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Posted: 22nd February 2008 02:37
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Posts: 1,796 Joined: 15/11/2003 Awards:
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this topic is about how you would improve old FF's you love or hate.
I'll do a few myself; FFVII: one of my favorites, great ability system, 'event games' keep the linear rpg gameplay interesting, good storyline, but not as difficult as previous FF's 1) Before you start a game you can choose a difficulty setting for event games (i.e. easy, medium, and hard) Imagine racing chocobos against Joe in hard mode. 2) replace the use of the word "clone" with something more like "advocate" as it led to too much confusion, which was rather unbearable when FFVII's fanboyhood was at it's apex. 3) Characters need a reason to use the defend command, there was only 1 boss in the whole game that had an attack where you could use defend to survive, even though to win the battle it's completely unnecessary. 4) after the events at mideel, you should be able to not have cloud in your party similar to chrono trigger, or even a system a picking a leader between tifa cid and cloud would be good enough for me. 5) balance out the limit breaks, made poor red xii useless compared to nearly everybody else. and the final boss can be killed in 3 moves or less, dandy. FFVIII, a lot of people will probably expect a lot of * beat downs here, but no. I'm making a a few valid points, which i'll probably have to expand upon later. -Enough of the constant battling, VIII needs more than triple triad to keep the average gamer entertained. I'd personally like to see the game be less linear, with puzzle solving in the main game, or a lot more sidequests from the beginning til the end, but it needs something. -Simplifiy the plot, and expand from there, so it'll be less illogical. I'll have to digress this more later. -GFs shorten the animation and make it to wear the game should be using abilities from GFs more, as opposed to GFing their way though 80% of the game, and then spamming Aura. For example, GFs lose HP when cast, and when they KO you cant use their abilities and you lose the abilities and stat boosts you have from junctioning with them. etc. -Junction system needs to be balanced, like FFVII's limits, the system was a good idea, it was just broken. -Remove Aura, why is that spell even there, it's just ludicrous. -Balance the limit breaks -Make Irvine more Like Edgar and Edge, his personally started out that way, but then 15 minutes later you realize he's more like a spoony bard. -Quistis' dialogue shouldn't disappear 30% of the way into the game. -Zell was a spaz, and the character who inherited blitzes from sabin and tifa, should not be a spaz. -Seifer and co, need to go. -Squall, work in progress, expand later. *Cid, is a poor excuse of a Cid, he'll be remade into a gungho Veteran Merc who founded garden to make more seasoned mercenaries to prevent casualties, he'll look like a wily Clark Gable with a beard and a scar sealing his right eye shut. and of course this'll be expanded upon, but it's a start. This post has been edited by Cloud_Strife510 on 22nd February 2008 02:55 -------------------- "Have you ever seen a baby do that before?" |
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Post #162962
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Posted: 22nd February 2008 02:45
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Posts: 34 Joined: 6/2/2008 Awards:
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hhmmm...interesting....my two bits though: make seifer playable and add more gfs
-------------------- ...I like spears- my repsonse to Fighter's best answer. |
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Post #162965
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Posted: 23rd February 2008 01:12
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Posts: 1,207 Joined: 23/6/2004 Awards:
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I liked FFX's summon ability system in which you control the summons for the duration of the battle and that, if only temporary, for all summon attacks in the games.
I would like to have Laguna, Kiros, and Ward playable in a lot more aspects of FFVIII than just a handful of dream sequences. -------------------- "Thought I was dead, eh? Not until I fulfill my dream!" Seifer Almasy "The most important part of the story is the ending." Secret Window "Peace is but a shadow of death." Kuja |
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Post #163039
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Posted: 23rd February 2008 01:24
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Posts: 343 Joined: 28/1/2008 Awards:
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Quote Cid, is a poor excuse of a Cid, he'll be remade into a gungho Veteran Merc who founded garden to make more seasoned mercenaries to prevent casualties, he'll look like a wily Clark Gable with a beard and a scar sealing his right eye shut. Ouch no scar, too cliche. But definately the beard. I also agree with the VII changes, I don't always like having Cloud with me. I also think Sephiroth should be made more evil. He was kind of a wuss in parts and I always thought of him as the badass villain that he should be. Sure he burnt down Nibelheim, but the mother obsession was a little too Norman Bates |
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Post #163040
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Posted: 23rd February 2008 03:02
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The thing that i think would be the best addition to FF would be a larger, more interactive world, like that of oblivion. the world and all the things you can do within it help personalize the game. interactive quests/guilds, and altering weapons would be nice too. add that oblivion influence to FF's plot and characters and music, and i see a heavenly game.
-------------------- Currently Playing : Final Fantasy V Most Recently Beat : Elder Scrolls: Skyrim Favorite Game : Final Fantasy X The newest CoNcast is up! Have a listen! |
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Post #163053
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Posted: 23rd February 2008 22:45
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Posts: 1,796 Joined: 15/11/2003 Awards:
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Quote (FabulousFreebird @ 22nd February 2008 20:12) I liked FFX's summon ability system in which you control the summons for the duration of the battle and that, if only temporary, for all summon attacks in the games. I would like to have Laguna, Kiros, and Ward playable in a lot more aspects of FFVIII than just a handful of dream sequences. I agree with more Laguna and Co. i'm surprised i left that out of my first post. as for Squall's character, I'm thinking of having him still have issues that a lifelong "lone Wolf" would have, whining about everything isn't one of them, but issues with compliments and patronage is. Growing up in a training facility for mercs is going to have his personality fall under the jock syndrome, where you're told to walk it off, and to lick your wounds in private etc. So his character would have less immediate outbursts, and more moments where he rejects patronage and leaves the room. potentially use training at the training room as his way of relaxing, and use these sequences to advance his character development. Also adding events where he did lead successful turn-a-rounds for missions, which would make Squall becoming the "big SeeD" for garden would make a lot more sense. which means that the part of the game where Squall is doing missions for SeeD would be lengthened (Basically until you get Irvine). And this would open up opportunities for more Laguna scenarios(probably use them to advance the upcoming plot about witches). and make the game more logical. Since the idea behind witches in FFVIII mostly comes out of the Blue Quote Ouch no scar, too cliche. But definitely the beard. true, I forgot both Squall and Seifer have scars. Another thing for VIII is the quizzes for incremental salary need to be gone. The quizzes will beget items for the player, and once you pass a rank you never have to take that quiz again. money will return to the traditional FF system of enemy drops. -------------------- "Have you ever seen a baby do that before?" |
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Post #163087
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Posted: 24th February 2008 22:41
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Posts: 177 Joined: 13/2/2006 Awards:
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Good topic. I guess I'll start with VII:
First and foremost, the game needs a complete translation overhaul and expansion to four CDs to develop the plot and backstory more. I don't think that the materia system was "bad", per se, but I would like to see an ability system that allows for more uniqueness for the characters. With the materia system, the only thing to distinguish one character from another are their sprites and Limits. The soundtrack needs to be redone. The music itself is good, but the in-game stuff sounds really processed and artificial. Let's make it so you can use the analog controls. I'd also like to see a Limit System that requires a bit more grey matter to operate. I don't want to just tell Cloud to do Omnislash and have him do it. Let's make it more like a Renzokuken where you have to trigger hits to get maximum damage. Develop the Chocobo sidequest a bit more. Honestly, the only things that keep the races at the Gold Saucer from being completely monotonous are the pretty colors and the fact that Cid occasionally asks to ride. While we're at it, I'd like to see more minigames and option bosses in all Final Fantasies. I think having weapons and armor with three linked materia slots might be interesting (O=O=O). Make them available in very limited quantities and let people experiment. Maybe I'm nitpicky, but can we do something about these long, pregnant pauses that seem to happen during certain fights? It seems like every time I fight Ruby Weapon, most of the fight is just dead air - he's not moving, I'm not moving and I'm bored. Also of note are the Shadow Maker enemies in the Winding Tunnel under Midgar. They take forever to counterattack and hit you with Slow, so the fights take forever. Take a page out of the FFIX book and have a bit more description about items, accessories, weapons and armor. Details, details. That's all I can think of at the mo'. -------------------- You don't scare me, you talking blobs of oozing slop! I am impervious to pain! |
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Post #163137
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Posted: 26th February 2008 00:18
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Posts: 1,796 Joined: 15/11/2003 Awards:
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I like all those ideas for VII.
an additional idea to up the difficulty for VII, would be to not have materia clone when mastered. I'm really bored when I see for someone's 'ultimate set-up', they have 8 mastered counter attacks on a given character. Just plain overkill. and anyone could powerlevel with scimitar/apocalypse. -------------------- "Have you ever seen a baby do that before?" |
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Post #163210
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Posted: 26th February 2008 02:50
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Posts: 177 Joined: 13/2/2006 Awards:
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I could really have fun with this thread.
Final Fantasy VIII: First, we simply must scrap the PocketStation feature and everything in-game that goes along with it. I'd like to find some way "around" the big plot twist (you all know what I'm talking about). Besides being spectacularly corny, it does nothing to develop the plot later in the game. I like the Junction system, but the Draw system is horrible. How about instead of drawing 100 of every spell, we Junction Fire for 1/2 fire damage, Fira for 0 fire damage, and Firaga for fire absorption? The sidequests in this game are, for the most part, horrible. Completely revamp the Chocobo and Queen of Cards sidequests. As far as Triple Triad goes, the "Random" rule is kind of a dealbreaker. I would scrap that. The refinery system needs more work too. Some of the items are way too rare for the system to be really useful. Come on, 100 Curse Spikes = 1 Dark Matter = 1 Shaman Stone, TEN Shaman Stones = 1 Hero Trial, 10 Hero Trials = 1 Hero, 10 Heros = 1 Holy War-Trial, 10 Holy War-Trials= 1 Holy War. What is that - a million Curse Spikes for 1 Holy War? I also don't like that for every GF ability, there's an item that teaches it. Oh, and Amnesia Greens - Again, all I can think of at the mo'. This post has been edited by Asylum Outpatient on 26th February 2008 02:51 -------------------- You don't scare me, you talking blobs of oozing slop! I am impervious to pain! |
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Post #163214
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Posted: 29th February 2008 21:21
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Posts: 709 Joined: 28/8/2004 Awards:
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New Game Plus. Done right. In the way Chrono Trigger/Disgaea does it right, not Suikoden or Megaten who are doing it wrong.
That could have especially made FF Tactics better. This post has been edited by Mu the Squirrel on 29th February 2008 21:23 -------------------- The Arcana are the means by which ALL is revealed. |
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Post #163384
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Posted: 29th February 2008 23:58
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Posts: 2,674 Joined: 9/12/2006 Awards:
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Quote The thing that i think would be the best addition to FF would be a larger, more interactive world, like that of oblivion. the world and all the things you can do within it help personalize the game. interactive quests/guilds, and altering weapons would be nice too. add that oblivion influence to FF's plot and characters and music, and i see a heavenly game. Normally I like games that are more linear in story, but that sounds like a good idea. The FF Worlds are always rich and detailed, it would be awesome to have a game like Oblivion, in a FF world. -------------------- |
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Post #163395
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Posted: 1st March 2008 21:17
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Posts: 177 Joined: 13/2/2006 Awards:
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Final Fantasy IX - Final Fantasy done right...again. I have just a few suggestions since this game is better than VII and VIII put together.
Make Tetra Master more like Triple Triad. In FFIX, there really isn't any reason to play cards after the tournament in Treno. Make it so you can refine cards into items or sell them. Also, I'd like it if the rules weren't so abstract. Since this game has characters with actual strengths and weaknesses (not like VII), I'd like to see more enemies that can exploit them or be exploited. In particular, I'd like Steiner's Sword Arts to be useful. Can you name one enemy that Armor Break helps defeat? Also with this, I think the ability to swap characters in-fight (ie FFX) would be neat too. I'd like less ATE's. I think it was a good idea, but I don't need to see five of them every time I go to a new location. A little more difficulty wouldn't hurt. There are probably more, but since this is such a great game, that's all I can think of right now. -------------------- You don't scare me, you talking blobs of oozing slop! I am impervious to pain! |
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Post #163459
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Posted: 1st March 2008 22:29
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Posts: 1,796 Joined: 15/11/2003 Awards:
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Quote (Asylum Outpatient @ 25th February 2008 21:50) I could really have fun with this thread. Final Fantasy VIII: First, we simply must scrap the PocketStation feature and everything in-game that goes along with it. I'd like to find some way "around" the big plot twist (you all know what I'm talking about). Besides being spectacularly corny, it does nothing to develop the plot later in the game. I like the Junction system, but the Draw system is horrible. How about instead of drawing 100 of every spell, we Junction Fire for 1/2 fire damage, Fira for 0 fire damage, and Firaga for fire absorption? The sidequests in this game are, for the most part, horrible. Completely revamp the Chocobo and Queen of Cards sidequests. As far as Triple Triad goes, the "Random" rule is kind of a dealbreaker. I would scrap that. The refinery system needs more work too. Some of the items are way too rare for the system to be really useful. Come on, 100 Curse Spikes = 1 Dark Matter = 1 Shaman Stone, TEN Shaman Stones = 1 Hero Trial, 10 Hero Trials = 1 Hero, 10 Heros = 1 Holy War-Trial, 10 Holy War-Trials= 1 Holy War. What is that - a million Curse Spikes for 1 Holy War? I also don't like that for every GF ability, there's an item that teaches it. Oh, and Amnesia Greens - Again, all I can think of at the mo'. I keep forgetting pocket Station even exists, Definately would be scrapped, waste of space My ideas for the draw system were instead of 100, 999 of each spell and break up the significance it has on each stat more, and reduce the potency that certain spells add to stats. and also after about 400, it'd probably only add 1 stat every 30, after 500 1 every 50, and so on. which would make the junction system less broken, and people wouldn't think twice about using spells. More side quests are a definite must for the game, still not too in depth into FFVIII, and I don't know if I feel like playing it right now to delve into it's finer points to get good ideas on where to put them. But the whole chocobo minigame needs to be something more developed like Chocobo breeding/racing and Hot and Cold. I've been thinking about it. So I'll probably have an update for something fairly original to integrate, still will probably be FF cliche. as for the refinery system, it'll just be less ridiculous, and more solely for weapons, characters should have more weapons. I think this would make the refinery system not feel like you're trying to eat all the sand in the Sahara desert. And a new Idea that occurred to me is to Keep Raijen and Fujen as reoccurring enemies, but give them more involvement to the characters than the disciplinary committee members, who follow Seifer everywhere he goes, Keep Fujen as she is, except like Quistis she needs more character development. probably give her a rivalry with Qustis that they've had for years. or something along those lines, Raijen, is probably just going to be more like Rude. and Seifer something more like a cross between Tseng and Reno. and I still have no idea what to do about Selphie's flat character/personality. As for Irvine, I want to scrap the childish bond between him and Selphie, which just lead to annoying scenes on the Ragnarok, and If I'm changing him to be more like Edgar, It'd be interesting to see something develop between him and quistis, since qustis life has been something well-to-do, and full of accomplishment, having become a teacher at a very young age. etc. -------------------- "Have you ever seen a baby do that before?" |
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Post #163475
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Posted: 18th March 2008 09:30
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Posts: 17 Joined: 18/3/2008 Awards:
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FF8
Have a Selphie -> Irvine -> Quistis love triangle, and when the missile base is stormed, Selphie should sacrifice herself for Irvine. It'd give these 3 charecters a bit more purpose. Make Cid more of a badarse. I'd make him like that guy out of 300. Not Leonidus, but the one with the eye patch. But make him have a weak spot for Edea, and he ends up losing a lot of lives or something because he fails to take her out. Edea should stay bad until disk 4. She's MUCH better as a villain. She's sexy, manipulative and there's something about her. When the party's in Esthar, Edea and Galbadia should invade and totally wipe out the city. FF8 needs a good ole destruction scene akin to Midgar getting destroyed by weapon. It'd be nice to have Laguna killed aswell. To change the space scene slightly, the characters should go there to escape the chaos and to awake Adel, so Rinoa can inherit her power. When Rinoa and Squall are going to Adel, a Galbadian spy takes over the space station which the rest of the party are on, and cue the Rinoa & Squall space scene where Rinoa is half dead, and they're stranded in space. The fact that Rinoa becomes a sorceress needs to be pushed harder. She should become VERY powerful, and it'd be great to see a charecter curve from her being a childish little spoilt girl, into a fully matured sorceress. After they defeat Edea, Ultemecia should then appear as an epic final boss. No going back to the future or shit. Maybe have Edea wound everyone apart from Squall & Edea before she dies, and having the final face off between Sorceress Rinoa & Super SeeD Squall with GFs vs Sorceress Ultemecia. You know it makes sense |
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Post #164192
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Posted: 28th March 2008 22:15
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Posts: 34 Joined: 6/2/2008 Awards:
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well while we're at it lets also pay tribure to VI and have a huge cast to play with(ie. Laguna, Kiros, Ward, Fujin, Seifer...you get the idea). I mean it's pretty boring stuck with our bunch of whiny cast. And for the love of GOD!! Make Griever a usable GF! oh and add more weapons or upgrades(kinda like dark cloud's weapon level up system or something better)
-------------------- ...I like spears- my repsonse to Fighter's best answer. |
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Post #164807
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Posted: 29th March 2008 03:52
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Posts: 2,674 Joined: 9/12/2006 Awards:
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Quote (darkdragoon @ 28th March 2008 22:15) well while we're at it lets also pay tribure to VI and have a huge cast to play with(ie. Laguna, Kiros, Ward, Fujin, Seifer...you get the idea). I mean it's pretty boring stuck with our bunch of whiny cast. And for the love of GOD!! Make Griever a usable GF! oh and add more weapons or upgrades(kinda like dark cloud's weapon level up system or something better) More playable characters would be good for any game. I like the idea of upgradeable or customizable weapons and armor. I'd like to be able to design symbols or logos to put on clothes, armor, etc. I'd also like more end-game options to be expanded, like videos and other features. That's actually something I want in all games. More special features the way they do movies. -------------------- |
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Post #164825
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Posted: 2nd April 2008 01:16
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Posts: 177 Joined: 13/2/2006 Awards:
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Final Fantasy Tactics
Almost impossible to come up with anything concrete for this one as it is in my top five FFs, any version. Some of these will be nit-picky, and probably fixed for the PSP version. With respect to all FFT veterans: I would start with a bit of fine-tuning of the game's Engrish. I would also argue that it is in almost as bad a need of plot and backstory development as FF7. Further, I would add not just "bonus" material, but stuff that actually contributes to the plot in-game and after you beat the final boss. Most of the bonus material with re-released games doesn't tell you anything new - it's just...there. The latter part of the game needs to be more difficult. With or without Orlandu, the game gets really easy to me after the Limberry fights. You can always leave Orlandu out of your party, but it's not enjoyable for me to think of little ways to hamstring myself - that stuff is for fanboys. I like preparing my whole party for fights, then being suitably challenged. I'd like to see a bit more synergy between the abilities in the game. For example, if you set 'Concentrate' as your support ability, then use a 'Break' skill, it almost never works. Speaking of the final boss, come on. The Tactics final boss is almost as random as Necron. This ties into the need for more backstory. I'd like to see some more customization features for sprites. Do you remember Super Street Fighter 2 for SNES? You highlighted the character you wanted, then you could select like a half-dozen different "outfits" for them to wear? I think that would be fun. I like the hidden fights at certain locations like the Monks at Grog Hill, but I don't like how they're sprung on you. You go into a really hard fight blind, and if you lose and want to try again, it's hard to get it to trigger. I'd also like more fight spots that highlight what a bunch of a certain job classes can do. IIRC, you can fight a group of Monks, Samurai, Ninjas and Calculators...I'd like to see bigger packs of more job types. Blue Mages. That is all. -------------------- You don't scare me, you talking blobs of oozing slop! I am impervious to pain! |
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Post #165059
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Posted: 12th April 2008 04:35
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Posts: 170 Joined: 13/7/2006 Awards:
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Some ideas for FF8
Faster movement speed for vehicles (or all around): This is a game, not a simulation. Even the airship is slothlike at traversing the world map. On a similar note, the camera angles when walking in forests are awful for navigating. It may be more realistic, but is not enjoyable. Optional SeeD missions: This whole story element seems underutilized. There's these combat specialists for hire that never seem to do much of anything in-game. Phantasy Star 4 has its Hunter's Guild side missions which were totally optional and this was on a far less powerful console. Similar optional SeeD quests would have added to the atmosphere of the imaginary world. More effects for upgrading weapons. Minuscule increases in attack power and hit rate aren't particularly interesting. The impact on combat performance for anyone not named Squall or Selphie is barely noticeable when they upgrade. A wider variety of effects (innate elemental resistance, speed boost, a built-in status attack, access to additional moves for people besides Squall, weapon guard, etc...) would make tracking down the components for upgrades more rewarding. Maybe not even have a definite best weapon available. Cut back on useless features. Why bother with including long range weapon effects when the only time it matters is against a Blitz that's charged up? How many people care (or even know) that casting Esuna drops compatibility with Siren by 1? (I'd started tracking GF compatibility effects of magic but lost my notes when the computer they were on flipped out.) |
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Post #165441
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Posted: 13th April 2008 10:47
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Posts: 1,796 Joined: 15/11/2003 Awards:
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Good points DKZ
I'm glad Asylum brought up tactics. Main things involved would have to be, text fix, higher difficulty is a definite. balance out the classes. and fix the leveling system it was beyond easy to powerlevel. one simple method to kick that off would be to remove gaining experience from attacking your allies, and targeting yourself. -------------------- "Have you ever seen a baby do that before?" |
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Post #165491
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Posted: 13th April 2008 21:31
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Posts: 1,249 Joined: 25/5/2005 Awards:
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To be quite honest, I'm quite satisfied and proud with how most of the Final Fantasy games I've played are.. The ones that I absolutely care about are 1-7, Tactics, Mystic Quest, and 9..
FF8 is not worth having an improvement if you ask me.. But if there's one thing I'd do to fix FF8, I'd scrap away the entire story and the junction system, and just leave the card game there, which was the ONLY rewarding feature that was actually original and.... fun. |
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Post #165516
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Posted: 15th April 2008 09:36
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Posts: 67 Joined: 15/3/2007 Awards:
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Quote (Cloud_Strife510 @ 22nd February 2008 02:37) ff8 -Zell was a spaz, and the character who inherited blitzes from sabin and tifa, should not be a spaz. Lol he really was annoying as hell,but id put more events in , short but sweet. like the prison sequence could have been cut in half and you can pend hours roaming when you get the ragnarok,if only because the rest of the game is soo boring and the landscape/map is soo plain compared to 7. I mean 10 was really linear but it had lots of short events so it kept you occupied.... my thoughts ! -------------------- Dear Sephiroth, you say its just an illusion... i say your mums on the game ~ |
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Post #165585
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Posted: 16th April 2008 05:52
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Posts: 1,796 Joined: 15/11/2003 Awards:
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there wasn't much to free-roam explore in FFVIII, mostly you generally knew something was there, but you couldn't reach it yet. my take on it would be too add, caves to certain mountains, make the islands closest to heaven/hell into something deserving of that name. and the whole "mysterious eastern continent" turned out to be bland, and the city of esthar should have had a lot more to offer.
lastly make the chocobo forest mini-game worth playing, but I haven't taken the time to think that through yet. -------------------- "Have you ever seen a baby do that before?" |
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Post #165634
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Posted: 25th April 2008 00:53
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Posts: 43 Joined: 13/3/2008 Awards:
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I'd probably include a multiplayer mode.
-------------------- Hadoken! |
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Post #166016
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Posted: 25th April 2008 15:55
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Posts: 1,838 Joined: 3/2/2004 Awards:
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Lets See:
Make them longer. Multiplayer. FFX: Make Blitzball games longer and make it more in-depth... |
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Post #166039
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Posted: 26th April 2008 02:49
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Posts: 2,674 Joined: 9/12/2006 Awards:
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Quote (GamblingCat @ 25th April 2008 15:55) FFX: Make Blitzball games longer and make it more in-depth... That would be awesome. That was the most intriguing thing from 10 in my opinion. -------------------- |
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Post #166063
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Posted: 28th April 2008 16:10
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Posts: 70 Joined: 27/4/2008 Awards:
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FFIV: I'd make the side abilities more useful. Thing's like Cecil's Cover are pretty good, but others like Pray and Kick kinda suck.
FFVII: Fix the translation like has been suggested before. Make it where the limit command doesn't replace the attack command so it's less of a hassle to save your limit breaks. I'd also scrap the compilation of FFVII thus far and publicly apologize for it's existence. (Although I guess Crisis Core wasn't too bad.) FFIX: You should seriously be able to save your trance abilities. Mine are always wasted on weak random battles. ALWAYS. Also it should come packaged with a complete strategy guide written by Casey Loe to make up for the atrocity that was the official Bradygames guide. FFT: More dynamic animations would be nice. A good example is when someone uses the two swords ability, they attack with the same hand both times, they just put a different sword in it! It's both utterly hilarious and completely uncool at the same time. So yeah I'd fix that, and give everyone unique melee and spellcasting animations. FFTPSP: What the hell is up with the lag in this version? It just kills the game for me. |
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Post #166156
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Posted: 2nd May 2008 18:14
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Posts: 3 Joined: 22/2/2008 |
FFVI
First, fix the damn script and make the Celes beach scene an actual suicide, not leap for joy. That was the worst script change I have ever heard of. Yes, the actual translations make not much sense: Phantom Beasts does not sound as good as "Espers"-the team should likewise try to make the script make sense as well as be true to the translation. There was a lot of BSing with the script and I realize that perhaps Ted Woosley may or may not have had something to do with it, but please-clean it up! On that note, lose the edited sprites. Censorship makes this fanbase froth at the mouth. You lose more than you gain. Bars and Saloons exist. The only place where Cafe would make sense is where everybody's got something for sale. Replace the sprites. All of them. Put it on an actual powerful console. Redesign them to perhaps fit Amano's design better in the case of Celes, replace Terra/Tina's clothes, but most certainly DO keep Terra/Tina's green hair. It made her unique on the SNES and a lot of people like it to this day better than the blond. Switch Edgar's outfit: the blue looked good on paper, but the brown and greens looked better on him. Make Gogo talk. He talks once and then "...." after that. YES, he IS mysterious, but to the point where he becomes BORING. Even random things like: "Woof!" "I mean, ......" would be better. At least it's funnier if he's insane rather than mute. Make Strago's lores worth getting. He is more useless than people say Relm's Sketch is. At least with Sketch, she's the first person to be able to cast Ultima/Atma/Whatever. (See Floating Continent) At least Grand Train is the be-all, end-all of Lores, but please, people. Make them more powerful or something! Make Gau usable in WoR. He's useful when you start out with him, but the higher level rages just don't seem worthwhile to me. Give him more Relics/Accessories to improve him beyond Earings! He ends up being a better mage than a rage machine. (Then again, that's true for most of the cast...) Edgar's machines become far less useful later on. make them upgradable. That would be nice. Son of a Submariner is funny, keep it in, but restore the swearing. Kefka is an insane clown and Relm is a potty-mouthed little girl-let them be so! Rockstar has proved that a little controversy never hurt anyone. |
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Post #166390
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Posted: 8th May 2008 16:48
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Posts: 177 Joined: 13/2/2006 Awards:
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I want to put an addendum to my FFT improvements before I move on to the next game:
This is kind of a catch with all FFs, but I don't like that all the best equipment is in the Deep Dungeon, because after you clean the Dungeon out, there's really not a lot to do with the equipment. Of course, there's the last few fights, but there should be more things to beat up on besides the wimpy Final Boss. I'd also like the DD fights to be a bit more challenging. I did NOGIAS last night, and it was 13 Goblins. Moving right along: Final Fantasy X I like that you can fast-forward though most of the dialogue, but a lot of it you can't. Make it so there isn't anything that you have to listen to. I've played it before - the dramatic effect doesn't have to be forced on me anymore. Kimahri is useless. He's a Blue Mage and a Lancer, but he has to Overdrive to Jump or use Blue Magic. I know this is because he starts in the middle of the Sphere Grid, and you can (theoretically) develop him any way you want, but I'd rather him be like the other characters with a specific skill set. Also, I'm partially colorblind - there needs to be a different way to get the Saturn Sigil. Either make Kimahri more useful, or take him out of the game. The Battle Arena needs more unique monsters. Aside from Neslug, every single sprite was a palette swap. How about some crossover nostalgia goodness? I could see Doom Gaze or Ozma as Original creations. I know this is really scoff-worthy, but I want to hear Tidus' name in-game. I got really tired of hearing "hey you" and "hey, new guy". And please: his name is pronounced "Tied Us", not "Teed Us". Of course, we need Penance and the Heretic Aeons in the North American version. There should also be more random, optional story fights like Ochu and the Chocobo Eater. Two things: Auron's final Overdrive sucks - make it something useful. The Seymour Omnis fight is a joke - make it harder. That's all for now. This post has been edited by Asylum Outpatient on 8th May 2008 16:49 -------------------- You don't scare me, you talking blobs of oozing slop! I am impervious to pain! |
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Post #166702
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Posted: 11th July 2008 18:14
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Posts: 34 Joined: 6/2/2008 Awards:
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Asylum, you're a genius!
-------------------- ...I like spears- my repsonse to Fighter's best answer. |
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Post #169452
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Posted: 13th July 2008 20:50
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Posts: 177 Joined: 13/2/2006 Awards:
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Quote (darkdragoon @ 11th July 2008 18:14) Asylum, you're a genius! Thanks - I always thought I was just nitpicky. FFXII Jobs. I worry that the trend in FF seems to be moving away from skillsets and more towards freeforming. Any character can perform any ability and fill any role. I understand that it's necessary when you have foes with literally millions of HP, but Ozma showed us in FF9 that there's more to making a battle difficult than just attrition. Some foes aren't loaded with HP, but are still difficult. I like characters with actual strengths and weaknesses. The play control is solid, but the camera control leaves something to be desired. While you're fighting against larger foes like Humbaba or Hellwyrm, it's hard to get an appreciable view of the fight. If you pan all the way in, you see your character striking at nothing, and if you pan all the way out, you can see the head or lower half of the enemy only. I think we're at a point in FF history that we should be able to see most if not all of the equipment our characters are using. FFX (semi) pulled it off, FF12 could have done a bit better. I also want more equipment description in the main menu. Since the general consensus is that Espers are useless, I'd like to see them fill a different role more geared towards the game's storyline ala FFT. Since you actually meet the Occuria in the game, I don't think it would be too much of a stretch to incorporate the Espers more. Big problem - treasure chests. I think the whole "99% chance to get Knot of Rust, 1% to get Zodiac Escutcheon in a chest that's insanely hard to find" is a terrible idea. We need to know what's in which treasure chest, and I don't want them to respawn. I think the Steal system needs work too. "Vaan stole a Pebble from Fafnir!" Some of the optional things are needlessly complicated to find. Show of hands - who here would honestly have been able to locate Cuchulainn without help? The whole minimap going fuzzy in areas with Mist - FAIL. I like the hunts, but the rewards fluctuate between modest and useless, depending where you are in the game. I think you get - what - 50,000 gil for defeating Behemoth King, but at that point, what can you spend it on? I think you have to kill certain enemies several times to complete their Bestiary entries. No good. One kill - complete entry. All I can think of. This post has been edited by Asylum Outpatient on 13th July 2008 21:05 -------------------- You don't scare me, you talking blobs of oozing slop! I am impervious to pain! |
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Post #169494
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