Posted: 12th November 2003 10:30
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Quote (Glenn Magus Harvey @ 12th November 2003 03:04) I left Cyan and Relm, since I can't wait for Cyan's SwdTech's (as much as I like his character) and Relm's Sketch/Control ability isn't too useful for me. You do know that you can press the menu button to go to another character's command window? That way, you can give everyone else a command, and while they perform it, and their ATB's fill, Cyan can charge his Techs. -------------------- "I had to write four novels before they let me write comic books." -Brad Meltzer |
Post #20742
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Posted: 12th November 2003 17:04
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Yeah Cyan is actually my most powerful force against Kefka with Quadra Slice. Empowerer comes in handy too.
I leave Strago and Relm behind. Unless you spend a lot of time with them they suck bad. Their stats are terrible, their fight commands are useless and their abilities are very weak. Relm makes a good caster when you train her up but if you don't, she's useless in the Kefka tower with the only exception being a good sketch here and there. Oh yeah, and Gau does have a story. He doesn't want to be alone, and wants to go out and learn new things. Because of this he's willing to use his very powerful skills for the benefit of the group. Possible spoilers: highlight to view He even finds out who his father is, and that makes him very happy. He would have never learned that just staying on the Veldt. This post has been edited by i90east on 12th November 2003 17:09 -------------------- FFXI (Siren server) Tauu the Windurstian Tarutaru! White Mage & Paladin |
Post #20753
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Posted: 12th November 2003 17:40
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I almost always leave Umaro and Setzer. Umaro is uncontrollable, a trait I can overlook at any other point in the game, but when ypu're going in for the kill, I want to be in command.
Setzer, although one of my favorite characters in the game, is too unreliable. His Slot ability is great anywhere else, but when used in Kefka's Tower, you either hit or miss, and Lagomorph doesn't heal anywhere near enough HP to be worth the trouble. |
Post #20761
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Posted: 12th November 2003 18:36
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Who would I leave behind?
If I have my choice I wouldn't leave behind anyone but Gogo. Can't stand this character. I don't like the characters that have little to no storyline behind them. I like all of the characters to this game too much to chose to leave behind anyone but Gogo. Oh yeah, I forgot Relm ... don't like her anyway ... but you have to love her character because she is Shadow's daughter. =) However, I have had my turns going through with only one character in each party at a time. Everyone can get through Kefka's Tower alone eventually. =) Shadow is probably my favorite storylined character though ... but that's off the subject now. -------------------- Quote My life is a chip in your pile. Ante up! - Setzer Asheron's Call Characters Azraelz - Level 133 Crossbow/Life Mage Azacast - Level 86 Battlemage Final Fantasy 11 Characters Corwin - Level 10 Warrior |
Post #20772
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Posted: 12th November 2003 22:37
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This post has been edited by Guy on 16th July 2012 04:52 |
Post #20797
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Posted: 13th November 2003 00:20
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Like many people, I always leave Umaro and Gogo behind. I don't particularly dislike them, but have never found a use for them that I couldn't do with other, more enjoyable characters. Honestly, I don't know why I bother recruiting them time after time...it's the nagging feeling of knowing they're in the world and *not* having them, I guess.
A lot of people leave Strago behind, I notice. It's true his stats aren't great, but I always take him because I feel guilty not taking him. Leaving him behind would feel too much like leaving a grandparent in a nursing home while I go vacationing in Europe or something (if Kefka's Tower can be compared to vacations in Europe...). I am against nursing homes as a general rule, so you see I can hardly go back on my principles and leave Strago behind. There is a method to my madness, I swear. -------------------- "Turd-cookies!...they're hot and soft, though..." Rose leaves, when the rose is dead, Are heaped for the beloved's bed; And so thy thoughts, when thou art gone, Love itself shall slumber on. Â - Percy Bysshe Shelley |
Post #20821
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Posted: 9th January 2004 05:23
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This is sort of just a question for my own curiosity. Once you enter Kefka's tower, if you've gotten all the playable characters you should have 14. However, the tower only lets you pick 12. Which two do you set out, and why?
For me, I hate Relm. I used her control to help Strago with a few lores, but once they were done, she was a permanent bench-warmer for me. Also, Celes. I realize she's a major part of the plot, but really, her special powers are magic absorb and...well...learning magic. Once all my characters had every spell (yes, even Relm...damn my o.c.d.) it just seemed to make her pointless. Anyone actually like Relm? Or dislike someone awesome like Gau or Strago? |
Post #25849
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Posted: 9th January 2004 05:36
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Eh, I'm not a great big fan of Umaro. Its been a while since I've played, but from what I recall he is in permanant rage, and I don't like that.
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Post #25854
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Posted: 9th January 2004 06:00
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Cool post io_rage, I like these. A moderator might fuse this thread together with an older one but what will be will be.
I usually leave behind Strago and Relm. io_rage I apologize for my ignorance. Strago is probably another one of those very powerful characters that no one uses. I feel bad when someone claims that Gau sucks, so I've made it a point to prove them wrong. No one who says Gau sucks has been able to back up that statement with facts. Character personality is an opinionated matter, but you can't argue against factual performance figures. I'm not trying to claim that Strago sucks. In my limited experience with the old man I've found him to be weak, but in my next game I'll give him a better chance. ![]() I would use Relm a lot if she didn't lock up the game so much. In my experience there's always a fairly decent chance of her locking up the game with sketch. It's not just with invisible monsters but any monster. Relm starts with the highest magic power stat of all 14 characters. Once she learns the spells she makes a good magic user, but then again you can make almost anyone a good magic user. Sketch is interesting when it works which makes it fun to use. It's not always useful and has a chance of missing, but it's still neat. In fact Sketch is a better ability than Runic. Celes can use swords though, and since her ability lacks importance that gives the player incentive to spend her turns using the fight command. This is where she excels, along with her magic ability. Late in the game her fight command can easily do 9999HP damage, which is as good as any special attack. Early in the game Celes is pretty weak though. Special abilities lose their importance late in the game, which allows you to make certain characters very powerful who really sucked early on (Locke, Celes and maybe Setzer). -------------------- FFXI (Siren server) Tauu the Windurstian Tarutaru! White Mage & Paladin |
Post #25857
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Posted: 9th January 2004 06:27
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Merged two topics together.
-------------------- Hey, put the cellphone down for a while In the night there is something wild Can you hear it breathing? And hey, put the laptop down for a while In the night there is something wild I feel it, it's leaving me |
Post #25860
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Posted: 9th January 2004 07:46
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Gogo gets left behind usually. He's temporarily useful, but becomes obsolete quickly because his stats aren't upgradable.
I think I used Umaro still as a good backup to a mostly magic-using party. I don't recall though--how well do Umaro's stats stack up to a pretty well built up party? Gau I hated when I originally played the SNES game years ago, so he'd be left on the ship with Gogo. Currently I'm doing some different things this game, and right now I'm using Gau a lot. The only problem is that you have to find just which Rage is right for each fight. He can be very useful if you pick the right Rage for a battle. For instance, in a boss fight, the Rhinox Rage (I think) can be very useful because he casts Life 3. Plus, the spells he casts are free of charge. Even if you use a spell that the party has or can acquire, no MP is used. The disadvantages of course are that he's uncontrollable, and he fights like a complete moron most of the time. For example, he might waste a turn casting Life 3 on the same party member instead of on another. He'll Imp an enemy, then Imp that SAME enemy to turn it right back to normal. He'll attack an enemy with a spell that heals them, but might use his next turn to do it again, not learning from his mistake! However, it's still a cool idea in theory, and if you could access the commands of a monster from the list, having complete control over Gau (being stuck with that monster until you die or the battle ends), he'd be better. By the way, something I've noticed when using Gau--I think his mother may have been from the same village as Strago. Notice when he's about to use most of the enemy special skills: it's the same spell execution animation as Strago's Lores (and naturally, he can use almost all of Strago's Lores when in the appropriate Rage). Hence, Gau's a Blue Mage! Hope this isn't going off-topic, just explaining my choices. This game, probably Gogo will stay on the ship and maybe Setzer. As mentioned, Setz's Slot ability is too unreliable for me. Relm and Strago I always used. Sketch/Control is VERY useful, because you can essentially take an enemy out of the equation, turn it against his own buddies, teach Strago Lores that way, and it leaves the enemy easy pickins for Locke to steal from. Strago's also very cool, with his Lores having varying degrees of usefulness (Big Guard, White Wind, Stone are all good). The Grand Train is acquired somewhat too late to be useful, though. It reminds me a lot of Magus' (from Chrono Trigger) Dark Matter, also. I often equipped him with the Healing Rod and had him attack my party members when he wasn't using magic (although its attack power is too low to be useful later on in the game). This post has been edited by AndrewTS on 9th January 2004 07:57 |
Post #25863
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Posted: 9th January 2004 15:42
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I try to leave out Relm and Umaro.
Relm has some wonderful uses in WOR, like in DinoForest. Take out Brachosaur with Control. Then let Locke Steal. Steal will not remove Control of the enemy, so you can keep doing it each round. I don't think there are any spells which disrupt Control either. Its very handy for getting that pesky Ribbon. But I would never use Relm in Kefka's Tower. The other characters are so much better. While her Magic Power stat is quite good, her weapon and armor selections are pitiful. The danger with Umaro is his uncontrollability. Sure, you can leave off the Blizzard Orb, so he wont accidentally heal Evil Oscar, but if one or two of your controllable chars die, will you get to cast Life 2 on them in time before you get finished off? Doom Dragons, Gt Behemoths and Prometheus have too many high dam attacks to risk it. By that point you should be able to do at least 9999 with each char per round. Offering, GemBox, Genji Gloves and weapon specials should allow you to break that 9999 barrier. And once you get Quick, well then the game just becomes kooky. GemBox/Economizer, Ultima, Quick, Ultima, Ultima, Mimic, Ultima, Quick, Ultima, Ultima, Mimic...well you get the idea. I like the idea of Sketch/Control. Its fun. It intertwines Lore learning between chars, it effectively removes 1 enemy from a battle and its fun to 'use' Enemy attacks like Swing and Fallen One. But I think it is limited, once you have 2 chars that can do 9999 or more dam in a round. I think Terra and Celes are better candidates to equip with GemBox/Economizer because their special powers, weapons and armors are better. On the topic of Strago. A pretty horrible character, in terms of dialogue, importance to the story and starting stats. But as for firepower, you cannot beat his spell selection. He has the second most spells available to him (next to Gau who gets locked into 1 spell via Rage) and the best flexibility of spell selection. Definitely one of the best candidates for GemBox/Economizer. His starting stats are pitiful. I know. But devote all his levelups to +2 MP. He will max out L3 spells real fast. You just can't beat Round 1: Big Guard, Round 2: Life 3, Quick, Life 3, Life 3. Round 3: Life 3, Quick, Haste2, Ultima. All for the total cost of 9 MP! A necessity for Kefka's Tower and all the Bosses therein! Locke can steal 12 times during those 3 prep-rounds. PS Andrew, I use the Heal Rod strategy with Strago also. You want to make that strategy work later in the game too? Equip him with 2 Heal Rods, Genji Glove and Hero Ring, and throw in a few +2 Vigor levelups in the mix. He will be healing 5000 per round. 0 MP cost. If more than 1 char needs healing in that round, then he should be casting Cure 3 on the whole party. He is a very effective healer. I devote him as healer in just about every one of my games, because he is so good at it. In normal WOR areas (non-Boss areas), this is a great setup. In boss areas, he should have GemBox, Economizer and Magus Rod (for the +30% MBlock and +7 MPower) and devote him as spellcaster/healer. This post has been edited by Detah on 9th January 2004 15:50 |
Post #25890
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Posted: 9th January 2004 16:58
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Quote (AndrewTS @ 9th January 2004 02:46) The only problem is that you have to find just which Rage is right for each fight. He can be very useful if you pick the right Rage for a battle. [QUOTE] I've always had Gau as my most powerfull attacker by using pretty much 4 rages: Io (for flarestar), aspik (for giga-volt), stray cat (for when you just gotta have strong attack - catscratch), or Tyrannosaur (meteor and good physical damage). Yeah, he's uncontrolable, but I find that in most fights I have the same people doing semi-repetative stuff anyway, and he's got some good ones. |
Post #25894
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phoenix73 |
Posted: 9th January 2004 17:04
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I usually leave behind Relm and Umaro. Relm's extremely weak and I don't think her high magic power or control make up for that. Umaro's uncontrollability can really work against you in close matches when you attack when you should be healing.
I'm surprised so many people disllike Gogo. He's probably my favorite character, especially when you have a magic user with a gem box and economizer cast quick and then three ultimas, then mimic. That's six ultimas in one turn for 4 mp! Yeah his stats aren't that great, but his special abilities definitely make up for that. |
Post #25895
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Posted: 9th January 2004 18:26
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I'm not trying to be mean by breaking down your post AndrewTS. I just like discussing Gau.
![]() Quote (AndrewTS) The disadvantages of course are that he's uncontrollable, and he fights like a complete moron most of the time. For example, he might waste a turn casting Life 3 on the same party member instead of on another. He'll Imp an enemy, then Imp that SAME enemy to turn it right back to normal. He'll attack an enemy with a spell that heals them, but might use his next turn to do it again, not learning from his mistake! There are much better rages to use than ones which cast Life 3 and Imp. Do you know about the good rages? You can have Fire 2 and Catscratch right when you get him, and Giga Volt can be had right after the Narshe battle. You really can't go wrong with Catscratch since it's a non-elemental physical attack (a very powerful one I might add). Sure he attacks randomly, but you just have to find ways to minimize the ramifications of this. Quote However, it's still a cool idea in theory, and if you could access the commands of a monster from the list, having complete control over Gau (being stuck with that monster until you die or the battle ends), he'd be better. A lot of people say this, but it would make Gau far too powerful. He's already the most powerful character in the game, at least through the first half of the game. He gets a nice defensive kick near the end with Snow Muffler, which is the best armor in the game. The lack of full control is a small price to pay. Quote By the way, something I've noticed when using Gau--I think his mother may have been from the same village as Strago. Notice when he's about to use most of the enemy special skills: it's the same spell execution animation as Strago's Lores (and naturally, he can use almost all of Strago's Lores when in the appropriate Rage). Hence, Gau's a Blue Mage! Gau only uses monster attacks because of living on the Veldt and learning from the monsters. He can be any kind of mage really. -------------------------------------------------------------------------------------------- I've decided to question Strago's ability. ![]() I just don't see a use for Strago. After thinking about it, I don't see what's so wrong about leaving him on the airship. If I'm overlooking something let me know. This post has been edited by i90east on 9th January 2004 18:27 -------------------- FFXI (Siren server) Tauu the Windurstian Tarutaru! White Mage & Paladin |
Post #25901
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Posted: 9th January 2004 18:49
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It's not wrong to leave him on the airship. One of the cool things about FFVI is that any character can be made good or bad, based entirely on how you build them up. I personally have not considered stats as much as special moves. With Strago, big guard is phenomenal. Also, when you first get it, pearl wind can be good, as can aqua rake and blow fish when you first get them.
Also, yay. Gau rules and I'm glad you see that. |
Post #25902
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Posted: 9th January 2004 19:30
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Quote I'm not trying to be mean by breaking down your post AndrewTS. I just like discussing Gau. No offense taken. Quote There are much better rages to use than ones which cast Life 3 and Imp. Do you know about the good rages? You can have Fire 2 and Catscratch right when you get him, and Giga Volt can be had right after the Narshe battle. You really can't go wrong with Catscratch since it's a non-elemental physical attack (a very powerful one I might add). Sure he attacks randomly, but you just have to find ways to minimize the ramifications of this. Those are attacks, not Rages. The problem is remembering which Rages are the best ones to use in a given situation. Most of the time I end up randomly selecting them. Sometimes I luck out, sometimes I don't. Quote A lot of people say this, but it would make Gau far too powerful. He's already the most powerful character in the game, at least through the first half of the game. He gets a nice defensive kick near the end with Snow Muffler, which is the best armor in the game. The lack of full control is a small price to pay. I didn't mean having a full list of all attacks at the ready, but selecting one per battle or so and working with it from there. I don't think he's the most powerful, because of the stupid fighting choices he makes a lot of the time, and the lack of a Fight command causes him to be unable to use tricks like the Genji Glove that permit multiple attacks per round. Quote Gau only uses monster attacks because of living on the Veldt and learning from the monsters. He can be any kind of mage really. Keep in mind though that it was thought all magic disappeared from the world, but there were a few magicians left over who knew blue magic (Strago being one of them). Not just anyone in FFVI can learn attacks the way Gau can. He seems to have innate abilities to learn magic. His ability to do Fire magic right off the bat is kinda confusing. Granted, the whole "magic disappearing from the world" thing seems messed up when you end up fighting enemies nowhere near the empire that can use Esper-derived magic spells, but few games are without their continuity/logic flaws. ![]() Quote I've decided to question Strago's ability. When does he get his first good Lore? Is this a Lore of which Gau can already execute at no charge? Stone is one that comes to mind. I don't see a point in having two blue mage types in your party. If Gau can do most of the things Strago can with way better stats, why use the old man? I understand that Stago gets a powerful Lore late in the game, but by that time even Locke and Celes can be powerful. At that point what's the incentive for using Strago? If you play the game without using cheap relics like Moogle Charm, Strago is one of the last people you can get on the WoR. His level is low and he doesn't know many spells. By the time Strago gets powerful the game is over. I just don't see a use for Strago. After thinking about it, I don't see what's so wrong about leaving him on the airship. If I'm overlooking something let me know. Strago's in full control of his, compared to Strago, limited Lore abilities. Other than that...yeah, he's rather weak until you build him up and track down the Lores. If they made his starting level high, though, you wouldn't be able to build up his stats much. Although in general, I do see your point (I already admitted that Grand Train is acquired way too late to be useful). Maybe people want to build him up and make him a strong character because he reminds them of Tellah? This post has been edited by AndrewTS on 9th January 2004 19:32 |
Post #25907
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Posted: 9th January 2004 21:57
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Quote I didn't mean having a full list of all attacks at the ready, but selecting one per battle or so and working with it from there. I don't think he's the most powerful, because of the stupid fighting choices he makes a lot of the time, and the lack of a Fight command causes him to be unable to use tricks like the Genji Glove that permit multiple attacks per round. I think you mean selecting a rage and then being able to select 1 of 2 attacks per turn within the selected rage. His attack randomness doesn't matter much when using powerful attacks that usually kill the enemies anyway. 50% of the time Gau just does battle, but since his speed is so high and doesn't demand input every turn, he attacks rapidly. Even when I go solo with Gau his randomness is never a problem. His evasion is so high that he doesn't get hurt much. Sometimes I wish he'd use Giga Volt or Fire 2 on all enemies instead of one, but that's a small price to pay. Genji Glove isn't as great as it seems. It nerfs each hit, and defense drops dramatically. Offense isn't everything. Your guys can't attack if they're dead. Early in the game Gau's attacks often deal more damage than a Genji Glove fueled attack anyway. Quote Keep in mind though that it was thought all magic disappeared from the world, but there were a few magicians left over who knew blue magic (Strago being one of them). Not just anyone in FFVI can learn attacks the way Gau can. He seems to have innate abilities to learn magic. His ability to do Fire magic right off the bat is kinda confusing. Granted, the whole "magic disappearing from the world" thing seems messed up when you end up fighting enemies nowhere near the empire that can use Esper-derived magic spells, but few games are without their continuity/logic flaws. My theory is this: Gau is supposed to be very intelligent, which is the logic behind him learning monster attacks which just so happens to include magic. In my version of FFVI I try to remedy the logic flaw of the monsters by saying that the Empire infused them with magic as a way of ruling the earth. Since only the Empire had the power of magic (or so they thought) they can spread magic-infused monsters throughout the world, making it harder for anyone who opposes the Empire to do anything. So monsters are infused with magic, making the Gau/magic connection complete. Your theory is also a possibility, especially when considering the fact that the Veldt happens to be right next to Cresent Island. Gau's father was on the Veldt before somehow going up north into his little house. Maybe he wanted to get far away from the scene of his wife's death because it freaked him out so much. He didn't want anything to do with his son so he left Gau on the Veldt and kept running. Who knows. ![]() -------------------- FFXI (Siren server) Tauu the Windurstian Tarutaru! White Mage & Paladin |
Post #25933
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Posted: 9th January 2004 23:32
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Relm and Gau.
Two very unsavory characters. -------------------- Blood & Fire |
Post #25941
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Posted: 10th January 2004 00:55
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Quote (The Raging Newbie @ 9th January 2004 18:32) Relm and Gau. Two very unsavory characters. *Has Relm and Gau grow up and have a kid together to star in FFVI-2 ![]() Well, I really wouldn't want the current Square to make a sequel to it... Quote I think you mean selecting a rage and then being able to select 1 of 2 attacks per turn within the selected rage. His attack randomness doesn't matter much when using powerful attacks that usually kill the enemies anyway. 50% of the time Gau just does battle, but since his speed is so high and doesn't demand input every turn, he attacks rapidly. Even when I go solo with Gau his randomness is never a problem. His evasion is so high that he doesn't get hurt much. Sometimes I wish he'd use Giga Volt or Fire 2 on all enemies instead of one, but that's a small price to pay.. But the other 50% or might end up healing the enemy if you selected the wrong Rage by mistake. That's the main issue. And yes, that's how I'd have preferred it instead of random attacks. Although he's not my favorite, I do realize since I started to use him again this game that he's vastly underrated. ![]() Quote Genji Glove isn't as great as it seems. It nerfs each hit, and defense drops dramatically. Offense isn't everything. Your guys can't attack if they're dead. Early in the game Gau's attacks often deal more damage than a Genji Glove fueled attack anyway Well, with a full party you can easily heal the Genji'ed character if he/she takes too much damage. The Genji Glove is more useful versus bosses (one target, can be Safed, Shelled, or supported with other magic to offset the disadvantage. However, Gau's mostly better for dealing with normal enemies than fighting bosses, in which case you may not be able to restore wounded/critical party members if Gau's Raging. Quote My theory is this: Gau is supposed to be very intelligent, which is the logic behind him learning monster attacks which just so happens to include magic. In my version of FFVI I try to remedy the logic flaw of the monsters by saying that the Empire infused them with magic as a way of ruling the earth. Since only the Empire had the power of magic (or so they thought) they can spread magic-infused monsters throughout the world, making it harder for anyone who opposes the Empire to do anything. So monsters are infused with magic, making the Gau/magic connection complete. There's a fine line between leaving some mysteries up to the players' imaginations and a plot hole. ![]() Quote Your theory is also a possibility, especially when considering the fact that the Veldt happens to be right next to Cresent Island. Gau's father was on the Veldt before somehow going up north into his little house. Maybe he wanted to get far away from the scene of his wife's death because it freaked him out so much. He didn't want anything to do with his son so he left Gau on the Veldt and kept running. Who knows. Thanks. ![]() |
Post #25951
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Posted: 10th January 2004 01:42
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Wow, a couple of you guys are going on a Gau-discussion Rage all your own. I like Relm the least, but I feel bad separating her and Strago. When I played the game, I didn't know I was supposed to wait for Shadow.
![]() Here's a rundown on what I think about the characters (and someone has picked each one to leave behind, it looks) . Terra Celes Setzer and Locke all have great stats and weaponry + are extremely useful with or without their special abilities. Cyan Sabin and Edgar are just as good but have uber useful abilities like Quadra Slice (used best like DP said), Bum Rush, and Chain Saw and Auto-Crossbow. Gau is great even if you just get Stray Cat, Brawler + a couple other early ones which are good against all enemies. Shadow rocks, but died in my game. Mog is pretty darn good becuase if you don't bother with dancing, you can still give him a Dragon Boot to match his spears. Strago's a pretty good mage (Grand Train rules) but I think he's a better story-character than a gameplay-character. Relm annoys me: her attack bites + her special abilities are best for Lore-learnig. Umaro's a powerhouse, and Gogo can do anything anyone else can; how could you complain about him? Wow, looks like I wrote a book ![]() This post has been edited by Ejoty on 10th January 2004 01:45 -------------------- Get me off this Disciplinary Committee so I can play any FF except for FF8!!! |
Post #25954
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Posted: 10th January 2004 03:59
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Relm isn't all that bad. Even without an attack or ability to speak of she can still dish out the same amount of damage as Sabin or Edgar using spells. Except for the few characters that have extremely damaging abilities (like straycat rage, drill/chainsaw and most blitzes) everyone, and not just Relm, have to use magic to deal the most damage anyways. The only difference with Relm is that her attack and ability are weaker than average while her magic is higher than average (2nd best in the game I believe). At the end of the day characters like Locke, Cyan, Setzer, and Umaro who have better fight damage than Relm won't be able match her magic damage. With osmsoe you should have no problem casting your best spells every turn.
This post has been edited by 1stclass on 10th January 2004 04:02 |
Post #25973
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Posted: 10th January 2004 04:38
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Quote her magic is higher than average (2nd best in the game I believe). Top 4 Magic Power Stats: Relm 44 Terra 39 Umaro 37 Celes 36 ![]() -------------------- FFXI (Siren server) Tauu the Windurstian Tarutaru! White Mage & Paladin |
Post #25977
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Posted: 13th January 2004 01:35
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![]() Posts: 204 Joined: 7/11/2002 Awards: ![]() ![]() ![]() |
I used to always leave Relm and Gau behind, because Relm's Sketching was too hit-and-miss and her Control took too long. By the time she could actually attack, I killed every other monster already.
Nowadays, it's leaving behind Gogo and Umaro. I cut them merely for plot reasons. Everyone gets to say something near the end when they challenge Kefka. Wait a sec... Shadow doesn't say anything, does he? Correct me if I'm wrong. |
Post #26234
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Posted: 13th January 2004 02:24
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![]() Posts: 18 Joined: 18/12/2003 Awards: ![]() ![]() |
If someone else was a better fighter, I'd leave Locke everytime. I don't think there could be a more vanilla character ever. He steals. That's it. He has a pretty bland story compared to everyone else. At least say he was an urchin all his life and took up "Treasure Hunting" to supplement his panhandling income. I hate Locke. But unfortunately, he's a better attacker than Strago or Relm. Those are the two I always leave to swab the decks. I don't fight like some people do. I just hold down the attack button until the bad guys die (most of the time.) If I'm feeling strategic, I'll cast spells or use abilities. I don't always have time to do all that tho. I'd rather just Fight! Fight! Fight! and then heal up after the battle.
It's just the way I am... Locke sux. -------------------- Ehhhhhhhhh...I really don't like Sabin anymore...oh well... Import Addictions |
Post #26239
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Posted: 16th January 2004 23:08
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I'll have to try out that suggestion about hitting the menu button to let Cyan "charge up" while inputting commands to other characters. Thanks a lot; I never knew about that!
So now I'll probably leave out Relm and Umaro. But I MAINTAIN my position that Strago is a very powerful character. GrandTrain and Ultima on one character truly kicks @$$. -------------------- Check the "What games are you playing at the moment?" thread for updates on what I've been playing. You can find me on the Fediverse! I use Mastodon, where I am @[email protected] ( https://sakurajima.moe/@glennmagusharvey ) |
Post #26586
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Posted: 21st January 2004 17:54
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![]() Posts: 4 Joined: 20/1/2004 ![]() |
i havnt left them in the game im currently playing, and i think from reading all of this i've decided i will leave relm, and setzer. Im also so suprised to hear how many people are willing to leave gau behind without looking back. With all this talk about his rage's and stuff it should be obvious that once you get to know them, you can pick WHATEVER ONE YOU WANT, gau is one of the best players i think because he can do almost any ability you want, he molds to the situation, and it really is a safe bet to choose to rage stray cat, or tyranosaur, or one of the many dragons. well thats just my opinion....
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Post #27026
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Posted: 21st January 2004 19:22
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![]() Posts: 1,048 Joined: 12/11/2003 Awards: ![]() ![]() ![]() |
Gau fans represent!
![]() Quote I'll have to try out that suggestion about hitting the menu button to let Cyan "charge up" while inputting commands to other characters. Thanks a lot; I never knew about that! Actually it doesn't work like that. What you do is input the commands for all other characters, and then while they are attacking have Cyan charge up. That way you don't leave any other party members waiting. By the time someone executes their attack and is prepared for another command (assuming they need input) Cyan should be about done charging up. In many battles the enemies will be dead before Cyan even attacks but oh well. -------------------- FFXI (Siren server) Tauu the Windurstian Tarutaru! White Mage & Paladin |
Post #27036
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Posted: 23rd January 2004 08:58
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![]() Posts: 14 Joined: 23/1/2004 Awards: ![]() ![]() |
This might take a bit of rambling. Feel free to move on.
I always leave Setzer, because he's absolute garbage. He's the only character in the game that has a special ability that is actaully weaker than "Fight". In the late game, even Runic outclasses Lagomorph. And I can never get past the fact that the triple diamond attack is erroneously labelled "7-Flush" when it very obviously isn't. Granted, Setzer has a nicely designed character... But he seems randomly thrown into the plot, like Gau, Relm and Strago. "Oh, you want to save the world? You need my help? Why not." The fact taht even his Fixed dice arent too formidable of a weapon doesn't improve my opinion of him either. He always sits on the airship way back at level 20-something, while my twelve level 50+ characters give Kefka his what's for. Unless I decide to beat the game with only three characters... Then my leftovers are uhm... the Equipment Guy. I named him Jeorg. I figured the game needed a token Sweede. My second Leftover really depends on my mood. If I've been Esper-pumping all of my characters, I leave Gogo because he has the stats of a pregnant sow. Otherwise, it's probably most often Gau. Gau is nice and all but... I dont like having to wander around the veldt for hours trying to find that last Rage... I don't like his lack of a Fight command, innability to equip a weapon, and the semi-controllability factor. As for the other characters... Relm is great. I bring her in if for no reason other than to Control Evil Oscars. If you have the Oscar sneeze itself off the screen, you still get its command whenever its turn rolls around. From off the screen. It's a very neat, very amusing trick. Strago has some nice spells, some of which I use just to see the animations every now and again. Besides, He Mog and Shadow (And Bismark, shh) are the only ways to hit all enemies with Water element. And you never know when that'll come in handy. *shifty eyes* ...I suppose you could use Genji Glove + Offering + Tridents. Thats -sort- of like using Aqua Rake. Almost. Shush, you. This post has been edited by Jakaed on 3rd February 2004 04:02 |
Post #27137
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Posted: 2nd February 2004 23:47
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Jakaed: I think you mean "Control Evil Oscars". Locke Captures; Relm Controls (with the FakeMustache).
i90east: I was finallly able to get back to playing FFVI today, and I tried that trick. It doesn't work, and I guess I'll just have to do my old strategy if I use him: either input everyone else's commands first, or put in a lot of "autopilot" characters (Gau, Mog, Umaro, and Gogo if you put the right commands on him). I'll just have to work on that the next time I take on Kefka's Tower. In that case I might actually leave Umaro or Setzer behind--Umaro if I get the Fixed Dice; Setzer if I don't. I'll have to try out that thing about the Evil Oscars--you really can still control the monster even if it has sneezed itself off the screen?! -------------------- Check the "What games are you playing at the moment?" thread for updates on what I've been playing. You can find me on the Fediverse! I use Mastodon, where I am @[email protected] ( https://sakurajima.moe/@glennmagusharvey ) |
Post #27995
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