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Square Enix News Tidbits: Starting Over

Posted: 14th October 2011 16:38

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Long Roman numerals carry the week this week for Squenix tidbits, with a bit of Arabic thrown in for good measure.

The biggest news coming today is that Final Fantasy XIV is getting a full-on reboot. Such a thing was going to be necessary at some point, as the reaction to the initial version was almost uniformly negative. Yoichi Wada took the original team all off of the project, installed some new folks, and as of today, the game is relaunching in a Version 2.0 mode. The new version completely redoes the way maps are generated to avoid the loudly-decried repetitiveness of art assets. It will have a new graphics engine to support this goal. The UI layer is being redesigned, and the community aspect of the game is being re-engineered to include PvP, revised markets, and in-game mail messaging. Of course, it won't be a free game any more in the next few months, but those are the breaks when you're dealing with most MMOs.

You'll have to wait a while if you want this new and improved game, though; their current development roadmap calls for all these fixes to be complete by the end of February of next year, with "worldless party matching" and porting of current user data to the new servers to be complete by March. That's just for PC - the changes for PS3 won't be available until the end of 2012. Of course, with the bad taste the first version left in everyone's mouths, how many people actually will want this new and improved game anyway?

Final Fantasy XIII-2 is also trudging along. I present to you another long trailer for that upcoming release without comment, since yet again I've failed to finish XIII myself and don't want spoilers. Along with that new trailer comes word that there's going to be a ton of downloadable content for the game - enough that there will be one to two DLC releases every month, though for how long is unknown. Looks like part of it will be in costumes; while it's pretty awesome that downloaded alternate costumes will work even in cutscenes, I think that's going to be a hard sell for most gamers unless the content is dirt cheap.

(By the way, if you love long trailers, check out this new one for Type-0. It's twelve minutes long, for crying out loud. It feels very Crisis Core-y to me, which makes me fairly interested.)

Last this week, check out the gallery of screenshots debuting Square Enix' new game engine, called "Luminous Engine." It is early and it's clearly under the dual clouds of "marketing spin" and "controlled demo," but the company says it can do real-time photorealistic rendering of scenes, supports DirectX 11, and can cut development costs by thirty percent through enhanced development efficiency. Could this mean a new era of promptly-released, enjoyable games? Or just faster-to-market mediocrity? Oh, future, tell us now!

Source: Kotaku, andriasang, Final Fantasy Union
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