Posted: 10th June 2008 16:34
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![]() Posts: 182 Joined: 5/2/2008 Awards: ![]() ![]() ![]() |
This isn't about which one you liked best...well, sort of.
Which one did you enjoy playing through most? I don't mean which was more fun, though you can say which you thought was, if you want. It can be which one you thought brought the most out of the characters. Actually, any reasons you preferred one to the other is fine. ![]() As for me, I can't decide. I mean, WoB was more beautiful, but the WoR had it's own...oh, I can't really describe it. It started with that feeling of hopelessness, and it certainly looked that way, but...the environment gave the characters the ability to truly show how hopeful they were. I mean, it's easy to be hopeful in a beautiful world, but what about in a ruined one? Just my thoughts. How about you? ![]() |
Post #168112
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Posted: 26th July 2008 03:08
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![]() Posts: 301 Joined: 1/4/2004 Awards: ![]() ![]() ![]() |
WoR had some really exhaustive (in the good way) dungeons. It really felt like an accomplishment to go through Pheonix Cave and Cult Tower. I must have spent about 2 hours preparing for that tower, and the hard work paid off. Who knew such a straightforward layout could offer so much excitement among the exclusive magic, wall-to-wall reflects, and gradually smarter enemies? I mean, the game never really prods you to focus on magic so much before, so it's either a frash change of pace, or a proving ground for strategies fostered from earlier places like the Floating Continent.
There's a mad man who decided to take all the garbage in the world, stack it really high, and live on it. It's so big, it can't be climbed. And the game sticks this in your face in your first day of traversing the new world. I'm not sure where the overworld music changes (the Falcon?), but it reflects the level of exposure the player has had. The haunting theme is really only there when you walk the world. When I actually bothered to walk outside the Falcon and on the map again, I heard a different song and thought "Hey, this is pretty upbeat now that I'm beating up the worst the world has to offer!" |
Post #170744
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Posted: 26th July 2008 03:11
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![]() Posts: 889 Joined: 20/1/2002 Awards: ![]() ![]() ![]() |
ya WoB was beautiful, I was you can move between two worlds.
aw well ![]() -------------------- I will be there... |
Post #170746
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Posted: 26th July 2008 16:25
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![]() Posts: 18 Joined: 18/7/2008 Awards: ![]() ![]() |
playing wise, WoR it was interesting making you split up, with only vague clues as to where locke is!
This post has been edited by Illidan14 on 26th July 2008 16:27 -------------------- Whats up? |
Post #170760
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Posted: 26th July 2008 23:01
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![]() Posts: 6 Joined: 16/7/2008 ![]() |
I really loved the World of Ruin.
Just the whole environment, and the music playing... it was depressing. I mean, their world is freaking ruined. That's a heap of crap heavy on everyone's heart. I couldn't help but shed a tear or two for them. |
Post #170782
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Posted: 27th July 2008 22:49
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![]() Posts: 448 Joined: 16/2/2008 Awards: ![]() ![]() ![]() |
The World of Balance was an excellent setup; it had great plot and memorable moments. The World of Ruin did too.
I think the WoB seemed to brought little bits out of many characters, but the WoR brought a lot out of a few characters (Celes and Terra get the most of this), and I know there were several characters that were barely considered introduced let alone given character development. I myself enjoyed playing through the WoR. Yeah, it did get frustrating sometimes (finding Locke was so irksome), but it had this certain charm and suspense the first time around. I actually remember thinking that if I didn't finish the game (because it was THAT engaging) I could not die a happy person. -------------------- |
Post #170817
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Posted: 28th July 2008 17:39
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![]() Posts: 110 Joined: 17/12/2007 Awards: ![]() ![]() ![]() |
WoR was my favorite by far because I liked going around and exploring where each town ended up and getting your party members back by doing some pretty cool quests. I agree with Saintweapon the Dungeons were also really fun in a challenging way. Fanatics Tower was probaly the most challenging and therefore the most fun but most of the others were fun also: Veldt cave, Owzer's House, Phoenix Cave, Mt. ZoZo, Figaro Castle, etc. The WoR is also where you find most of the good espers. I liked going through events looking for those.
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Post #170837
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Posted: 29th July 2008 04:13
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![]() Posts: 53 Joined: 29/7/2008 Awards: ![]() ![]() ![]() |
WoR, you can get MANY powerful weapons there.
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Post #170881
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Posted: 29th July 2008 20:31
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I really liked the WoB because it was still a political arena. There were the bigger cities/powers and then the smaller towns. On the other hand, I really liked how the WoR opened up what you could do. There were a ton of espers to find and a sidequest for each character. So... I guess I liked both of them... for different reasons.
-------------------- Currently Playing : Final Fantasy V Most Recently Beat : Elder Scrolls: Skyrim Favorite Game : Final Fantasy X The newest CoNcast is up! Have a listen! |
Post #170926
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Posted: 4th August 2008 15:06
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![]() Posts: 182 Joined: 5/2/2008 Awards: ![]() ![]() ![]() |
I know this will come as a shock to everyone, but the WoB/WoR reminded me of Star Wars.
WoB was kinda like episodes I, II, and III, in that it was more political, and, as the name implies, balanced. You could tell something bad was going to happen soon, but the world was still beautiful and pretty peaceful. Then WoR came along, ended all that political stuff and just had one superpower to rule everything, kinda like the Empire in SW. It was much more loose, in that you didn't have quite a specific mission. I think I like WoR more for what it brought out in the characters. |
Post #171158
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Posted: 4th August 2008 21:13
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![]() Posts: 396 Joined: 4/1/2003 Awards: ![]() ![]() ![]() |
I voted for the WoR.
The WoB is beautiful, but it's too...evenly divided. Pretty much as soon as you see the world map, you can tell where the good guys are (on the northern continent), the bad guys are (southern continent). Their relevance is bascially focused on where they are. Figaro and Narshe are in the center and vital areas of the anti-Imperial forces. Vector is the heart of the Empire. Thasama is far flung and almost apolitical. The WoR is desolate. You were almost always told where to go in the WoB, but in WoR, you bascially wander almost aimlessly, only guided by gossip. When you find a town, you wonder what town it is, and check it out to see what happened when the world ended. The biggest actual difference between the two is with the characters. In the WoB, your characters join you because of a mutual hate of the Empire or to save the world from an Emperor and his power hungry schemes. Though rare, sometimes it's just on a whim. But it's when the world is in ruins, the Empire destroyed, that the character's real reasons come into play. With the Empire that used her destroyed, why would Terra want to fight again? Or Locke, with Rachael 'avenged?' It's after the obvious reason (the Empire) gone and the world in ruins do people find out what they really feel is worth fighting for. This post has been edited by Kylerocks on 6th August 2008 23:49 -------------------- Really Random Quote of the Day: "Short of changing human nature, therefore, the only way to achieve a practical, livable peace in a world of competing nations is to take the profit out of war." - Richard M. Nixon So if you're done reading this, you know I have nothing to say and you've wasted your time. Thank you come again. |
Post #171160
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Posted: 5th August 2008 18:00
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![]() Posts: 182 Joined: 5/2/2008 Awards: ![]() ![]() ![]() |
Quote (Kylerocks @ 4th August 2008 21:13) But it's when the world is in ruins, the Empire destroyed, that the character's real reasons come into play. With the Empire that used her destroyed, why would Terra want to fight again? Or Locke, with Rachael 'avenged?' It's after the obvious reason (the Empire) gone and the world in ruins do people find out what they really feel is worth fighting for. Yeah, like with Setzer not wanting to fight because his Blackjack was gone. He fought, no, "played" before as though he had nothing to lose, but when he really lost something, he didn't really want to fight anymore. I'm not quite sure what I'm trying to say. ![]() |
Post #171181
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Posted: 6th August 2008 05:30
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![]() Posts: 29 Joined: 6/8/2008 Awards: ![]() ![]() |
I picked WoR. One because I have a thing for post-apocalyptic fiction, two because the backstories became more interesting and the dungeons became more strategic. (The Cultist's Tower kicked my butt numerous times, despite how beefed my stats were.)
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Post #171215
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Posted: 8th August 2008 01:34
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![]() Posts: 2,674 Joined: 9/12/2006 Awards: ![]() ![]() ![]() |
I've always liked WoB better. I like linear stories better, and I think WoB has some of the best storytelling in games. Plus I like the setting, the empire, resistance, all the scenes with Banon and Leo and the emporer. They're both great, but WoB has the Opera scene.
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Post #171276
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