The other one would be a result of a battle with (for instance), Ogor and Wart Puck. Orog uses Zombite at at least one character, which being a Zombie randomly attacks Wart Puck. WP counters with Sneezing the Zombie out of the battle. If we assume that all other party members are then killed (quickest way in this case would be the continuous Zombite attack of Ogor), then the character under Zombie would assemble the others out-battle. Upon entering a battle, ofcourse, you get Game Over instantly. I'm not 100 % sure it's Ogor and not Orog in Gogo's Cave, but hey. Sue me.

But assuming you're not talking about 'living' characters here, I have currently no idea. Maduin's flashback would make an example of not having a party at your disposal, I guess. But it's only logical that you don't get a Game Over then, so I'm not sure if I understand your question correctly.

This post has been edited by Djibriel on 27th May 2004 15:35

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Posted: 27th May 2004 18:39

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No.
I mean no characters in your party living or dead. Once this special situation occurs, the only way to proceed is to press Reset and start again. But it is interesting to see once.
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Posted: 27th May 2004 21:23

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In the colosseum using control to cast sneeze with Chupon?

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Posted: 28th May 2004 08:56

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Ah, I see. Then I'd say the Palidor/Launcher bug is an example of that, although you could also 'solve' that problem by waiting for another Launcher attack. When Launcher is used on your party while everybody is in the air (everybody using Jump is also a possibility, but Palidor's easier), the Jump attack is cancelled out. Read more about it in ZED's Bugs and Glitches Guide.

A variaton of this is Super Ball instead of Launcher, but Super Ball isn't used by monsters and therefore only produces the glitch against the enemy party (Reach Frogs, Umaro) if they are all in the air. The thing that messes up is the random targetting of these spells. Quadra Slam/Slice auto-abort, if I remember correctly, but Launcher and Super Ball will randomly decide between targets which are not available and create this bug.

This post has been edited by Djibriel on 28th May 2004 10:18

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Posted: 28th May 2004 12:58

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1) You cannot Control Chupon in the Colosseum or out of the Colosseum.

2) Winning or Losing or being Sneezed in the Colosseum still leaves you with characters in your party. So that is not it.

3) Palidor creates the HIDE status, it does not actually remove the characters from your party.So that is not it.

4) Jump does the same thing, causes HIDE status. Technically still in your party, just hidden. And therefore, that is not it.

Good guesses. Creative. But not even close.
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Posted: 28th May 2004 13:11

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Pepping up with only one in the party doesn't work either. sad.gif

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Posted: 28th May 2004 21:12

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when phunbaba uses BABA BREATH and you only have one member in your party?

OR

Zonr eater uses engulf on all of your PT members,?
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Posted: 28th May 2004 21:39
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1. BabaBreath is single-target and doesn't work if one party member remains.

2. Engulf doesn't get rid of anyone, it's just like Sneeze whether it hits all party members or not.

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Posted: 28th May 2004 22:31

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Since running, Smoke Bomb, Warp and everything I can currently think of that eliminates characters from battle causes the Hide status, and Detah wouldn't accept that as an answer, I can't see how this could be a battle-related thing. Unless it involves either Possess, Leap or Shadow leaving, and I can't see any of these working. Possess is only used by ghosts on the Phantom Train so you're stuck with Sabin/Cyan. Leap won't work with a single character (greyed out) and Shadow won't leave when he's the last one standing.

Maybe taking Sabin all by himself to Figaro Castle before the cutscene between him and his brother is triggered? He'll leave your party, but since there's no party to leave...

Nah, probably doesn't happen when you take him alone, but worth a try. The game's got this covered pretty good.

Might be interesting to note here that Possess will remove the user from the party, as in remove it completely. Enter the Menu screen after this and you'll note the user is missing. Assuming Detah is talking about a normal game, this can't be the answer, but it's a alternate way if you want to go for a full lay-out of the possibilities of the game.

This post has been edited by Djibriel on 28th May 2004 23:16

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Posted: 29th May 2004 10:46

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Are you sure the zone eater's engulf doesn't completely remove members from your party? I am pretty sure that if you run away after someone has been enguled they will not be in the status screen.

Following Djibriel's line of reasoning, maybe it has something to do with being able to hire Shadow at the Kolhigen (sp.) cafe when you cross the mountains to find Terra. Okay, just as a matter of rampant speculation consider this scenario:

Only take Sabin with you when you form your party in Narshe to look for Terra. Hire Shadow at the cafe. Go back to Figaro Castle so Sabin leaves your party. Leave Figaro Castle without Sabin (I think you can do this if you leave through the "sides" where the chocobo soldiers are). Fight some battles or do whatever is needed to make Shadow decide to leave. Presto chango no party.

This post has been edited by 1stclass on 29th May 2004 10:53
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Posted: 29th May 2004 13:14

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That's a variaton on another thing I was thinking about for a second, which is having Gau Leap and wait for Shadow to leave. Shadow, however, won't leave when he's the only one standing. It may be that Shadow's exit is the key to this glitch, but your strategy won't work.

And ZED's right about Engulf.

This post has been edited by Djibriel on 29th May 2004 14:52

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Posted: 29th May 2004 16:25

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Can we leave Sabin in Figaro with the method that 1stlass said (or any other method)? If yes, all we have to do is either enter Narshe or go to Dalaluma.

Hypothesis #1: The game freeze there with no characters at all.

Hypothesis #2: There is no character in the party, but the game won't freeze until you enter a battle.

Hypothesis #3: Because there is no character in party, the game will create a bugged character (maybe Terra or Shadow sprite and maybe with a different palette swap and surely with strange stats) that can't fight in a battle because he/she is bugged. So, there is no character in the battle and you have any other choice than to reset.

Edit
I removed allusions to the fact that we can't bring Shadow to the Veldt in the WoB becuase we can.


This post has been edited by Goonies on 29th May 2004 17:00

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Posted: 29th May 2004 16:55

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It is possible to get Shadow on the WoB Veldt. Pick him up in Kohlingen, travel Figaro Castle to the other side, ride the rapids of the Lete River to the hut of Gau's Father, continue trough the Phantom Train and Barren Falls. Presto.





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Posted: 29th May 2004 16:57

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Ah! Sorry, never tried biggrin.gif

So, Detah, are my hypothesis are correct/possible. or maybe you want to advise me to return to my asylum? tongue.gif

[OFF-TOPIC]Warning, I'm gonna eat hot-dogs[/OFF-TOPIC]

This post has been edited by Goonies on 29th May 2004 17:04

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Posted: 29th May 2004 17:08

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I'd say that either there's something in the game that will make Sabin stay when he's alone with Shadow. If not, then there are a fairly large amount of possibilities involving the dumping of Sabin/Gau and taking Shadow to either Narshe or continuing trough Zozo with Shadow alone. I'm not sure if this is what Detah is looking for (since he stated he knew of only one, and surely he could've figured out that there were more possibilities if this should work), but it's worth a try.



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Posted: 30th May 2004 12:39
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Glitches and Bugs guide v1.8 SHOULD be up, but Web1000 is down. Again.

But that won't stop me from a good ol' c/p answer from the new version here. Behold!

Shadow leaves your one-man party -

This one takes a little effort to see and can only be done between the big Narshe battle and
the Opera House event as Shadow must be at Kohlingen in the WOB. First, form a one-man
group with Gau, go to Figaro, and travel to Kohlingen. Pay Shadow the 3000 GP to join you
and head for the Veldt. That means you need to take Figaro back under the mountains and
head for the cave to South Figaro. Take the same route you did at the beginning of the game
through Mt. Kolts, to the Returner's Hideout, and access the Lete River through a hidden door
on the south side of Banon's room (about south of the save point). The river will ditch you
where Sabin came out near Gau's father's house. From here you can either take a Chocobo to
Baren Falls (immediately head south and follow the path to Nikeah, the landslide is gone
after Sabin's scenario) or just walk straight there. Hop in to reach the Veldt. Once
there, have Gau leap in a random battle and take Shadow, who is now alone, back through the
Serpent Trench and then take the ship at Nikeah to South Figaro. At this point, head back
to Narshe. As you pass under the main gate or head for the secret mine entrance, Shadow
will leave your one-man group, stranding you with no characters. You can still access the
subscreen at this point, though it is not equipped to handle zero party members so things
like trying to reorder the party will cause the game to freeze up (can't move though the
game appears to be functioning fine). Also, if you exit the subscreen the screen will
default to some unknown part of the Narshe map that has only mountains and snow visible.
This bug does keep you from progressing any further once triggered so be ready to reset
or whatever once the novelty wears off.

I don't have a query yet, I might think of one by the afternoon or so.

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Posted: 30th May 2004 13:28

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Nice. But you haven't responded to my post. If this works, I can't see why dumping Sabin shouldn't work. 'Tis quicker and easier and I highly doubt the game will check to see if it's Shadow Sabin is travelling with.

I just had a thought. The game sometimes leaves Gau out of some cutscenes (for instance, everybody rejoining at Thamasa) because the game producers felt it was possible for people to have left Gau at the Veldt. But now we have discovered a way to dump Sabin...will this affect the game in any other way? Nothing drastic probably, can't imagine completely 'killing off' Sabin this way for any part of the game, but we may have Sabin showing up here and there even though he's at the castle.

Could be that Sabin just shows up in your party again, regardless of the way you left Figaro castle.

Completely forgot about 1.7, ZED? happy.gif

This post has been edited by Djibriel on 30th May 2004 13:29

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Posted: 30th May 2004 21:02
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Quote (Djibriel @ 30th May 2004 07:28)
Nice. But you haven't responded to my post.

It should have been implied that I checked out Sabin. The moment he leaves the group, guards are posted at the bottom of the stairs leading to the desert areas, so Sabin's leaving has nothing to do with it. Square wasn't that stupid, although Anthology brings that back into question in another way....

Quote (Djibriel @ 30th May 2004 07:28)
Completely forgot about 1.7, ZED?  happy.gif

1.5 as well, but version numbers mean practically squat anyway. I increased it by .2 because of the update's size.

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Posted: 31st May 2004 03:52

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Quote (Master ZED @ 30th May 2004 07:39)
Shadow leaves your one-man party -

This one takes a little effort to see and can only be done between the big Narshe battle and
the Opera House event as Shadow must be at Kohlingen in the WOB. First, form a one-man
group with Gau, go to Figaro, and travel to Kohlingen. Pay Shadow the 3000 GP to join you
and head for the Veldt. That means you need to take Figaro back under the mountains and
head for the cave to South Figaro. Take the same route you did at the beginning of the game
through Mt. Kolts, to the Returner's Hideout, and access the Lete River through a hidden door
on the south side of Banon's room (about south of the save point). The river will ditch you
where Sabin came out near Gau's father's house. From here you can either take a Chocobo to
Baren Falls (immediately head south and follow the path to Nikeah, the landslide is gone
after Sabin's scenario) or just walk straight there. Hop in to reach the Veldt. Once
there, have Gau leap in a random battle and take Shadow, who is now alone, back through the
Serpent Trench and then take the ship at Nikeah to South Figaro. At this point, head back
to Narshe. As you pass under the main gate or head for the secret mine entrance, Shadow
will leave your one-man group, stranding you with no characters. You can still access the
subscreen at this point, though it is not equipped to handle zero party members so things
like trying to reorder the party will cause the game to freeze up (can't move though the
game appears to be functioning fine). Also, if you exit the subscreen the screen will
default to some unknown part of the Narshe map that has only mountains and snow visible.
This bug does keep you from progressing any further once triggered so be ready to reset
or whatever once the novelty wears off.

I don't have a query yet, I might think of one by the afternoon or so.

This is the method I was thinking of. I have not tried any other scenarios with Shadow leaving to get this to work. But when Shadow enters Narshe, he will definitely leave. Its alot of work only to get yourself stuck in a Reset corner. MZ is up.
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