Posted: 18th May 2009 17:24
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![]() Posts: 291 Joined: 11/6/2006 Awards: ![]() ![]() ![]() |
Hello, everyone! It's been a while.
![]() Having finally captured enough people to finally try out DnD's Fourth Edition, I was very intrigued at how similar it feels now to FFT. Is this the general reaction you've had? Since I believe firmly in Rule34 and its variations, I trust that the internet somewhere has thought about converting FFT to 4E. Had any luck or brilliant ideas? I looked on Google, but never realized the Fast Fourier Transform shared the same acronym until I started looking around (and was thus alternately directed). It seems like it'll be a much smoother transition than the one to D20. Definitely seems like an interesting summer project, before the tsunami of the fall semester hits. ![]() |
Post #177507
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Posted: 18th May 2009 18:01
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What do you mean by the transition to d20? Correct me if I'm wrong (as I probably am), but isn't "d20 system" just a general and trademarked name for tabletop systems that use d20s as their basis for most actions?
Also, I've commented to a GM friend of mine (who agrees with me) that D&D 4th edition feels more like a video game than an intricate simulationist role-playing medium. Though he's actually run a game in 4e, I haven't played 4e at all. (For the record, I've also only played a tiny snippet of the beginning of FFT.) But it would be interesting to see FF and D&D finally coming back together. IIRC, some ancient D&D system (D&D1?) spawned the RPG genre, which later spawned FF, DQ, and other JRPG series, which later developed into their own subgenre. -------------------- Check the "What games are you playing at the moment?" thread for updates on what I've been playing. You can find me on the Fediverse! I use Mastodon, where I am @[email protected] ( https://sakurajima.moe/@glennmagusharvey ) |
Post #177515
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Posted: 27th May 2009 18:24
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![]() Posts: 2,034 Joined: 29/1/2004 Awards: ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
As a DM against 4E-4L, (as I call myself,) I can only hope not. How hard would the conversion be to any D20 with a bit of time and patience though? Naturally it'd take about 2 weeks of straight 9-5 work, and a fair bit of creativity, but it could be done.
I dunno about the value of such a project though. Seems like FFT is already sort of D&D computerized, in a way. -------------------- If you've been mod-o-fied, It's an illusion, and you're in-between. Don't you be tarot-fied, It's just alot of nothing, so what can it mean? ~Frank Zappa Sins exist only for people who are on the Way or approaching the Way |
Post #177722
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Posted: 27th May 2009 18:36
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![]() Posts: 66 Joined: 9/1/2006 Awards: ![]() ![]() ![]() |
I could site examples comparing FFT to first and second editions for a while, but I'd run out of space. The timeline, however, will serve well. The first final fantasy was created well before second edition, so first gets credit (Yay old school
![]() I could probably convert Tactics to 2nd edi in a week or so, but that seems like a lot of work, and I'm a lazy dm. Seriously, I don't write campaigns, I make up everything as I go. -------------------- think you're a true rp dork - try it live action shifted lands |
Post #177725
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Posted: 28th May 2009 01:49
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![]() Posts: 291 Joined: 11/6/2006 Awards: ![]() ![]() ![]() |
Strangely enough, the fact that the story is already written is a huge plus in my head. With so many characters, backstories, loyalty shifts, and jumps in the setting, Final Fantasy Tactics is an Ivalice I'd want to share with everybody. Although I have fully changeable and customizable characters available for my friends to join me in hotseat multiplayer, making the campaign co-op in this fashion would really open up the world to those who I can't convince to play.
Looking at it from the players' perspective, though, I wonder if players won't mind being on rails. No matter how badass their characters, tactical interplay, or strategic exploit, pieces of the story have to develop a certain way. Weigraff can't die immediately, for instance. Something only playtesting can attest to as it unfolds. But there are some ideas I'd love to put into motion for an adaption. FFT was practically omniscient in its character customization, which I think would translate well. And the Playstation limitations could be negated, as well: why not see how everyone's demigod characters handle two or three dozen enemies at once? Minions in overwhelming numbers? Melee depth and ranged barrages? Impossible situations lead to incredible sessions (or party wipes!), so I'd have high hopes. It might bear everyone through until the next scripted reading (ripped right from the game scripts). Anyway, I'm excited! 4E has a wealth of traits that lend toward well-paced tabletop exchanges, and translating this is a simplistic model that we're already pretty familiar with. -------------------- Putting the A's in W lm rt: A11smart, Jobclass: Retailer. |
Post #177748
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Posted: 28th June 2009 14:08
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![]() Posts: 252 Joined: 25/6/2009 Awards: ![]() ![]() ![]() |
AAAAAH! TOO MANY ACRONYMS! my head hurts
Ive always wondered what a game of DnD would be like but as I live in a small town and all of my friends believe dungeons and dragons to be a satanic ritual Ive only had the internet to fill me in.But if FFT is like DnD(Now IM starting!) then it must be brilliant -------------------- Since I advertise CoN there I think it's only fair that I advertise The Wiki here. |
Post #178741
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