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Square Enix News Tidbits: Beating the Horse

Posted: 5th February 2010 15:29

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This just in: there is still no Final Fantasy VII remake on the books. Let's please move on. Of course, it remains Square Enix' own fault that these rumors persist and that fanfolk continue to press the issue, but, please. Let's start a Facebook group or something to tell them it's okay to not remake this game.

Proselytizing aside for the time being, we'll move on to the week's Final Fantasy XIII news. For one, you may have forgotten that at one time, it was going to be a PlayStation 2 release. I'm guessing that were that the case, it probably wouldn't have been on the original Xbox, but one could theorize! Anyway, the point of this now is that Yoshinori Kitase explains that the gear switching from PS2 to PlayStation 3 cost the team a year and a half of the game's epic development window. As an aside to that, he also explained why they decided to rile up half the fanbase by including Leona Lewis. Finally, this week we got confirmation that the Xbox 360 version would in fact be coming on three discs, which might not be fantastic, but it's still better than it could have been.

Quiet on the non Final Fantasy XIII front this week, with just a couple small things to note. First, Final Fantasy VIII is out on the PlayStation Network in the United Kingdom and European Union now. While I don't really share Kotaku writer Plunkett's fervor for it, if you haven't played it yet, it's probably worth doing at least once. And, finally for this week, if you remember footbigmike's tidbits last week, you'll know about the release of the Nintendo DS remake of Dragon Quest VI. That game sold like a wildfire burns - out of the first million or so copies shipped, ninety percent are already in the hands of gamers. And people wonder why they keep doing remakes?

Source: 1up, VG247, Kotaku
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Posted: 5th February 2010 20:30

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Concerning lack of towns in FFXIII and rendering times:

I think the FF developers have gotten too stuck on pretty graphics. While I love such things as much as the next person, were, say, FFX, XII or Dirge of Cerberus's not good enough that they need to spend quite this much time improving them?

Were that level of graphics not good enough that it should lead to things like omitting towns from FFXIII?

Do we even really need pre-rendered cutscenes anymore when the in-game engine can run things as beautifully as FFXIII's can?

But still. They are some damn pretty graphics. Vanille and Serah are gorgeous.

And FFXIII is pretty damn awesome nonetheless.

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My Final Fantasy VII Plot Analysis

"The only thing necessary for the triumph of evil is for good men to do nothing" — Edmund Burke
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