Posted: 14th November 2011 15:29
|
|
![]() Posts: 237 Joined: 31/7/2011 Awards: ![]() ![]() ![]() |
These are reasons why I don't play it as much as seven or nine.
1: Watered-down equipment system. I mean, srsly? I have to learn Mug just to get Squall's SECOND weapon? And no armor? SRSLY? 2: Triple Triad. They expect me to get all the cards in this cheap game where the opponent always takes your best cards, resulting in swears and shoe-throwing? Screw that. 3: Unbalanced Limit system. I don't WANT to stay in critical HP and wait forever to use my Limit Break. 4: Amount of Missables: Self-explanitory. 5: Weird EXP and Gil systems. Why are enemies suddenly taking about five thousand HP worth of damage to kill... in the first disc? And why can't we BUY magic with all this cash I'm dragging everywhere? The list could go on. Feel free to rant and disagree. |
Post #198105
|
Posted: 14th November 2011 16:02
|
|
![]() Posts: 1,531 Joined: 19/6/2009 Awards: ![]() ![]() ![]() ![]() |
Let me add more to your list.
1:Stupid rules from a stupid card game. Elleone makes me rage so much,that i literally wanted to kill her.That brat kept using random rule and making it nearly impossible to get the card off her.I absolutely hate how they made the card game to be more important in the game than it should have,because both are extremely tedious and annoying. 2:The card queen:I swear,i want to go to the house of the designers of this game and kill their whole family.What on earth were they thinking? 1:She changes rules whenever she feels like 2:She almost always goes to the wrong place,leaving you to reset an infinite amount of times. 3:Getting spells is so monotonous.It has an interesting concept,but they really went too far.Expect to cheat if you want to get done with spell farming this century. 4:Way too long gf and limit break animation:Couldn't they cut the time it took,or speed it up? Seriously,the cgi effects for some of these spells are so slow,and you can't cut through em like in FFXIII. Anything else i can forgive.I don't mind the limit breaks,as they do look kinda cool.The cheesy love story moments make me laugh a lot. I especially laughed when rinoa asked squall for a hug on ragnarok. -------------------- We are stardust.Our bodies are made from the guts of exploding stars. Neil Degrasse Tyson. |
Post #198107
|
Posted: 14th November 2011 16:22
|
|
![]() |
TT is my favourite mini game in the series. I love how you can get ridiculously overpowered magic and items to upgrade weapons or teach Quistis Blue Magic really early in the game, before even leaving for your fist SeeD mission
Staying at critical HP for limits isn't really a big deal. You can refine tents into Curagas to junction to your HP once you have Siren, thus making critical HP about equal to your standard un-junctioned HP. Most enemies can be one hit killed with Quistis's Degenerator Limit (which you can learn from an item refined from a card in the starter deck of TT!) making their overall HP a non-issue. Especially if you don't level up much so the enemies stay low leveled too. FFVIII has very few missables, especially compared to IX so I'm not sure where this complaint is coming from. Offhand I can only think of the battle meters and some magazines, none of which are important. Can't say I was bothered by the equipment/Gil issues, but I'm biased since FFVIII was my first RPG. The main thing that does bother me about VIII is having all the towns unavailable on disk 4. I've heard this was done because they didn't have enough space on the disk because of the ending FMVs. Whatever the reason, it's very annoying. -------------------- FF games completed: I (psp), II (psp), III (DS), IV (psp), V (GBA), VI (GBA), VII, VIII, IX, X, XI: Nations-Rhapsodies of Vana'diel, XII, XIII, XIV, XV. Spin-offs: FFIV: Interlude & The After Years, Crisis Core: FFVII, X-2, XIII-2, Lightning Returns, Type-0 HD, Dissidia, Dissidia 012, and Tactics (original & WotL). Enjoyed them all. |
Post #198108
|
Posted: 14th November 2011 16:34
|
|
![]() Posts: 237 Joined: 31/7/2011 Awards: ![]() ![]() ![]() |
Quote (ILoveMoombas! @ 14th November 2011 17:22) TT is my favourite mini game in the series. I love how you can get ridiculously overpowered magic and items to upgrade weapons or teach Quistis Blue Magic really early in the game, before even leaving for your fist SeeD mission Staying at critical HP for limits isn't really a big deal. You can refine tents into Curagas to junction to your HP once you have Siren, thus making critical HP about equal to your standard un-junctioned HP. Most enemies can be one hit killed with Quistis's Degenerator Limit (which you can learn from an item refined from a card in the starter deck of TT!) making their overall HP a non-issue. Especially if you don't level up much so the enemies stay low leveled too. FFVIII has very few missables, especially compared to IX so I'm not sure where this complaint is coming from. Offhand I can only think of the battle meters and some magazines, none of which are important. Can't say I was bothered by the equipment/Gil issues, but I'm biased since FFVIII was my first RPG. The main thing that does bother me about VIII is having all the towns unavailable on disk 4. I've heard this was done because they didn't have enough space on the disk because of the ending FMVs. Whatever the reason, it's very annoying. About the missables thing, I'm talking cards. From what I know, missables appear about five minutes into the game. |
Post #198112
|
Posted: 14th November 2011 16:38
|
|
![]() |
Quote (Chell172 @ 14th November 2011 16:34) About the missables thing, I'm talking cards. From what I know, missables appear about five minutes into the game. Ah right, I was thinking in terms of items only. VIII's kinda weird in that you can get second chances at a lot of missables, but these second chances are also missable. Like for the cards, if you complete the CC quest you can win all the level 8-10 cards from them on disk 4 (and even refine them and win them again and again and again....). But the CC quest is itself missable, which could cause the cards to be lost forever. Edit: Remembered another thing that bothers me about VIII: the items exclusive to Chocobo World. One needs to play the PC version of VIII, import a poketstation from Japan, or hack to get a few items, most notably the item for teaching the Ribbon ability to a GF. And most importantly to me, the item for summoning a Moomba into battle. Useless as it may be, I still wish I had it! This post has been edited by ILoveMoombas! on 14th November 2011 16:45 -------------------- FF games completed: I (psp), II (psp), III (DS), IV (psp), V (GBA), VI (GBA), VII, VIII, IX, X, XI: Nations-Rhapsodies of Vana'diel, XII, XIII, XIV, XV. Spin-offs: FFIV: Interlude & The After Years, Crisis Core: FFVII, X-2, XIII-2, Lightning Returns, Type-0 HD, Dissidia, Dissidia 012, and Tactics (original & WotL). Enjoyed them all. |
Post #198113
|
Posted: 14th November 2011 17:34
|
|
![]() Posts: 1,531 Joined: 19/6/2009 Awards: ![]() ![]() ![]() ![]() |
Quote (ILoveMoombas! @ 14th November 2011 16:38) Quote (Chell172 @ 14th November 2011 16:34) About the missables thing, I'm talking cards. From what I know, missables appear about five minutes into the game. Ah right, I was thinking in terms of items only. VIII's kinda weird in that you can get second chances at a lot of missables, but these second chances are also missable. Like for the cards, if you complete the CC quest you can win all the level 8-10 cards from them on disk 4 (and even refine them and win them again and again and again....). But the CC quest is itself missable, which could cause the cards to be lost forever. Edit: Remembered another thing that bothers me about VIII: the items exclusive to Chocobo World. One needs to play the PC version of VIII, import a poketstation from Japan, or hack to get a few items, most notably the item for teaching the Ribbon ability to a GF. And most importantly to me, the item for summoning a Moomba into battle. Useless as it may be, I still wish I had it! Can you miss out on ultima weapon secret boss battle? I'm at ultimecia's castle right now,and I'm pretty sure that i am in the exact room where it appears,but i can't be sure because i am at the beginning of disk 4.I just got to ultimecia's castle,and right now i am trying to get the rosetta stone. -------------------- We are stardust.Our bodies are made from the guts of exploding stars. Neil Degrasse Tyson. |
Post #198119
|
Posted: 14th November 2011 18:48
|
|
![]() |
Luckily, I find that the difficulties posed by the card games tend not to dictate my performance in other areas of the game.
The Limit system seems fine to me. I've played other games where you only get your special moves when the character in question is low on health, and while it isn't my favorite system it's one that I recognize as viable. GF animation scenes are a bit on the annoying side, but it isn't anything terribly unusual for the series. Of course, in FFVIII, you're usually boosting your summons like crazy whenever you're using them, so I tend to not have an issue there. I enjoy the evolution of enemies alongside the party. I like still being challenged, and I also find that it is more realistic to expect that your party is not the only thing getting stronger. The unavailability of the towns makes perfect sense to me. Of course they're unavailable, everyone in them has been obliterated by the time combine. Furthermore, the cities themselves are likely to be massive puzzles that cannot be navigated, as they are actually the summation of all periods of that city's existence. Imagine a London that contains every building ever in London, exactly where it was in London. Yeah, a mess. No towns during the big ol' time crunch makes perfect sense. As for what I agree with, the general lack of equipment/weapon options in FFVIII is the most annoying element mentioned for me, a gap which is reflected in the offbalanced Gil system. -------------------- Currently Playing : Final Fantasy V Most Recently Beat : Elder Scrolls: Skyrim Favorite Game : Final Fantasy X The newest CoNcast is up! Have a listen! |
Post #198120
|
Posted: 14th November 2011 23:20
|
|
![]() Posts: 1,531 Joined: 19/6/2009 Awards: ![]() ![]() ![]() ![]() |
Music can sure be catchy in ultimecia's castle.
Oh yeah:I like the chocobo theme and ragnarok theme in ff8. -------------------- We are stardust.Our bodies are made from the guts of exploding stars. Neil Degrasse Tyson. |
Post #198122
|
Posted: 15th November 2011 05:08
|
|
![]() Posts: 108 Joined: 18/4/2011 Awards: ![]() ![]() ![]() |
Quote (Magitek_slayer @ 14th November 2011 09:34) Quote (ILoveMoombas! @ 14th November 2011 16:38) Quote (Chell172 @ 14th November 2011 16:34) About the missables thing, I'm talking cards. From what I know, missables appear about five minutes into the game. Ah right, I was thinking in terms of items only. VIII's kinda weird in that you can get second chances at a lot of missables, but these second chances are also missable. Like for the cards, if you complete the CC quest you can win all the level 8-10 cards from them on disk 4 (and even refine them and win them again and again and again....). But the CC quest is itself missable, which could cause the cards to be lost forever. Edit: Remembered another thing that bothers me about VIII: the items exclusive to Chocobo World. One needs to play the PC version of VIII, import a poketstation from Japan, or hack to get a few items, most notably the item for teaching the Ribbon ability to a GF. And most importantly to me, the item for summoning a Moomba into battle. Useless as it may be, I still wish I had it! Can you miss out on ultima weapon secret boss battle? I'm at ultimecia's castle right now,and I'm pretty sure that i am in the exact room where it appears,but i can't be sure because i am at the beginning of disk 4.I just got to ultimecia's castle,and right now i am trying to get the rosetta stone. You can miss Ultima Weapon and Omega Weapon. Ultima is in the Deep Sea Research lab, which is where you get Bahamut. I don't know if you can go there on disk 4 or not. Omega requires a puzzle within Ultimecia's Castle. -------------------- -FFIII FFIV FFV FFVII FFVIII FFX FFXII FFXIII FF:Dissidia FFVII:CC FFVII:DoC --KHI KHII KH:COM KH:BbS ---SO:FD SO:TTEOT SO:TLH ----DQIII DQVIII -----DA:O DAII ------VP:S |
Post #198125
|
Posted: 15th November 2011 05:50
|
|
![]() |
Quote (Magitek_slayer @ 14th November 2011 17:34) Can you miss out on ultima weapon secret boss battle? I'm at ultimecia's castle right now,and I'm pretty sure that i am in the exact room where it appears,but i can't be sure because i am at the beginning of disk 4.I just got to ultimecia's castle,and right now i am trying to get the rosetta stone. Neither Ultima or Omega Weapon boss battles are permanently missable. Ultima is found at the bottom of the Deep Sea Research centre, to reach him you will need to leave Ultimecia's castle and reclaim the Ragnarok. You need to solve a puzzle (after beating bahamut as mentioned above) to reach him, but if you screw it up you can return to the start to reset it. Omega Weapon appears in the chapel of the castle after you ring a bell located elsewhere.You'll have a time limit to reach him after ringing the bell, so it's best to leave the party you want to fight him with at the switch point by the fountain and ring the bell with your alternative party. This post has been edited by ILoveMoombas! on 15th November 2011 05:58 -------------------- FF games completed: I (psp), II (psp), III (DS), IV (psp), V (GBA), VI (GBA), VII, VIII, IX, X, XI: Nations-Rhapsodies of Vana'diel, XII, XIII, XIV, XV. Spin-offs: FFIV: Interlude & The After Years, Crisis Core: FFVII, X-2, XIII-2, Lightning Returns, Type-0 HD, Dissidia, Dissidia 012, and Tactics (original & WotL). Enjoyed them all. |
Post #198126
|
Posted: 15th November 2011 09:08
|
|
![]() Posts: 1,531 Joined: 19/6/2009 Awards: ![]() ![]() ![]() ![]() |
I just beat omega weapon WOHOO!! It kinda felt easier than it should have been,with those 100 hero wars.
-------------------- We are stardust.Our bodies are made from the guts of exploding stars. Neil Degrasse Tyson. |
Post #198127
|
Posted: 15th November 2011 16:04
|
|
![]() |
Congrats!
Moderator Edit OK, this thread seems to have gone a ways off course here, culminating in this short post. I realize that I probably shouldn't be choosy about forum traffic these days, but come on, guys, if there's a topic, stick to it, please. -R51 Sorry R51, I'll try not to go off topic in the future. This post has been edited by ILoveMoombas! on 16th November 2011 00:28 -------------------- FF games completed: I (psp), II (psp), III (DS), IV (psp), V (GBA), VI (GBA), VII, VIII, IX, X, XI: Nations-Rhapsodies of Vana'diel, XII, XIII, XIV, XV. Spin-offs: FFIV: Interlude & The After Years, Crisis Core: FFVII, X-2, XIII-2, Lightning Returns, Type-0 HD, Dissidia, Dissidia 012, and Tactics (original & WotL). Enjoyed them all. |
Post #198128
|
Posted: 15th November 2011 18:46
|
|
![]() Posts: 1,531 Joined: 19/6/2009 Awards: ![]() ![]() ![]() ![]() |
Sorry if we went off topic r51.
Anyways:I don't think the game is bad,but i have no desire to replay it for now. I do think that the whole think of potions could either:Increase how much hp you get per hp up,or:allow us players to use as many as we want,so we don't get carpal tunnel. This post has been edited by Magitek_slayer on 15th November 2011 18:46 -------------------- We are stardust.Our bodies are made from the guts of exploding stars. Neil Degrasse Tyson. |
Post #198130
|
Posted: 15th November 2011 20:22
|
|
![]() Posts: 237 Joined: 31/7/2011 Awards: ![]() ![]() ![]() |
Quote (Death Penalty @ 14th November 2011 19:48) Luckily, I find that the difficulties posed by the card games tend not to dictate my performance in other areas of the game. The Limit system seems fine to me. I've played other games where you only get your special moves when the character in question is low on health, and while it isn't my favorite system it's one that I recognize as viable. GF animation scenes are a bit on the annoying side, but it isn't anything terribly unusual for the series. Of course, in FFVIII, you're usually boosting your summons like crazy whenever you're using them, so I tend to not have an issue there. I enjoy the evolution of enemies alongside the party. I like still being challenged, and I also find that it is more realistic to expect that your party is not the only thing getting stronger. The unavailability of the towns makes perfect sense to me. Of course they're unavailable, everyone in them has been obliterated by the time combine. Furthermore, the cities themselves are likely to be massive puzzles that cannot be navigated, as they are actually the summation of all periods of that city's existence. Imagine a London that contains every building ever in London, exactly where it was in London. Yeah, a mess. No towns during the big ol' time crunch makes perfect sense. As for what I agree with, the general lack of equipment/weapon options in FFVIII is the most annoying element mentioned for me, a gap which is reflected in the offbalanced Gil system. About the enemies, I mean that the first time I reach the place where the Brothers GF is, the Skeletons there took about ten minutes to kill with just normal attacks. Each. The game isn't bad, but it is NOT one of my faves. It didn't even feel like a Final Fantasy. |
Post #198131
|
Posted: 16th November 2011 00:36
|
|
![]() |
Quote (Chell172 @ 15th November 2011 16:22) It didn't even feel like a Final Fantasy. While this is an opinion not entirely uncommon among fans of the series, it is, of course, subjective based on one's definition of what a Final Fantasy should feel like. There's an interesting topic on the matter in these forums, but I don't think we'll be diverging too far from the topic of this thread if I just ask (for the sake of providing foundation for your comment): what was the first FF game that you played? -------------------- Currently Playing : Final Fantasy V Most Recently Beat : Elder Scrolls: Skyrim Favorite Game : Final Fantasy X The newest CoNcast is up! Have a listen! |
Post #198138
|
Posted: 16th November 2011 00:40
|
|
![]() |
Quote (Chell172 @ 15th November 2011 20:22) About the enemies, I mean that the first time I reach the place where the Brothers GF is, the Skeletons there took about ten minutes to kill with just normal attacks. Each. The game isn't bad, but it is NOT one of my faves. It didn't even feel like a Final Fantasy. Generally enemies shouldn't be taking that long as long as you don't level up like crazy without improving your junctions. Plus the skeletons are undead, so you should be able to instant kill them with a phoenix down. VIII feels like an FF to me, but a lot of that may be personal bias from it being the first game in the series that I played. @Death Penalty: I can respect that the idea of the towns being closed off makes sense plot wise, but in terms of practically I still find it annoying. It makes the world a lot less fun on disk 4, for me. -------------------- FF games completed: I (psp), II (psp), III (DS), IV (psp), V (GBA), VI (GBA), VII, VIII, IX, X, XI: Nations-Rhapsodies of Vana'diel, XII, XIII, XIV, XV. Spin-offs: FFIV: Interlude & The After Years, Crisis Core: FFVII, X-2, XIII-2, Lightning Returns, Type-0 HD, Dissidia, Dissidia 012, and Tactics (original & WotL). Enjoyed them all. |
Post #198140
|
Posted: 16th November 2011 02:12
|
|
![]() Posts: 39 Joined: 30/4/2011 Awards: ![]() ![]() |
Quote There's an interesting topic on the matter in these forums but I don't think we'll be diverging too far from the topic of this thread if I just ask (for the sake of providing foundation for your comment): what was the first FF game that you played? If you don't mind me jumping in here, the short answer to that question is FFVII. Got it in July '99 and I've probably played it through six times... As for FFVIII it would be interesting to know how much people's perception of it has been coloured by it being an FF game. I think a lot of people had a fairly predetermined idea of what a Final Fantasy game should be, and any departure from the norm was bound to attract criticism. I think Square were quite brave in trying to do things differently in VIII. OK a few things didn't work out perfectly (such as drawing magic - which made level-grinding seem quick and easy) but I think a fresh interpretation was welcome. FFVIII did a lot of things well. Junctioning worked really well for me as one who enjoys customising characters, and it was refreshing to have a smaller group of main characters to concentrate on. And who can forget some memorable pieces of dialogue, such as Seifer's outburst in Dollet: "Agh! I can't take it anymore! What is this? Some kind of dog training?" Not to mention my favourite in-game insult - the legendary "chicken wuss" aimed at Zell. This post has been edited by fffanbrit on 16th November 2011 11:14 -------------------- "Smoking's bad, mm'kay?" -Mr Mackey- |
Post #198141
|
Posted: 17th November 2011 23:20
|
|
![]() Posts: 237 Joined: 31/7/2011 Awards: ![]() ![]() ![]() |
Quote (Death Penalty @ 16th November 2011 01:36) Quote (Chell172 @ 15th November 2011 16:22) ...but I don't think we'll be diverging too far from the topic of this thread if I just ask (for the sake of providing foundation for your comment): what was the first FF game that you played? Actually, it was FFI NES. Yup. But it doesn't feel like one partially because of no equipment and overall difference gameplay wise. |
Post #198169
|
Posted: 18th November 2011 00:23
|
|
![]() Posts: 1,531 Joined: 19/6/2009 Awards: ![]() ![]() ![]() ![]() |
FF8 is flawed in a few things in my opinion.
Farming spells takes way longer than it should Getting gil is not too effective early on,and gil becomes useless in the end. Not enough enemies use elemental attacks to make it truly useful in ff8. By the time you get to the end,the sub bosses are horribly underpowered.I could kill those sub bosses without any spells whatsoever,and it was ridiculously easy. -------------------- We are stardust.Our bodies are made from the guts of exploding stars. Neil Degrasse Tyson. |
Post #198170
|
Posted: 18th November 2011 00:38
|
|
![]() Posts: 72 Joined: 23/4/2011 Awards: ![]() ![]() ![]() |
In this post I am too lazy too quote anyone directly.
It felt like an FF to me. I had played all the FF games released in the US up until that point when I played it, and it didn't feel like any more of departure from 7 than 7 was from 6. Incidentally, I liked the junction system a lot but I hated drawing magic. I also really hated the unavailability of everything on the last disc. I get lonely without being able to go to towns in my rpgs. Also, after putting up with the long summon animations in FF7 I just had enough in FF8. I don't dislike the game but I think it has legitimate problems. However, it has good parts too. The entire beginning of the game is a lot of fun imo (Dollet and whatnot). And as magitek_slayer pointed out it has great music, typical of a Final Fantasy. The battle theme is one of my favorite battle themes, personally. The junction system ends up being really awesome and overpowered (also typical of a Final Fantasy) and I liked being able to dish limit breaks out like candy. I'm not sure to what extent it matters which game you played first. I think a lot of people who like 7 the most say they played it first and that they have never played any of the first six. One of my older friends played them all right when they came out (in the US) and he always says that none of them compare to the original FF! I think for most people it doesn't work that way though. If I recall okay, FF8 was the first one to have the now-standardized suffixes -a, -ara, and -aga. I found them odd at first but they've grown on me since. Just throwing that out there. |
Post #198171
|