CoN 20th Anniversary: 1997-2017
Unpopular gaming opinions that you have

Posted: 3rd February 2017 10:06

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You called SotC "zelda-esque" and meant it. rolleyes-straight.gif

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Posted: 3rd February 2017 15:14

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OK, here's a totally different opinion so you two will quit bickering like grumpy neighbors over a fence. That's a hint, in case you're wondering, since the last one didn't seem to catch on.

So, here's my opinion: I have zero interest in Overwatch. Not really interested in learning about the gameplay, not interested in the community, not interested in the backstory of the characters or everyone who ships them. Just not going there - and this is a game I probably would actually enjoy, to boot.

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Posted: 3rd February 2017 18:09

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Quote (Rangers51 @ 3rd February 2017 10:14)
OK, here's a totally different opinion so you two will quit bickering like grumpy neighbors over a fence. That's a hint, in case you're wondering, since the last one didn't seem to catch on.

So, here's my opinion: I have zero interest in Overwatch. Not really interested in learning about the gameplay, not interested in the community, not interested in the backstory of the characters or everyone who ships them. Just not going there - and this is a game I probably would actually enjoy, to boot.

I feel this way about a lot of things, haha.

I mean sometimes we just write things off and eat our words later. It's all about where you are mentally at the moment and a game's community can completely turn me off from a game.

I get you.

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Posted: 4th February 2017 03:48

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Overwatch has been presented to me as basically "TF2, but with a new slate of characters".

Note that I do enjoy TF2. I've enjoyed a few hundred hours of it and I still have a positive opinion of it.

I'm not exactly sure what that means but I think it means something about team-based gameplay and/or characters who each individually excel in something while having a weakness in another thing. Or maybe it just means they have outsized personalities and colorfully flashy silliness.

I might have tried it out if it were free but it's $40 so meh. I mean, I already have TF2.

On the other hand, Splatoon was also presented to me as "TF2, but with a new slate of characters", but in this case I knew that it meant a territory-control game with colorfully flashy silliness. And in this case, even the player-characters are kids, so there's even less faux-pride to fight over. And honestly I like the idea of a territory-control games where killing opponents is only a secondary objective and there is a lot of stuff you can do beyond simply racking up kills.

So that's why I'm kicking myself for not spending $250 to get Splatoon but not particularly fazed about ignoring Overwatch.

This post has been edited by Glenn Magus Harvey on 4th February 2017 03:50

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Posted: 4th February 2017 13:07

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Undertale failed to interest me in the slightest, and I paid full price for the thing.

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Posted: 4th February 2017 15:11

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League of Legends is terrible, Overwatch doesn't interest me whatsoever, and Skyrim is better than Oblivion.

Fight me. :')

This post has been edited by Brunettepudding on 4th February 2017 15:11
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Posted: 4th February 2017 17:16

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Quote (Brunettepudding @ 4th February 2017 07:11)
League of Legends is terrible, Overwatch doesn't interest me whatsoever, and Skyrim is better than Oblivion.

Fight me. :')

I think the actual game mechanics of Skyrim is better than Oblivion. Story wise though, Oblivion's plot is more compelling. That being said, I have like 500hrs in Skyrim and less than 20 in Oblivion.

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Posted: 4th February 2017 18:37

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Video Games are a colossal waste of time that could be used to better one's financial situation, spend time deepening human relationships, or composing creative work

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Posted: 4th February 2017 21:17

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Quote (Spooniest @ 4th February 2017 08:07)
Undertale failed to interest me in the slightest, and I paid full price for the thing.

That's why I don't pay full price tongue.gif [/snerk]

But honestly I think you have to be in the mood for it.

This should go for pretty much any game, but there are some games that are just more effective than others at setting a mood, and they can sometimes get away with it.

But really you should just leave it there and only play it when you feel like you need that particular game in your life. Not just any game, but that game in particular. Then you'll likely enjoy it a lot more.

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Posted: 5th February 2017 03:58

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Quote (Glenn Magus Harvey @ 4th February 2017 16:17)
Quote (Spooniest @ 4th February 2017 08:07)
Undertale failed to interest me in the slightest, and I paid full price for the thing.

That's why I don't pay full price tongue.gif [/snerk]

But honestly I think you have to be in the mood for it.

This should go for pretty much any game, but there are some games that are just more effective than others at setting a mood, and they can sometimes get away with it.

But really you should just leave it there and only play it when you feel like you need that particular game in your life. Not just any game, but that game in particular. Then you'll likely enjoy it a lot more.

It's true that all things seem to have an appropriate timing to them, I would agree.

Is it weird that I get where all three of the names Glenn Magus and Harvey come from and are referencing? ...Anyway I digress...but that is kind of a penultimate Squaresofty name

Undertale was just...hm...I felt like it was speaking to a childish innocence that I either cannot place my mind into the same "mental space" as anymore, or it's possible I never possessed such childish innocence. I may not be the kind of person who would enjoy a game where you have a constant moral choice to kill or spare monsters based on their presented demeanor to you. But I get the statement it's making about gaming in general, how the constant simulated combat dehumanizes a person.

That's an interesting statement for a game to make in the time Undertale came out, but tbh, I watched it fall on the deafest ears connected to the loudest mouths, and it wasn't pretty, and I tried to stay out of it, and ugh. "Uffa," as my girlfriend if fond of saying.

Anyway...going back and playing it after the fact, I realized why it produced such a shockwave of idealism vs. cynicism on the internet, and to be honest with you, the fact that people argued so bitterly over it (I only know that they did, I refrained from engaging in the discourse about it) kind of spoils the basic premise of it; the game is centered around the idea of whether a person will choose to have empathy for beheld emotional states in what the genre (RPGs) tells them are their enemies.

It's not unlike Dragon Quest in that it shows you a single enemy at once (at least in the part I played), but that enemy's emotional state is made apparent to you; does this enemy want to fight you or not? You have a choice of killing it anyway or letting it go, showing mercy.

It is interesting and I understand my choices change the gameplay, possibly in myriad forms I am totally unprepared for in any way...but eeeeehhhhhhhh

That's just too deep for me. I'm a 90s gamer, I don't like things that go over 65535. biggrin.gif

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Posted: 5th February 2017 04:56

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Quote (Spooniest @ 4th February 2017 22:58)
Is it weird that I get where all three of the names Glenn Magus and Harvey come from and are referencing? ...Anyway I digress...but that is kind of a penultimate Squaresofty name

I've been thinking of changing it for a while now. The problem is I've already used it in so many places, and for so many years.
Quote
Undertale was just...hm...I felt like it was speaking to a childish innocence that I either cannot place my mind into the same "mental space" as anymore, or it's possible I never possessed such childish innocence. I may not be the kind of person who would enjoy a game where you have a constant moral choice to kill or spare monsters based on their presented demeanor to you. But I get the statement it's making about gaming in general, how the constant simulated combat dehumanizes a person.

Incidentally, I decided -- something around the tail end of the Undertale hype phenomenon -- that it's actually something I might want to play. I had previously only been interested in the music, but felt mixed about it due to the hype. But then I had an inspiration. Or I dreamed about it. Or something like that. Actually I think I dreamed about it, yeah.

But the most important thing is, at this point, I know something that a normal player doesn't already know. And thus, something that, in a way, not even the game's characters "know". I already know that the game can be branched into multiple endings, including one where you spare everyone, one where you fail to do so, and one where you kill everyone. And I already know that the game is designed on the premise that you go into it expecting to kill some monsters and then have the experience turned on its head.

So now I'm going in knowing this. It'll be a different experience, akin to a certain character's experience in the anime series Puella Magi Madoka Magica -- basically knowing the potential outcome of a scenario already, before playing it. And so the experience I'll have, the process I'll go through, won't be the same process of discovery -- it'll be the process of trying to figure out what can go wrong, and why.

This post has been edited by Glenn Magus Harvey on 5th February 2017 04:57

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Posted: 5th February 2017 23:26

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Quote (Kame @ 4th February 2017 17:16)
Quote (Brunettepudding @ 4th February 2017 07:11)
League of Legends is terrible, Overwatch doesn't interest me whatsoever, and Skyrim is better than Oblivion.

Fight me. :')

I think the actual game mechanics of Skyrim is better than Oblivion. Story wise though,

Agreed.

Well the quest writing, especially in the guilds was a lot better in Oblivion, but I actually preferred Skyrim's main quest over Oblivion's.

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Posted: 13th February 2017 18:32

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Quote (Blinge Odonata @ 5th February 2017 17:26)
Well the quest writing, especially in the guilds was a lot better in Oblivion, but I actually preferred Skyrim's main quest over Oblivion's.

I agree with this as well. The main quest for Skyrim is far more interesting to me. But the guilds in Oblivion where all a gem to quest through.

Next opinion: I think the Tales of games are just as good as the Final Fantasy games and are criminally underrated. Not saying I have a favorite of the two though. I love them both equally.

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Posted: 13th March 2017 04:09

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Not an unpopular opinion, really, but an unpopular...thinking pattern?

So it turns out that I've been confusing:
* The Last of Us
* The Last Remnant
* The Last Story

Specifically, anytime someone (including some people here) mentioned The Last of Us, the picture that popped into my head was The Last Remnant, but if you actually asked me to name this game, prompting me with "The Last something", I would call it "The Last Story", and I'd tell you that it's a Squenix game featuring a dark greenish cover with a guy on it.

This post has been edited by Glenn Magus Harvey on 13th March 2017 04:09

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Posted: 13th March 2017 08:33

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All we need now is a game called The Last Forever and we'll really be up sh__ creek

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Posted: 14th March 2017 00:33

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Well my unpopular FF-related opinion is that Final Fantasy XIII had a really good cast of main characters. I really have a place in my heart for all 6 of them. Vanille is a complex, interesting character (if you can get past the annoying battle scene squeals). Sure she's obnoxious in the beginning,
Possible spoilers: highlight to view
but once you see past her facade she's really great to watch. Her scenes with Sazh in Nautilus are so heart-wrenching. It's always refreshing to me to see a character that regrets harming anybody.


I'm also partway through FFXIII-2 at the moment and I really don't hate it.

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Posted: 17th March 2017 23:58

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...You know, this isn't really an opinion but I'll share it anyway.

I am a Hemophobe. That is not someone who is afraid gay people want to turn them gay, hehe, it is the fear of blood and bleeding.

If I see the red stuff, and it gets too close to the real edge of what's called the 'uncanny valley?' (look it up on tvtropes.org) Nauseau, dizziness, and 10 minutes of that until I pass out if I don't get a glass of water and breathe. I then become covered in a cold sweat as I recover.

No, it is not instantaneous fainting like on Frasier where Dr. Niles Crane has hemophobia. It is drawn out and excruciating and horrible, and you feel like crap afterwards.

Been this way since I was a kid.

Anyway, this makes very realistically violent games totally off limits to me. I would faint on the spot. Gotta close my eyes a lot when I watch streams of modern stuff.

:/ Kind of been kicked out of gaming at this point, really. Too much violent stuff = Spoony stays on this side of the river, kids.

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Posted: 18th March 2017 09:22

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I've never really liked how mainstream western gaming had an obsession with "realism" that basically amounted to an obsession with needlesly gory violence.

If you want I can help rec some good games that don't have blood effects (or ones where you can turn it off).

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Posted: 19th March 2017 05:03

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Quote (Glenn Magus Harvey @ 18th March 2017 04:22)
I've never really liked how mainstream western gaming had an obsession with "realism" that basically amounted to an obsession with needlesly gory violence.

If you want I can help rec some good games that don't have blood effects (or ones where you can turn it off).

If you please. Why don't we make a separate thread?

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Posted: 31st March 2017 03:26

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Quote (Glenn Magus Harvey @ 18th March 2017 04:22)
I've never really liked how mainstream western gaming had an obsession with "realism" that basically amounted to an obsession with needlesly gory violence.

If you want I can help rec some good games that don't have blood effects (or ones where you can turn it off).

I agree with this. I think it comes with the hardware.

Developers don't know how to make stylized violence and everything is focused of hyper-realism now. It's not fun.

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Posted: 31st March 2017 03:50
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Posted: 1st April 2017 12:09

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Quote (Narratorway @ 30th March 2017 22:50)

No. It's not just how it looks, it's how its executed.

Tomb Raider (2013) is a perfect example. It's very photorealistic, I touched on this in another thread.

But the violence and gore is HYPER-realistic. Hyperrealism is an advancement of photorealism.

Photorealism is more literal; We're talking things like proportioned bodies, symmetrical faces, flawless complexions. You shoot someone, they fall and blood pools.

Hyperrealism takes it another step further. It utilizes photorealism to convey unrealistic representations of violence, gore and even things like nature. Whereas photorealism creates an accurate and literal depiction of something, hyperrealism depicts something illusionary in a realistic way as if it actually happened or happens as it is depicted.

Example: You shoot someone and blood flies everywhere, splashes the screen, covers your avatar and is unrealistically excessive, yet it's executed in a photorealistic manner. It looks real, it feels real but we know it's not only unrealistic, it borders on being physically impossible except within the confines of an artificial world.


EDIT: Examples for clarity.

The ORIGINAL Evil Dead trilogy and the recent TV series, Ash vs. Evil Dead is stylized violence. It's silly, over the top, unrealistic, excessively gory and nothing about it is rooted in reality. Django Unchained, Once Upon A Time In Mexico, Shoot Em Up are all stylized violence.

McCabe and Mrs Miller, The Passion of the Christ, Saving Private Ryan, and Gladiator all contain some form of graphic or realistic violence.

The Walking Dead is hyperrealistic. It's photorealistic but excessively gory. The Jason Bourne movies are hyperealistic.

Videogame examples:

Fallout 1 & 2 were stylized violence. Fallout 3, New Vegas and 4 are hyperrealism.

The Last of Us is graphic violence. Metal Gear Solid is stylized violence. Call of Duty is hyperrealism.

There's a thin line and some things are meant to be stylized, yet end up hyperrealistic. Some things intend to be graphic, yet end up hyperrealistic. Some things intend to be hperrealisitc yet end up stylized.

Rarely, though, is something meant to be stylized or hyperrealistic actually graphic or realistic.


This post has been edited by Dynamic Threads on 1st April 2017 12:44

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