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gameplay

Posted: 14th July 2010 15:51

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The game does slow down a lot for learning materia,its true.

But the reason they did this was because you actually get materia so much before ff6,i mean you get materia practically at the very beginning.

I do think though that the pace slows down a bit too much and they could have increased the pace a little by the middle-end of the game.

By the time you get to the end,you still won't master the materia.

I understand that there has to be balance,because otherwise you will get bored with the game after beating it.

Its understandable,and some people won't like ff6 because it has a slower pace than ff7(yes i admit it)

FF6 actually takes forever to get the espers and some people might get bored.

But i think that the overall magic balances extremely well.

I do think that perhaps they could have upped the pace a little to make it a little easier to pick up for the rest of the people,but oh well.

I think also that the espers and limit breaks and the mini games that you encounter during the game like:gold saucer mini game and tower mini game and even chocobo breeding game help a little.

Any thoughts?

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Posted: 14th July 2010 17:14

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It all depends on the player. If you feel you have to level up materia and you can't progress until it's at a certain level, then yes the game will be slower. However if you're happy just letting the balance of the game affect what you have then it's still possible to play through the game and complete it with no grinding necessary.

My first time playing it wasn't bad. I learned Fire 3, Ice 3, Earth 3 etc on the Crystal Weapon fight. It think Bahamut was 3 star and Neo Bahamut was 2 star by the end of the game. I wanted to see the story so I wasn't interested in battles other than to try out a new materia or weapon. I didn't have any of the secret weapons or materia other than what I'd stumbled upon. It made it more challenging but still possible even for a beginner.

In FFVI and FFIV if you felt the need to get more magic or skills for your characters near the beginning then you had to run around grinding just the same as FFVII. I don't think the fact that you get materia early makes it different.

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Posted: 14th July 2010 19:14

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Quote (sweetdude @ 14th July 2010 17:14)
It all depends on the player. If you feel you have to level up materia and you can't progress until it's at a certain level, then yes the game will be slower. However if you're happy just letting the balance of the game affect what you have then it's still possible to play through the game and complete it with no grinding necessary.

My first time playing it wasn't bad. I learned Fire 3, Ice 3, Earth 3 etc on the Crystal Weapon fight. It think Bahamut was 3 star and Neo Bahamut was 2 star by the end of the game. I wanted to see the story so I wasn't interested in battles other than to try out a new materia or weapon. I didn't have any of the secret weapons or materia other than what I'd stumbled upon. It made it more challenging but still possible even for a beginner.

In FFVI and FFIV if you felt the need to get more magic or skills for your characters near the beginning then you had to run around grinding just the same as FFVII. I don't think the fact that you get materia early makes it different.

It does if you get lvl 2 bolt and lvl 2 fire and lvl 2 ice and lvl 2 heal.

Those spells will be superior to lvl 1 spells.

My point is,that if they made it too easy so early on,it would be even more ridiculously easy and might not balance well.

And it also kills the whole gameplay.

FF7 is definitely faster paced than ff6,you can tell that early on.

But later on ff6 becomes far easier to master all spells.


But generally speaking,you should still be able to master out quite a few materia by the time you get to the boss you mentioned.That is of course,as long as you don't mind grinding.

The limit breaks do make the game alot easier too.
Omnislash for an example will murder sephiroth and safer sephiroth with ease.

Barret's limit break and yuffie and tifa's are pretty strong.

At least it doesn't look as retardedly overpowered as say:ff8's skills which you get a low amount of hp and can spam continuously renzouken and lionheart.

What i'm doing is analizing the gameplay.


This post has been edited by Magitek_slayer on 14th July 2010 19:19

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Posted: 14th July 2010 20:35

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While I do think FFVII (and really, all of the PSX games) has pacing problems, I don't think any of them are gameplay-related. Unless you really are desperate to get, say Firaga on disc 2, I don't think the materia system really slows down the game at all, and in general Final Fantasies VI-IX don't require much grinding to become powerful, they're all fairly easy.

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Posted: 14th July 2010 20:59

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Quote (Magitek_slayer @ 14th July 2010 20:14)
But generally speaking,you should still be able to master out quite a few materia by the time you get to the boss you mentioned.That is of course,as long as you don't mind grinding.

I'm not following you all the way here. Grinding does make the game easy, but that's the same with pretty much any RPG you play. On a normal run, the only one of which I can remember was my first time through the game, I didn't have any materia mastered other than an All, and I didn't have Omnislash and many other high-powered weapons and materia. The game only made me stop and level up for Demon's Gate.

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Posted: 14th July 2010 21:26

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Quote (sweetdude @ 14th July 2010 20:59)
Quote (Magitek_slayer @ 14th July 2010 20:14)
But generally speaking,you should still be able to master out quite a few materia by the time you get to the boss you mentioned.That is of course,as long as you don't mind grinding.

I'm not following you all the way here. Grinding does make the game easy, but that's the same with pretty much any RPG you play. On a normal run, the only one of which I can remember was my first time through the game, I didn't have any materia mastered other than an All, and I didn't have Omnislash and many other high-powered weapons and materia. The game only made me stop and level up for Demon's Gate.

I did grind but only later and because i enjoy it.

i enjoy getting every spell and item and went on to get it.

It wasn't even necessary since the game is fairly easy.

And yeah ff6 was pretty easy most of the time except in a few places(tower of fanatics) on the upper floor those guys got some powerful magic and you have to be extra careful.

And overall ff7 is a very easy game.

Even ruby weapon isn't so bad.

You can kill ruby weapon without even having knights of the round,just takes a really really long time and by the end,the fight becomes easier because it has no mana.

I also think it might be possible to get fire2 before disk 2 without too much grinding.



This post has been edited by Magitek_slayer on 14th July 2010 21:27

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Posted: 23rd July 2010 00:49

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FF7 really was a great FF I must say.
However there really was not enough to do after the game was over.
Not other than the Emerald and Ruby weapons more or less.
Gold Chocobo even.
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Posted: 23rd July 2010 12:39

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Quote (vividesu @ 23rd July 2010 00:49)
FF7 really was a great FF I must say.
However there really was not enough to do after the game was over.
Not other than the Emerald and Ruby weapons more or less.
Gold Chocobo even.

ff6 didn't have much to do after either.

In fact probably about the same as ff7.

Still,its sometimes best not to have a game too long so you can replay it many times.


FFX feels like it takes forever to beat while older games i replay em to get every item more willingly.

So having like:After you win this and that is added.

I do like having addatives,but a game that forces too much time on you and is too long like ff8,just is too long.

on top of that,the game has too many boring scenes.

Keep ff7 the way it is but add more stuff after you beat it like the way it was for ff4 ds? like:you continue to play and have added stuff and materia to get

This post has been edited by Magitek_slayer on 23rd July 2010 12:43

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We are stardust.Our bodies are made from the guts of exploding stars.

Neil Degrasse Tyson.

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