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![]() Posts: 351 Joined: 11/9/2002 Awards: ![]() ![]() ![]() |
I was wondering, what abilities do you like to give Gogo? I like to give him Magic (he's in a party of Mages, so he-likely everyone else too-will have all possible spells)Lore (Favorite ability) and Tool (Good for taking out those Cactaurs for good money), in addition to his basic "Mimic/Mime" ability (I've played roms with both names).
So, how about you? ![]() |
Post #20855
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Posted: 13th November 2003 17:14
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Magic- Even though it's much better for him to mime someone else's ultima or quick, I still put it on him anyway
Blitz- What can I say? More bum rushes. Throw- Might as well have another guy throwing Ninja Stars, too. -------------------- Hip-Hop QOTW: "Yeah, where I'ma start it at, look I'ma part of that Downtown Philly where it's realer than a heart attack It wasn't really that ill until the start of crack Now it's a body caught every night on the Almanac" "Game Theory" The Roots |
Post #20859
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Posted: 13th November 2003 18:19
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Tools, Blitz, and Magic for me. It really does make every battle much easier, which is kinda sad, but oh well.
-------------------- "To create something great, you need the means to make a lot of really bad crap." - Kevin Kelly Why aren't you shopping AmaCoN? |
Post #20863
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Posted: 13th November 2003 20:14
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![]() Posts: 1,048 Joined: 12/11/2003 Awards: ![]() ![]() ![]() |
Magic, Tools and Rage. That's a lot of versatility. I never use Gogo in my main party anymore though. His stats are pitiful.
-------------------- FFXI (Siren server) Tauu the Windurstian Tarutaru! White Mage & Paladin |
Post #20869
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Posted: 13th November 2003 20:52
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![]() Posts: 47 Joined: 12/11/2003 Awards: ![]() ![]() |
000000000000000
This post has been edited by Guy on 16th July 2012 04:40 |
Post #20874
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Posted: 13th November 2003 21:16
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![]() Posts: 585 Joined: 30/11/2002 Awards: ![]() ![]() ![]() |
fight, magic, tools and slot.
-------------------- You watch the world exploding every single night Dancing in the sun, a newborn in the light Say goodbye to gravity and say goodbye to death Hello to eternity and live for every breath Your time will come... |
Post #20877
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Posted: 13th November 2003 21:20
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![]() Posts: 2,397 Joined: 22/3/2003 Awards: ![]() ![]() ![]() ![]() |
You can't replace his Mimic ability, can you?
SwdTech Tools Item (a must have, the command window just doesn't seem right without it) -------------------- "I had to write four novels before they let me write comic books." -Brad Meltzer |
Post #20878
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Posted: 13th November 2003 22:40
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![]() Posts: 62 Joined: 3/11/2003 Awards: ![]() ![]() ![]() |
usually...
Mimic (have to have it) Lore (Like the good Bard, it's my Favorite skill, it just plain kicks butt) Magic (always useful) Item (like DP said, the command window doesn't look right without it ![]() This post has been edited by Generic Fighter #382 on 13th November 2003 23:13 -------------------- Club Sandwiches. Not Seals. |
Post #20890
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Posted: 14th November 2003 00:48
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Magic, Blitz, and either Throw or Tool depending on my mood.
Magic pretty much covers everything, and Blitz does some serious damage without the cost of MP. Throw is always good for a quick 9999 damage automatic (Imp Halberd, Heal Rod), and Tool is good for some more free versatility. -------------------- "I always have a quotation for everything - it saves original thinking." ~Dorothy L. Sayers "The truly remarkable thing about television is that it allows several million people to laugh at the same joke and still feel lonely." ~T.S. Eliot "Defeat is not defeat unless accepted as reality - in your own mind!" ~ Bruce Lee |
Post #20908
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Posted: 14th November 2003 01:19
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![]() Posts: 859 Joined: 1/8/2002 Awards: ![]() ![]() ![]() |
I usually go:
Tools Magic Item/Slot (always different with each game) -------------------- War is for the participants a test of character; it makes bad men worse and good men better. - Joshua Chamberlain U sir R a n00b >:-( - Cactuar |
Post #20911
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Posted: 14th November 2003 04:59
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Must have: Mime
Usually put: Blitz, Magic For the last I choose between: :Item (it isn't fun to get stuck with three autopilot characters and a able-to-use-magic character muted and not being able to cast life2 while fighting kefka) :Fight (to have a non-MP using physical attack that I can actually aim) :Lore (GrandTrain rules!) I actually like Gogo because of its versatility. And by the way, we don't know if Gogo is actually a mime "boy". -------------------- Check the "What games are you playing at the moment?" thread for updates on what I've been playing. You can find me on the Fediverse! I use Mastodon, where I am @[email protected] ( https://sakurajima.moe/@glennmagusharvey ) |
Post #20952
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Posted: 14th November 2003 06:41
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![]() Posts: 148 Joined: 22/8/2003 Awards: ![]() ![]() ![]() |
I always have Mime and Fight, and I usually stick Tool in there as well. Mostly because I just love it when Gogo puts on the hockey mask.
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Post #20966
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Posted: 14th November 2003 15:05
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![]() Posts: 58 Joined: 9/11/2003 Awards: ![]() ![]() ![]() |
i use Mime, throw or swdtec, tool, blitz
i have to equip him with merit award for him to be of any use |
Post #21000
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Posted: 3rd May 2004 12:27
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![]() Posts: 134 Joined: 13/3/2004 Awards: ![]() ![]() ![]() |
schwdtech, magic, and blitz, and mimic
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Post #40239
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Posted: 3rd May 2004 13:04
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I got into it and wrote this article. Enjoy!
!Mimic !Throw !Slot !Lore Mimic Let's start with the actual ability of Gogo: !Mimic. This allows you to do exactly what the previous character did. The same spell as the same (or the remaining) target(s). This even involves the summoning of Espers (special note: if you have Gogo mimic Ragnarok's Metamorph over and over again from himself, he will 'morph' an enemy, try to morph the same (and dead) enemy the second turn, will re-target the thirth turn, will try to take out THAT dead enemy the fourth turn, etc.) This will cost you no MP or items (with !Throw or !Item). You will lose money when mimicing GP Rain, though. There are, however, limitations and special cases. These are (for as far as I know): Gogo will not be able to mimic Morph/Revert, and will execute a Fight command instead. Gogo will not be able to mimic any of Umaro's attacks (Umaro's Tackle, Umaro's Throw and Storm).Whether or not Gogo truly mimcis Umaro's Fight command when he uses this or if he just uses the Fight command because he can't mimic it, this I do not know. Gogo will not be able to exactly mimic a flurry of attacks involving Quick. He will execute the last command under Quick (the second turn). Gogo will not be able to mimic the four-times hitting you get from the Offering, and will instead use Fight. Gogo will not be able to mimic a Jump command when the previous character lands, and use the Fight command. If Gogo tries to mimic the previous character when he just jumped in the air, THEN he will Jump. !Fight/!Jump Nah, not really. With a Vigor as terrible as Gogo's, no fight command is going to save your be-hind in battle. His Rods will do a lot of damage when the randomly cast spell actually hits, but it's a gamble and you'd better gamble with !Slot if that's your way. !Magic/!X Magic First of all, Gogo will know only those spells that the characters he's with know. That means that the initial usefullness of Gogo's Magic command depends on the amount of usefull spells his/her team members know. But I'm assuming that you put Gogo in a team with all kinds of goodies, or else you wouldn't have thought of the Magic command at all. So what's with Magic? Basically, Gogo will make a decent Magic user. Decent enough to consider it a 'good' option. However, the Magic command can be utilized to the same extent by Strago, Relm, Celes, Terra, Mog...heck, with the Merit Award even Cyan won't be that far off. The Magic command is a command that every character can use. Why have anohter Fire 3 to use when your other three members can also do it? I'd say that while Magic can be darn usefull, you'll probably want a more original skill, if only for originality's sake. !Steal/!Capture Since the success rate of stealing depends on the user/s level and not on anything else, Gogo would be just as good as a thief (and no, I'm not making the cheesy 'Oops, treasure hunter' joke here) as Locke. However, to really pick a monster's pocket, you need the Sneak Ring...and that would use up a Relic slot. You can do this if you think you can live without the Marvel Shoes, but it's not my choice. Having a second stealer is always a good thing, though. Especially in the first part of the World of Ruin: the whole game spirals around finding Locke after you found everybody else. Locke is the only reason Celes got it together in the first place and Locke is your key to all kinds of ultimate equipment. There's a lot of goodies to steal before you find him, so before you mess with Marvel Shoes and the like, a Sneak Ring might be a very good idea. Neat side effect: with !Capture, the special effect of the Heal Rod is removed. That means that you now have an unblockable non-elemental weapon with a 200 base power (Wing Edge is 198, Striker is 190, Tiger Fangs are 215). Nice enough when you're just starting the World of Ruin. !Tools The usage of tools depends on vigor, and even with the Paladin Shield boosting, Gogo's vigor does not come near Edgar's. If you really like your tools, you could do this, but be warned that Gogo will not use them as well as Edgar will (except Bio Blaster and Flash, which he will use better...but come on.). !Tools is not the best ability that ever hit the screen, and when you go for non-elemental, barrier-piercing single-target attacks such as Drill and Chain Saw, you might as well go with Throw. !Blitz Gogo can not learn Blitzes, he will only know those that Sabin knows. With this kind of get-up, Gogo will use Bum Rush way better then Sabin will. But Sabin will do 9999 damage anyway, like Gogo, and Gogo's Bum Rush will hurt your eyes just as bad as Sabin's will. I personally don't like Bum Rush...but Bum Rush will be your best shot when you want Gogo do do massive amounts of damage. Gogo'll use Fire Dance and Air Blade to better extend, too. One of the better. I almost put in on the above list of recommendations, but then I realized that a Fire Skean was stronger then Fire Dance and Aero would beat Air Blade, too. Plus, you need to stop your normal rhytm in battle and pause to insert the moves...it's okay on Sabin, since Blitz is what he does. But on Gogo, there's better things then Blitz, like: !Throw Throwing stuff is generally not only really powerful, it's also targetable (unlike Blitz and SwdTech) and you can attach any element you want to it (buy Tridens, Gravity Rods, Blossoms, etc.). Plus, with Gogo's Magic Power pretty stinkin' superior (in his equipment, anyway) to Shadow's, the three Skeans will hurt a whole lot more, too. Gogo can be a magical man or a physical man. Since mine will work in favor of Magic Power, it's just !Throw that will provide Gogo with physical attacks. I stronly suggest you go with Throw. It's on my own recommendations list, even. Although I'll admit Throw can't do anything that the combinations of Lore and Slot can't do, too...a strong lightning-elemental, multi-targetable attack is something that's missed greatly from your own side, and Bolt Edge will do the trick very nicely. !SwdTech With Gogo's laughable vigor and the composition of the average SwdTech, I don't think these two things go together very well. I'll admit that Gogo pulls off a very nice Stunner, but without Quick (you'll need both the Magic command and somebody in your team with Quick) and with a inferior vigor, Gogo won't be anywhere near the Sword Artist Cyan is. And even if you wanted to go with SwdTech, you would need a sword instead of the Magus Rod to pull it off. I suggest the Enhancher if you're a stubborn piece of man, due to the same rise in Magic Power (+ 7) and an 20 % Magic Block. Note that Gogo will never learn SwdTech skills by itself, he'll just be able to use those that Cyan can use. !Runic Very bad idea. Runic doesn't go with any level or stats, and that would make Gogo an equally well user of the Runic blade as Celes...but due to his equipment, most spells wouldn't give Gogo any MP or even hurt his MP when equipped with the Paladin Shield. Note that the Magus Rod CAN be used to utilize the !Runic ability, but it's the only rod capable of doing so. !Rage Gogo as a Rage user and Gau as a Rage user are two every different things. While you would probably use Gau as a physical machine (or as a Wind God, in which case Gau would be kind of like Gogo), Gogo would do nowhere near as much damage with a normal Catscratch as Gau. However, he WILL be a better user of all magical attacks included in Rage, such as Meteo, Land Slide or Merton (whatever you want). Another great option would be slight variation of Wind God Gau (which would be Wind God Gogo). His superior Magic Power would mean a better Wind God then Gau himself. Check it out! Last thing to consider: With the Paladin Shield and 128 % Magic Block, together with the Night Shade Rage, Gogo would become as invulnerable as it gets. He would null/absorb all elements and be immune to all status ailments, while also having Safe, Shell, Regen and Haste set, Charming like a madman. I did not choose for Rage on the recommendation list, because I like Gogo to be controllable when he can...but he would become a Superman indeed being Wind God Gogo or Night Shade Charmer Gogo. Gogo, to state the obvious, can not Leap and can never learn Rages by itself. !Slot/!GP Rain This will suprise a lot of people, I guess. Slot in the recommendation list? SLOT? Hold onto your horses, people: with Slot, you have a secured Bahamut summon (for free) at the start of every battle if you wish so (or one of the lesser attacks, if you want that for some reason). For some detailed info, I suggest you go visit Master ZED's site for an explanation of Slot and how it works...but all I have to say to you is this: Use an Echo Screen, and then start the spinning. When you time right/save and load at the appropriate times, you'll get three dragon symbols in a row without a lot of effort. Further, Gogo will use each and every one of the attacks behind Slot better then Setzer will, and LagoMorph can come in handy too, sometimes. People sometimes forget that H-Bomb, for instance, is a non-elemental, unblockable, unreflectable, unrunicable (in short: no protection against it) attack with a base power of: 130. That's stronger then Leo's Shock (I KNOW you were always drooling over that move), it's stronger then Giga Volt, stronger then Shrapnel, stronger then S. Cross, it's stronger then Aero and it's stronger then any summon (not considering barrier-piercing Bahamut's Sun Flare and the kill-all attack Purifier of Crusader). You get the point? H-Bomb is THE STRONGEST NON-BARRIER-PIERCING ATTACK IN THE GAME!. Safe for Goner and a Catscratched Wind Slash (cough). !GP Rain is, ofcourse, an option if you want to make fun of yourself. !Dance Nah, I don't think so. I'll admit that when it's stuck on Mog, it beats his Fight command...but !Dance just very well might be the worst special skill I've met so far, and I wouldn't want to stick it up Gogo's be-hind if I was paid a million bucks for it. Ofcourse, !Dance houses the ultimate healing move and Land Slide is a very nice attack coming from Gogo...but it's three times as uncontrollable as Gau's Rage and I'm getting pretty stinkin' sick of Snowball and Harvester. Gogo, like with all other skills, can just do what Mog can. That means that Gogo will NOT learn any dances. !Lore Yes! With both Strago and Gogo being such odd characters and with their names so alike (...-go), it's only fitting that Gogo would receive Lore. With Gogo's HP up pretty much always the highest of your party, he'll use Pearl Wind very nicely...and Big Guard is always nice, too. Gogo's Magic Power is not comparable to Strago's, but he'll do enough damage with Aero and/or GrandTrain to make the selected attacks worth their time. Gogo, by the way (see a pattern here?), can never learn Lores, even if it's pulled off under ideal circustances and Strago doesn't know it yet. Gogo can Lore whatever Strago can Lore, you got that? !Sketch/!Control With Sketch being even worse then !Dance, I'd have to say NO. Or, if you want me to reconsider and then come out with a highly proffesional opinion, having looked at all the possible disadvantages, advantages and situations: HELL NO! I'd say that Control would be nice enough, but Gogo really can do better then !Control (being Lore, Slot and Throw, for instance). It's nice to have TWO monsters out under Control at the same time, so Control would in fact be one of the better skills for Gogo to have. Just a shame you need to sacrifice a Relic slot for !Control. Without the better stuff on Gogo (Paladin Shield, Force Armor, etc.) your stats will be very bad and you just might not be able to use !Slot to the best of it's ability. Since Merit Award Relics (not to mention Marvel Shoes) are very hard to come by and you won't be seeing any of them in the first part of the World of Ruin, I suggest you keep a FakeMustache on Gogo and Control those pests like there's no tomorrow. !Item With the !Item ability set on all other three members (providing you have a party of four), !Item seems silly. Many, including myself, can't forgive themselves for NOT having the !Item ability because all characters have it (short of Umaro, but hey...Umaro...). The !Item ability will be usefull with Megalixirs and an occasional X-Potion if necessary, but it's a rare situation in which only Gogo will be able to use it fast enough. This post has been edited by Djibriel on 3rd May 2004 21:11 -------------------- |
Post #40247
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Posted: 3rd May 2004 19:50
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![]() Posts: 1,838 Joined: 3/2/2004 Awards: ![]() ![]() ![]() |
Mine is: Mime
Magic Tools / GP rain Item. |
Post #40296
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Posted: 3rd May 2004 19:54
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![]() Posts: 799 Joined: 13/2/2004 Awards: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Magic
Throw Blitz Mimic or possibly... Magic Throw Mimic Tools |
Post #40302
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Posted: 3rd May 2004 20:28
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![]() Posts: 201 Joined: 29/1/2004 Awards: ![]() ![]() ![]() |
I always go
Mimic Fight Magic Item Then I rearrange via the config menu to make it Fight Mimic Magic Item This way, he/she seems more like a normal character than a hidden character. -------------------- --sbq92 <>< |
Post #40310
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Posted: 3rd May 2004 22:32
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![]() Posts: 79 Joined: 3/5/2004 Awards: ![]() ![]() ![]() |
Mime boy?
For me, its... Mimic Tools (Chainsaw freak >:)) Blitz (Why not) Magic (I have him using a Gem Box+Economizer, for the deadly Quick Ultima) -------------------- "You are free to sever the chains of fate that bind you...." |
Post #40341
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Posted: 4th May 2004 04:57
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![]() Posts: 8 Joined: 4/5/2004 ![]() |
Holy crap. What a detailed explanation from Dijbriel. Erm.. Anyway.. I usually like Gogo for the Extra set of Throw, Lore, and ..Blitz.
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Post #40432
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Posted: 2nd December 2004 02:45
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![]() Posts: 297 Joined: 15/10/2004 Awards: ![]() ![]() |
I normally use:
Dance: I have Mog (who is my strongest character) and Gogo use 2 different dances, that for some reason, always work. So the scenery changes every few times. Throw: Time to let loose the Imp Halbreds. Slot: Because I can. -------------------- Could you repeat that? |
Post #66494
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Posted: 2nd December 2004 05:22
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![]() Posts: 743 Joined: 4/11/2004 Awards: ![]() ![]() ![]() ![]() |
Call me silly but I like:
Mimic Fight Fight Fight Just kidding. Seriously I like: Mimic: Have to have it and it isn't that bad. You can get a free Ultima/Cure 3 out of it if you have good timing. If you are using one particular attack over and over, Mimic is sometimes superior then the normal stock version due to lack of MP costs. Blitz: Bum Rush is free and does more damage then fight. I have mastered doing blitzes and never miss one now. For me Bum Rush takes me less time then choosing Ultima from the Magic menu now. Also gives you one of the few wind type attacks in the game Air Blade. Air blade can be quite useful against multiple enemies because like all blitzes it also has no MP cost. Lore: Pearl Wind, Grand Train, Quasar, Big Guard and Force Field are all great attacks. Big Guard especialy with the ability to cast Safe and Shell on all party members at once. That and the Lore menu is much shorter then the extreamly simmilar magic menu. That saves panicky people like me allot of time and stress. Also the Lore command also gives you access to the rarer elementals. Clean Sweep is the best controllable water elemental and Areo is an great alternate wind attack (Air Blade being first choice if going against multiple enemies.). And if you work hard to have the last digit of our GP at the number 1 Level ? Pearl is one of the only 4 ways to do Pearl elemental damage. The others being Fight command with a Pearl elemental weapon, Pearl and the Alexander esper. Fight: When Gogos HP is low, Pearl Wind becomes near useless. That is why I like Heal Rod for healing HP when Pearl Wind isn't viable. Okay, so then you can't use the fight command to damage an enemy but that is what Bum Rush is for. This is MP free and you don't have to waste an Elixir or massive amounts of MP. Plus it helps cure Muddle without bringing my characters to near death status. Heal Rod may not be anywhere near as useful as Cure 3 but it does well in a pinch. This post has been edited by Tonepoet on 2nd December 2004 06:55 -------------------- |
Post #66498
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Posted: 9th April 2006 16:27
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![]() Posts: 312 Joined: 25/3/2006 Awards: ![]() ![]() ![]() |
For me, Mime "boy?" has either of the two (depends on the situation):
1. Mimic (no way around it) Blitz (Bum rush is awesome!) Tools (having at a high level when doing autocrossbow will do a definite 9999 to all enemies, SWEET!) and last, but not least, Magic! (Have all the magic of the other character makes the game totally easy, which is not always good. OR 2. Mimic Blitz Magic Throw ( throw a lot of good weapons to do excellent damage to enemies.) -------------------- Acts 2:38 Then Peter said unto them, Repent, and be baptized every one of you in the name of Jesus Chrsit for the remission of sins, and ye shall receive the gift of the Holy Ghost Acts 4:12 Matthew 28:19 Go ye therefore, and teach all nations, baptizing them in the name of the Father, and of the Son, and of the Holy Ghost |
Post #113536
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Posted: 9th April 2006 21:14
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![]() Posts: 513 Joined: 6/5/2002 Awards: ![]() ![]() ![]() |
I choose either blitz or tools.
-------------------- Elena Indurain Currently Playing: Suikoden II |
Post #113563
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Posted: 10th April 2006 04:00
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![]() Posts: 2,118 Joined: 18/7/2004 Awards: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Mimic
Throw Steal/Capture Item |
Post #113597
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Posted: 11th April 2006 17:32
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I haven't played with Gogo for a while (I deleted all my save files and started over from a four year hiatus.) But I'd probably do:
Mimic Blitz Magic Steal/Capture But Gogo kicks but with any combination. ![]() -------------------- "Some people are examles of stupidity. Others are stupidity itself." -Me |
Post #113749
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Posted: 11th April 2006 17:57
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![]() Posts: 1,249 Joined: 25/5/2005 Awards: ![]() ![]() ![]() |
Gogo is way too customizable.
!Mimic Capture Steal Item I made Gogo a Locke fanatic XD |
Post #113754
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Posted: 23rd April 2006 17:20
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![]() Posts: 104 Joined: 23/3/2006 Awards: ![]() ![]() ![]() |
Blitz Tools Capture and !Mimic
-------------------- Marion Gaborik is my hero :D |
Post #114486
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Posted: 23rd April 2006 17:25
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Mimic, Throw, Magic, and Lore. I totally abuse skeans, and I just love the Lore skill in general. Plus it kinda feels weird to have a character without Magic in their skillset.
-------------------- |
Post #114487
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Posted: 23rd April 2006 18:40
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![]() Posts: 1,972 Joined: 31/7/2003 Awards: ![]() ![]() ![]() ![]() ![]() |
Quote (Rangers51 @ 13th November 2003 13:19) Tools, Blitz, and Magic for me. It really does make every battle much easier, which is kinda sad, but oh well. This is usually my combination, too. Tools is the command that gets used most frequently. -------------------- Veni, vidi, dormivi. |
Post #114488
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