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Posted: 21st June 2008 00:50
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Posts: 14 Joined: 4/6/2008 |
i know most people use "Dance" as second skillset, but, if the unit's a Dancer, what would be a good 2nd skillset for it?
-------------------- "Carry us to the fountain of power..." |
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Post #168672
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Posted: 22nd June 2008 23:59
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Posts: 342 Joined: 3/11/2006 Awards:
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If you intend for them to be dancing constantly, there's pretty much no point in a second skillset. That said, any skillset that allows healing could be useful for if they get hit.
Personally, I'd stick with putting them in a corner and giving them Vanish, so that when they get hit, they become invisible. Since dances don't remove invisibility (starting a new one will, continuing a current one will not), you've suddenly got a truly invulnerable character who can constantly deal damage and earn ridiculous amounts of JP in a single battle. |
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Post #168743
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Posted: 13th July 2008 19:38
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Posts: 291 Joined: 11/6/2006 Awards:
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Hey, Suunok, that's an interesting combination. That' a jobclass I used more for
its character-completing description than its strategic battle value, but a dancer left alone and invisible might be useful indeed. -------------------- Putting the A's in W lm rt: A11smart, Jobclass: Retailer. |
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Post #169493
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Posted: 24th July 2008 00:29
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Posts: 39 Joined: 7/4/2007 Awards:
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Suunok, that's a pretty brilliant idea! I agree, giving them Item would probably be the best 2nd skill set, along with Throw Item. Then they can heal others if they need to, and still stay out of the fray. Then again, Throw Item is not needed, because if they stop dancing they stop being invisible. But still, pretty brilliant.
-------------------- CloudxAeris=Undying Love. ^_^ |
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Post #170645
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