Posted: 5th January 2011 01:59
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![]() Posts: 270 Joined: 29/10/2009 Awards: ![]() ![]() ![]() |
Quote (Rubicant @ 2nd January 2011 19:42) I think most people's gripe with the GBA release of FFV is the poor attempt at humor in the game's revamped dialogue. Other than that, I can't really see how anyone would complain or compare it to the original SNES version, it's virtually identical. I completely agree with this. Quote I will whine about one thing, though: for the final job, Necromancer is pretty underpowered. I actually like using Dark Arts, and I only wish you get the job earlier in the game, when you have more than just the underwhelming Cloister of the Dead. I would replace "Necromancer" with "Oracle" and "underpowered" with "crappy", though. The only reason I used it was to get the awesome ABP Up (increases ABP gained by 50%, rounded down) and Read Ahead (drastically reduces all random encounters) abilities. -------------------- |
Post #191888
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Posted: 6th March 2011 01:02
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![]() Posts: 192 Joined: 2/5/2008 Awards: ![]() ![]() ![]() |
It is true, the FFVA translation is one of the worst game translation I ever saw, I think.
It is soooooo much worse than the SNES English translation by a fan, unfortunally I am not sure if the site has the patch for THIS translation. If you want to play FFV with a good English translation, the SNES-Hack is surely worth a try. For instance, Mid is the whole game copying Cid's action, hehe. And some funny passages are here and there, too. What I really love in the SNES version (not sure if it still exists in the PSX version) but got cut out in the GBA edition was the animation when you kill a stone monster with a soft/gold needle. It is just soooooo funny. I am just rolling on the floor laughing everytime I see that. Unfortunally, it looks awful in the GBA version. I personally wished that the GBA bonus content would be accessible way earlier. I mean, it would be surely nice to have new jobs since the first crystal, which would make the whole playthrough a lot more interesting since you can play the game in a total different way and develop more strategies. |
Post #193299
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Posted: 23rd March 2011 21:32
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![]() Posts: 192 Joined: 2/5/2008 Awards: ![]() ![]() ![]() |
http://www.zophar.net/hacks/snes/final-fan...-Only--572.html
A hack for the SNES version, but I haven't tried myself. |
Post #193713
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Posted: 5th April 2011 04:43
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![]() Posts: 221 Joined: 21/6/2008 Awards: ![]() ![]() ![]() |
If they remade V on PSP in the style of I,II and IV remakes. I'd buy it right away if they made it a complete version with the anime sequel as an unlockable feature. Or especially if it is available from the beginning.But if not I'd rather see it in 3D on 3DS.
-------------------- I treasure those who I love that love me in return. <3 |
Post #193978
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Posted: 8th April 2011 02:11
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Wouldn't be the first time a game has offered something less-than-useless as its ultimate prize.
That said, I think that there are enough character classes as is, and if they are changed it should be tweaking the existing classes rather than introducing any more new ones. -------------------- Check the "What games are you playing at the moment?" thread for updates on what I've been playing. You can find me on the Fediverse! I use Mastodon, where I am @[email protected] ( https://sakurajima.moe/@glennmagusharvey ) |
Post #194030
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Posted: 29th April 2011 16:43
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![]() Posts: 84 Joined: 20/7/2010 Awards: ![]() ![]() ![]() |
Quote If they remade V on PSP in the style of I,II and IV remakes. I'd buy it right away if they made it a complete version with the anime sequel as an unlockable feature. Or especially if it is available from the beginning. This. I didn't even know they made an anime sequel to FF5. Seeing it as a bonus feature on a PSP remake would be great. Squenix did a bang-up job of remaking 1, 2 & 4 for PSP, and I'd love to see 5 & 6 get the same treatment. |
Post #194473
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