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Demon's Gate + Speed Run

Posted: 17th February 2008 18:42

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Hardest boss in Disc 1? I think so. The first Jenova only took me about 4/5 tries.

(I'm doing a Speed Run you see) I'm on 6 hours 32 minutes, not sure how good that is compared to people here, please tell. happy.gif


Ahright, here's the setup:

Cloud - 710hp
Aeris - 610hp
RedXIII - 610hp
(approx)

I have Big Guard. If I didn't then I wouldn't stand a hope in hell. But the problem is - when it runs out the boss tends to use Rock Drop at exactly the wrong time and once Cloud is dead - I'm screwed.

My charactors are all on the backrow but Rock Drop will still kill Aeris or RedXIII if they aren't guarded. Cave-in I can usually deal with and Demons Rush because it moves forward before it uses it. However it tends to use Rock Drop twice in quick succession followed by one of the above when I'm not guarded. This however, isn't the main problem. Demon's Gate cannot be poisoned, Materia Keeper and Red Dragon could be poisoned and they had considerably less hit points.

Demon's Gate - 10 000hp

Minus Bahamut = 8300hp.
Cloud's limit does 400 damage each time.
RedXIII's limit does 500 damage each time.
Other summons and Fire2 all do under 100 damage so I don't use them.
Deathblow does 250 damage but tends to miss a lot.
Cloud's attack however is increased to 400/500 when the others are killed and he has the CNTRAttack materia.

I usually just heal with Aeris and RedXIII - Hi-Potions.

If someone is killed however (excluding Cloud) I won't revive them until Big Guard has almost gone because 1) I only have a few Phoenix downs and 2) I can't cast Big Guard again before Demon's Gate kills that charactor. If Cloud is killed then I'll reset or fight on in vain.


Please post about anything you think I'm forgetting or about how my run is going or if you found this boss difficult.


And congratulations for reading all that. biggrin.gif
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Posted: 18th February 2008 10:38

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Holy Swordsman
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Put someone with Cover and have them equip your best armour and use Defend for the Rock Drop. Or just have one character use Defend and hope it hits him or her. Also try using Tranquilizer on all your characters, or one of them, so that the damage they take is lessened while in Sadness. Look in your inventory for anything you could use, even a Bird Wing or suchlike. It might do more damage than an average attack. Obviously don't hold back on things like Elixirs - this is probably the hardest fight you'll have to do.

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Posted: 19th February 2008 10:24

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Treasure Hunter
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i didnt haave mighty/big guard, i just whooped its ass after the 20th time..and a restart of the game, oh but use chocomog , and that limit i forgot what its called...the one that stuns them because an extra couple of seconds makes all the difference, same for thae materia keeper

This post has been edited by LeaveTheRonsoProblemToTheRonsoYa on 19th February 2008 10:26

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Posted: 19th February 2008 19:28

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I think "leave the....etc." has a point I specifically remember the chocomog materia stopping him if your lucky. Then you should be able to wail on em. Its unlikely since its a speed run that you will be able to use it twice so that only solves about half of your problem, as it doesn't take long for it to wear off. If Aerith does have seal evil thats limit that "leave the....etc." was talking about. If nothing else you could switch in cait sith and try for a couple of lucky dice rolls, or maybe a couple of good hits with tifas limits. Good luck to you either way.

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Posted: 22nd February 2008 18:22

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Thanks guys, 50+ Game Overs, and finally I . . . . . . . . . . . . . still haven't beaten it. Defend was helpful but in the end, if I'm defending then I'm not attacking it. Cover is at 20% and I didn't notice it work once. I don't have Choco/Mog or Seal Evil, only 1 tranquilizer and apparently no hope of beating it. I loaded my other save to get more Tranqs, Potions and stuff but then I had to do Red Dragon again and really can't be asked.

I've restarted my run, there were a few other mistakes I made aswell (having to jog back to get Big Guard, fighting a Dragon that cost time, getting all the items for Wall Market, picking up Yuffie). And now I should be able to correct these. This run I will use Aeris more to get her Seal Evil and perhaps pick up Choco/Mog and a few tranquilisers.


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Posted: 23rd February 2008 21:48

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Holy Swordsman
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Level up your Cover as you play it through, I.E. have it equipped. You'll surely need it later in the game.

This post has been edited by sweetdude on 23rd February 2008 21:49

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Scepticism, that dry rot of the intellect, had not left one entire idea in his mind.

Me on the Starcraft.
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Posted: 23rd February 2008 22:56

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Dragoon
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RedXIII was an interesting choice to take along
Vincent with the Sniper CR wouldn't miss with Dblow and the weapon in itself would do adequate damage for this section of the game.
Also he could sit pretty in the back row. W/O long range, leaving that for Cloud.

and you do have time materia, I hope.
Time=All first round is a blessing, but if he uses rock drop it'll be more important to revive characters than to use haste again.
Or even Barrier=All, would help you greatly.

Still if you have a save before going into temple of the ancients I would Swap Red for Vincent, Sniper CR and Dblow is murder. (255 accuracy)

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Posted: 24th February 2008 12:56

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I didn't pick up Vincent - it takes too long (Reading clues and fighting Lost Number)

I got Big Guard so as I wouldn't need Barrier or Time magic that I could pick up later on when I wasn't pressed for cash. Also, because the only battles I am doing are Boss battles it takes a long time for materia to go up a level. I didn't even bother picking up Earth materia or things like Transform (which I sold for $7000 because Cait Sith has one when you find him).

I'm trying to use as little materia as possible because I don't have the money for new weapons/armour like I would if I didn't run from random encounters.


But thanks anyway. thumbup.gif

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Posted: 24th February 2008 13:11

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I'd say Vincent would be very helpful with his limit break, the Gallian Beasts flare thing can do a decent amount of damage. And you dont have to read the clues, you just have to go up to the safe and insert the codes, it never changes. Also Odin is pretty handy for some boss battles.

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Posted: 25th February 2008 20:53

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Quote (Dragon King @ 24th February 2008 13:11)
You dont have to read the clues, you just have to go up to the safe and insert the codes, it never changes. Also Odin is pretty handy for some boss battles.

Odin would be really helpful but the boss fight would take too long.


As for the run:

I divided Midgar into 5 parts and did it in 2 Hours 19 Minutes (13 minutes quicker than the last one).
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Posted: 25th February 2008 21:00
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Quote (sweetdude @ 23rd February 2008 21:48)
Level up your Cover as you play it through, I.E. have it equipped. You'll surely need it later in the game.

I don't get it, I have never had any use for Cover. tongue.gif
Well okay, in the very beginning where I got it it iguess helped me a little sometimes but still, never after have had any use for it.
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Posted: 25th February 2008 21:09

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First run I used it until I got it to 100% and then it was annoying. Killing whoever dared equip it. But when it's at 40%/60%. Damage is distributed better, therefore making it easier to heal hurt heroes.

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Posted: 26th February 2008 00:24

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this time when you go to TotA you might want to take Tifa, (if you're not going to take Vincent(, even though you won't be killing many enemies to get later limits, she'll be the earliest character to get a multihitter, and for boss fights, 2 slots doesn't add much time, most of it you'd be waiting on the other characters anyways.
Also later in the game Tifa gets godhand (80, 255 accuracy), that's murder with Dblow as well. so in a speed challenge Tifa makes a more efficient character throughout the game.

This post has been edited by Cloud_Strife510 on 26th February 2008 16:37

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Posted: 26th February 2008 11:53

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In a Speed Run Cover would be useful. It means you can give the Cover character your best armour, Sadness, Defend, and maybe an HP Plus or two to create a tank. Giving him or her Counter-Attack as well will do some strong damage. It frees up your other characters for magic and attacks. If you don't give them Sadness then they'll gain a lot of Limit Breaks. I'd give it to Cloud and have him use Cross Slash. At 100% you just need to focus one character on healing him, say, Aeris. It might take a while but it's a tried and tested method of winning battles.

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Scepticism, that dry rot of the intellect, had not left one entire idea in his mind.

Me on the Starcraft.
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Posted: 26th February 2008 14:12
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Quote (Cloud_Strife510 @ 26th February 2008 00:24)
this time when you go to TotA you might want to take Tifa, (if you're not going to take Vincent(, even though you won't be killing many enemies to get later limits, she'll be the earliest character to get a multihitter, and for boss fights, 2 slots doesn't add much time, most of it you'd be waiting on the other characters anyways.
Also late in the game Tifa gets godhand (80, 255 accuracy), that's murder with Dblow as well. so in a speed challenge Tifa makes more an efficient character throughout the game.

I totally agree with you, with Tifa disc 1-2 becomes alot easier, but on disc 3 it ain't that good anymore until you get Final Heaven and Premium Heart she becomes great again, but until then I would recommend to use Barret/Nanaki/Vinc/Yuffie or Cid if you like him (I don't) and Cait Sith aint an option anytime anywhere
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Posted: 26th March 2008 12:41
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Well, this might be late, but i'd like to share my experience with this monster.

I also think Red XII is the best option for this Battle, since he's a must have in the party after leaving Cosmo Canyon and acquiring the Seraph Comb.
Once I did a low level game and I managed to Beat the Gate at level 16 having Vincent (using Galian Beast) but I was full of HP Plus.

Importants tips:

The back row is a good idea, but I've read that it doesn´t "work" if you don't have at least 1 character at the front.

As you have checked, magic or summons (but bahamut) are not useful against this monster, so save your MP for Cure and Big Guard.

You can Slow the Gate. Although your Time Materia would be on level 1, attaching it to Added Effect in someone's weapon (i.e: Cloud) and you'll have a chance. Pray for it to work early.


An this is what I would do:

Have Cloud in the back row, with the Long Range Materia, and Time with Added Effect in his Weapon. Equip Yoshiyuki. The Nail Bat has a higher Attack parameter, but Yoshiyuki has the ability of double the damage when an ally is dead, triple if the other 2 are fainted... this could be useful at the end of the battle. Equip him with Deathblow if you want to test your luck or want to make one or two desperate attacks near the end. You should also equip him the Power Wrist, and maybe give him all the Power Sources you have.

Have Aeris in the back row too, give her Bahamut and a Cure Materia, I'd have a 2nd Cure Materia for her, if not, potions.

So Red XIII must be in the Front Row. Give him your best Armor, CounterAttack, Cover, HP-Plus, Cure+All and the Enemy Skill Materia.

Another important thing: The Gate's Cave In attack is Ice-element based, so you can save a little more HP giving the Elemental Materia combined with Ice or Shiva on the armor. I think at this rate you should have 2 Elemental Materia,give them to Cloud and Aeris, as Red XIII will probably carry the Dragon Armlet, which halves Ice itself.

About having Sadness status... try it if you're taking too much damage, but limit breaks are really helpful.


And finally, the Performance:

Begin casting Big Guard, then Bahamut, and then hit him with Cloud's and Red's Limit Breaks.
After that Cloud may attack always, and Aeris and Red use Cure, Healing Wing, or potions, so as to keep everybody alive (in this order of Importance: Cloud, then Red, then Aeris). Use Red XIII's limit only when your HP are high or when the Gate is close to death.
Better if you can have the count of the damage yourself so as not to waste a turn casting Sense.

If Cloud is killed, restart. If any of the other are killed Cloud will do more damage, so keep him alive at any cost. Reviving takes too much turns. A good defense is the basis of your victory, but you'll have to defeat the boss as fast as you can.

And leave the rest to luck.

This post has been edited by eronXIII on 26th March 2008 12:46
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