Posted: 30th January 2011 20:02
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![]() Posts: 27 Joined: 15/11/2010 Awards: ![]() ![]() |
Hey All,
I finished my hack improving FFVI gameplay and uploaded it to romhacking.net. Enjoy! http://www.romhacking.net/hacks/707/ The game is no longer basically over when you reach the WoR. While no story events have changed, you will need to use the varying areas of difficulty in the World of Ruin to level up and get good enough items until you can finally kill the last boss. New XP curve, HP curve, MP curve. Everything has been changed to fit new damage curves, but the essence of many things are the same. Heroes have new character stats, items stats, and spell stats such that damage, armor, and HP/MP increase in new ways. It will be very hard to reach max damage or HP or MP or armor, etc. Every monster tweaked or changed. A vast majority of the monster AI has changed. Monsters are tough now, and should demand attention for victory. No more just holding down a button or casting your best spell. If a monster is human, it might have a little gold or items, but if not, the best you’ll get is dried meat. The only items that have not changed are those that cure attributes. Even then, the prices have changed. Everything is expensive, and money is hard to get. Every character has been changed in terms of stats. Relm has X-magic instead of Sketch, and is very feeble. Setzer has Jump instead of Slot, has good defense, can use all armor types, and can use all weapons better than everyone except Gogo (and DragoonBoots are no longer obtained early in the game, as jump is now very powerful). All characters are competitive in terms of usability. Nothing a player does will instantly kill a monster (except 1 Lore), unless it is petrify. Spells Removed: Demi, Quartr, Float, Slow, Haste, Flare Spells Added: Exalt, Image, Flood, Plague, Exsicc All Tools have been tweaked, 2 were removed because they did nothing for the game and couldn’t be edited (Chainsaw and AirAnchor) 3 Blitzes were changed and 2 are tweaked. BumRush is no longer super powerful because you learn it so early in the WoR. 2 SwdTechs have changed, 3 were tweaked. Much of the lores have been tweaked or changed. Almost every lore is unreflectable/unrunicable. Many have new graphics. There is still one lore spot being unused for now. All of the dance spells have been altered, many of them changed completely, and a good portion of them have new graphics. All dance moves are unreflectable/unrunicable. Mog is very useful midgame, and has good enough stats to make him competitive endgame, but his Dances will not be useful then. There was no avoiding this because Mog’s dances are learned so early. All of the rages have changed. You will be able to find a superior attack/spell in rages at each level of the game. However, at present there is a chunk of the rages mimic their monsters to the point of being a bit boring (no Quasar/Goner rages). For the most part, rages don’t have skills that come from Dance or Lore. The colloseum has also changed. Every item wins another item (No Chupon-Elixirs anymore). By betting an item, you will usually be able to win a better item. The top tier items will only be able to be won by betting another top tier item, but every item should be winnable. These relics have been removed: Exp. Egg, sprint shoes, true knight, goggles, runningshoes, fake mustache, gale hairpin, mithril glove, moogle charm, charm bangle, so don’t go looking for them! Most relics have changed, of course. Also, the background music does not change when entering a fight, unless it is a boss. If you need more info than you could possible want for this version, I have the excel sheet used to create this game, as well as a supplementary documents for easier reading attached. This post has been edited by Gogo14 on 30th January 2011 23:58 |
Post #192599
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Posted: 30th January 2011 20:50
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![]() Posts: 429 Joined: 28/1/2005 Awards: ![]() ![]() ![]() |
Hey hey, sounds interesting so I tried to download it but I got a 403: forbidden message from the link.
-------------------- "If art doesn't risk upsetting expectations and challenging its audience, it can only stagnate." |
Post #192601
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Posted: 30th January 2011 23:57
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![]() Posts: 27 Joined: 15/11/2010 Awards: ![]() ![]() |
yeah, gotta get it from the site, not the link directly
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Post #192603
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Posted: 7th March 2011 19:52
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![]() Posts: 44 Joined: 7/3/2011 Awards: ![]() ![]() |
i would love to try the game at a much harder level. but i am having trouble finding a snestool that i can use with my windows 7
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Post #193325
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Posted: 12th March 2011 23:51
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![]() Posts: 27 Joined: 15/11/2010 Awards: ![]() ![]() |
You can patch using other things than snestool, such as IPSXP. I don't know what works with windows 7, but there are definitely people with windows 7 that patch ROMs. Check out www.romhacking.net for apps. Best of luck saving the world.
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Post #193444
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Posted: 13th April 2011 20:58
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Question:
Quote * Spells Removed: Demi, Quartr, Float, Slow, Haste, Flare * Slow/Haste effects have been doubled for heroes (not monsters). Jump has been nerfed. When would a monster cast haste on the heroes? If not, how would the heroes have haste to begin with? This post has been edited by Glenn Magus Harvey on 13th April 2011 20:59 -------------------- Check the "What games are you playing at the moment?" thread for updates on what I've been playing. You can find me on the Fediverse! I use Mastodon, where I am @[email protected] ( https://sakurajima.moe/@glennmagusharvey ) |
Post #194158
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Posted: 18th October 2011 05:54
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![]() Posts: 27 Joined: 15/11/2010 Awards: ![]() ![]() |
New update-- will be one of the last ones
New "Panzy Mode" for easier play, also. As for haste, items, monsters, haste2, and other spells give it Returners Prevail, Gogo13 |
Post #197838
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