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Final job arrangement in FFIII DS

Posted: 21st January 2008 17:07

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Okay so i've played throught almost the entire game and i am on the last leg, crystle tower. Now what i need to know is a job class recomendation. The classes i am about to mention got me all the way to the water crystle boss in the dark world before i died.

Luneth-Ninja, reason being he was my theif most of the game and he's mastered the class, figured it'd be a good follow up.

Arc-Evoker, he is the only one i gave all the summoning magic too (dont ask why i just did) Arc i am working up to make a summoner, but i want him to have adaquit 8th level magic before i turn him into a summoner. The reason for him being a summoner, i have an rp character named arc who is a summoner based off of tactics summoning class.

Refia- White mage, i orginally started her out with this but kept having to switch jobs and couldnt get her mastered in it. She is in the 50's somwhere in terms of job levels with it and knows all possible white magic spells. (even the level 8 even though she can't use them yet.)

Ingus- Bard with dream harp, i'm just experimenting with the class really. I like how the dream harp can heal and seems to heal more in higher levels of the job class. To note he is the only other character i have with a mastered job, and his mastered job is redmage.

Any suggestions on alterations or changes to job/equipment for job classes? i could use alittle help. Though i like evoker, and it's save my neck in a lot of ways it seems too random to help at times.

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Don't fear the reaper!
Wonderful system this "Democracy" is no mechanism to break a tie -Dinobot-
It's spelled Raymond Luxray Yatch but it's pronounced Throat Wobbler Mangrove.
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Posted: 21st January 2008 17:26

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I have the main character as a Ninja, equipping the Kiku-Ichimonji and the Murasame. I had him as either a thief or a DK the entire game prior.

I have Ingus as a Knight, equipping the Ragnarok and Excalibur. He's pretty far along with Knight, but he also spent time as a Warrior and a Dragoon.

Arc has kind of been several places - I had him as a Black Mage, then a Red Mage, then as a Scholar for the one dungeon with a lot of spell items, then as a Geomancer for a long time, then as a Summoner for most of the end of the game. Then I had a little trouble with the endgame, so I switched him to Sage for the final set of bosses for a second healer. He has the Omnirod and a Wizard Rod.

Refia was a White Mage for nearly the entire game, then I switched her to Devout. Poor thing, I made her really boring. She has the Elder Staff and a Rune Staff.

But yeah, I sort of hate the names in this game, so I renamed the team Dante, Hector, Bianca, and Eltrio.

Oh, and I haven't done any MogNet stuff, so I'm open to mailing **** around to get all the best stuff. Even though I haven't touched the game since I beat it over the summer, heh.

Edit
Oh, right. Suggestions.

Luneth as a Ninja sounds fine. Ninjas are a strong endgame class, and you'll be wanting to toss those Shurikens around for the final boss.

Ditch the Evoker, and make Arc either a Magus, a Summoner, or a Sage. The Evoker just can't do much damage at all, and his defensive abilities aren't as nice as the Sage's. There really isn't any arguing here. Geomancer's also really fun, and the final dungeons have some *really* strong Geomancer spells, but one of those first three is probably most effective.

Refia should be a Devout now. Why haven't you changed her?

Some people actually really l like Bards, and it's true that they do give some really great bonuses. I'm lukewarm on them. You can keep Ingus as a Bard, or switch him around to something else. Feel free to experiment for your fourth character.


This post has been edited by laszlow on 21st January 2008 17:38

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Post #161666
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Posted: 22nd January 2008 01:02

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Quick and dirty:

Luneth - LV 53 - Dark Knight (Job Level 59)
Arc - LV 53 - Devout (Job Level 30)
Refia - LV 53 - Geomancer (Job Level 99)
Ingus - LV 53 - Ninja (Job Level 71)

The Final Boss beat me after I'd knocked around 70,000 HP off of it, and most of that damage came from Throwing, so I'm running odd errands now and exploring. The sooner I can start using MogNet, the better.

Suggestions: It's a little late in the game for you, but the Geomancer class is awesome. Back row a Geomancer, and they can do consistently more damage than the warrior classes with Terrain. I haven't had a Black Mage since the Hyne fight, so I don't know if high level black magic is more powerful, but Terrain takes no MP.

Also suggest fighting all four bosses in the Dark World and giving everyone Ribbons. I didn't realize that doing so made Particle Beam hit for less, but I wish someone had told me earlier.

Comments: I like your Ninja/Thief Luneth, because at a high enough job level, you can switch between the two with no adjustment period. That's what I'm doing with my Ingus. You can steal Protect Rings from King Behemoths if you need. Can't really comment on much else since I haven't used Bards or Summoners yet. Good luck and all.

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Posted: 22nd January 2008 02:54

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Luneth- Dragoon.

Poor guy, I had him go Thief for half the game followed by Dragoon for the rest. But I love the Dragoon too much to part with it now, even if I've mastered it.

Arc- Devout

Tortured in the same fashion as Luneth, Arc was a White Mage for almost the whole game until I got Devout.

Refia- Summoner

Refia probably saw the most change in my party. I kept her as a Red Mage for a long time, then wound up using her as a Geomancer, then an Evoker, a Bard, and then a Summoner.

Ingus- Ninja

Warrior, Knight, Dark Knight, Ninja, in that order.



Yes, my team is boring.

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Posted: 22nd January 2008 14:24

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Well thanks to the bluk/kum kum trick refia is now almost level 70 in terms of job level. I am thinking of changing her to devout for a while after she masters white mage. Though i havent really thought about her over all growth. Right now she's my only character with any levels in onion knight so maybe i will change her to that after devout.

Ingus is in the thirtys not with bard, he is coming along very swimingly. He's very useful with the dream harp, i like having a back up healer, it helps a great deal. I'm thinking his next path with be black mage to corrispond with his training as red mage, but i am not sure. If he does i will make him a magus after that. Probably work on all the spell arts with him firs then move on to attacking.

Luneth is doing very well. He's become a real power house with dual katana in the front row.I have the two best i can get right now (save it be for the one you get for mastering the class.) and so on average he's doing 9999 per hit. I am thinking that is partaly due to his theif upbringing. He's a powerful warrior, and almost level 50 in job class. Problem is i dont know what i want to train him as. Any suggestions with his next job?

Arc is also doing very well. As a devout he always seems to cast the spells i want him too when i want him too, except on occasion. I'm hoping to master the class so that when he goes summoner he will already have 13 in level 8 spells. Tough i might just make him a devout then a magus to get that out of the way and give him even more level 8 spells. I'm not really sure on that one.

Does anyone have a suggestion on what my final classes should be for the final leg of the race?

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Don't fear the reaper!
Wonderful system this "Democracy" is no mechanism to break a tie -Dinobot-
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Posted: 22nd January 2008 15:13

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The number of spells a character has in one job doesn't affect the number of spells they have in another job. Get Refia out of White Mage ASAP. You want Devout job levels. Also, just turn Arc into a Summoner now. There's no reason to master Magus or even spend any time as a Devout.

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Posted: 22nd January 2008 15:30

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Quote (A_True_Stigma @ 22nd January 2008 10:13)
The number of spells a character has in one job doesn't affect the number of spells they have in another job. Get Refia out of White Mage ASAP. You want Devout job levels. Also, just turn Arc into a Summoner now. There's no reason to master Magus or even spend any time as a Devout.

Thats not true at all. How i know this is arc had three points for level 8 (or bahmut) in evoker and i changed him to a summoner and he still had those three points in his level 8 spell. Then he gained another and i changed him to a summoner again and he stil had it. The points do carry over because they are the MP that the character gains, the only reason that you don't see them in non magic using classes is there is no reason for it. They dont use magic so they dont need those points there.

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Don't fear the reaper!
Wonderful system this "Democracy" is no mechanism to break a tie -Dinobot-
It's spelled Raymond Luxray Yatch but it's pronounced Throat Wobbler Mangrove.
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Posted: 22nd January 2008 15:36

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No. Click on the Job Stats FAQ

Scroll down to the MP Growth table, then change your class to whatever class you want, refill your MP, and the entry for your character level will be the exact same as the table entry. Regardless of whether or not the character was a ninja for his entire life.

MP is based on your character level and class, and job level has nothing to do with it.

EDIT: Evoker and Summoner follow the same MP table, so if you change from Evoker to Summoner, you will have the same MP.

This post has been edited by A_True_Stigma on 22nd January 2008 15:37

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Posted: 22nd January 2008 15:45

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Umm what? i'm not sure i follow. but from what i understand you think that what i am experinceing with magic is because i have been using the same sort of class? Please also explain how magic can carry over to a class like onion knight if magic is job specific.

This post has been edited by Lockes AlterEgo on 22nd January 2008 15:48

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Don't fear the reaper!
Wonderful system this "Democracy" is no mechanism to break a tie -Dinobot-
It's spelled Raymond Luxray Yatch but it's pronounced Throat Wobbler Mangrove.
Vi Veri Veniversum Vivus Vici
Sic Semper Tyrannis bush.
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Posted: 22nd January 2008 15:48

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Your MP is based on two things: Your current class and your character's level. How you level them up doesn't matter.

It's pretty easy to test. Change your White Mage to a Devout (two classes that have different MP) and see what happens to all your level 1 magic.

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Posted: 22nd January 2008 15:51

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Well what about magic carry over from onion knight?

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Don't fear the reaper!
Wonderful system this "Democracy" is no mechanism to break a tie -Dinobot-
It's spelled Raymond Luxray Yatch but it's pronounced Throat Wobbler Mangrove.
Vi Veri Veniversum Vivus Vici
Sic Semper Tyrannis bush.
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Posted: 22nd January 2008 15:53

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Code
Patterns for Sage and Onion Knight (Both use Black, White and Low Summon)
/--------------------------\
|LV|L1|L2|L3|L4|L5|L6|L7|L8|
----------------------------
| 1| 1/ 1/ 1/ 1/ 1/ 1/ 1/ 1|
| 2| 1/ 1/ 1/ 1/ 1/ 1/ 1/ 1|
| 3| 2/ 2/ 2/ 2/ 1/ 1/ 1/ 1|
| 4| 2/ 2/ 2/ 2/ 2/ 1/ 1/ 1|
| 5| 3/ 3/ 2/ 2/ 2/ 2/ 1/ 1|
| 6| 3/ 3/ 3/ 2/ 2/ 2/ 1/ 1|
| 7| 4/ 4/ 3/ 3/ 2/ 2/ 2/ 1|
| 8| 4/ 4/ 4/ 3/ 3/ 2/ 2/ 1|
| 9| 5/ 4/ 4/ 3/ 3/ 2/ 2/ 1|
|10| 5/ 5/ 4/ 4/ 3/ 2/ 2/ 1|
|11| 6/ 5/ 5/ 4/ 3/ 3/ 2/ 1|
|12| 6/ 6/ 5/ 4/ 4/ 3/ 2/ 1|
|13| 7/ 6/ 5/ 5/ 4/ 3/ 2/ 1|
|14| 7/ 7/ 6/ 5/ 4/ 3/ 2/ 1|
|15| 8/ 7/ 6/ 5/ 4/ 3/ 2/ 1|
|16| 8/ 7/ 6/ 5/ 4/ 3/ 2/ 1|
|17| 9/ 8/ 7/ 6/ 5/ 4/ 3/ 1|
|18| 9/ 8/ 7/ 6/ 5/ 4/ 3/ 2|
|19|10/ 9/ 7/ 6/ 5/ 4/ 3/ 2|
|20|10/ 9/ 8/ 7/ 5/ 4/ 3/ 2|
|21|11/ 9/ 8/ 7/ 6/ 4/ 3/ 2|
|22|11/10/ 9/ 7/ 6/ 4/ 3/ 2|
|23|12/10/ 9/ 7/ 6/ 5/ 3/ 2|
|24|12/11/ 9/ 8/ 6/ 5/ 3/ 2|
|25|13/11/10/ 8/ 6/ 5/ 3/ 2|
|26|13/12/10/ 8/ 7/ 5/ 3/ 2|
|27|14/12/10/ 9/ 7/ 5/ 4/ 2|
|28|14/12/11/ 9/ 7/ 5/ 4/ 2|
|29|15/13/11/ 9/ 7/ 6/ 4/ 2|
|30|15/13/11/ 9/ 8/ 6/ 4/ 2|
|31|16/14/12/10/ 8/ 6/ 4/ 2|
|32|16/14/12/10/ 8/ 6/ 4/ 2|
|33|17/15/12/10/ 8/ 6/ 4/ 2|
|34|17/15/13/11/ 9/ 6/ 4/ 2|
|35|18/15/13/11/ 9/ 7/ 4/ 2|
|36|18/16/14/11/ 9/ 7/ 4/ 2|
|37|19/16/14/12/ 9/ 7/ 4/ 2|
|38|19/17/14/12/ 9/ 7/ 5/ 2|
|39|20/17/15/12/10/ 7/ 5/ 2|
|40|20/18/15/12/10/ 7/ 5/ 2|
|41|21/18/15/13/10/ 7/ 5/ 2|
|42|21/18/16/13/10/ 8/ 5/ 2|
|43|22/19/16/13/11/ 8/ 5/ 2|
|44|22/19/16/14/11/ 8/ 5/ 2|
|45|23/20/17/14/11/ 8/ 5/ 2|
|46|23/20/17/14/11/ 8/ 5/ 2|
|47|24/21/17/14/11/ 8/ 5/ 2|
|48|24/21/18/15/12/ 9/ 6/ 2|
|49|25/21/18/15/12/ 9/ 6/ 2|
|50|25/22/19/15/12/ 9/ 6/ 3|
|51|25/22/19/16/12/ 9/ 6/ 3|
|52|26/23/19/16/13/ 9/ 6/ 3|
|53|26/23/20/16/13/ 9/ 6/ 3|
|54|27/23/20/17/13/10/ 6/ 3|
|55|27/24/20/17/13/10/ 6/ 3|
|56|28/24/21/17/14/10/ 6/ 3|
|57|28/25/21/17/14/10/ 6/ 3|
|58|29/25/21/18/14/10/ 6/ 3|
|59|29/26/22/18/14/10/ 7/ 3|
|60|30/26/22/18/14/11/ 7/ 3|
|61|30/26/23/19/15/11/ 7/ 3|
|62|31/27/23/19/15/11/ 7/ 3|
|63|31/27/23/19/15/11/ 7/ 3|
|64|32/28/24/19/15/11/ 7/ 3|
|65|32/28/24/20/16/11/ 7/ 3|
|66|33/29/24/20/16/12/ 7/ 3|
|67|33/29/25/20/16/12/ 7/ 3|
|68|34/29/25/21/16/12/ 7/ 3|
|69|34/30/25/21/16/12/ 8/ 3|
|70|35/30/26/21/17/12/ 8/ 3|
|71|35/31/26/22/17/12/ 8/ 3|
|72|36/31/26/22/17/12/ 8/ 3|
|73|36/32/27/22/17/13/ 8/ 3|
|74|37/32/27/22/18/13/ 8/ 3|
|75|37/32/28/23/18/13/ 8/ 3|
|76|38/33/28/23/18/13/ 8/ 3|
|77|38/33/28/23/18/13/ 8/ 3|
|78|39/34/29/24/19/13/ 8/ 3|
|79|39/34/29/24/19/14/ 9/ 3|
|80|40/35/29/24/19/14/ 9/ 3|
|81|40/35/30/24/19/14/ 9/ 3|
|82|41/35/30/25/19/14/ 9/ 3|
|83|41/36/30/25/20/14/ 9/ 4|
|84|42/36/31/25/20/14/ 9/ 4|
|85|42/37/31/26/20/15/ 9/ 4|
|86|43/37/31/26/20/15/ 9/ 4|
|87|43/37/32/26/21/15/ 9/ 4|
|88|44/38/32/26/21/15/ 9/ 4|
|89|44/38/33/27/21/15/ 9/ 4|
|90|45/39/33/27/21/15/10/ 4|
|91|45/39/33/27/21/16/10/ 4|
|92|46/40/34/28/22/16/10/ 4|
|93|46/40/34/28/22/16/10/ 4|
|94|47/40/34/28/22/16/10/ 4|
|95|47/41/35/29/22/16/10/ 4|
|96|48/41/35/29/23/16/10/ 4|
|97|48/42/35/29/23/17/10/ 4|
|98|49/42/36/29/23/17/10/ 4|
|99|49/43/36/30/23/17/10/ 4|
\--------------------------/


That's the MP you get at any given Character Level. Again, has nothing to do with how you level the character.

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Post #161735
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Posted: 22nd January 2008 15:57

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Hmm mine seems to be different. I dont know why either.

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Don't fear the reaper!
Wonderful system this "Democracy" is no mechanism to break a tie -Dinobot-
It's spelled Raymond Luxray Yatch but it's pronounced Throat Wobbler Mangrove.
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Posted: 22nd January 2008 16:04

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I'm not trying to be argumentative or anything, just want to help you out. Leaving Refia as a White Mage or Arc as a Devout are honestly complete wastes of time. Change Refia over and you'll see her MP will be completely different.

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Posted: 22nd January 2008 16:13

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Well, I'm with Stigma on this one - you really don't need two characters as a WM or Devout. Really, I have no idea why you would want to keep the WM into the final dungeon - my recommendation is to either quickly level it up to 99 and never go back, or make one character a Devout. No need for two characters that are all healing and zero offense.

But for the final set of dungeons and bosses, I recommend this:

One character as a Devout. No arguments. You'll need to use your strongest healing spells every turn for the final boss, and they come in handy during the grueling final stages.

You absolutely want one or two characters as a Ninja for the final boss, so you can wail on him with Shurikens. Plus, they're a solid physical attacking class with a lot of Speed.

If you only make one character a Ninja (which is just fine), then make a second physical attacker of your choice. Knight and Dragoon are my favorites, but Dark Knight, Viking, Warrior, Monk, and Black Belt are also solid. This character's role is to provide a steady attacking presence in your main lineup, and also to be a bit of a damage magnet, as your other three characters will probably be frailer.

With a Devout, a Ninja, and a second physical character, your fourth character is a toss-up. Geomancer, Magus, and Summoner are good for magic offense, you could make it a Sage for some mixed magic offense and defense, you could go with Bard for support skills, you could make a third physical attacker, it's up to you. That's all I got.

This post has been edited by laszlow on 22nd January 2008 16:15

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Post #161739
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Posted: 23rd January 2008 01:37

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Well, I'm at game's end with:

Luneth: Sage
Ingus: Dark Knight
Arc: Black Belt
Refia: Ninja

I'm still having my troubles with the final boss. That damned all attack crazy energy ray or whathaveyou spell keeps wiping me off the floor. I think I'm mid-50s near 60s if I recall and I'm still having troubles.

I'm going to definitely agree with what most people are saying about the ninja being a good final hitter, and I definitely recommend the Sage for its magitastical capabilities, but like I said, I'm still having troubles too and haven't beaten it, so I'm obviously failing in some way.

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Posted: 23rd January 2008 02:01

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Luneth - Knight
Knight's probably one of the best classes you get early in the game. Although it's class ability isn't that great, its one of the few classes that can use the most powerful weapons you get in Eureka.

Arc - Sage
One of the better final classes but certainly not the best from the Earth Crystal. A fine balance between low and high level magic and the ability to use all magic except the most powerful summon magic.

Refia - Devout
Maybe I'm a sexist but I kept Refia as a White Mage and a Devout throughout the entire game, at least until after I beat it so that she could get to 9,999 HP as a Black Belt. The Devout's high-level MP is necessary for the final stages in the game.

Ingus - Ninja
Although not as powerful as the Knight or the Black Belt, the Throw ability makes up for it, especially in the final battle. What's not to love about the Ninja in general, anyways. You get the best weapons for the Ninja in Eureka.

And, for the Final battle, it's really beneficial to equip Ribbons because of the Cloud of Darkness's Bad Breath. You can have your physical attacks damage her while your healers keep the party up with Curaga.

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Posted: 23rd January 2008 14:45

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hmm the problem with shirkens though is that you only find like 4 of them, and the rest are terribly expensive. Where do i go to gain an insaine amount of money quickly?

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Posted: 26th January 2008 04:44

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I don't think there's any sort of enemy that drops high amounts of gil but you don't really need to buy anything at that point in the game besides stuff from Eureka. The Crystal equipment is always good (although you already gain one of each piece in the Crystal Tower IIRC) and the spells you can purchase the Level 8 spells there, as well.

Fighting around in the Crystal Tower, Forbidden Land Eureka, and Ancient's Maze should be enough to get you the gil for those Shurikens. On my current file, I have 99 Shurikens but I cause more than enough damage with weapons so I disregard Shurikens. Unless... I was planning on having a Ninja that was in the back row all the time.

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Posted: 26th January 2008 11:03

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My Ingus was a Monk, and did the most damage out of my team, job level 99 Monks are extremely useful, more damage than a Ninja when unequiped

My Luneth was a Ninja

My Arc was a Sage

And my Refia was a Devout

Great team, plenty of heling magic and quite a bit of offensive magic too, with 2 very strong physical attackers
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