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Worthless esper

Posted: 5th August 2003 19:43

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I have to admit that I didn't expect much from the summoning of Espers because I found them more important for their magic giving and level up abilities.   ;)   I got Ragnarok to work one out of a million times though and found little reason to ever cast Espers like Zoneseek Siren and Stray, and other than that I ended up wasting my time summoning Starlet because instead of paying attention to when she would do me any good I was just thinking, "She's hot.  Let's summon her." <3

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Posted: 5th August 2003 19:47
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Quote (SilverMaduin @ 5 Aug 2003, 06:12)
What's this "I hate Crusader/Kirin/Ragnarok!" stuff?!?
They're all great assets...
Crusader is, like, the most powerful Esper there is...
Kirin kept saving my arse until my party learned Cure2...
Ragnarok rarely missed when I used it...
Siren DOES suck. Her power is worthless, but she also does teach some good spells (I can't remember right now...the grey ones I think...)
I usually use Summon spells when they're useful. Like summonning Kirin right away in a boss battle, or summonning an elemental attack on a boss that's weak against it.

My fave summon is no doubt carbuncle/garnet...I mostly use it on the fanatics tower... It's great there...

Question: wassdaname of the Esper that made everybody float?

Siren teaches fire and the three gray ones, silence, sleep, and slow, the ones that are harder to work in the game later in the game

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Posted: 6th August 2003 19:53
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Quote (4X8 @ 5 Aug 2003, 14:47)
Siren teaches fire and the three gray ones, silence, sleep, and slow, the ones that are harder to work in the game later in the game

I agree.  Most of the monsters that are worth wasting spell points on are immune to silence; hitting a monster removes sleep status; and slow/haste didn't seem to have much of an effect in FFVI.  As nice as fire is, there are other ways to learn it...

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Posted: 6th August 2003 21:39
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That's why Siren was given to you so early in the game, so it could have an impact in battles while they were still easy.

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Posted: 8th August 2003 15:51

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They shouldnt of even put siren in this game she sucked too much. other than her i think golem is pretty useless.

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Posted: 9th August 2003 19:48
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Agreed. Siren sucks completely.

btw. Has anyone here ever heard of the rumors about a secret monster about 20x harder than final kefka? its called CzarDragon >_>

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Posted: 11th August 2003 15:30
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Quote (Sephirothslasheromega @ 8 Aug 2003, 10:51)
They shouldnt of even put siren in this game she sucked too much. other than her i think golem is pretty useless.

Well, if it were the case that Siren were not in the game, then I don't think it would be possible to learn the three gray spells, which, in my opinion, would not be a heavy loss, or even a loss at all.  But I guess the game creators just wanted the player to have those spells just for the sake of having spells.  And personally, I found Golem to be useful during important battles.  If you have magic absorbing armor (ie: minerva, paladin shield, force armor, etc.) then golem can absorb the physical attacks of monsters.  So as a result, you basically can go through a battle with no damage.
Also, I heard of Czar Dragon also, but I think it is a rumor.  Supposedly what you get after winning the battle seems so ridicuoulous that the Dragon can't be true.



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Posted: 11th August 2003 15:43

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Quote (Shadowgamer @ 9 Aug 2003, 14:48)
Agreed. Siren sucks completely.

btw. Has anyone here ever heard of the rumors about a secret monster about 20x harder than final kefka? its called CzarDragon >_>

Those rumors started here. We're the site that first published them. >_>  

http://www.cavesofnarshe.com/ff6/rumours.php

Anyway, this is another topic entirely. If you want to discuss Czar, search the forums and see if there is a topic about him. If not, start a new one, because this is the wrong topic for it.

And 4x8, please don't doublepost.



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Posted: 11th August 2003 17:38
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(sorry, but its kinda hard to believe.. and it IS real...)

really if siren sucks so much, and since there are various other espers you can learn her magic from, whats the point?

i just think that the producers wanted to be able to insipre the players to hunt down the REST of the espers. If they liked sirens spells early on, a newer, better esper with better stuff later on is the idea to get people flying so Doomgaze can slaughter half the party, or so theyll get into some secret dungeon. i think thats pretty much why some espers suck.

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Posted: 12th August 2003 02:00

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Siren is pretty worthless once you get more Espers, but she'll at least teach you Fire and Scan. Since you can't use Terra at this point, you've got only Bolt/Bolt 2 from Ramuh and Celes with Ice. It's not exactly easy to beat Shiva without Siren, eh?

I'd say the most useless one to me was Sraphim, no matter how fast you can learn Cure. I played through the game several times without ever knowing she existed.  :lol:  By the time that I actually DID get her, I had already learned all the spells.
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Posted: 12th August 2003 15:54
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Actually, Kirin gives you Scan, but hey, you would have it by the time you fight Shiva and Ifrit anyway.  
But anyway, all espers have their advantages, but it seems that most agree that Siren's power, not the magic she gives, is most worthless, right?

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Posted: 22nd August 2003 10:26

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I'm voting for Phantom. I NEVER use the Vanish spell; I just don't see the point. I like to finish my battles quickly and efficiently, not sneak around and say "ooh, look how clever I am, you can't see me!" to my enemies. Pff. They don't care anyway.

I also agree that Cait Sith (my version calls him that) is dumb. Normally I love Confuse spells, but it's not worth a summon. And Shoat is lame too; like Cait Sith, its attack fails more often than not.

I like Golem, though, although I'll admit he's not as cool as he was in V. He and Carbuncle were my best friends in that game. ;)
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Posted: 25th August 2003 23:53

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Quote (Sephirothslasheromega @ 8 Aug 2003, 10:51)
They shouldnt of even put siren in this game she sucked too much. other than her i think golem is pretty useless.

Quote
By Sabin: I agree that the Crusader summon isn't that helpful, but Merton is a ridiculously good spell.
I think the more worthless esper was Kirin though. All that did was cast Regen on everyone. What good does Regen do? It gives you 43 more hp every half minute or something like that... wow, that's helpful.  :rolleyes:

Try raising stamina :p
--

My favorite one is Bismark (not Bismarck, that's something else ;[ )
2 reasons: +2 vigor per lvl (try it with gengi-offering trick)
summon is water elemental which is not what everyone can use.

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Posted: 14th September 2003 05:05

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I'd have to say Siren is the worst, although Terrato and Ragnarok come in close. I never use Terrato's spells, although they're cool, they hurt your party so bad and miss so many enemies that they're worthless. And I use the Paladin Shld to learn Ultima and take Ragnarok sword instead. By the way, Merton-haters, equip either Paladin shlields or fire shields on all characters in your party. Find a monster weak vs. fire. Cast Merton. View the results of a combo of Ultima and Cure3 in one go.

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Posted: 14th September 2003 08:01

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Quote (monkey-wrench @ 2nd August 2003 15:34)
Kurin was ok i think, i was bored one day and did a palette
switch of him and i made him look cooler, hes like red and
his hair is purple, and i named it Nurik! (kurin backwards)  laugh.gif

ya well anyways id say stray is the worthless summon, cause
muddle never works, it would work on lower level creatures
but why waste MP to confuse them when you can just kill them.

Wouldn't the name be Niruk if it was spelled backwards? shifty.gif

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Posted: 30th September 2003 20:11

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Crusader wasn't particularly good or bad in my opinion but I don't think he's worth the trouble of defeating the 8 dragons. They drop some fairly nice stuff though.

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Posted: 13th October 2003 02:09

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The only espers i ever used are ifrit, Shiva and Bahamut, and i use them rarely.
But otherwise they suck. Why couldn't they be as effective as the summons in ff5?

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Posted: 13th October 2003 02:27

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Quote (The_Pink_Nu1 @ 14th September 2003 00:05)
I never use Terrato's spells, although they're cool, they hurt your party so bad and miss so many enemies that they're worthless.

Quake is another very useful spell. Just give the party some gaia gears or cherub downs.

W wind can be useful if you give your party instant death protection.
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Posted: 13th October 2003 03:44

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Quote (Mikey @ 12th October 2003 21:27)
W wind can be useful if you give your party instant death protection.

OK, but since W Wind isn't an instant death spell, that makes no sense.

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Posted: 13th October 2003 13:36
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Quote (Rangers51 @ 12th October 2003 22:44)
OK, but since W Wind isn't an instant death spell, that makes no sense.

Fractional damage spells can mostly be repelled by instant death protection actually. In W Wind's case, a 128 Stamina rating would also defend against it along with the obvious high/128 M.Block.

Sure it makes no sense, but a lot of the game's coding makes no sense. Like how Dischord is also blocked by instant death protection when it has nothing to do with killing opponents, how the buried treasures under the grand stairway in the Cave to the Sealed Gate represent a new inanimate object version of Zozo, and how 3-BAR was given a great random number generator, but Slot itself has to deal with one so bad that it literally is controllable.

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Posted: 13th October 2003 13:58

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I stand corrected, as usual. I guess I should probably stop posting in here. >_>

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Posted: 18th October 2003 22:41

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Quote (Mikey @ 12th October 2003 21:27)
Quote (The_Pink_Nu1 @ 14th September 2003 00:05)
I never use Terrato's spells, although they're cool, they hurt your party so bad and miss so many enemies that they're worthless.

Quake is another very useful spell. Just give the party some gaia gears or cherub downs.

W wind can be useful if you give your party instant death protection.

does anyone actually use that in "useful" way?

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Posted: 19th October 2003 00:34

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Quote (Bismark87 @ 18th October 2003 17:41)
Quote (Mikey @ 12th October 2003 21:27)
Quote (The_Pink_Nu1 @ 14th September 2003 00:05)
I never use Terrato's spells, although they're cool, they hurt your party so bad and miss so many enemies that they're worthless.

Quake is another very useful spell. Just give the party some gaia gears or cherub downs.

W wind can be useful if you give your party instant death protection.

does anyone actually use that in "useful" way?

My point being was Terrato's spells tend to miss very often. Many enemies absorb Quake, and it has no effect on airborne enemies. Also, why would you want to waste up one of the two precious relic slots with a Cherub Down or equip pathetic Gaia Gears when you can use the almighty Merton and equip Snow Mufflers, Red Jackets, Paladin Shields, or Flame Shields to absorb/cancel the fire elemental spell.

As for Quartr and W Wind, they miss the enemies too much for my liking.

Back to my first post, Quake and W Wind were something to look at back in the day and fun to mess with, but I would never rely on any of Terrato's spells in a tough battle.

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Posted: 19th October 2003 21:31

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hmmm i used quatr a lot, but still don't get what it does.
Many said it reduces enemie's HP to 1/4, but for me it looks same as demi, except there are multiple, can anyone clarify me? wink.gif

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Posted: 19th October 2003 23:13
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Demi reduces to 1/2, Quartr reduces to 1/4. Demi is single target, Quartr targets a whole party. In graphics and sound, they appear to be one in the same.

The fact you see no difference in damage is simply because you haven't been paying attention whenever you use the spells or you've only been using the spells on enemies with very high HP (Intangir, for instance).

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Posted: 31st October 2003 09:24

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The only esper I used more than once was Ragnarok, in an attempt to get some good items out of it. It "spoke" several times of pretty good items, but never gave them to me (it only got me something like 2 DriedMeats). Out of the other espers I used only several, just to see the animation. I used espers almost purely for learning magic.

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Posted: 11th November 2003 23:57
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what is caitsith? i never got it, could u tell me what spells are on it? i play ff3, not ff6 btw
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Posted: 12th November 2003 00:18

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Quote (EdgarFigaro @ 11th November 2003 18:57)
what is caitsith?  i never got it, could u tell me what spells are on it?  i play ff3, not ff6 btw

I'm guessing that's supposed to be Stray.
The name was probably changed when it came to the US. Everyone who called him that is probably playing a ROM translation of the JAP version.

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Posted: 12th November 2003 07:46

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Three things:
1. I heard that Siren's ability to silence the enemies almost never fails. I haven't tested this yet, though.
2. I noted a few mistakes in the CoN esper guide: Merton is indeed fire-elemental, and Alexandr has etymology stemming from the Russian Czar Alexander (II?) contemporary to Napoleon.
3. What is Testper? It apparently costs the most MP of anything, teaches a great set of spells, has a ridiculously named attack, a weird description, and not location or etymology ("test"+"esper"?).

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Posted: 12th November 2003 10:26

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Quote (Glenn Magus Harvey @ 12th November 2003 02:46)
3. What is Testper?  It apparently costs the most MP of anything, teaches a great set of spells, has a ridiculously named attack, a weird description, and not location or etymology ("test"+"esper"?).

I'm fairly sure that was something they put in for a joke. Notice how there is exactly enough room for all the other espers, plus an empty space to unequip.
Unless this is something that can only be summoned with Magicite Item, but that wouldn't explain why the CoN has it listed as costing MP or having the ability to teach you magic/boost your stats.

Lucky Sevens

This post has been edited by Dark Paladin on 12th November 2003 10:27

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